Path of Exile 3.16 Skill Tree & Passive Masteries

Skill Tree: Passive Mastery Passive Mastery Guide Passive Skill Tree Guide Jewel Socket Skill Tree Reset

How to allocate a Mastery passive?

Allocate the first notable passive in the cluster, then the mastery becomes available to allocate in this cluster. Next, spend a passive skill point on the mastery, you can choose a specific stat to gain.

PoE 3.16 Skill Tree: Passive Masteries

There is a total of 256 Mastery skills in the PoE 3.16 league. Among them, there are 55 unique Mastery skills. Here is the list:

Passive Mastery Popularity Stats
Accuracy Mastery 4
  • 30% increased Accuracy Rating if you haven't Killed Recently
  • Precision has 100% increased Mana Reservation Efficiency
  • Dexterity’s Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
  • 40% increased Accuracy Rating against Unique Enemies
Armour and Energy Shield Mastery 2
  • +1 to Armour per 1 Maximum Energy Shield on Helmet
  • Defend with 120% of Armour while not on Low Energy Shield
  • Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 20% of their value
  • 20% reduced Effect of Curses on you
Armour and Evasion Mastery 2
  • Gain 5% of Evasion Rating as Extra Armour
  • 8% increased Evasion Rating per Frenzy Charge, 8% increased Armour per Endurance Charge
  • Defiance Banner has 100% increased Mana Reservation Efficiency
  • +1 to Evasion Rating per 1 Armour on Gloves
Armour Mastery 5
  • +600 to Armour while affected by a Guard Skill Buff
  • You take 30% reduced Extra Damage from Critical Strikes
  • 20% chance to Defend with 200% of Armour
  • 50% increased Stun Threshold
  • Determination has 25% increased Mana Reservation Efficiency
  • Reflect Physical Damage equal to 500% of Physical Damage prevented when Hit
Attack Mastery 7
  • +3 to Melee Strike Range
  • Strike Skills which target additional Enemies can do so from 30% further away
  • 50% increased Mana Reservation Efficiency of Stance Skills
  • 40% increased Melee Damage with Hits at Close Range
  • 1% increased Attack Damage per 16 Strength
  • Ruthless Hits Intimidate Enemies for 4 seconds
Attributes Mastery 3
  • 5% increased Attributes
  • 1% increased Damage per 5 of your lowest Attribute
  • +5 to Strength per Allocated Mastery Passive Skill
  • +5 to Intelligence per Allocated Mastery Passive Skill
  • +5 to Dexterity per Allocated Mastery Passive Skill
Axe Mastery 4
  • Enemies you hit are destroyed on Kill
  • Bleeding you inflict deals Damage 15% faster
  • 40% increased Onslaught Effect
  • 30% increased Damage while in Blood Stance, 15% increased Area of Effect while in Sand Stance
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Bleeding Mastery 2
  • Moving while Bleeding doesn't cause you to take extra Damage
  • 60% increased Damage with Bleeding inflicted on Poisoned Enemies
  • 60% increased Bleeding Duration
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Blind Mastery 2
  • 30% increased Blind Effect
  • 100% increased Blind duration
  • 60% increased Critical Strike Chance against Blinded Enemies
  • Cannot be Blinded
Block Mastery 2
  • +2% to maximum Chance to Block Attack Damage
  • +2% to maximum Chance to Block Spell Damage
  • +20 Life gained when you Block, +20 Mana gained when you Block
  • 3% increased Spell Damage per 5% Chance to Block Spell Damage
  • 3% increased Attack Damage per 5% Chance to Block Attack Damage
Bow Mastery 5
  • Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate
  • 20% increased Area of Effect while wielding a Bow
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • 50% increased Mirage Archer Duration
  • 8% increased Movement Speed while Phasing, 20% chance to gain Phasing for 4 seconds on Kill
  • 35% increased Damage while you are wielding a Bow and have a Totem
Brand Mastery 3
  • Recover 10% of Mana when a Brand expires while Attached
  • Brands have 30% increased Area of Effect if 50% of Attached Duration expired
  • Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
  • Brand Recall has 50% increased Cooldown Recovery Rate
  • You can Cast 2 additional Brands
  • 40% increased Brand Attachment range
Caster Mastery 6
  • Final Repeat of Spells has 30% increased Area of Effect
  • Spells cause you to gain Mana equal to their Cost every fifth time you cast them
  • Cannot be Chilled or Frozen while Casting a Spell
  • Spells which can gain Intensity have +1 to maximum Intensity
  • Skills supported by Unleash have +1 to maximum number of Seals
  • 1% increased Spell Damage per 16 Intelligence
Chaos Mastery 3
  • +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
  • +1 to Level of all Chaos Skill Gems, Lose 10% of Life and Energy Shield when you use a Chaos Skill
  • 20% increased Effect of Withered
  • 0.5% of Chaos Damage Leeched as Energy Shield
  • +17% to Chaos Resistance
  • 40% of Physical Damage Converted to Chaos Damage
Charge Mastery 3
  • Cannot be Ignited while at maximum Endurance Charges
  • Cannot be Chilled while at maximum Frenzy Charges
  • Cannot be Shocked while at maximum Power Charges
  • 100% increased Charge Duration
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Claw Mastery 4
  • 1% of Attack Damage Leeched as Life, 1% of Attack Damage Leeched as Mana
  • 20% chance to Blind Enemies on Critical Strike
  • +10 Life gained for each Enemy hit by your Attacks, +5 Mana gained for each Enemy hit by your Attacks
  • 6% chance to gain a Frenzy Charge and a Power Charge on Kill
  • Enemies Poisoned by you cannot deal Critical Strikes
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
Cold Mastery 5
  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
  • 40% of Physical Damage Converted to Cold Damage
  • 60% increased Freeze Duration on Enemies
  • 25% chance to gain a Frenzy Charge when you Shatter an Enemy
  • Cold Exposure you inflict applies an extra -5% to Cold Resistance
  • Curses on Enemies in your Chilling Areas have 15% increased Effect
Critical Mastery 7
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
  • +25% to Critical Strike Multiplier against Unique Enemies
  • Stuns from Critical Strikes have 100% increased Duration
  • +3 to Level of all Critical Support Gems
  • You take 30% reduced Extra Damage from Critical Strikes
  • 150% increased Critical Strike Chance against Enemies on Full Life
Curse Mastery 5
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
  • 20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom
  • Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
  • Your Curses have 20% increased Effect if 50% of Curse Duration expired
  • Enemies you Curse are Hindered, with 15% reduced Movement Speed
  • 30% increased Mana Reservation Efficiency of Curse Aura Skills
Dagger Mastery 4
  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • +8% chance to Suppress Spell Damage for each Dagger you're Wielding
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • 15% more Maximum Physical Attack Damage with Daggers
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Damage Over Time Mastery 4
  • 30% increased Effect of Cruelty
  • +10% to Damage over Time Multiplier if you’ve Killed Recently
  • 15% increased Duration of Ailments on Enemies, 15% increased Skill Effect Duration
  • 10% less Damage Taken from Damage over Time
Dual Wielding Mastery 3
  • +15% Chance to Block Spell Damage while Dual Wielding, Dual Wielding does not inherently grant chance to Block Attack Damage
  • +1% to Off Hand Critical Strike Chance while Dual Wielding
  • 60% increased Damage while wielding two different Weapon Types
  • 20% chance to gain Elusive when you Block while Dual Wielding
  • +15% Chance to Block Attack Damage if you have not Blocked Recently
  • 20% chance to Maim Enemies with Main Hand Hits, 20% chance to Blind Enemies with Off Hand Hits
Duration Mastery 2
  • 10% more Skill Effect Duration
  • 10% less Skill Effect Duration
  • Debuffs on you expire 15% faster
  • 20% reduced Elemental Ailment Duration on you
Elemental Mastery 6
  • Exposure you inflict applies at least -18% to the affected Resistance
  • 60% reduced Reflected Elemental Damage taken
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • 40% increased Effect of Non-Damaging Ailments
  • +15% to all Elemental Resistances
  • 1% of Elemental Damage Leeched as Energy Shield
Energy Shield Mastery 6
  • 30% increased Light Radius, Light Radius is based on Energy Shield instead of Life
  • Cannot be Frozen if Energy Shield Recharge has started Recently
  • Stun Threshold is based on 50% of your Energy Shield instead of Life
  • Regenerate 2% of Energy Shield per second
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
  • Discipline has 25% increased Mana Reservation Efficiency
Evasion and Energy Shield Mastery 2
  • 30% increased Evasion Rating while you have Energy Shield
  • 20% increased Energy Shield Recovery Rate if you haven’t been Hit Recently
  • 30% of Chaos Damage does not bypass Energy Shield
  • +1 to Energy Shield per 8 Evasion on Boots
Evasion Mastery 5
  • Cannot be Stunned if you haven't been Hit Recently
  • 40% increased Evasion Rating if you have been Hit Recently
  • 10% increased Movement Speed if you haven't taken Damage Recently
  • 30% chance to Avoid being Poisoned, 30% chance to Avoid Bleeding, 30% chance to Avoid being Impaled
  • Grace has 25% increased Mana Reservation Efficiency
  • 100% increased Evasion Rating from your Body Armour
Fire Mastery 7
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Recover 2% of Life when you Ignite a non-Ignited Enemy
  • 40% of Physical Damage Converted to Fire Damage
  • 20% chance to cover Enemies in Ash when they Hit you
  • 1% increased Fire Damage per 20 Strength
  • +20% to Fire Damage over Time Multiplier, -30% to Fire Resistance
Flask Mastery 8
  • Recover 10% of Life when you use a Life Flask while on Low Life
  • Utility Flasks gain 1 Charge every 3 seconds
  • Life Flasks gain 1 Charge every 3 seconds, Mana Flasks gain 1 Charge every 3 seconds
  • Flasks applied to you have 10% increased Effect
  • Remove a random Elemental Ailment when you use a Mana Flask
  • Remove a random non-Elemental Ailment when you use a Life Flask
Fortify Mastery 2
  • Melee Hits Fortify, -3 to maximum Fortification
  • +3 to maximum Fortification
  • 100% increased Fortification Duration
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Impale Mastery 3
  • Dread Banner has 100% increased Mana Reservation Efficiency
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
  • Call of Steel deals Reflected Damage with 40% increased Area of Effect, Call of Steel has 40% increased Use Speed
  • Call of Steel has +4 to maximum Steel Shards, Call of Steel causes 10% increased Reflected Damage
  • 20% increased Effect of Impales you inflict on non-Impaled Enemies
Leech Mastery 8
  • 20% increased Maximum total Life Recovery per second from Leech
  • 30% increased Maximum total Mana Recovery per second from Leech
  • 30% increased Maximum total Energy Shield Recovery per second from Leech
  • 30% increased Damage while Leeching
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
Life Mastery 19
  • 10% increased maximum Life, 10% reduced Life Recovery rate
  • Regenerate 2% of Life per second while moving
  • +50 to maximum Life
  • 15% reduced Life Cost of Skills
  • 50% increased Life Recovery from Flasks used when on Low Life
  • Vitality has 100% increased Mana Reservation Efficiency
Lightning Mastery 4
  • 40% of Physical Damage Converted to Lightning Damage
  • Lightning Damage with Non-Critical Strikes is Lucky
  • Your Shocks can increase Damage taken by up to a maximum of 60%
  • 80% increased Critical Strike Chance against Shocked Enemies
  • Non-Projectile Chaining Lightning Skills Chain +1 times
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Link Mastery 2
  • Enemies inflict Elemental Ailments on you instead of Linked targets
  • 20% increased Damage per Linked target
  • Your Lined Targets take 5% reduced Damage
  • Enemies near your Linked targets have Fire, Cold and Lightning Exposure
Mace Mastery 5
  • All Damage with Maces and Sceptres inflicts Chill
  • 20% increased Area of Effect if you've dealt a Critical Strike Recently
  • Crush Enemies on hit with Maces and Sceptres
  • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
  • 50% increased Stun Duration on Enemies
  • Hits that Stun Enemies have Culling Strike
Mana Mastery 9
  • Regenerate 5 Mana per second while you have Arcane Surge
  • Recover 10% of Mana over 1 second when you use a Guard Skill
  • 10% of Damage taken Recouped as Mana
  • 10% reduced Mana Cost of Skills
  • 10% chance to Recover 10% of Mana when you use a Skill
  • Clarity has 100% increased Mana Reservation Efficiency
Mark Mastery 2
  • 25% increased Effect of your Marks
  • Enemies near your Marked Enemy are Blinded
  • 10% increased Movement Speed if you’ve cast a Mark Spell Recently
  • Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
Mine Mastery 5
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • 30% increased Effect of Auras from Mines
  • Summoned Skitterbots have 100% increased Cooldown Recovery
  • Mines cannot be Damaged
  • Regenerate 2.5% of Life per Second if you’ve Detonated a Mine Recently
Minion Defence Mastery 5
  • Minions have +8% to all maximum Elemental Resistances
  • Link Skills can target Minions
  • Minions Leech 1% of Damage as Life
  • Convocation has 40% increased Cooldown Recovery Rate
  • Minions have 15% reduced Life Recovery rate, Minions have 30% increased maximum Life
  • Minions Recover 5% of Life on Minion Death
Minion Offence Mastery 8
  • Minions Attacks Overwhelm 20% Physical Damage Reduction
  • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
  • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
  • Minions have 100% increased Critical Strike Chance
  • Minions have +200 to Accuracy Rating
  • 20% increased effect of Offerings
Physical Mastery 5
  • War Banner has 100% increased Mana Reservation Efficiency
  • 20% chance to Impale Enemies on Hit
  • 60% reduced Reflected Physical Damage taken
  • Overwhelm 15% Physical Damage Reduction
  • 40% increased Physical Damage with Skills that Cost Life
  • Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one, Skills that leave Lingering Blades have +10 to Maximum Lingering Blades
Poison Mastery 4
  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
  • Poisons you inflict deal Damage 20% faster
  • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
  • 20% increased Poison Duration
  • Recover 3% of Life on Killing a Poisoned Enemy
  • Plague Bearer has 20% increased Maximum Plague Value
Projectile Mastery 3
  • Projectiles deal 20% increased Damage for each Enemy Pierced
  • Projectiles deal 20% increased Damage for each time they have Chained
  • 1% increased Projectile Damage per 16 Dexterity
  • Knock Back Enemies if you get a Critical Strike with Projectile Damage
  • 15% more Projectile Speed
  • 15% less Projectile Speed
Reservation Mastery 6
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • 15% increased Mana Reservation Efficiency of Skills
  • 30% increased Life Reservation Efficiency of Skills
  • 30% increased Area of Effect of Aura Skills
  • Auras from your Skills have 15% increased Effect on you
  • Non-Curse Aura Skills have 50% increased Duration
Resistance and Ailment Protection Mastery 6
  • Corrupted Blood cannot be inflicted on you
  • You cannot be Maimed, You cannot be Hindered
  • You cannot be Impaled
  • 20% chance to Avoid being Stunned
  • 20% reduced Effect of Curses on you
  • +12% to all Elemental Resistances, +7% to Chaos Resistance
Shield Mastery 5
  • Counterattacks have a 50% chance to Debilitate on Hit for 1 second
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
  • Intimidate Enemies for 4 seconds on Block while holding a Shield
  • 20% chance to Avoid Elemental Ailments while holding a Shield
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Spell Suppression Mastery 3
  • Prevent +2% of Suppressed Spell Damage
  • Debilitate Enemies for 1 second when you Suppress their Spell Damage
  • Critical Strike Chance is increased by chance to Suppress Spell Damage
  • You take 50% reduced Extra Damage from Suppressed Critical Strikes
  • +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Staff Mastery 5
  • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff, Recover 2% of Life when you Block Attack Damage while wielding a Staff
  • 30% increased Defences while wielding a Staff
  • +8% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently
  • 20% chance to double Stun Duration
  • Gain Unholy Might on block for 3 seconds
  • +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Sword Mastery 4
  • +3 to Melee Strike Range with Swords
  • 20% chance to Impale Enemies on Hit with Attacks
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
  • Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
  • 120% increased Critical Strike Chance with Swords, -20% to Critical Strike Multiplier with Swords
  • 50% reduced Enemy Chance to Block Sword Attacks
Totem Mastery 6
  • Totems' Action Speed cannot be modified to below base value
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you
  • Totems Taunt Enemies around them for 1 seconds when Summoned
  • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • 50% increased Totem Placement range
Trap Mastery 4
  • 5% chance to throw up to 4 additional Traps
  • Summon Skitterbots has 50% increased Mana Reservation Efficiency
  • Can have up to 5 additional Traps placed at a time
  • 60% increased Trap Trigger Area of Effect
  • Recover 30 Life when your Trap is triggered by an Enemy
  • Traps cannot be Damaged
Two Hand Mastery 4
  • 3% chance to deal Triple Damage
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 10% increased Armour per Red Socket on Main Hand Weapon, 10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 15% more Stun Duration with Two Handed Weapons
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments, 10% reduced Attack Speed
Wand Mastery 4
  • 10% chance to gain a Power Charge on Critical Strike with Wands
  • Unnerve Enemies for 4 seconds on Hit with Wands
  • Wand Attacks fire an additional Projectile
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • 0.5% of Attack Damage Leeched as Life, 0.5% of Attack Damage Leeched as Mana
  • Intelligence is added to Accuracy Rating with Wands
Warcry Mastery 4
  • Exerted Attacks deal 25% increased Damage, Warcries cannot Exert Travel Skills
  • Remove an Ailment when you Warcry
  • Recover 15% of Life when you use a Warcry
  • 20% increased Damage for each time you've Warcried Recently
  • Warcries Debilitate Enemies for 1 second
  • Warcries have a minimum of 10 Power

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PoE Passive Mastery Guide

Move niche stats off the main skill tree, but also to provide a way to get them, preferably from many different locations all over the passive skill tree. And that's how GGG came up with the Passive Mastery system.

Outside of the class start locations, all passive skill clusters that have a notable passive in them can now contain a Passive Mastery. The following example shows two Mastery passives.

PoE Passive Mastery Guide

How to allocate a Passive Mastery?

  1. Allocate the first notable passive in the cluster, then the mastery becomes available to allocate in this cluster. As the following example shown, after allocating the Druidic Rite notable, the Flask Mastery becomes available.
  2. How to allocate a Passive Mastery

  3. Spend a passive skill point on the mastery, you can choose a specific stat to gain. As the example shown, the Flask Mastery has six stats and you can select one passive skill to allocate.

The Passive Mastery list is shared with all clusters on the tree that have the same theme, so you can travel to any of them to get the stats you want. As you allocate a mastery stat, it's crossed off the list for that theme.

This mastery system has essentially let us add hundreds of powerful new notable passives that you can access from all over the tree. In addition to the stats that GGG moved into masteries when consolidating power in the rest of the tree, GGG got to come up with a bunch of new interesting niche stuff to enable even more builds.

Overall, Path of Exile's passive skill tree is now a lot more powerful, with concentrated power coming from core passives and a selection of build-enabling niche stats available on masteries for you to pick between.

Challenge

Master the Passive Skill Tree is a Path of Exile: Scourge challenge.

  • Have at least ten allocated Masteries on the Passive Skill Tree.

Passive Skill Tree Explained

Your character build is primarily composed of the items the character is wearing, the skill and support gems that are socketed within those items, and the passive skills you have chosen from the passive skill tree. Because the passive skill tree lays the groundwork for your items and gems, the passive skill tree is arguably the core of every character build.

Whenever you level up, and upon completing certain quests, you’ll get a passive skill point. Each point can be allocated on the passive skill tree to gain the benefits of the passive skill (often referred to as a ‘passive’) it is spent on.

You can only allocate points on passives that are connected to your other allocated passives. There are far, far more passive skills on the tree than you can ever allocate, so you need to think carefully about what you want to choose. It is often worth planning ahead.

There are three types of passive skill:

PoE Passive Skill Tree

Many clusters have art in the centre of them to signify what that cluster grants. If you’re looking to focus on a particular kind of damage or defence, identify one cluster that fits the bill, then look for other clusters that use the same art.

Jewel Socket

The passive skill tree also contains jewel sockets. An allocated jewel socket can hold a jewel, but won’t grant any sort of benefit by itself:

PoE Jewel Socket Guide

Path of Exile Skill Tree Reset

The tree is shared by all of the character classes, but each class begins in a different location. Learning what is near each starting location will help you plan out future characters. You can undo your choices with the passive refund points you get from certain quests and from using Orbs of Regret.

You can only undo a single point per refund point, so if you plan on making changes later, make sure you can afford to do so.

Planning and Changing Your Build

If you want to reset the entire Skill Tree, the only way is to create a new character. Therefore, it is recommended to plan the Passive tree carefully.

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