Haewark Hamlet |
Additional Syndicate Member Chance |
- Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
|
Haewark Hamlet |
Focussed Investigation |
- Jun Missions in Areas grant 100% increased Favour
- Areas have 10% chance to grant an additional Jun Mission on Completion
|
Haewark Hamlet |
Additional Syndicate Member Chance |
- Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
|
Haewark Hamlet |
Intelligence Gathering |
- Completing Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
|
Haewark Hamlet |
Additional Syndicate Member Chance |
- Immortal Syndicate Members in Areas are 5% more likely to be accompanied by reinforcements
|
Haewark Hamlet |
Bribery |
- Immortal Syndicate Members in Areas are 200% more likely to offer to Bargain for Items
- Immortal Syndicate Members in Areas drop 2 additional Items when Bargained with for Items
|
Haewark Hamlet |
Additional Beyond Demon |
- Beyond Portals in Areas have 10% chance to spawn an additional Beyond Demon
|
Haewark Hamlet |
Power Hungry |
- Rare Monsters in Areas spawn an additional Beyond Portal when Slain
- Unique Bosses in Areas spawn 5 additional Beyond Portals when Slain
|
Haewark Hamlet |
Additional Beyond Demon |
- Beyond Portals in Areas have 10% chance to spawn an additional Beyond Demon
|
Haewark Hamlet |
Per Diemon |
- Rare Beyond Demons in Areas have 35% chance to drop an additional Basic Currency Item
|
Haewark Hamlet |
Additional Harvest Crafting Chance |
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
|
Haewark Hamlet |
The Grove's Call |
- Areas have +5% chance to contain The Sacred Grove
|
Haewark Hamlet |
Additional Harvest Crafting Chance |
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
|
Haewark Hamlet |
Nature's Favour |
- Plants Harvested in Areas give the rarest of 2 chosen Crafting Options
|
Haewark Hamlet |
Additional Harvest Crafting Chance |
- Plants Harvested in Areas have 3% chance to give an additional Crafting option
|
Haewark Hamlet |
Wild Fruit |
- Harvest Plots in Areas have 100% increased chance to contain a Tier 4 Plant
|
Haewark Hamlet |
Additional Essence Chance |
- Imprisoned Monsters in Areas have 20% chance to have an additional Essence
|
Haewark Hamlet |
Controlled Corruption |
- Corrupting Imprisoned Monsters in Areas cannot release them
- Areas contain an additional Essence
|
Haewark Hamlet |
Additional Essence Chance |
- Imprisoned Monsters in Areas have 20% chance to have an additional Essence
|
Haewark Hamlet |
Amplified |
- Essences found in Areas are a tier higher
|
Tirn's End |
Simulacrum Splinter Stack Size |
- 5% increased Stack size of Simulacrum Splinters found in Areas
|
Tirn's End |
That Which You Seek |
- Areas have 10% additional chance to contain a mirror of Delirium
|
Tirn's End |
Simulacrum Splinter Stack Size |
- 5% increased Stack size of Simulacrum Splinters found in Areas
|
Tirn's End |
The Singular Eternity |
- Delirium Fog in Areas dissipates 25% slower
- Delirium Fog in Areas lasts 10 additional seconds before dissipating
|
Tirn's End |
Simulacrum Splinter Stack Size |
- 5% increased Stack size of Simulacrum Splinters found in Areas
|
Tirn's End |
Greater Forces |
- Delirium in Areas increases 50% faster with distance from the mirror
|
Tirn's End |
Einhar Favour and Bestiary Mission Chance |
- Einhar Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Einhar Mission on Completion
|
Tirn's End |
Big Game |
- Red Beasts in Areas have 15% chance to appear in Pairs
- Yellow Beasts in Areas have 30% chance to be replaced with Red Beasts
|
Tirn's End |
Einhar Favour and Bestiary Mission Chance |
- Einhar Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Einhar Mission on Completion
|
Tirn's End |
Great Migration |
- Einhar Missions in Areas have 5% chance to replace all monsters with Beasts
|
Tirn's End |
Invader Item Quantity |
- 10% increased Quantity of Items dropped by Invasion Bosses in Areas
|
Tirn's End |
Trespassers |
- Areas contain additional Invasion bosses
|
Tirn's End |
Invader Item Quantity |
- 10% increased Quantity of Items dropped by Invasion Bosses in Areas
|
Tirn's End |
Exotic Goods |
- Invasion Bosses in Areas drop 1 additional valuable Item
|
Tirn's End |
Abyssal Depths Item Quantity |
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
|
Tirn's End |
Underground Kingdom |
- Areas have 1% chance to contain an Abyss per 2% increased Pack Size
- Abysses in Areas have 100% increased chance to lead to an Abyssal Depths
- Abyssal Depths in Areas have 100% increased chance to contain a Lich
|
Tirn's End |
Abyssal Depths Item Quantity |
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
|
Tirn's End |
Buried Riches |
- Hoards in Abyssal Depths drop additional Basic Currency Items
|
Tirn's End |
Abyssal Depths Item Quantity |
- 10% increased Quantity of Items dropped in Abyssal Depths in Areas
|
Tirn's End |
Lightless Legion |
- Abyssal Depths in Areas have +3 to Monster Level
- Abyssal Depths in Areas have 100% more Magic Monsters
- Abyssal Depths in Areas have 100% more Rare Monsters
- Abyssal Depths in Areas have 50% increased Pack Size
|
Lex Proxima |
Tormented Monster Item Quantity |
- 10% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
|
Lex Proxima |
Seance |
- Up to 20 Rare Monsters in Areas are Possessed and their Minions are Touched
|
Lex Proxima |
Harvest Chance |
- Areas have +2% chance to contain The Sacred Grove
|
Lex Proxima |
Bountiful Harvest |
- Harvest Monsters in Areas grant 200% increased Experience
- Harvested Plants in Areas have 50% chance to spawn an additional Monster
|
Lex Proxima |
Breach Chance |
- Areas have +3% chance to contain Breaches
|
Lex Proxima |
Invading Force |
- Breaches in Areas have 30% increased Area of Effect
- Breaches in Areas have 30% increased Monster density
- Breach Monsters in Areas grant 50% increased Experience
|
Lex Proxima |
Breach Chance |
- Areas have +3% chance to contain Breaches
|
Lex Proxima |
Gatekeepers |
- Breaches in Areas have 100% increased chance to contain a Boss
- Breach Bosses in Areas drop double Breach Splinters
- Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
|
Lex Proxima |
Breach Chance |
- Areas have +3% chance to contain Breaches
|
Lex Proxima |
Within Their Grasp |
- Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
- Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged
- Breachstones dropped by Breach Bosses in Areas have 3% chance to be Enriched
- Breachstones dropped by Breach Bosses in Areas have 1% chance to be Pure
|
Lex Proxima |
Niko Favour and Delve Mission Chance |
- Completing Niko Missions in Areas grants 30% increased Favour
- Areas have 3% chance to grant an additional Niko Mission on Completion
|
Lex Proxima |
Rich Veins |
- Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite
- Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite
|
Lex Proxima |
Delve Mission Chance and Niko Favour |
- Completing Niko Missions in Areas grants 30% increased Favour
- Areas have 3% chance to grant an additional Niko Mission on Completion
|
Lex Proxima |
Sulphite Infusion |
- White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
- Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
- Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
|
Lex Proxima |
Niko Favour and Delve Mission Chance |
- Completing Niko Missions in Areas grants 30% increased Favour
- Areas have 3% chance to grant an additional Niko Mission on Completion
|
Lex Proxima |
Packed with Energy |
- 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas
- 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas
|
Lex Proxima |
Harvest Chance |
- Areas have +2% chance to contain The Sacred Grove
|
Lex Proxima |
Bumper Crop |
- Harvests in Areas have Doubled bonuses to Item Quantity and Rarity
- The Sacred Grove in Areas contains an additional pair of Harvest Plots
|
Lex Proxima |
Harvest Chance |
- Areas have +2% chance to contain The Sacred Grove
|
Lex Proxima |
Heart of the Grove |
- The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove
- Harvests in Areas have 10% chance for the unchosen crop to not wilt
|
Lex Ejoris |
Perandus Coin Stack Size |
- 20% increased Stack size of Perandus Coins found in Areas
|
Lex Ejoris |
Prospero's Promise |
- Areas contain an additional Perandus Chest
- Areas have 20% chance to contain Cadiro Perandus
|
Lex Ejoris |
Perandus Coin Stack Size |
- 20% increased Stack size of Perandus Coins found in Areas
|
Lex Ejoris |
Friend of the Family |
- Cadiro Perandus offers the rarest of 5 chosen Items
- Cadiro Perandus' Offers cost 20% less Perandus Coins
|
Lex Ejoris |
Metamorph Chance |
- Areas have 3% additional chance to contain a Metamorph Encounter
|
Lex Ejoris |
Finest Samples |
- Metamorphs in Areas deal 50% more Damage
- Metamorphs in Areas have 100% more Life
- 50% chance for Rewards from Metamorphs in Areas to be Doubled
|
Lex Ejoris |
Metamorph Chance |
- Areas have 3% additional chance to contain a Metamorph Encounter
|
Lex Ejoris |
Escaped Experiment |
- Areas contain a rogue Metamorph
|
Lex Ejoris |
Cluster Jewel Chance |
- Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
|
Lex Ejoris |
Pathological |
- Maps found in Areas have 10% chance to have layers of Delirium
|
Lex Ejoris |
Cluster Jewel Chance |
- Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
|
Lex Ejoris |
Compulsive Hoarder |
- Delirium Encounters in Areas have 15% chance to generate three additional Reward types
|
Lex Ejoris |
Cluster Jewel Chance |
- Delirium Monsters in Areas have 15% increased chance to drop Cluster Jewels
|
Lex Ejoris |
Persecutory Delusion |
- Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses
- Delirium Bosses in Areas drop 100% increased Simulacrum Splinters
- Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels
|
Lex Ejoris |
Incursion Item Quantity |
- 5% increased Quantity of Items dropped in Incursions in Areas
|
Lex Ejoris |
Vaal Oligarchs |
- Incursions in Areas contain a Vaal Flesh Merchant
|
Lex Ejoris |
Incursion Item Quantity |
- 5% increased Quantity of Items dropped in Incursions in Areas
|
Lex Ejoris |
Time and Again |
- Alva Missions in Areas grant 100% increased Favour
- Areas have 10% chance to grant an additional Alva Mission on Completion
|
Lex Ejoris |
Incursion Item Quantity |
- 5% increased Quantity of Items dropped in Incursions in Areas
|
Lex Ejoris |
Time Dilation |
- Incursion Architects in Areas drop 1 additional Rare Incursion Item
- Time gained from kills is Doubled for Incursions in Areas
|
New Vastir |
Sulphite Quantity |
- Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
|
New Vastir |
Mad Devotion |
- Completing Niko Missions in Areas grants 100% increased Favour
- Areas have 10% chance to grant an additional Niko Mission on Completion
|
New Vastir |
Sulphite Quantity |
- Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
|
New Vastir |
Sulphite Sentinels |
- Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters
|
New Vastir |
Sulphite Quantity |
- Voltaxic Sulphite Veins and Chests in Areas contain 3% increased Sulphite
|
New Vastir |
Out of the Blue |
- Sulphite Veins and Chests in Areas have 5% chance to also contain an equal amount of Azurite
|
New Vastir |
Abyss Chance |
- Areas have 5% additional chance to contain an Abyss
|
New Vastir |
Abyssal Army |
- Abyss Monsters in Areas grant 50% increased Experience
- Abysses in Areas spawn 100% more Monsters
|
New Vastir |
Abyss Chance |
- Areas have 5% additional chance to contain an Abyss
|
New Vastir |
Votive Hoard |
- Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket
- +3 to Level of Abyssal Troves in Areas
- Abyssal Troves in Areas have 200% increased Item Quantity
|
New Vastir |
Paired Exile Spawn Chance |
- 15% chance for Rogue Exiles in Areas to appear in Pairs
|
New Vastir |
Total Anarchy |
- Areas contain an additional Rogue Exile for every 2 additional content types applied to Areas
|
New Vastir |
Paired Exile Spawn Chance |
- 15% chance for Rogue Exiles in Areas to appear in Pairs
|
New Vastir |
Rogue Trader |
- Wild Rogue Exiles in Areas have 15% chance to have additional Rewards
|
New Vastir |
Legion Monolith Chance |
- Areas have 3% additional chance to contain a Legion Encounter
|
New Vastir |
War Supplies |
- Each Legion in Areas contains an additional War Hoard
|
New Vastir |
Legion Monolith Chance |
- Areas have 3% additional chance to contain a Legion Encounter
|
New Vastir |
Emblematic |
- Timeless Splinters dropped by Legion Monsters in Areas have 1% chance to drop as Timeless Emblems instead
|
New Vastir |
Legion Monolith Chance |
- Areas have 3% additional chance to contain a Legion Encounter
|
New Vastir |
High Value Targets |
- Legions in Areas contains 3 additional Sergeants
- Legion Sergeants in Areas always have Rewards
|
Glennach Cairns |
Alva Favour and Incursion Mission Chance |
- Alva Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Alva Mission on Completion
|
Glennach Cairns |
Cultural Advancement |
- Incursion Monsters in Areas are at least Magic
|
Glennach Cairns |
Alva Favour and Incursion Mission Chance |
- Alva Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Alva Mission on Completion
|
Glennach Cairns |
Resource Reallocation |
- Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
|
Glennach Cairns |
Alva Favour and Incursion Mission Chance |
- Alva Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Alva Mission on Completion
|
Glennach Cairns |
Contested Development |
- Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
|
Glennach Cairns |
Legion Additional Splinter |
- Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
|
Glennach Cairns |
Monumental |
- Areas have 10% additional chance to contain a Legion Encounter
|
Glennach Cairns |
Legion Additional Splinter |
- Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
|
Glennach Cairns |
Protracted Battle |
- Legion Encounters in Areas have 50% increased Duration
- Legion Monsters in Areas take 50% increased Damage while in Stasis
|
Glennach Cairns |
Legion Additional Splinter |
- Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
|
Glennach Cairns |
Face to Face |
- Legion Encounters in Areas are 100% more likely to include a General
- Legion Encounters with a General in Areas have both Generals
- Legion Generals in Areas drop 100% more Timeless Splinters
|
Glennach Cairns |
Beyond Monster Experience |
- Beyond Demons in Areas grant 10% increased Experience
|
Glennach Cairns |
Scent of Blood |
- Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
|
Glennach Cairns |
Beyond Monster Experience |
- Beyond Demons in Areas grant 10% increased Experience
|
Glennach Cairns |
Torn Veil |
- Powerful Beyond Demons require 1 fewer Portal to summon in Areas
- Beyond Portals in Areas have 100% increased Merging Radius
|
Glennach Cairns |
Strongbox Pack Chance |
- Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
|
Glennach Cairns |
Twice Tempted |
- Areas contain an extra Strongbox
- Strongboxes in Areas have 10% chance to be openable a second time
|
Glennach Cairns |
Strongbox Pack Chance |
- Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
|
Glennach Cairns |
Tamper-Proof |
- Strongboxes in Areas are Corrupted
- Strongboxes in Areas are at least Rare
|
Valdo's Rest |
Additional Harbinger Drops |
- Harbingers in Areas drop an additional Stack of Currency Shards
|
Valdo's Rest |
Ominous Arrival |
- Areas contain an extra Harbinger
|
Valdo's Rest |
Additional Harbinger Drops |
- Harbingers in Areas drop an additional Stack of Currency Shards
|
Valdo's Rest |
Diplomatic Escort |
- Up to 1 Harbinger in Areas is joined by reinforcements
|
Valdo's Rest |
Lucky Blight Chests |
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
|
Valdo's Rest |
Outbreak |
- Areas have 10% additional chance to contain a Blight Encounter
|
Valdo's Rest |
Lucky Blight Chests |
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
|
Valdo's Rest |
Mass Mycelium |
- Blight Encounters in Areas are more likely to contain multiple Lanes
- Lanes of Blight Encounters in Areas have 50% chance for an additional Reward Chest
|
Valdo's Rest |
Lucky Blight Chests |
- Varieties of Items contained in 1 Blight Chest in Areas are Lucky
|
Valdo's Rest |
Blight Titans |
- Blight Bosses in Areas drop an additional Anointed Jewellery Item
- Blight Encounters in Areas contain up to 2 additional Blight Bosses
|
Valdo's Rest |
Additional Sample Rewards |
- +2 Metamorph Monster Samples in Areas have Rewards
|
Valdo's Rest |
Intrinsic Darkness |
- Areas have 10% additional chance to contain a Metamorph Encounter
|
Valdo's Rest |
Additional Sample Rewards |
- +2 Metamorph Monster Samples in Areas have Rewards
|
Valdo's Rest |
Repeated Experiment |
- You can assemble an additional Metamorph in Areas after the first is Dead
|
Valdo's Rest |
Additional Sample Rewards |
- +2 Metamorph Monster Samples in Areas have Rewards
|
Valdo's Rest |
High Yield |
- Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
- Metamorph Vat Meters in Areas require 50% less Power to fill
|
Valdo's Rest |
Jun Favour and Betrayal Mission Chance |
- Jun Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Jun Mission on Completion
|
Valdo's Rest |
Test of Loyalty |
- Immortal Syndicate Members Executed in Areas have 100% chance to gain an additional Rank
|
Valdo's Rest |
Jun Favour and Betrayal Mission Chance |
- Jun Missions in Areas grant 30% increased Favour
- Areas have 3% chance to grant an additional Jun Mission on Completion
|
Valdo's Rest |
Gut Instinct |
- Defeated Immortal Syndicate Members in Areas grant 3 Intelligence for the current Encounter's Safehouse if not Interrogated
|
Lira Arthain |
Magic Breach Monster Chance |
- Breaches in Areas spawn 30% increased Magic Monsters
|
Lira Arthain |
Probing for Weaknesses |
- Areas have +10% chance to contain Breaches
|
Lira Arthain |
Magic Breach Monster Chance |
- Breaches in Areas spawn 30% increased Magic Monsters
|
Lira Arthain |
Flash Breach |
- Breaches in Areas spawn 10 additional Rare Monsters
- Breaches in Areas open and close 100% faster
|
Lira Arthain |
Additional Red Beast Chance |
- Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
|
Lira Arthain |
Animal Companion |
- Einhar Missions in Areas grant 100% increased Favour
- Areas have 10% chance to grant an additional Einhar Mission on Completion
|
Lira Arthain |
Additional Red Beast Chance |
- Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
|
Lira Arthain |
Natural Selection |
- Beasts in Areas are more likely to be less common varieties
|
Lira Arthain |
Additional Red Beast Chance |
- Areas that contain capturable Beasts have 10% chance to contain an additional Red Beast
|
Lira Arthain |
Mighty Hunter |
- Einhar has 100% increased Cooldown Recovery Rate in Areas
- Einhar deals 1000% more Damage to Unique Monsters in Areas
- Einhar remains in Areas after his Mission is Complete
|
Lira Arthain |
Blighted Map and Oil Chance |
- Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
|
Lira Arthain |
Immune Response |
- Blight Encounters in Areas spawn 100% more non-Unique Monsters
- Blight Monsters in Areas spawn 100% faster
|
Lira Arthain |
Rogue Marker Stack Size |
- 20% increased Stack size of Rogue's Markers found in Areas
|
Lira Arthain |
Secret Stash |
- Areas have 10% additional chance to contain a Smuggler’s Cache
|
Lira Arthain |
Rogue Marker Stack Size |
- 20% increased Stack size of Rogue's Markers found in Areas
|
Lira Arthain |
Inside Job |
- Blueprints that drop in Areas have 10% chance to be fully Revealed
|
Lira Arthain |
Blighted Map and Oil Chance |
- Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
|
Lira Arthain |
Spores on the Wind |
- Maps found in Areas have 10% chance to have an 'Area contains an additional Blight Encounter' enchantment
|
Lira Arthain |
Blighted Map and Oil Chance |
- Blight Chests in Areas have 20% increased chance to contain Blighted Maps or Oils
|
Lira Arthain |
Epidemiology |
- Blight Chests in Areas have 100% more chance to contain Blighted Maps
- Blighted Maps found in Areas are Anointed
|