Each room other than the miniboss room contains several Guard unique monsters, as well as one of three tasks to complete the room:
Room Goal | Defeat all the Guards | Defeat all the Guards (Skull Arena) |
Find the Exit | Find the Exit (Traps) |
Defeat the Boss (Miniboss) |
---|---|---|---|---|---|
Floor 1: Sanctum Archives |
Chambers of Inscription | Templar Annals 1 central Skull, walls |
Abandoned Library Ice Trap |
Holy Trials Mana Rune Squares |
Scriptorium Crimson Archbishop |
Floor 2: Sanctum Vaults |
Derelict Caverns | Battlegrounds 1 central Skull, no walls |
Decrepit Cellar Ice Trap |
Gauntlet Rolling Exarch Boulders |
Reliquary Greater Wraith |
Floor 3: Sanctum Cathedral |
Unholy Lair | Infernum 2 Skulls, dividing wall |
Halls of Worship | Crucible Mana Rune Squares |
Sanctum Bellum Aureate Guardian |
Floor 4: Sanctum Necropolis |
Lost Catacombs | Desecrated Crypt 1 Skull, 90 degree arc |
Undercroft | Entombment Rolling Exarch Boulders or Mana Rune Squares + Lasers |
Mausoleum Colossal Lithomancer |
Note: most “Find the Exit” rooms have shortcuts that require movement skills.
Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.
When players are offered rewards, they have three options:
The quantity and/or types of items improve based on the area level of the zone and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Aureus fee.
Contains chests of Aureus; comes in 2 types: Minor Treasure Reward (2 chests) or Major Treasure Reward (5 chests).