PoE Curse Hexes

PoE Hex Gems Mark Skills Curse Gems Curse Hexes Hex Supports Hexes Skill Gems Curses Changes 3.20

PoE Hex Gems

# Level Skill Gems Description Tag
1 24 Punishment Punishment Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. Spell, AoE, Duration, Curse, Physical, Hex
2 24 Vulnerability Vulnerability Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. Spell, AoE, Duration, Curse, Physical, Hex
3 24 Temporal Chains Temporal Chains Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Spell, AoE, Duration, Curse, Hex
4 24 Conductivity Conductivity Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Spell, AoE, Duration, Lightning, Curse, Hex
5 24 Bane Bane Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. Chaos, Trigger, Spell, AoE, Duration, Hex
6 24 Despair Despair Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. Spell, AoE, Duration, Chaos, Curse, Hex
7 24 Elemental Weakness Elemental Weakness Curses all targets in an area, lowering their elemental resistances. Spell, AoE, Duration, Curse, Hex
8 24 Enfeeble Enfeeble Curses all targets in an area, reducing their accuracy and making them deal less damage. Spell, AoE, Duration, Curse, Hex
9 24 Flammability Flammability Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. Spell, AoE, Duration, Fire, Curse, Hex
10 24 Frostbite Frostbite urses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. Spell, AoE, Duration, Cold, Curse, Hex
11 28 Hexblast Hexblast Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. Spell, AoE, Chaos, Hex
12 31 Blasphemy Support Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Support, Hex, Aura
13 31 Impending Doom Support Impending Doom Support Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. Support, Hex, Spell, AoE, Chaos, Trigger
14 38 Hextouch Support Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. Support, Hex, Trigger
15 72 Awakened Blasphemy Support Awakened Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Support, Hex, Aura
16 72 Hextouch Support Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. Support, Hex, Trigger

20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom

  • Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has.

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Does Curse effectiveness increase the "Other effects on Cursed enemies expire 40% slower" from Temporal Chains or the "2% of damage leeched as life" from Warlords Mark?

Yes, it increases any numerical quality of the curse.

- * Sum of Debuff Modifiers
Debuff example would be Shocked Ground from Vaal Lit Trap, Vulnerability Curse, Wither Stacks


This part is not. What you're referring to are modifiers to damage taken, and are entirely separate to modifiers to damage dealt. They are inherently not part of the same calculation.

The result of the first calculation is your damage, this is then mitigated by resistances/armour/etc, to obtain the base damage dealt. These modifiers apply to that value.

They follow the same rules as all modifiers - increased/reduced modifiers of this type are additive, more/less modifiers are multiplicative.

Was the lack of a curse tag for Bane and its interaction with Vixen's Entrapment intentional?

Bane is fundamentally not a curse (and never has been). Previously, it was still considered a curse skill (had the tag) because tags are used to indicate what mechanics a skill interacts with, not just what they are. This is also why Dark Pact or the Offerings are Minion skills, despite not creating minions. This caused it to have an unintended interaction with Vixen's Entrapment, which affects socketed curse skills because it was intended to interact with actual curses, but the same tag was used for both cases. This conflicting meaning of skills having the curse tag also caused other issues with designing content, and thus is something we wanted to fix when we had a good solution. When curses were reworked, we had to distinguish between hexes and marks, which meant we now had more tags to work with and could be more specific about what each one meant - limiting the curse tag only to the skills that actually are curses, rather than just interacting with them, and applying the hex/mark tags for skills that interact with hex curses or mark curses as a mechanic. It's quite possible something similar will have to eventually happen with the minion tag to separate skills tagged as creating minions from those tagged as interacting with minions in some form.

If I cast a curse (e.g. Flammability) and it's gaining Doom, and I re-cast it on the same target, does the Doom counter reset? Or is the curse duration refreshed but the existing Doom counter remains, and will continue to count up if possible?

The new Hex replaces the old one, because they cannot both exist.. Each hex has its own doom.

PoE 3.20 Changes

  • Hidden monster penalties against curses have been removed.
  • Hexes are now stronger against unique monsters and at least twice as strong against pinnacle bosses, but are weaker against regular monsters.
  • The Doom mechanic has been removed, to simplify the Hex system. Anything related to Doom has been reworked so that it's comparable to before.
  • The Occultist ascendancy class has had some stats removed and moved around to counteract some of the power gain from the above changes.
  • Enfeeble and Temporal Chains have been buffed.
  • To aid the above changes, some less-accessible sources of Curse Effect have been removed. This also acts as a nerf to Hex Support builds.
  • Hex gems have been rebalanced with the goal of ensuring that self-cast remains relevant compared to automatic curse application.
  • We've buffed a bunch of Hex-related unique items and reworked unique items that previously interacted with Doom.
  • We've also added some powerful new unique items that interact with Hexes.

PoE Mark Skills

Level Skill Gems Description Tag
24 Warlord’s Mark Warlord’s Mark Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Poacher’s Mark Poacher’s Mark Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Sniper’s Mark Sniper’s Mark Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. Spell, Duration, Curse, Mark
24 Assassin’s Mark Assassin’s Mark Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. Critical, Spell, Duration, Curse, Mark

PoE Curse Gems Skills

# Level Skill Gems Description Tag
1 24 Punishment Punishment Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. Spell, AoE, Duration, Curse, Physical, Hex
2 24 Vulnerability Vulnerability Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. Spell, AoE, Duration, Curse, Physical, Hex
3 24 Warlord’s Mark Warlord’s Mark Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
4 24 Poacher’s Mark Poacher’s Mark Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. Spell, Duration, Curse, Mark
5 24 Sniper’s Mark Sniper’s Mark Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. Spell, Duration, Curse, Mark
6 24 Temporal Chains Temporal Chains Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Spell, AoE, Duration, Curse, Hex
7 24 Assassin’s Mark Assassin’s Mark urses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. Critical, Spell, Duration, Curse, Mark
8 24 Conductivity Conductivity Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. Spell, AoE, Duration, Lightning, Curse, Hex
9 24 Despair Despair Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. Spell, AoE, Duration, Chaos, Curse, Hex
10 24 Elemental Weakness Elemental Weakness Curses all targets in an area, lowering their elemental resistances. Spell, AoE, Duration, Curse, Hex
11 24 Enfeeble Enfeeble Curses all targets in an area, reducing their accuracy and making them deal less damage. Spell, AoE, Duration, Curse, Hex
12 24 Flammability Flammability Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. Spell, AoE, Duration, Fire, Curse, Hex
13 24 Frostbite Frostbite Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. Spell, AoE, Duration, Cold, Curse, Hex

PoE Curses Guide

Curses are now divided into Hexes and Marks. Hex Spells apply curse debuffs to each enemy in an area, while Marks apply the curse debuff on a single target and cannot be applied to more than one target.

Heist Curses

Curse Hexes

Hex Spells apply curse debuffs to each enemy in an area.

Heist Curse Hexes

Hex uses the Doom mechanic. Self-cast Hexes build up doom the longer they’re active, increasing their effect.

If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.

Hex Supports: Impending Doom/Doom Blast

Impending Doom is a support gem that can support hexes. When the supported hex expires or is removed in any way, it triggers Doom Blast which causes a chaos explosion. The more Doom the supported hex built up before its expiration, the greater damage the explosion will deal.

Impending Doom Support Build

There are a number of ways to cause the explosion to occur. At the most basic level, you can simply kill a monster with the supported hex. However, there are many other ways you can cause a hex to expire.

Hexes Skill Gems

The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.

1. Flammability

Flammability Flammability is a Hex spell that curses all targets in an area, making them less resistant to fire damage and gives fire damage a chance to ignite.

Flammability Hexes

Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.

2. Frostbite

Frostbite Frostbite is a Hex spell that curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.

Frostbite Hexes

Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.

3. Conductivity

Conductivity Conductivity is a Hex spell that curses all targets in a area, making them less resistant to lightning damage and gives lightning damage a chance to shock.

Conductivity Hexes

Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.

4. Elemental Weakness

Elemental Weakness Elemental Weakness is a Hex spell that curses all targets in an area, making them less resistant to elemental damage.

Elemental Weakness Hexes

Curses all targets in an area, making them less resistant to elemental damage.

5. Vulnerability

Vulnerability Vulnerability is a Hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed and maim.

Vulnerability Hexes

Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.

6. Despair

Despair Despair is a Hex spell that curses all targets in an area, making them take increased chaos damage, damage over time, and chaos damage on hit.

Despair Hexes

Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.

7. Temporal Chains

Temporal Chains Temporal Chains is a Hex spell that curses all targets in an area, slowing them and making all temporary effects on them expire slower.

Temporal Chains Hexes

Curses all targets in an area, Slowing them, and making effects on them expire more slowly.

8. Enfeeble

Enfeeble Enfeeble is a Hex spell that curses all targets in an area, lowering their damage, accuracy and critical strikes. Enfeeble Enfeeble does not reduce the amount or accuracy of reflected damage, because reflect is not based on defender’s stats. Enfeeble Enfeeble is an intelligence gem (blue) despite its green icon art and green debuff.

Enfeeble Hexes

Curses all targets in an area, making their attacks and spells less effective.

9. Punishment

Punishment Punishment has now changed to provide benefit for a greater variety of builds. It no longer causes you to gain bonuses when monsters hit you but instead curses monsters to take increased damage when they are on low life. This synergises with the second effect that Punishment Punishment now applies which causes monsters to explode, dealing a percentage of your overkill damage to monsters around them. In addition, if cursed monsters hit you, they get debilitated (a debuff that causes enemies to deal less damage and have less movement speed) for a duration.

These changes make Punishment Punishment much more useful and a more well-rounded curse, with mostly offensive capabilities as well as a defensive component to it in case monsters are able to get close to you.

Punishment Skill

10. Hexblast

Hexblast calls down a beam of chaos damage on the target. It is a new skill gem in PoE Heist 3.12. If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy. Similar to Impending Doom, the more Doom the supported hex built up, the greater damage the skill deals.

Hexblast Build

Curses Changes 3.16

Make Curse Cluster Jewels a Small Cluster Jewel, with many of the Notables reworked to benefit specific Curses significantly, greatly improving a regular character wanting to maximise their Curse of choice. Make significant changes to Doedre's Skin as it applies many Curses at almost no cost.

  • The Curse Cluster Jewel type can now be found on Small Cluster Jewels, rather than Medium Cluster Jewels. This makes it more costly and less impactful to stack large numbers of Curse Cluster Jewels. This change does not affect existing Medium Cluster Jewels.
  • Curse Notables can no longer roll on Medium or Large Cluster Jewel base types.
To make these Jewels more useful for characters using only one or two Curses, we’ve greatly improved the Cluster Jewel Notables granting benefits to specific Curses as well as added new ones, however, they can no longer be found on Cluster Jewels other than Curse type ones.

List of Cluster Jewel Notable Passives changed:
  • In general, Curse Effect that applies to all Curses no longer exists on Cluster Jewel Notable Passives.
  • We've reworked two existing Curse Cluster Jewel Notables to new ones, and also introduced four new Notables to Curse Cluster Jewels: Hound's Mark, Doedre's Gluttony, Doedre's Apathy, and Master of the Maelstrom.
  • Evil Eye no longer has "Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 secconds". It now has "Enemies you Curse take 6% increased Damage" (previously 5%).
  • Lord of Drought, Blizzard Caller, Tempt the Storm, Misery Everlasting, and Exploit Weakness all now grant 40% increased Curse Effect of specific Curses (previously 25%). Tempt the Storm now has 25% increased Mana Regeneration Rate instead of 5% increased Cast Speed.
  • Forbidden Words no longer grants 5% increased Effect of your Curses. It now grants 15% Increased Reservation Efficiency of Curse Aura Skills (previously 4% reduced Reservation).
  • Wish for Death no longer has "Curse Skills have 20% increased Skill Effect Duration".
  • The Whispers of Death Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Inevitable Doom.
  • The Dark Discourse Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Doedre’s Spite.
Added new Curse Cluster Jewel Notable Passives that benefit Doom, Marks and Hexes that previously didn’t have their own Notables (such as Punishment, Elemental Weakness, Temporal Chains and Enfeeble).

Doedre's Skin now grants “Hexes from Socketed Skills can apply 5 additional Curses”, it previously granted “Hexes from Socketed Skills ignore Curse Limit” (this is so Replica Doedre’s Damning has some downside with using it). Now grants “20% less Effect of your Curses” for all Skills, instead of reduced Curse Effect of Socketed Skills triggered with the Summon Doedre’s Effigy Skill. The Summon Doedre’s Effigy Skill now has a short Cast Time (previously Instant), its cooldown has been removed (previously 0.5 seconds), and now has a Mana cost. Existing items will be affected by this Curse Limit change, though they will only have 20% less Curse Effect of Curses triggered with Summon Doedre’s Effigy. Existing items cannot be updated with a Divine Orb.

Some other Uniques have been rebalanced:
  • The Replica Doedre’s Damning Ring now grants 15-25% increased Effect of your Curses (previously 25-35%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Wheel of the Stormsail Shield now grants “Curse Skills have 100% increased Skill Effect Duration” (previously 25%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Jinxed Juju Amulet now grants 5-10% increased Effect of your Curses (previously 10-15%), and 5-10% increased Effect of Non-Curse Auras from your Skills (previously 10-15%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Glorious Vanity Timeless Jewel Notable transformations now grant 7-10% Effect of your Curses (previously 10-15%).
  • The Glorious Vanity Timeless Jewel small node transformations now grant 2-4% Effect of your Curses (previously 3-5%).

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