PoE Curse Hexes 3.12

Curses are now divided into Hexes and Marks. Hex Spells apply curse debuffs to each enemy in an area, while Marks apply the curse debuff on a single target and cannot be applied to more than one target.

Heist Curses

Heist Curse Hexes

Hex Spells apply curse debuffs to each enemy in an area.

Heist Curse Hexes

Hex uses the Doom mechanic. Self-cast Hexes build up doom the longer they’re active, increasing their effect.

If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.

Hex Supports: Impending Doom/Doom Blast

Impending Doom is a support gem that can support hexes. When the supported hex expires or is removed in any way, it triggers Doom Blast which causes a chaos explosion. The more Doom the supported hex built up before its expiration, the greater damage the explosion will deal.

Impending Doom Support Build

There are a number of ways to cause the explosion to occur. At the most basic level, you can simply kill a monster with the supported hex. However, there are many other ways you can cause a hex to expire.

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Hexes Skill Gems

The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.

1. Flammability

Flammability Flammability is a Hex spell that curses all targets in an area, making them less resistant to fire damage and gives fire damage a chance to ignite.

Flammability Hexes

Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.

2. Frostbite

Frostbite Frostbite is a Hex spell that curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.

Frostbite Hexes

Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.

3. Conductivity

Conductivity Conductivity is a Hex spell that curses all targets in a area, making them less resistant to lightning damage and gives lightning damage a chance to shock.

Conductivity Hexes

Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.

4. Elemental Weakness

Elemental Weakness Elemental Weakness is a Hex spell that curses all targets in an area, making them less resistant to elemental damage.

Elemental Weakness Hexes

Curses all targets in an area, making them less resistant to elemental damage.

5. Vulnerability

Vulnerability Vulnerability is a Hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed and maim.

Vulnerability Hexes

Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.

6. Despair

Despair Despair is a Hex spell that curses all targets in an area, making them take increased chaos damage, damage over time, and chaos damage on hit.

Despair Hexes

Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.

7. Temporal Chains

Temporal Chains Temporal Chains is a Hex spell that curses all targets in an area, slowing them and making all temporary effects on them expire slower.

Temporal Chains Hexes

Curses all targets in an area, Slowing them, and making effects on them expire more slowly.

8. Enfeeble

Enfeeble Enfeeble is a Hex spell that curses all targets in an area, lowering their damage, accuracy and critical strikes. Enfeeble Enfeeble does not reduce the amount or accuracy of reflected damage, because reflect is not based on defender’s stats. Enfeeble Enfeeble is an intelligence gem (blue) despite its green icon art and green debuff.

Enfeeble Hexes

Curses all targets in an area, making their attacks and spells less effective.

9. Punishment

Punishment Punishment has now changed to provide benefit for a greater variety of builds. It no longer causes you to gain bonuses when monsters hit you but instead curses monsters to take increased damage when they are on low life. This synergises with the second effect that Punishment Punishment now applies which causes monsters to explode, dealing a percentage of your overkill damage to monsters around them. In addition, if cursed monsters hit you, they get debilitated (a debuff that causes enemies to deal less damage and have less movement speed) for a duration.

These changes make Punishment Punishment much more useful and a more well-rounded curse, with mostly offensive capabilities as well as a defensive component to it in case monsters are able to get close to you.

Punishment Skill

10. Hexblast

Hexblast calls down a beam of chaos damage on the target. It is a new skill gem in PoE Heist 3.12. If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy. Similar to Impending Doom, the more Doom the supported hex built up, the greater damage the skill deals.

Hexblast Build

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