PoE Hex Gems | Mark Skills | Curse Gems | Curse Hexes | Hex Supports | Hexes Skill Gems | Curses Changes 3.20 |
# | Level | Skill Gems | Description | Tag |
---|---|---|---|---|
1 | 24 | Punishment | Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. | Spell, AoE, Duration, Curse, Physical, Hex |
2 | 24 | Vulnerability | Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. | Spell, AoE, Duration, Curse, Physical, Hex |
3 | 24 | Temporal Chains | Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. | Spell, AoE, Duration, Curse, Hex |
4 | 24 | Conductivity | Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. | Spell, AoE, Duration, Lightning, Curse, Hex |
5 | 24 | Bane | Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. | Chaos, Trigger, Spell, AoE, Duration, Hex |
6 | 24 | Despair | Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. | Spell, AoE, Duration, Chaos, Curse, Hex |
7 | 24 | Elemental Weakness | Curses all targets in an area, lowering their elemental resistances. | Spell, AoE, Duration, Curse, Hex |
8 | 24 | Enfeeble | Curses all targets in an area, reducing their accuracy and making them deal less damage. | Spell, AoE, Duration, Curse, Hex |
9 | 24 | Flammability | Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. | Spell, AoE, Duration, Fire, Curse, Hex |
10 | 24 | Frostbite | urses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. | Spell, AoE, Duration, Cold, Curse, Hex |
11 | 28 | Hexblast | Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. | Spell, AoE, Chaos, Hex |
12 | 31 | Blasphemy Support | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support, Hex, Aura |
13 | 31 | Impending Doom Support | Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. | Support, Hex, Spell, AoE, Chaos, Trigger |
14 | 38 | Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | Support, Hex, Trigger |
15 | 72 | Awakened Blasphemy Support | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support, Hex, Aura |
16 | 72 | Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | Support, Hex, Trigger |
Does Curse effectiveness increase the "Other effects on Cursed enemies expire 40% slower" from Temporal Chains or the "2% of damage leeched as life" from Warlords Mark?
Yes, it increases any numerical quality of the curse.
- * Sum of Debuff Modifiers
Debuff example would be Shocked Ground from Vaal Lit Trap, Vulnerability Curse, Wither Stacks
This part is not. What you're referring to are modifiers to damage taken, and are entirely separate to modifiers to damage dealt. They are inherently not part of the same calculation.
The result of the first calculation is your damage, this is then mitigated by resistances/armour/etc, to obtain the base damage dealt. These modifiers apply to that value.
They follow the same rules as all modifiers - increased/reduced modifiers of this type are additive, more/less modifiers are multiplicative.
Was the lack of a curse tag for Bane and its interaction with Vixen's Entrapment intentional?
Bane is fundamentally not a curse (and never has been). Previously, it was still considered a curse skill (had the tag) because tags are used to indicate what mechanics a skill interacts with, not just what they are. This is also why Dark Pact or the Offerings are Minion skills, despite not creating minions. This caused it to have an unintended interaction with Vixen's Entrapment, which affects socketed curse skills because it was intended to interact with actual curses, but the same tag was used for both cases. This conflicting meaning of skills having the curse tag also caused other issues with designing content, and thus is something we wanted to fix when we had a good solution. When curses were reworked, we had to distinguish between hexes and marks, which meant we now had more tags to work with and could be more specific about what each one meant - limiting the curse tag only to the skills that actually are curses, rather than just interacting with them, and applying the hex/mark tags for skills that interact with hex curses or mark curses as a mechanic. It's quite possible something similar will have to eventually happen with the minion tag to separate skills tagged as creating minions from those tagged as interacting with minions in some form.
If I cast a curse (e.g. Flammability) and it's gaining Doom, and I re-cast it on the same target, does the Doom counter reset? Or is the curse duration refreshed but the existing Doom counter remains, and will continue to count up if possible?
The new Hex replaces the old one, because they cannot both exist.. Each hex has its own doom.
Level | Skill Gems | Description | Tag |
---|---|---|---|
24 | Warlord’s Mark | Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Poacher’s Mark | Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Sniper’s Mark | Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
24 | Assassin’s Mark | Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | Critical, Spell, Duration, Curse, Mark |
# | Level | Skill Gems | Description | Tag |
---|---|---|---|---|
1 | 24 | Punishment | Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. | Spell, AoE, Duration, Curse, Physical, Hex |
2 | 24 | Vulnerability | Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. | Spell, AoE, Duration, Curse, Physical, Hex |
3 | 24 | Warlord’s Mark | Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
4 | 24 | Poacher’s Mark | Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
5 | 24 | Sniper’s Mark | Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. | Spell, Duration, Curse, Mark |
6 | 24 | Temporal Chains | Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. | Spell, AoE, Duration, Curse, Hex |
7 | 24 | Assassin’s Mark | urses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | Critical, Spell, Duration, Curse, Mark |
8 | 24 | Conductivity | Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. | Spell, AoE, Duration, Lightning, Curse, Hex |
9 | 24 | Despair | Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. | Spell, AoE, Duration, Chaos, Curse, Hex |
10 | 24 | Elemental Weakness | Curses all targets in an area, lowering their elemental resistances. | Spell, AoE, Duration, Curse, Hex |
11 | 24 | Enfeeble | Curses all targets in an area, reducing their accuracy and making them deal less damage. | Spell, AoE, Duration, Curse, Hex |
12 | 24 | Flammability | Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. | Spell, AoE, Duration, Fire, Curse, Hex |
13 | 24 | Frostbite | Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. | Spell, AoE, Duration, Cold, Curse, Hex |
Curses are now divided into Hexes and Marks. Hex Spells apply curse debuffs to each enemy in an area, while Marks apply the curse debuff on a single target and cannot be applied to more than one target.
Hex Spells apply curse debuffs to each enemy in an area.
Hex uses the Doom mechanic. Self-cast Hexes build up doom the longer they’re active, increasing their effect.
If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.
Impending Doom is a support gem that can support hexes. When the supported hex expires or is removed in any way, it triggers Doom Blast which causes a chaos explosion. The more Doom the supported hex built up before its expiration, the greater damage the explosion will deal.
There are a number of ways to cause the explosion to occur. At the most basic level, you can simply kill a monster with the supported hex. However, there are many other ways you can cause a hex to expire.
The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.
Flammability is a Hex spell that curses all targets in an area, making them less resistant to fire damage and gives fire damage a chance to ignite.
Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.
Frostbite is a Hex spell that curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.
Conductivity is a Hex spell that curses all targets in a area, making them less resistant to lightning damage and gives lightning damage a chance to shock.
Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.
Elemental Weakness is a Hex spell that curses all targets in an area, making them less resistant to elemental damage.
Curses all targets in an area, making them less resistant to elemental damage.
Vulnerability is a Hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed and maim.
Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.
Despair is a Hex spell that curses all targets in an area, making them take increased chaos damage, damage over time, and chaos damage on hit.
Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.
Temporal Chains is a Hex spell that curses all targets in an area, slowing them and making all temporary effects on them expire slower.
Curses all targets in an area, Slowing them, and making effects on them expire more slowly.
Enfeeble is a Hex spell that curses all targets in an area, lowering their damage, accuracy and critical strikes. Enfeeble does not reduce the amount or accuracy of reflected damage, because reflect is not based on defender’s stats. Enfeeble is an intelligence gem (blue) despite its green icon art and green debuff.
Curses all targets in an area, making their attacks and spells less effective.
Punishment has now changed to provide benefit for a greater variety of builds. It no longer causes you to gain bonuses when monsters hit you but instead curses monsters to take increased damage when they are on low life. This synergises with the second effect that Punishment now applies which causes monsters to explode, dealing a percentage of your overkill damage to monsters around them. In addition, if cursed monsters hit you, they get debilitated (a debuff that causes enemies to deal less damage and have less movement speed) for a duration.
These changes make Punishment much more useful and a more well-rounded curse, with mostly offensive capabilities as well as a defensive component to it in case monsters are able to get close to you.
Hexblast calls down a beam of chaos damage on the target. It is a new skill gem in PoE Heist 3.12. If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy. Similar to Impending Doom, the more Doom the supported hex built up, the greater damage the skill deals.
Make Curse Cluster Jewels a Small Cluster Jewel, with many of the Notables reworked to benefit specific Curses significantly, greatly improving a regular character wanting to maximise their Curse of choice. Make significant changes to Doedre's Skin as it applies many Curses at almost no cost.