Sniper’s Mark PoE 3.12

Sniper’s Mark Sniper’s Mark curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.

It requires Level 24, 58 Dex. Tag: Spell, Duration, Curse, Mark. Mana Cost: (16-34), Cast Time: 0.50 sec.

  • Base duration is (6.00-10.00) seconds
  • Cursed enemies take (16-36)% increased Damage from Projectile Hits
  • You gain a Life Flask Charge when you Hit Cursed Enemy, no more than once every 0.5 seconds
  • You gain a Mana Flask Charge when you Hit Cursed Enemy, no more than once every 0.5 seconds
  • Projectiles which Hit Cursed Enemies Split towards (3-5) additional targets

How to get Sniper’s Mark?

It now offers to the Ranger and Duelist for completing Lost in Love quest(Act 3), and can be purchased from Clarissa by the Shadow and Scion.

Sniper's Mark Gem

Sniper’s Mark Sniper’s Mark Gem(Level 21)

Sniper's Mark Build

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Alternate Quality

Default
  • Cursed enemies take 5% increased Damage from Projectile Hits
Alternate Quality 1
  • Curse Skills have 20% increased Cast Speed
Alternate Quality 2
  • Hits on Cursed Enemies have an additional 40% chance to Knockback

List of helmet enchantment mods

Name Labyrinth Stats Spawn Weighting
Enchantment Projectile Weakness Curse Effect 1 Merciless Labyrinth Sniper's Mark has 20% increased Curse Effect helmet 100
default 0
Enchantment Projectile Weakness Curse Effect 2 Eternal Labyrinth Sniper's Mark has 30% increased Curse Effect helmet 100
default 0
Enchantment Projectile Weakness Duration 1 Merciless Labyrinth Sniper's Mark has 30% increased Duration helmet 100
default 0
Enchantment Projectile Weakness Duration 2 Eternal Labyrinth Sniper's Mark has 45% increased Duration helmet 100
default 0

Sniper’s Mark Reworks 3.12

Enemies afflicted by Sniper’s Mark Sniper’s Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.

  • No longer causes projectiles to pierce or knock back cursed enemies.
  • Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
  • Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
  • Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
  • Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).

Related PoE Currency, Gem, Skills Build Guide