Mind Over Matter is a keystone passive skill. It allows the character’s mana to absorb a portion of the damage dealt to life.
Mana before Life is a defensive technique that utilizes the The Agnostic and Mind over Matter keystone passive skills. By using both keystone passives, a character’s mana pool acts as both a source of effective hit points and a source of life recovery. The technique’s effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like Arc or Ball Lightning, especially those linked with Archmage Support. |
Mind over Matter inserts Mana into that sequence just before life, for 30% of the damage.
So any non chaos damage you take is subtracted from ES first. When you have no ES, 70% of the remainder goes to life, while the other 30% is diverted to mana. When you run out of mana, no damage can be taken from there, and all will go to life.
Players can obtain 40-50% mana before life from skill tree passive nodes:
Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana. Mind Over Matter is therefore rendered useless in conjunction with the Chaos Inoculation keystone.
When the passive skill Eldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
Mind Over Matter does not reduce total incoming damage or increase a player’s actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.
Mind Over Matter is a standalone keystone located on the inner layer of the transition area between Witch and Templar.
Class | Distance from start |
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Witch | 7 |
Templar | 7 |
Scion | 11 |
Shadow | 16 |
Marauder | 17 |
Ranger | 21 |
Duelist | 21 |
These items have the Mind Over Matter modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item | Base Item | Lvl. | Category | Stats | |
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Skin of the Lords | Simple Robe | 1 | Body Armour | Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden)
Corrupted |
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Watcher’s Eye | Prismatic Jewel | 1 | Jewel | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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The Aylardex | Agate Amulet | 32 | Amulet | +(16-24) to Strength and Intelligence+(30-50) to maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
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Precursor’s Emblem | Topaz Ring | 49 | Ring | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor’s Emblem | Prismatic Ring | 49 | Ring | +(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life
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Precursor’s Emblem | Two-Stone Ring | 49 | Ring | +(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence
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Precursor’s Emblem | Two-Stone Ring | 49 | Ring | +(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence
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Cloak of Defiance | Lacquered Garb | 52 | Body Armour | (300-400)% increased Evasion and Energy Shield +(100-150) to maximum Mana Regenerate 1% of Mana per second 10% of Damage is taken from Mana before Life Mind Over Matter |
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Mind of the Council | Harlequin Mask | 57 | Helmet | (230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill |
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The Ivory Tower | Saint’s Hauberk | 67 | Body Armour | +(40-70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80-100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |