Bane of Legends - Path of Exile

Bane of Legends

Name Bane of Legends
Class Slayer
Category Notable ascendancy passive skill
Distance from start 4
Stats
  • 10% more Damage if you’ve Killed Recently
  • Cannot take Reflected Physical Damage
  • 20% more Damage with Hits and Ailments against Unique Enemies
    (Recently refers to the past 4 seconds)

Bane of Legends

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2. Slayer Passive Skills

Name Category Stats Distance from start
Attack Damage, Critical Strike Chance Basic
  • 10% increased Attack Damage
  • 15% increased Critical Strike Chance
1
Overwhelm Notable
  • Base Critical Strike Chance for Attacks with Weapons is 8%
  • +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
  • Nearby enemies have -30% to Critical Strike Multiplier
2
Attack Damage, Attack Speed Basic
  • 10% increased Attack Damage
  • 5% increased Attack Speed
1, 3
Headsman Notable
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
  • Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
  • Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
2
Bane of Legends Notable
  • 10% more Damage if you've Killed Recently
  • Cannot take Reflected Physical Damage
  • 20% more Damage with Hits and Ailments against Unique Enemies
    (Recently refers to the past 4 seconds)
4
Attack Damage, Life Leech Basic
  • 10% increased Attack Damage
  • 0.4% of Attack Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1, 3
Brutal Fervour Notable
  • 100% increased Maximum Recovery per Life Leech
  • Life Leech effects are not removed at Full Life
  • 10% reduced Damage taken while Leeching
2
Endless Hunger Notable
  • 20% of Overkill Damage is Leeched as Life
  • 20% increased Attack Speed while Leeching
  • Cannot be Stunned while Leeching
  • You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
4
Attack Damage, Area of Effect Basic
  • 10% increased Attack Damage
  • 10% increased Area of Effect
1
Impact Notable
  • 50% increased Global Accuracy Rating
  • +4 to Melee Strike Range
  • 5% increased Area of Effect per Enemy killed recently, up to 50%
  • Deal up to 15% more Melee Damage to Enemies, based on proximity
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Recently refers to the past 4 seconds)
2
Attack Damage, Frenzy and Endurance Charge Duration Basic
  • 10% increased Attack Damage
  • 15% increased Endurance Charge Duration
  • 15% increased Frenzy Charge Duration
1
Masterful Form Notable
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • +1 to Maximum Frenzy Charges
2

3. Slayer Passives Tree

Slayer Passives Tree

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