Attack Damage, Critical Strike Chance |
Basic |
- 10% increased Attack Damage
- 15% increased Critical Strike Chance
|
1 |
Overwhelm |
Notable |
- Base Critical Strike Chance for Attacks with Weapons is 8%
- +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
- Nearby enemies have -30% to Critical Strike Multiplier
|
2 |
Attack Damage, Attack Speed |
Basic |
- 10% increased Attack Damage
- 5% increased Attack Speed
|
1, 3 |
Headsman |
Notable |
- Kill Enemies that have 20% or lower Life when Hit by your Skills
- Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
- Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
|
2 |
Bane of Legends |
Notable |
- 10% more Damage if you've Killed Recently
- Cannot take Reflected Physical Damage
- 20% more Damage with Hits and Ailments against Unique Enemies
(Recently refers to the past 4 seconds)
|
4 |
Attack Damage, Life Leech |
Basic |
- 10% increased Attack Damage
- 0.4% of Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
|
1, 3 |
Brutal Fervour |
Notable |
- 100% increased Maximum Recovery per Life Leech
- Life Leech effects are not removed at Full Life
- 10% reduced Damage taken while Leeching
|
2 |
Endless Hunger |
Notable |
- 20% of Overkill Damage is Leeched as Life
- 20% increased Attack Speed while Leeching
- Cannot be Stunned while Leeching
- You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
4 |
Attack Damage, Area of Effect |
Basic |
- 10% increased Attack Damage
- 10% increased Area of Effect
|
1 |
Impact |
Notable |
- 50% increased Global Accuracy Rating
- +4 to Melee Strike Range
- 5% increased Area of Effect per Enemy killed recently, up to 50%
- Deal up to 15% more Melee Damage to Enemies, based on proximity
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Recently refers to the past 4 seconds) |
2 |
Attack Damage, Frenzy and Endurance Charge Duration |
Basic |
- 10% increased Attack Damage
- 15% increased Endurance Charge Duration
- 15% increased Frenzy Charge Duration
|
1 |
Masterful Form |
Notable |
- Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
- +1 to Maximum Frenzy Charges
|
2 |