The Slayer is an Ascendancy class for Duelists. The Slayer is a offense oriented class based around attacks. He is a effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.
Name | Category | Stats |
---|---|---|
Attack Damage, Critical Strike Chance | Basic | 15% increased Critical Strike Chance 10% increased Attack Damage |
Attack Damage, Attack Speed | Basic | 5% increased Attack Speed 10% increased Attack Damage |
Attack Damage, Life Leech | Basic | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage |
Attack Damage, Area of Effect | Basic | 10% increased Area of Effect 10% increased Attack Damage |
Headsman | Notable | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Overwhelm | Notable | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Bane of Legends | Notable | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Endless Hunger | Notable | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Brutal Fervour | Notable | Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Impact | Notable | 5% increased Area of Effect per Enemy killed recently, up to 50% +4 to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Attack Damage, Frenzy and Endurance Charge Duration | Basic | 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration 10% increased Attack Damage |
Masterful Form | Notable | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |