Karst, the Lockpick is a NPC located in the Rogue Harbour.
Name | Karst, the Lockpick |
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Heist Perks | 15% less raising of Alert Level from opening Reward Chests |
Jobs (Max Level) |
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Damage Type | Projectile Attack |
In order to unlock new rogues by running contracts with respective starting rogues below:
Equipment | Stats |
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Heist Tool | increased (Lockpicking, Perception, or Agility) speed |
Heist Brooch | (11-30)% increased Rarity of Items dropped in Heists |
Heist Cloak | (2-5)% reduced raising of Alert Level |
Heist Gear | (11-30)% increased (Melee, Projectile Attack, or Spell) Damage |
Heist Tool | Stats | Requirement |
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Simple Lockpick | (4-6)% increased Lockpicking speed | Requires Level 2 in Lockpicking |
Standard Lockpick | (7–9)% increased Lockpicking speed | Requires Level 3 in Lockpicking |
Fine Lockpick | (10–12)% increased Lockpicking speed | Requires Level 4 in Lockpicking |
Master Lockpick | (13–15)% increased Lockpicking speed | Requires Level 5 in Lockpicking |
Crude Sensing Charm | (4-6)% increased Perception speed | Requires Level 2 in Perception |
Fine Sensing Charm | (7-9)% increased Perception speed | Requires Level 3 in Perception |
Eelskin Sole | (4-6)% increased Agility speed | Requires Level 2 in Agility |
Heist Tool | Stats | Requirement | Equipped by | Category |
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Torn Cloak | 2% reduced raising of Alert Level | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Cloak |
Tattered Cloak | 3% reduced raising of Alert Level | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Cloak |
Hooded Cloak | 4% reduced raising of Alert Level | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Cloak |
Whisper-woven Cloak | 5% reduced raising of Alert Level | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Cloak |
Silver Brooch | (11-15)% increased Rarity of Items dropped in Heists | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Brooch |
Golden Brooch | (16-20)% increased Rarity of Items dropped in Heists | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Brooch |
Enamel Brooch | (21-25)% increased Rarity of Items dropped in Heists | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Brooch |
Foliate Brooch | (26-30)% increased Rarity of Items dropped in Heists | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Brooch |
Rough Sharpening Stone | (11-15)% increased Melee Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Standard Sharpening Stone | (16-20)% increased Melee Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Fine Sharpening Stone | (21-25)% increased Melee Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Obsidian Sharpening Stone | (26-30)% increased Melee Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Flanged Arrowhead | (11-15)% increased Projectile Attack Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Fragmenting Arrowhead | (16-20)% increased Projectile Attack Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Hollowpoint Arrowhead | (21-25)% increased Projectile Attack Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Precise Arrowhead | (26-30)% increased Projectile Attack Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Focal Stone | (11-15)% increased Spell Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Conduit Line | (16-20)% increased Spell Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Aggregator Charm | (21-25)% increased Spell Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Burst Band | (26-30)% increased Spell Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Spectre | N |
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Mod | Your hits can"t be Evaded stance movement speed +% final [-67] |
Immune | Regenerate 2% of Life per second |
Tags | human, humanoid, is_unarmed, metal_armour, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistLockpickerDaggerTossAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3050–4575 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 80% less Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] | MPWHeistLockpickerDaggerTossFanAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3050–4575 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 4 Second Deals 80% less Damage Fires 6 additional Projectiles base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] |
HeistLockPick[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistLockPickGround[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistScoutDetectTriggerable skill cannot be knocked back [1] skill cannot be stunned [1] | EGHeistPerceptionDiscoverHiddenTriggerable Cooldown Time: 1.5 Second skill cannot be stunned [1] |
HeistFindDoorArt2[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityClimbUpskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbDownskill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityAssassinateGuardCooldown Time: 2 Second main hand base maximum attack distance [-7] skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistAgilityPullLeverTriggerable spell maximum action distance +% [-95] | EASHeistAgilityClimbInFloorskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbOutFloorskill cannot be knocked back [1] skill cannot be stunned [1] | EASTullinaFlippyFlipCooldown Time: 1 Second skill cannot be knocked back [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistLockpickerDaggerTossAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2721–4082 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 80% less Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] | MPWHeistLockpickerDaggerTossFanAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2721–4082 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 4 Second Deals 80% less Damage Fires 6 additional Projectiles base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] |
HeistLockPick[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistLockPickGround[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistScoutDetectTriggerable skill cannot be knocked back [1] skill cannot be stunned [1] | EGHeistPerceptionDiscoverHiddenTriggerable Cooldown Time: 1.5 Second skill cannot be stunned [1] |
HeistFindDoorArt2[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityClimbUpskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbDownskill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityAssassinateGuardCooldown Time: 2 Second main hand base maximum attack distance [-7] skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistAgilityPullLeverTriggerable spell maximum action distance +% [-95] | EASHeistAgilityClimbInFloorskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbOutFloorskill cannot be knocked back [1] skill cannot be stunned [1] | EASTullinaFlippyFlipCooldown Time: 1 Second skill cannot be knocked back [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistLockpickerDaggerTossAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2160–3240 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 80% less Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] | MPWHeistLockpickerDaggerTossFanAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2160–3240 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 4 Second Deals 80% less Damage Fires 6 additional Projectiles base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] |
HeistLockPick[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistLockPickGround[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistScoutDetectTriggerable skill cannot be knocked back [1] skill cannot be stunned [1] | EGHeistPerceptionDiscoverHiddenTriggerable Cooldown Time: 1.5 Second skill cannot be stunned [1] |
HeistFindDoorArt2[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityClimbUpskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbDownskill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityAssassinateGuardCooldown Time: 2 Second main hand base maximum attack distance [-7] skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistAgilityPullLeverTriggerable spell maximum action distance +% [-95] | EASHeistAgilityClimbInFloorskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbOutFloorskill cannot be knocked back [1] skill cannot be stunned [1] | EASTullinaFlippyFlipCooldown Time: 1 Second skill cannot be knocked back [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistLockpickerDaggerTossAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1612–2417 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 80% less Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] | MPWHeistLockpickerDaggerTossFanAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1612–2417 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 4 Second Deals 80% less Damage Fires 6 additional Projectiles base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] |
HeistLockPick[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistLockPickGround[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistScoutDetectTriggerable skill cannot be knocked back [1] skill cannot be stunned [1] | EGHeistPerceptionDiscoverHiddenTriggerable Cooldown Time: 1.5 Second skill cannot be stunned [1] |
HeistFindDoorArt2[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityClimbUpskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbDownskill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityAssassinateGuardCooldown Time: 2 Second main hand base maximum attack distance [-7] skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistAgilityPullLeverTriggerable spell maximum action distance +% [-95] | EASHeistAgilityClimbInFloorskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbOutFloorskill cannot be knocked back [1] skill cannot be stunned [1] | EASTullinaFlippyFlipCooldown Time: 1 Second skill cannot be knocked back [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPWHeistLockpickerDaggerTossAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1195–1793 Critical Strike Chance: 5% Attack Time: 1.755 Second Deals 80% less Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] | MPWHeistLockpickerDaggerTossFanAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1195–1793 Critical Strike Chance: 5% Attack Time: 1.755 Second Cooldown Time: 4 Second Deals 80% less Damage Fires 6 additional Projectiles base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [114] projectile uses contact position [1] use scaled contact offset [1] |
HeistLockPick[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistLockPickGround[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistScoutDetectTriggerable skill cannot be knocked back [1] skill cannot be stunned [1] | EGHeistPerceptionDiscoverHiddenTriggerable Cooldown Time: 1.5 Second skill cannot be stunned [1] |
HeistFindDoorArt2[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityClimbUpskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbDownskill cannot be knocked back [1] skill cannot be stunned [1] | EASHeistAgilityAssassinateGuardCooldown Time: 2 Second main hand base maximum attack distance [-7] skill cannot be knocked back [1] skill cannot be stunned [1] |
EGHeistAgilityPullLeverTriggerable spell maximum action distance +% [-95] | EASHeistAgilityClimbInFloorskill cannot be knocked back [1] skill cannot be stunned [1] |
EASHeistAgilityClimbOutFloorskill cannot be knocked back [1] skill cannot be stunned [1] | EASTullinaFlippyFlipCooldown Time: 1 Second skill cannot be knocked back [1] skill cannot be stunned [1] |
I'm Karst. Rather than waste my youth readin', I put that time to better use. Now I can pick just about any lock you're likely to come across.
A man of style, the Boss. A thief of course wants to be rich and live a life of luxury, but once you hit a certain point of wealth, I imagine you might be motivated by other things.
Apparently, the Boss was living very comfortably indeed, but felt the need to challenge himself. He entered the First Bank of Theopolis in the middle of the day, entered the vault, and just started... movin' stuff around. Octavius family fortunes into the Maxius deposit box, Avarius riches split across every small safe, each of which he popped open as if there weren't even a lock on 'em. Mixing all the money up like it were caught in the tides. Then he goes and finds the records of deposits and withdrawals, and sets 'em on fire. Walks out like nothing happened.
Well, of course the bank puts the fire out, but the records are gone. So they notify all the big customers, telling them to come in with their copy of the deposit slips... and wouldn't you know it, they're gone too.
No bloody idea how he pulled it off. 'Course, the bank and all the clients will deny it ever happened. Be foolish not to.
Got my contract, do ya? Ran with some low-life criminal scum in the back alleys of Oriath in my younger days. Real good blokes. Loyal to the last, or so I thought. Right before I was exiled, they beat me half to death and took off with my finest lock picks. If I'd had 'em when the Law came for me, I probably wouldn't be here, so in a sense, I 'spose I should be thankful, eh?
Well I'm not. I want those picks back, and I spent a lot of markers to find out where they went. Now I know, and you're gonna help me get 'em.
Strange. I thought having these picks back would make me feel whole again, but...
Well, it's not your problem, rookie. Not yet.
Been good having my old picks back. Real good. Just not good enough. It's like there's a lock inside me, and not even my beautiful antique picks can open it. But I been thinkin' about it long and hard, and I reckon I know what might.
Revenge.
One of me old crew recently got out of the game. Livin' a life of luxury now while everyone around him is suffering and strugglin' just to survive. That should've been my life, but he took it from me when he took my picks. I want to send him, and the rest of my old crew, a message. So, rather than take something, we're going to leave something. Something that'll put the fear of Sin into the lot of 'em.
Bet you're wondering what happens now, eh? Interesting little toxin we left. Slowly fills the air, then the lungs. Never leaves the body. Just keeps building up. First you start feeling light headed. Then you start hearing things, start seeing things. Start getting paranoid. A day or two later, you feel tingly. The tingling turns to pain, and the pain keeps building until your heart just stops beating.
I'd wash your hands if I was you.
Word of our last job has started gettin' round. Unfortunately, all the credit is goin' to an old rival of ours. That don't sit right with me. It's one thing to steal a man's property, but to steal a man's hard work? No, I ain't gonna let that stand.
So we're going to leave a little present at my ol' rival's abode. One of my prized lockpicks, dipped in the very same toxin.
You know what, rookie? I do believe I feel whole again. It's only a matter of time 'til that old rival of mine suffers the same fate as my traitorous crewmate. With both the bastards dead, and my pick the only common thread, the message is crystal clear:
Don't steal from a thief.
'Ello rookie! Found a few markers, did ya? Apparently the Boss sees somethin' in you, but we won't know for sure 'til you're on the wrong side of a lance. I'm Karst, and there's not a lock in this world that I can't open. All you have to do is make sure I live long enough to open 'em. Adiyah'll get us to the job, and I'll show ya the ropes. Don't get tangled in 'em, 'cause it ain't my job to cut you free.