Armour, Attack Speed |
Basic |
- 6% increased Attack Speed
- 15% increased Armour
|
1 |
Undeniable |
Notable |
- +500 to Accuracy Rating
- 1% increased Attack Speed per 150 Accuracy Rating
- Gain Accuracy Rating equal to twice your Strength
|
2 |
Armour, Movement Speed |
Basic |
- 15% increased Armour
- 4% increased Movement Speed
|
1 |
Unstoppable |
Notable |
- 10% increased Movement Speed
- Cannot be Stunned
- Action Speed cannot be modified to below base value
- Movement Speed cannot be modified to below base value
|
2 |
Armour, Life Regeneration |
Basic |
- 15% increased Armour
- Regenerate 0.5% of Life per second
|
1 |
Unbreakable |
Notable |
- Regenerate 2% of Life per second
- 5% reduced Damage taken
- Armour received from Body Armour is doubled
- 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
|
2 |
Armour, Endurance Charge Duration |
Basic |
- 15% increased Armour
- 15% increased Endurance Charge Duration
|
1, 3 |
Unflinching |
Notable |
- 30% chance to gain an Endurance Charge when you are Hit
- 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
- Gain 1 Endurance Charge every second if you've been Hit Recently
- +1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds) |
2 |
Armour, Stun Duration |
Basic |
- 15% increased Armour
- 20% increased Stun Duration on Enemies
|
3 |
Unyielding |
Notable |
- 8% increased Damage per Endurance Charge
- 6% increased Area of Effect per Endurance Charge
- 25% chance to gain an Endurance Charge when you Stun an Enemy
- 10% increased Stun Duration on Enemies per Endurance Charge
|
4 |
Unrelenting |
Notable |
- 1% additional Physical Damage Reduction per Endurance Charge
- 8% reduced Elemental Damage taken while at Maximum Endurance Charges
- +4% to Chaos Resistance per Endurance Charge
|
4 |