Juggernaut - Path of Exile

Juggernaut Changes 3.19

Problem: Juggernaut's Unbreakable skill is overly complicated and therefore requires each stat granted to be watered down, meaning that Juggernaut players aren't able to focus on the stats they want from the skill.

Solution: Split Unbreakable into two narrower but more powerful skills.

  • Juggernaut's Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
  • Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.

1. PoE Juggernaut Build Guide

The Juggernaut is an Ascendancy class for Marauders. The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

  • Boneshatter: 25%
  • Lightning Strike: 12%
  • Spectral Helix: 11%
  • Tornado Shot: 9%
  • Molten Strike: 9%
  • Righteous Fire: 8%
  • Anomalous Boneshatter: 7%
  • Divergent Boneshatter: 7%
  • Vaal Lightning Strike: 6%
  • Anomalous Spectral Helix: 6%

2. Juggernaut Ascendancy Passive Skills

Name Category Stats
Armour, Endurance Charge Duration
Basic 15% increased Armour
15% increased Endurance Charge Duration
Armour, Attack Speed
Basic 15% increased Armour
6% increased Attack Speed
Armour, Movement Speed
Basic 15% increased Armour
4% increased Movement Speed
Armour, Stun Duration
Basic 15% increased Armour
20% increased Stun Duration on Enemies
Armour, Life Regeneration
Basic 15% increased Armour
Regenerate 0.5% of Life per second
Unstoppable
Notable Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Unbreakable
Notable Armour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
Notable 8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Undeniable
Notable +500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Unflinching
Notable 30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Unrelenting
Notable 8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge

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