Problem: Juggernaut's Unbreakable skill is overly complicated and therefore requires each stat granted to be watered down, meaning that Juggernaut players aren't able to focus on the stats they want from the skill.
Solution: Split Unbreakable into two narrower but more powerful skills.
The Juggernaut is an Ascendancy class for Marauders. The Juggernaut is the premier tank class, possessing endurance charge generation and bonuses, healthy boosts to armour and damage mitigation, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.
Name | Category | Stats |
---|---|---|
Armour, Endurance Charge Duration |
Basic | 15% increased Armour 15% increased Endurance Charge Duration |
Armour, Attack Speed |
Basic | 15% increased Armour 6% increased Attack Speed |
Armour, Movement Speed |
Basic | 15% increased Armour 4% increased Movement Speed |
Armour, Stun Duration |
Basic | 15% increased Armour 20% increased Stun Duration on Enemies |
Armour, Life Regeneration |
Basic | 15% increased Armour Regenerate 0.5% of Life per second |
Unstoppable |
Notable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned |
Unbreakable |
Notable | Armour received from Body Armour is doubled 5% reduced Damage taken Regenerate 2% of Life per second 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Unyielding |
Notable | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Undeniable |
Notable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Unflinching |
Notable | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Unrelenting |
Notable | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |