List of PoE Breachstone
In Path of Exile: Crucible, we're raising the area levels of Breachstones to a much higher baseline level - 81 for elemental ones, 82 for physical and 83 for chaos. Now that the regular Breachstones are much higher level. We have retired Charged, Enriched and Pure Breachstones. They will be converted to regular ones.
How to get Flawless Breachstone
- Flawless Breachstones no longer drop from Maven Invitations.
- Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
- The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
- Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
Breachstone Recipes
Recipe Example
In the following example, Blessing of Xoph upgrades the Xoph’s Breachstone to Xoph’s Flawless Breachstone.
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Kirac Map Mods Available During 3.22
Name |
Kirac’s league modifiers |
Cost |
Breach |
Area contains 2 additional Breaches. |
4x Chaos Orb |
Breach Atlas Passive Tree
Count | Name | Category | Description |
3 | Breach Monster Splinters | Normal | - 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
|
2 | Breach Monster Density | Normal | - Breaches in your Maps have 5% increased Monster density
|
1 | Breach Density and Monster Splinters | Normal | - Breaches in your Maps have 3% increased Monster density
- 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
|
1 | Otherworldly Artefacts | Notable | - Breaches in your Maps have 20% increased Monster density
- Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
|
Breach Atlas Passive Tree
Count | Name | Category | Description |
15 | Breach Chance | Normal | - Your Maps have +4% chance to contain Breaches
|
1 | Power Struggle | Notable | - Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
- Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
|
2 | Breach Chest Splinters | Normal | - 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
|
1 | Flash Breach | Notable | - Breaches in your Maps open and close 10% faster
|
1 | Breach Clasped Hand and Splinters | Normal | - 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
- Breaches in your Maps contain 1 additional Clasped Hand
|
1 | Heavy Breach | Notable | - Breaches in your Maps open and close 30% slower
|
Breach Atlas Passive Tree
Count | Name | Category | Description |
1 | Breach Splinters from Monsters and Clasped Hands | Normal | - 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
- 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
|
1 | Call of Xesht-Ula | Notable | - Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand
- Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
Reminder Text: - (Xesht-Ula can drop Breachstones of every Breach type)
- (Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
|
Breach Atlas Passive Tree
Count | Name | Category | Description |
1 | Probing for Weaknesses | Notable | - Your Maps have +10% chance to contain Breaches
|
2 | Breach Magic Monster Chance | Normal | - Breaches in your Maps spawn 8% increased Magic Monsters
|
1 | Evolving Hives | Notable | - Breaches in your Maps spawn 3 additional Rare Monsters
- Breaches in your Maps spawn 30% increased Magic Monsters
|
2 | Breach Speed | Normal | - Breaches in your Maps open and close 4% faster
|
1 | Breach Magic Monsters and Chance | Normal | - Breaches in your Maps spawn 4% increased Magic Monsters
- Your Maps have +2% chance to contain Breaches
|
Breach Atlas Passive Tree
Count | Name | Category | Description |
1 | Gatekeepers | Notable | - Breaches in your Maps have 20% increased chance to contain a Boss
- Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
|
Breach Atlas Passive Tree
Count | Name | Category | Description |
3 | Breach Boss Chance | Normal | - Breaches in your Maps have 8% increased chance to contain a Boss
|
1 | Within Their Grasp | Notable | - Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
- Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
|
1 | Eve of Invasion | Notable | - Your Maps which contain Breaches have 4% chance to contain an additional Breach
- Your Maps which contain Breaches have 3% chance to contain two additional Breaches
- Your Maps which contain Breaches have 2% chance to contain three additional Breaches
- Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
|
PoE Breachstones 3.21
- Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
- Xoph's, Tul's and Esh's Breachstones now have a Monster Level of 81 (previously 70). Uul-Netol's Breachstone now has a Monster Level of 82 (previously 75), with Chayula's Breachstone having a Monster Level of 83 (previously 80).
- Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
- Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
- Flawless Breachstones no longer drop from Maven Invitations.
- Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an Otherworldly Scouting Report, and are only offered as a red Kirac Mission.
- The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
- Breachstones now have their own item class. It's Breachstone, who would have guessed!
- It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
- The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
Breachstones divination cards
The following Divination carddivination cards can be exchanged for breachstones:
Item |
Stack
Size |
Effect(s) |
The BargainThe Bargain |
5 |
Pure Breachstone |
The Eye of TerrorThe Eye of Terror |
8 |
Pure Chayula Breachstone |
The ObscuredThe Obscured |
7 |
Breachstone |
Breaches Guide
Breaches are timed monster-spawning portals. This encounter is considered Extra Content and has a baseline 8% chance to appear in any map area.
Breaches will randomly spawn in an area in an inactive state. They're easily identified by the hand-like construct within a purple circle and purple swirls can be seen within the vicinity. Walking into the hand will activate the breach. Breaches can also be spawned using Vaal Breach, but enemies in these breaches do not give experience or drop items.
Active breaches will expand their circle outwards and spawn a mix of breach monsters within the circle; the faster the monsters are killed the faster the circle expands. After a while, the expansion of the breach will slow down until it eventually retracts quickly and closes.
Breaches stay open for a minimum of 30 seconds, increasing to a maximum of 60 based on how quickly breach monsters are killed. Normal monsters killed while in the breach do not increase the active time.
Monsters moving outside of the active radius will despawn after a short delay. During this time, however, it is still possible to attack and be attacked by the monsters before they're removed. It is also possible for monsters inside the breach to hit the character while they are outside it.
Breach monsters have increased item rarity and quantity, but have a reduced chance to spawn beyond demons and only rare breach monsters are able to drop maps. In addition there is a chance to obtain breach-specific unique items and splinters from these monsters as well as breach-exclusive Breach Rings.
Occasionally, a Breachlord can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.
Breaches also contain "Clasped Hands", a breach-specific type of chest. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and can only be opened when the breach expands to them. It is possible to see Breachlord specific Clasped Hands before opening the breach itself as a shimmering transparent object.
There are fives types of breaches each associated with a damage type, which will affect accordingly
- the type of monsters that will spawn with skills associated with the type
- the type of splinters that are dropped
- the type of unique items that can be obtained
Strategy
Since the breaches can spawn a very large number of monsters that hit hard is advisable to be cautious when opening breaches; death can come quickly and without warning.
Characters that have high survivability, high mobility, high damage output as well as good area clearing ability are best at effectively clearing breaches.
Strategies (not all may be suitable for your build):
- Avoid opening breaches near dangerous fights - i.e. clear the area first before opening; fighting a breach and a map boss at the same time, for example, can pose a very large risk of character death
- When in a party coordinate the opening
- Consider creating a portal near the breach for emergency escape and/or quick return in the case of death
- Watch out for the type of breach you are facing; some breaches might pose a larger risk to some characters than others.
- Try to stay in a corner or room instead of the middle of the breach to avoid having all monsters instantly attack you. Clear monsters carefully area by area
- Be careful when leaving the breach area; while the monsters disappear outside of the circle, it is still possible for them to hit you for a short period of time
- If you are faced with breach that you can't handle, consider leaving the area for a while until it times out
- Simply not opening a breach can also be a good option; use movement skills like Lightning Warp or Leap Slam to bypass the opening area