# | Name | Level | Value | Last 7 days | # Listed |
---|---|---|---|---|---|
1 | Death's Opus, 6L, Death Bow | 44 | 359.6 | 0% | ~40 |
2 | Windripper, 6L, Imperial Bow | 66 | 323.6 | +20% | ~200 |
3 | Arborix, 6L, Assassin Bow | 62 | 269.7 | 0% | ~10 |
4 | Darkscorn, 6L, Assassin Bow | 62 | 269.7 | +10% | ~80 |
5 | Hopeshredder, 6L, Ranger Bow | 60 | 245.3 | +1% | ~40 |
6 | The Crimson Storm, 6L, Steelwood Bow | 57 | 203.4 | +13% | ~40 |
7 | Iron Commander, 6L, Death Bow | 32 | 179.8 | +28% | ~300 |
8 | The Gluttonous Tide, 6L, Citadel Bow | 58 | 179.8 | +51% | ~50 |
9 | The Tempest, 6L, Long Bow | 32 | 179.8 | -15% | ~10 |
10 | Xoph's Nurture, 6L, Citadel Bow | 64 | 179.8 | 0% | ~30 |
11 | Doomfletch's Prism, 6L, Royal Bow | 72 | 169.0 | -50% | ~10 |
12 | Replica Iron Commander, 6L, Death Bow | 32 | 96.9 | -3% | ~70 |
13 | Quill Rain, 6L, Short Bow | 5 | 70.0 | -12% | ~200 |
14 | Voltaxic Rift, 6L, Spine Bow | 64 | 63.5 | -4% | ~40 |
15 | Chin Sol, 6L, Assassin Bow | 62 | 50.0 | +25% | ~100 |
16 | Lioneye's Glare, 6L, Imperial Bow | 66 | 49.0 | -17% | ~100 |
17 | The Crimson Storm, 5L, Steelwood Bow | 57 | 45.0 | -10% | ~100 |
18 | Death's Opus, 5L, Death Bow | 44 | 38.9 | +6% | ~90 |
19 | Replica Quill Rain, 6L, Short Bow | 5 | 31.1 | -11% | ~80 |
20 | Arborix, 5L, Assassin Bow | 62 | 30.0 | +44% | ~20 |
21 | Replica Infractem, 6L, Decimation Bow | 53 | 26.0 | -26% | ~50 |
22 | Hopeshredder, 5L, Ranger Bow | 60 | 25.0 | +12% | ~20 |
23 | Doomfletch's Prism, 5L, Royal Bow | 40 | 20.0 | -50% | ~30 |
24 | Windripper, 5L, Imperial Bow | 66 | 20.0 | 0% | ~200 |
25 | Xoph's Nurture, 5L, Citadel Bow | 64 | 20.0 | +28% | ~30 |
26 | Replica Windripper, 5L, Imperial Bow | 66 | 18.2 | +47% | ~30 |
27 | Darkscorn, 5L, Assassin Bow | 62 | 18.1 | +21% | ~100 |
28 | Silverbranch, 6L, Crude Bow | 18.1 | +6% | ~300 | |
29 | Storm Cloud, 6L, Long Bow | 9 | 18.0 | +20% | ~500 |
30 | Null's Inclination, 6L, Ranger Bow | 60 | 16.6 | +10% | ~90 |
31 | Reach of the Council, 6L, Spine Bow | 64 | 15.8 | +6% | ~100 |
32 | Roth's Reach, 6L, Recurve Bow | 18 | 15.0 | +25% | ~400 |
33 | Death's Harp, 6L, Death Bow | 32 | 14.2 | +2% | ~400 |
34 | Slivertongue, 6L, Harbinger Bow | 68 | 13.6 | -10% | ~300 |
35 | The Gluttonous Tide, 5L, Citadel Bow | 58 | 11.0 | +10% | ~70 |
36 | Doomfletch, 6L, Royal Bow | 28 | 10.0 | 0% | ~400 |
37 | Infractem, 6L, Decimation Bow | 53 | 10.0 | 0% | ~200 |
38 | Nuro's Harp, 6L, Harbinger Bow | 68 | 10.0 | 0% | ~200 |
39 | Quill Rain, 5L, Short Bow | 70 | 10.0 | 0% | ~600 |
40 | The Crimson Storm, Steelwood Bow | 57 | 10.0 | 0% | ~1k |
41 | Voltaxic Rift, 5L, Spine Bow | 64 | 10.0 | 0% | ~100 |
42 | Xoph's Nurture, Citadel Bow | 64 | 10.0 | +25% | ~200 |
43 | Replica Windripper, Imperial Bow | 66 | 9.1 | -1% | ~50 |
44 | Replica Iron Commander, 5L, Death Bow | 32 | 8.6 | -7% | ~100 |
45 | Replica Quill Rain, 5L, Short Bow | 5 | 8.2 | +70% | ~200 |
46 | Replica Iron Commander, Death Bow | 32 | 8.0 | +60% | ~200 |
47 | The Tempest, 5L, Long Bow | 32 | 6.8 | -57% | ~40 |
48 | Arborix, Assassin Bow | 62 | 5.0 | 0% | ~200 |
49 | Chin Sol, 5L, Assassin Bow | 62 | 5.0 | +25% | ~200 |
50 | Iron Commander, 5L, Death Bow | 32 | 5.0 | 0% | ~600 |
51 | Null's Inclination, 5L, Ranger Bow | 60 | 5.0 | 0% | ~200 |
52 | Replica Infractem, Decimation Bow | 53 | 5.0 | +25% | ~100 |
53 | Replica Quill Rain, Short Bow | 5 | 5.0 | +25% | ~200 |
54 | Lioneye's Glare, 5L, Imperial Bow | 66 | 4.0 | 0% | ~200 |
55 | Windripper, Imperial Bow | 66 | 4.0 | +33% | ~1k |
56 | Replica Infractem, 5L, Decimation Bow | 53 | 3.9 | -7% | ~90 |
57 | Hopeshredder, Ranger Bow | 60 | 3.0 | +50% | ~1k |
58 | Quill Rain, Short Bow | 5 | 3.0 | +50% | ~3k |
59 | Reach of the Council, 5L, Spine Bow | 64 | 3.0 | 0% | ~300 |
60 | Silverbranch, 5L, Crude Bow | 3.0 | 0% | ~800 | |
61 | Slivertongue, 5L, Harbinger Bow | 68 | 3.0 | 0% | ~500 |
62 | Darkscorn, Assassin Bow | 62 | 2.8 | -8% | ~600 |
63 | Death's Harp, 5L, Death Bow | 32 | 2.0 | 0% | ~1k |
64 | Death's Opus, Death Bow | 44 | 2.0 | 0% | ~2k |
65 | Doomfletch, 5L, Royal Bow | 28 | 2.0 | 0% | ~900 |
66 | Infractem, 5L, Decimation Bow | 53 | 2.0 | 0% | ~500 |
67 | Nuro's Harp, 5L, Harbinger Bow | 68 | 2.0 | +100% | ~400 |
68 | Roth's Reach, 5L, Recurve Bow | 18 | 2.0 | 0% | ~900 |
69 | Storm Cloud, 5L, Long Bow | 9 | 2.0 | -33% | ~1k |
70 | Doomfletch's Prism, Royal Bow | 40 | 1.2 | +20% | ~2k |
71 | Chin Sol, Assassin Bow | 62 | 1.0 | 0% | ~2k |
72 | Death's Harp, Death Bow | 32 | 1.0 | 0% | ~5k |
73 | Infractem, Decimation Bow | 53 | 1.0 | 0% | ~2k |
74 | Iron Commander, Death Bow | 32 | 1.0 | 0% | ~3k |
75 | Lioneye's Glare, Imperial Bow | 66 | 1.0 | 0% | ~2k |
76 | Null's Inclination, Ranger Bow | 60 | 1.0 | 0% | ~1k |
77 | Nuro's Harp, Harbinger Bow | 68 | 1.0 | +59% | ~2k |
78 | Reach of the Council, Spine Bow | 64 | 1.0 | 0% | ~1k |
79 | Roth's Reach, Recurve Bow | 18 | 1.0 | +1% | ~4k |
80 | Silverbranch, Crude Bow | 1.0 | 0% | ~5k | |
81 | Slivertongue, Harbinger Bow | 68 | 1.0 | 0% | ~2k |
82 | Storm Cloud, Long Bow | 9 | 1.0 | 0% | ~8k |
83 | The Gluttonous Tide, Citadel Bow | 58 | 1.0 | 0% | ~7k |
84 | The Tempest, Long Bow | 32 | 1.0 | 0% | ~2k |
85 | Voltaxic Rift, Spine Bow | 64 | 1.0 | -50% | ~400 |
86 | Xoph's Inception, Bone Bow | 23 | 1.0 | 0% | ~1k |
87 | Doomfletch, Royal Bow | 28 | 0.4 | -23% | ~4k |
Icon | Name | Stats |
---|---|---|
Silverbranch Crude Bow | +1 to Level of Socketed Bow Gems (80–100)% increased Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating | |
Silverbough Crude Bow | +1 to Level of Socketed Gems +1 to Level of Socketed Bow Gems (80–100)% increased Physical Damage Adds (15–25) to (50–60) Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating | |
Quill Rain Short Bow | +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage | |
Replica Quill Rain Short Bow | Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating | |
Storm Cloud Long Bow | No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed | |
The Tempest Long Bow | No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed | |
Roth's Reach Recurve Bow | +(15–25)% to Global Critical Strike Multiplier (60–80)% increased Physical Damage (4–8)% increased Attack Speed Skills Chain +1 times 30% increased Projectile Speed (20–40)% increased Elemental Damage with Attack Skills | |
Xoph's Inception Bone Bow | (70–90)% increased Physical Damage +(20–30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Doomfletch Royal Bow | (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element | |
Doomfletch's Prism Royal Bow | (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element | |
Death's Harp Death Bow | (30–50)% increased Critical Strike Chance (90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow | |
Iron Commander Death Bow | (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity | |
Death's Opus Death Bow | (30–50)% increased Critical Strike Chance (90–105)% increased Physical Damage Adds (6–12) to (20–25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows | |
Replica Iron Commander Death Bow | (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength | |
Infractem Decimation Bow | (30–50)% increased Critical Strike Chance +(20–30) to Dexterity (70–80)% increased Physical Damage Adds (25–35) to (36–45) Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets | |
Replica Infractem Decimation Bow | (30–50)% increased Critical Strike Chance +(20–30) to Dexterity (70–80)% increased Physical Damage Adds (25–35) to (36–45) Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time | |
The Crimson Storm Steelwood Bow | 6% increased Movement Speed (60–80)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) | |
Xoph's Nurture Citadel Bow | Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
The Gluttonous Tide Citadel Bow | (120–160)% increased Physical Damage (16–20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike | |
Null's Inclination Ranger Bow | Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity | |
Hopeshredder Ranger Bow | Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Chin Sol Assassin Bow | +(15–25)% to Global Critical Strike Multiplier +(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Knockback pushes Enemies away when Hit) | |
Darkscorn Assassin Bow | +(15–25)% to Global Critical Strike Multiplier (60–80)% increased Physical Damage Adds (15–20) to (25–30) Physical Damage 20% increased Attack Speed (15–30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Arborix Assassin Bow | +(15–25)% to Global Critical Strike Multiplier Grants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) | |
Voltaxic Rift Spine Bow | Adds 1 to (275–325) Lightning Damage (10–15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage 10% chance to Shock Your Chaos Damage can Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100% (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) | |
Reach of the Council Spine Bow | Socketed Gems are Supported by Level 20 Greater Volley (50–75)% increased Physical Damage Adds (10–16) to (45–60) Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times | |
Lioneye's Glare Imperial Bow | (20–24)% increased Elemental Damage with Attack Skills (90–105)% increased Physical Damage Adds (6–12) to (20–32) Physical Damage (10–20)% increased Attack Speed +(80–100) to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) | |
Windripper Imperial Bow | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies | |
Replica Windripper Imperial Bow | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy | |
Nuro's Harp Harbinger Bow | (30–50)% increased Critical Strike Chance No Physical Damage Adds (120–140) to (180–210) Cold Damage (10–15)% increased Attack Speed (10–30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground (You are Chilled while standing in Chilled Ground) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) | |
Slivertongue Harbinger Bow | (30–50)% increased Critical Strike Chance Adds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
Icon | Name |
---|---|
Crude Bow Physical Damage: 5-13 Critical Strike Chance: 5% Attacks per Second: 1.4Requires 14 Dex | |
Short Bow Physical Damage: 6-16 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 5, 26 Dex | |
Long Bow Physical Damage: 6-25 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 9, 38 Dex | |
Composite Bow Physical Damage: 12-26 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 14, 53 Dex | |
Recurve Bow Physical Damage: 11-34 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15–25)% to Global Critical Strike Multiplier | |
Bone Bow Physical Damage: 11-34 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 23, 80 Dex | |
Royal Bow Physical Damage: 10-41 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 28, 95 Dex(20–24)% increased Elemental Damage with Attack Skills | |
Death Bow Physical Damage: 20-53 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 32, 107 Dex(30–50)% increased Critical Strike Chance | |
Reflex Bow Physical Damage: 27-40 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 36, 124 Dex6% increased Movement Speed | |
Grove Bow Physical Damage: 15-44 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 35, 116 Dex | |
Decurve Bow Physical Damage: 17-69 Critical Strike Chance: 6% Attacks per Second: 1.25Requires Level 38, 125 Dex | |
Compound Bow Physical Damage: 26-55 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 41, 134 Dex | |
Sniper Bow Physical Damage: 23-68 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 44, 143 Dex+(15–25)% to Global Critical Strike Multiplier | |
Ivory Bow Physical Damage: 20-61 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 47, 152 Dex | |
Highborn Bow Physical Damage: 17-67 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 50, 161 Dex(20–24)% increased Elemental Damage with Attack Skills | |
Decimation Bow Physical Damage: 31-81 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 53, 170 Dex(30–50)% increased Critical Strike Chance | |
Steelwood Bow Physical Damage: 40-60 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 57, 190 Dex6% increased Movement Speed | |
Thicket Bow Physical Damage: 22-67 Critical Strike Chance: 5% Attacks per Second: 1.5Requires Level 56, 179 Dex | |
Citadel Bow Physical Damage: 25-100 Critical Strike Chance: 6% Attacks per Second: 1.25Requires Level 58, 185 Dex | |
Ranger Bow Physical Damage: 39-81 Critical Strike Chance: 6% Attacks per Second: 1.3Requires Level 60, 212 Dex | |
Assassin Bow Physical Damage: 30-89 Critical Strike Chance: 6.7% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15–25)% to Global Critical Strike Multiplier | |
Spine Bow Physical Damage: 26-78 Critical Strike Chance: 6.5% Attacks per Second: 1.4Requires Level 64, 212 Dex | |
Imperial Bow Physical Damage: 20-78 Critical Strike Chance: 5% Attacks per Second: 1.45Requires Level 66, 212 Dex(20–24)% increased Elemental Damage with Attack Skills | |
Harbinger Bow Physical Damage: 35-92 Critical Strike Chance: 5% Attacks per Second: 1.2Requires Level 68, 212 Dex(30–50)% increased Critical Strike Chance | |
Maraketh Bow Physical Damage: 44-66 Critical Strike Chance: 5.5% Attacks per Second: 1.4Requires Level 71, 222 Dex10% increased Movement Speed | |
Hedron Bow Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 30, 101 DexAdds (40–48) to (60–72) Fire Damage | |
Foundry Bow Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 50, 161 DexAdds (70–84) to (110–124) Fire Damage | |
Solarine Bow Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3Requires Level 70, 212 DexAdds (105–116) to (160–172) Fire Damage |
Item Classes | Mods |
---|---|
Bows |
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
#% increased Projectile Speed | ~ 40 | |
#% increased Projectile Speed | 41 ~ 80 | |
#% increased Projectile Speed | 81 ~ 115 | |
#% increased Projectile Speed | 116 ~ 135 | |
#% increased Projectile Speed | 136 ~ 200 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 50 | |
Adds to # Physical Damage | 51 ~ 100 | |
Adds to # Physical Damage | 101 ~ 150 | |
Adds to # Physical Damage | 151 ~ 180 | |
Adds to # Physical Damage | 181 ~ 500 | |
Adds to # Fire Damage | ~ 80 | |
Adds to # Fire Damage | 81 ~ 160 | |
Adds to # Fire Damage | 161 ~ 210 | |
Adds to # Fire Damage | 211 ~ 250 | |
Adds to # Fire Damage | 251 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 100 | |
Adds to # Fire Damage to Spells | 101 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 275 | |
Adds to # Fire Damage to Spells | 276 ~ 320 | |
Adds to # Fire Damage to Spells | 321 ~ 1000 | |
Adds to # Cold Damage | ~ 50 | |
Adds to # Cold Damage | 51 ~ 100 | |
Adds to # Cold Damage | 101 ~ 150 | |
Adds to # Cold Damage | 151 ~ 200 | |
Adds to # Cold Damage | 201 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 100 | |
Adds to # Cold Damage to Spells | 101 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 250 | |
Adds to # Cold Damage to Spells | 251 ~ 280 | |
Adds to # Cold Damage to Spells | 281 ~ 1000 | |
Adds to # Lightning Damage | ~ 150 | |
Adds to # Lightning Damage | 151 ~ 300 | |
Adds to # Lightning Damage | 301 ~ 375 | |
Adds to # Lightning Damage | 376 ~ 430 | |
Adds to # Lightning Damage | 431 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 150 | |
Adds to # Lightning Damage to Spells | 151 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 450 | |
Adds to # Lightning Damage to Spells | 451 ~ 540 | |
Adds to # Lightning Damage to Spells | 541 ~ 1000 | |
Adds to # Chaos Damage | ~ 300 | |
Adds to # Chaos Damage | 301 ~ 450 | |
Adds to # Chaos Damage | 451 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 200 | |
#% increased Fire Damage | 201 ~ 300 | |
#% increased Fire Damage | 301 ~ 350 | |
#% increased Fire Damage | 351 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Fire Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Fire Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 200 | |
#% increased Cold Damage | 201 ~ 300 | |
#% increased Cold Damage | 301 ~ 350 | |
#% increased Cold Damage | 351 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Cold Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Cold Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 200 | |
#% increased Lightning Damage | 201 ~ 300 | |
#% increased Lightning Damage | 301 ~ 350 | |
#% increased Lightning Damage | 351 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 71 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 35 | |
Gain #% of Physical Damage as Extra Chaos Damage | 36 ~ 70 | |
Gain #% of Physical Damage as Extra Chaos Damage | 71 ~ 100 | |
#% increased Chaos Damage | ~ 110 | |
#% increased Chaos Damage | 111 ~ 220 | |
#% increased Chaos Damage | 221 ~ 500 | |
#% increased Elemental Damage | ~ 130 | |
#% increased Elemental Damage | 131 ~ 260 | |
#% increased Elemental Damage | 261 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 125 | |
#% increased Spell Damage | 126 ~ 250 | |
#% increased Spell Damage | 251 ~ 375 | |
#% increased Spell Damage | 376 ~ 420 | |
#% increased Spell Damage | 421 ~ 1000 | |
Minions deal #% increased Damage | ~ 140 | |
Minions deal #% increased Damage | 141 ~ 280 | |
Minions deal #% increased Damage | 281 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Bleeding | ~ 45 | |
#% increased Damage with Bleeding | 46 ~ 90 | |
#% increased Damage with Bleeding | 91 ~ 200 | |
#% chance to cause Bleeding on Hit | ~ 50 | |
#% chance to cause Bleeding on Hit | 51 ~ 100 | |
#% chance to cause Bleeding on Hit | 101 ~ 300 | |
#% increased Bleeding Duration | ~ 20 | |
#% increased Bleeding Duration | 21 ~ 40 | |
#% increased Bleeding Duration | 41 ~ 100 | |
#% increased Damage with Poison | ~ 45 | |
#% increased Damage with Poison | 46 ~ 90 | |
#% increased Damage with Poison | 91 ~ 200 | |
#% chance to Poison on Hit | ~ 50 | |
#% chance to Poison on Hit | 51 ~ 100 | |
#% chance to Poison on Hit | 101 ~ 300 | |
#% increased Poison Duration | ~ 20 | |
#% increased Poison Duration | 21 ~ 40 | |
#% increased Poison Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Bow Gems | ~ 3 | |
+# to Level of Socketed Bow Gems | 4 ~ 5 | |
+# to Level of Socketed Bow Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
Cast Level 20 Fire Burst on Hit | ~ 11 | |
Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | ~ 25 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 26 ~ 50 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 1100 | |
+# to Armour if you've Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Armour if you've Hit an Enemy Recently | 2201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 1100 | |
+# to Evasion Rating if Hit an Enemy Recently | 1101 ~ 2200 | |
+# to Evasion Rating if Hit an Enemy Recently | 2201 ~ 5000 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | ~ 70 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 71 ~ 140 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 141 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 100 | |
Damage Penetrates #% Fire Resistance | ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 44 | |
Damage Penetrates #% Fire Resistance | 45 ~ 100 | |
Damage Penetrates #% Cold Resistance | ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 44 | |
Damage Penetrates #% Cold Resistance | 45 ~ 100 | |
Damage Penetrates #% Lightning Resistance | ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 44 | |
Damage Penetrates #% Lightning Resistance | 45 ~ 100 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Despair on Hit, with #% increased Effect | ~ 11 | |
Curse Enemies with Despair on Hit, with #% increased Effect | 12 ~ 22 | |
Curse Enemies with Despair on Hit, with #% increased Effect | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 22 | |
Socketed Skills deal #% more Spell Damage | 23 ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 100 | |
Socketed Skills deal #% more Attack Damage | ~ 22 | |
Socketed Skills deal #% more Attack Damage | 23 ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 100 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 130 | |
#% increased Damage when on Full Life | 131 ~ 260 | |
#% increased Damage when on Full Life | 261 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 9 | |
Auras from your Skills grant #% increased Damage to you and Allies | 10 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 90 | |
#% chance to deal Double Damage while Focussed | 91 ~ 200 | |
#% chance to deal Double Damage | ~ 18 | |
#% chance to deal Double Damage | 19 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 20 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 21 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 16 | |
#% increased Damage per Endurance Charge | 17 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 16 | |
#% increased Damage per Frenzy Charge | 17 ~ 50 | |
#% increased Damage per Power Charge | ~ 16 | |
#% increased Damage per Power Charge | 17 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 60 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 61 ~ 120 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 121 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
Vaal Skills require #% increased Souls Per Use | ~ -55 | |
Vaal Skills require #% increased Souls Per Use | -56 ~ -110 | |
Vaal Skills require #% increased Souls Per Use | -111 ~ -200 |