Bomb Specialist - Path of Exile

1. Bomb Specialist

Name Bomb Specialist
Class Saboteur
Category Notable ascendancy passive skill
Stats Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits

How does Saboteur's "Chain reaction" and "Bomb Specialist" interact? Suppose that I have 10 traps on ground and one trap triggers, which causes all traps to trigger. Do all traps get the 10*8% damage bonus?

This depends on the traps. The traps don't stop existing until they've finished using their skill. If the skill is one that calculates damage at that point, such as Ice Nova, then the traps will be there at the time damage is calculated, and apply. If they fire projectiles which don't hit anything until after the trap has already gone, then they won't be there when that projectile hits something and calculates its damage.

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2. Saboteur Passive Skills

Name Category Stats
Area of Effect, Movement Speed
Basic 4% increased Movement Speed
8% increased Area of Effect
Pyromaniac
Notable

Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)

Born in the Shadows
Notable

Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)


Area of Effect, Elemental Resistances
Basic +6% to all Elemental Resistances
8% increased Area of Effect
Explosives Expert
Notable +40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Area of Effect, Mine Throwing Speed
Basic 8% increased Area of Effect
5% increased Mine Throwing Speed
Area of Effect, Area Damage Basic 8% increased Area of Effect
10% increased Area of Damage
Bomb Specialist
Notable

Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits

Area of Effect, Trap Throwing Speed
Basic 8% increased Area of Effect
5% increased Trap Throwing Speed
Perfect Crime
Notable Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells
Demolitions Specialist
Notable

150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hindered reduces movement speed by 30%)

Chain Reaction
Notable Skills used by Trap have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Area of Effect, Blind Effect Basic 8% increased Area of Effect
15% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Like Clockwork Notable 30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate

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