Name | Bomb Specialist |
---|---|
Class | Saboteur |
Category | Notable ascendancy passive skill |
Stats | Hits have 20% chance to deal 50% more Area Damage 20% chance to take 50% less Area Damage from Hits |
How does Saboteur's "Chain reaction" and "Bomb Specialist" interact? Suppose that I have 10 traps on ground and one trap triggers, which causes all traps to trigger. Do all traps get the 10*8% damage bonus?
This depends on the traps. The traps don't stop existing until they've finished using their skill. If the skill is one that calculates damage at that point, such as Ice Nova, then the traps will be there at the time damage is calculated, and apply. If they fire projectiles which don't hit anything until after the trap has already gone, then they won't be there when that projectile hits something and calculates its damage.
Name | Category | Stats |
---|---|---|
Area of Effect, Movement Speed | Basic | 4% increased Movement Speed 8% increased Area of Effect |
Pyromaniac | Notable | Immune to Ignite and Shock |
Born in the Shadows | Notable | Cannot be Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
Area of Effect, Elemental Resistances | Basic | +6% to all Elemental Resistances 8% increased Area of Effect |
Explosives Expert | Notable | +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies |
Area of Effect, Mine Throwing Speed | Basic | 8% increased Area of Effect 5% increased Mine Throwing Speed |
Area of Effect, Area Damage | Basic | 8% increased Area of Effect 10% increased Area of Damage |
Bomb Specialist | Notable | Hits have 20% chance to deal 50% more Area Damage |
Area of Effect, Trap Throwing Speed | Basic | 8% increased Area of Effect 5% increased Trap Throwing Speed |
Perfect Crime | Notable | Triggers Level 20 Summon Triggerbots when Allocated 35% less Damage with Triggered Spells |
Demolitions Specialist | Notable | 150% increased Effect of Auras from Mines |
Chain Reaction | Notable | Skills used by Trap have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger |
Area of Effect, Blind Effect | Basic | 8% increased Area of Effect 15% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Like Clockwork | Notable | 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate |