Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Skills gems that create projectiles usually have the Projectile or Bow gem tag.
A list of active skill gems with the gem tag: Projectile and Spell.
Name | Level | Description | Tag |
---|---|---|---|
Holy Flame Totem | 4 | Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | Totem, Spell, Projectile, Fire, Channelling, Physical |
Ethereal Knives | 1 | Fires an arc of knives in front of the caster which deals physical damage. | Spell, Projectile, Physical, Duration |
Unearth | 10 | Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. | Spell, Projectile, AoE, Physical |
Cremation | 28 | A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. | Spell, AoE, Fire, Duration, Projectile |
Rolling Magma | 1 | Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect. | Spell, AoE, Fire, Projectile, Chaining |
Fireball | 1 | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Projectile, Spell, AoE, Fire |
Frostbolt | 1 | Fires a slow-moving projectile that pierces through enemies, dealing cold damage. | Spell, Projectile, Cold |
Freezing Pulse | 1 | An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. | Spell, Projectile, Cold |
Spark | 1 | Launches unpredictable sparks that move randomly until they hit an enemy or expire. | Spell, Projectile, Duration, Lightning |
Vaal Fireball | 1 | Launches a series of fireballs in a spiral around the caster. | Vaal, Projectile, Spell, AoE, Fire |
Vaal Spark | 1 | Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. | Vaal, Spell, Projectile, Duration, Lightning |
Creeping Frost | 12 | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. | Spell, Projectile, Duration, AoE, Cold |
Icicle Mine | 12 | Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing | Mine, Critical, Spell, Projectile, Cold, Aura, AoE |
Blazing Salvo | 12 | Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | Spell, AoE, Fire, Projectile |
Ice Spear | 12 | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. | Critical, Spell, Projectile, Cold |
Lightning Trap | 12 | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | Trap, Critical, Spell, Projectile, Lightning |
Essence Drain | 12 | Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. | Spell, Projectile, Duration, Chaos, AoE |
Vaal Lightning Trap | 12 | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. | Trap, Critical, Vaal, Spell, Projectile, Duration, Lightning |
Forbidden Rite | 16 | Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. | Spell, AoE, Chaos, Projectile |
Ball Lightning | 28 | Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. | Spell, Projectile, AoE, Lightning |
Pyroclast Mine | 28 | Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area. | Mine, Spell, Projectile, Fire, AoE, Aura, Nova |
Eye of Winter | 28 | Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. | Spell, Projectile, Cold |
Winter Orb | 28 | Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration. | Cold, Spell, Channelling, AoE, Duration, Projectile, Orb |
Soulrend | 28 | Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. | Chaos, Spell, AoE, Duration, Projectile |
- is it dynamic? Such as reducing total damage as the projectile travels and loses pierce chance?
Of course. The projectile loses pierce chance, so anything calculated based on that pierce chance also changes.
Why is frost wall so inconsistent at blocking certain player projectile attacks (namely explosive arrow)?
Teams cannot be correctly set on the client for objects that aren't actors. This is a known bug which is difficult to solve because migrating team serialisation code to generic object code breaks existing and required functionality in other cases.
Why doesn't Phantasmal Cremation explode Zombies when firing Projectiles with 40% chance, if Zombies are considered Corpses due to Aukuna's Will unique gloves' effect?
This is a bug that has been fixed for a future patch. It was incorrectly limited to only exploding enemy corpses.
What is the interaction with Ball Lightning and Anomalous Faster Projectiles? Is the ball not counting as a projectile? Currently the Balls do not return.
The support only gives a chance to return "from final Target". Ball Lightning never collides with any targets, so never meets this condition.
Do all splitting projectiles from Sniper's Mark come back and hit the original target when using a returning projectile skill like Spectral Throw or only a few?
None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split.
If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not.