Battlemage’s Cry |
24 |
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. |
Warcry, Critical, AoE, Duration |
Cobra Lash |
1 |
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. |
Critical, Attack, Projectile, Chaos |
Dual Strike |
1 |
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. |
Critical, Attack, Melee, Strike |
Precision |
10 |
Casts an aura that grants accuracy and critical strike chance to you and your allies. |
Aura, Critical, Spell, AoE |
Blade Vortex |
12 |
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. |
Critical, Spell, AoE, Duration, Physical |
Vaal Blade Vortex |
12 |
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through. |
Critical, Vaal, Spell, AoE, Duration, Physical |
Bladefall |
28 |
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. |
Critical, Spell, AoE, Physical, Duration |
Ambush |
34 |
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. |
Critical, Spell, Movement, Duration, Travel |
Summon Ice Golem |
34 |
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. |
Critical, Cold, Minion, Spell, Golem |
Icicle Mine |
12 |
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing |
Mine, Critical, Spell, Projectile, Cold, Aura, AoE |
Ice Spear |
12 |
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Critical, Spell, Projectile, Cold |
Lightning Trap |
12 |
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Trap, Critical, Spell, Projectile, Lightning |
Power Siphon |
12 |
Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. |
Critical, Attack, Projectile |
Vaal Lightning Trap |
12 |
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. |
Trap, Critical, Vaal, Spell, Projectile, Duration, Lightning |
Vaal Power Siphon |
12 |
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley. |
Critical, Vaal, Attack, Projectile |
Assassin’s Mark |
24 |
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. |
Critical, Spell, Duration, Curse, Mark |
Zealotry |
24 |
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies. |
Aura, Critical, Spell, AoE |
Lightning Spire Trap |
28 |
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies. |
Trap, Critical, Spell, Duration, AoE, Lightning |
Destructive Link |
34 |
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. |
Critical, Spell, Duration, Link |
Frost Shield |
34 |
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. |
Critical, Spell, AoE, Duration, Cold |