PoE Arch Nemesis Monster Modifiers

List of Archnemesis Monster Mods

Name Rare Monster Modifiers
Hasted
  • 40% increased Movement Speed
  • 100% increased Evasion Rating
  • Nearby Allies have 30% increased Attack and Cast Speed

3.18.0c: It now be first encountered on level 6 monsters.

Gargantuan
  • 20% increased Damage
  • 40% increased maximum Life
  • 80% increased Area of Effect
Flameweaver
  • 25% of Physical Damage Converted to Fire Damage
  • 50% of Physical Damage as Extra Fire Damage
  • 50% increased Fire Damage
  • +50% to Fire Resistance
  • +10% to maximum Fire Resistance
  • 80% reduced effect of Scorch
  • Inflicts Fire Exposure on Hit

3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.

Stormweaver
  • 25% of Physical Damage Converted to Lightning Damage
  • 50% of Physical Damage as Extra Lightning Damage
  • 50% increased Lightning Damage
  • +50% to Lightning Resistance
  • +10% to maximum Lightning Resistance
  • 80% reduced effect of Lightning Ailments
  • Inflicts Lightning Exposure on Hit

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.

Frostweaver
  • 25% of Physical Damage Converted to Cold Damage
  • 50% of Physical Damage as Extra Cold Damage
  • 50% increased Cold Damage
  • +50% to Cold Resistance
  • +10% to maximum Cold Resistance
  • 80% reduced effect of Cold Ailments
  • Inflicts Cold Exposure on Hit

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.

Chaosweaver
  • 25% of Physical Damage Converted to Chaos Damage
  • 15% of Non-Chaos Damage as extra Chaos Damage
  • +40% to Chaos Resistance
  • +10% to maximum Chaos Resistance
  • Immune to Wither

3.18.0b Hotfix 1: Now grants +40% to Chaos Resistance (previously +50%).

Steel-infused
  • Overwhelm 10% Physical Damage Reduction
  • 40% increased Physical Damage
  • 50% additional Physical Damage Reduction
  • Cannot be Stunned

3.18.0d: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).

Incendiary
  • Ignites on Hit
  • All Damage with Hits can Ignite
  • 25% increased Ignite Duration
  • 100% increased Ignite Damage
  • +50% to Fire Resistance
  • 60% less Duration of Ignites on Self

3.18.0b Hotfix 1: Now grants 100% increased Ignite Damage (previously 300%) and +50% to Fire Resistance (previously +75%).

Dynamo
  • Shocks on Hit
  • All damage with Hits can Shock
  • 25% increased Shock Effect
  • 50% increased Shock Duration
  • 80% reduced effect of Lightning Ailments

3.18.0d: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.

Permafrost
  • 25% chance to Freeze on Hit
  • All damage with Hits can Freeze
  • 25% increased Freeze Duration
  • 80% reduced effect of Cold Ailments

3.18.0d: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.

Toxic
  • Poisons on Hit
  • All damage with Hits can Poison
  • 30% increased Poison Damage
  • 30% increased Poison Duration
  • +40% to Chaos Resistance against Damage over Time
  • Magic Monsters have a 50% chance to create a Toxic Volatile on death

3.18.0b Hotfix 1: Magic Monsters now have a 50% chance to create a Toxic Volatile on death (previously always). Now grants +40% to Chaos Resistance (previously +50%).

3.18.0c: Toxic Volatiles have had their base speed reduced, and now accelerate over time. They also now explode after 10 seconds at their location if they have not exploded already.

Bloodletter
  • Bleed on Hit
  • 50% increased Damage with Bleeding
  • 25% increased Bleeding Duration
  • 25% reduced Damage taken from Physical Damage over Time
  • Nearby Enemies are Maimed with 30% reduced Movement Speed

3.18.0b Hotfix 1: Now grants 50% increased Damage with Bleeding (previously 100%).

Splinterer
  • Skills fire 4 additional Projectiles
  • 30% increased Projectile Damage
  • 50% chance to Avoid Projectiles
Deadeye
  • Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
  • 20% increased Damage
  • 60% less Damage taken if you have not been Hit Recently
  • 200% increased Evasion Rating if you have been Hit Recently
  • Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance
Arcane Buffer
  • 150% faster start of Energy Shield Recharge
  • Chaos Damage taken does not bypass Energy Shield
  • When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies
  • Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield

3.18.1b: The nova that knocks back and briefly stuns enemies from the Arcane Buffer modifier now has a 2.5 seconds cooldown when gained by players. This fixes an issue where it could be repeatedly triggered if degenerating and regenerating Energy Shield at the same time.

3.18.0c: It now be first encountered on level 6 monsters.

Echoist
  • Skills Repeat two additional times
  • 200% increased Attack and Cast Speed
  • Stunned for 1.5 seconds after using a Skill

3.18.1 Patch Notes: Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.

Bonebreaker
  • Always Stuns Enemies on Hit
  • 25% chance to Double Stun Duration
  • 30% reduced Attack and Cast Speed
  • 100% increased Accuracy Rating
  • Cannot be Stunned
  • Nearby Allies have 40% increased Physical Damage
Sentinel
  • 50% chance to Block Attack Damage
  • 50% chance to Block Spell Damage
  • +10% to maximum Chance to Block Attack Damage
  • +10% to maximum Chance to Block Spell Damage
  • Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
Juggernaut
  • 20% increased Damage
  • +2 to Maximum Endurance Charges
  • Gain 2 Endurance Charges every second if you've been Hit Recently
  • 30% increased Area of Effect
  • Action Speed cannot be modified to below base value
  • Movement Speed cannot be modified to below base value
  • Cannot be Stunned

3.18.0d: The Juggernaut monster modifier can no longer be found on Blighted Monsters.

Vampiric
  • All Damage from Hits is Leeched as Life
  • Life Leech effects are not removed on Full Life
  • 200% increased total Recovery per second from Life Leech
  • 25% increased Damage while Leeching
  • Enemies Cannot Leech From You
Overcharged
  • +1 to Maximum Frenzy, Power and Endurance Charges
  • Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds

3.18.0b Hotfix 1: Now grants +1 to Maximum Frenzy, Power and Endurance Charges (previously 2).

Consecrator
  • Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
  • Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
  • Take 30% reduced Elemental Damage while on Consecrated Ground
Frenzied
  • Every 9 seconds become Frenzied for 5 seconds
  • 40% increased Damage while Frenzied
  • 25% increased Action Speed while Frenzied
  • 50% reduced Damage Taken while Frenzied

3.18.0b Hotfix 1: Now grants 40% increased Damage while Frenzied (previously 50%), and 25% increased Action Speed while Frenzied (previously 50%).

Berserker
  • Gains Increased Damage with life lost up to 40% at zero life
  • Gains Increased Movement Speed with life lost up to 40% at zero life
  • Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
  • Gains reduced Damage Taken with life lost up to 30% at zero life
  • Immune to Culling Strike
Soul Conduit
  • Nearby monsters are raised to fight again on Death

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Oppressor
  • Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
Bombardier
  • Skills fire 2 additional Projectiles
  • Skills Chain 2 additional times
  • Projectiles have 20% chance to be able to Chain when colliding with terrain
  • Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
  • Periodically Fires a Nova of Fire Mortars (6 second cooldown)
Heralding Minions
  • Rare Minions spawn Invulnerable Totems on death that cast a Lightning Nova Spell
  • Totems despawn on death

3.18.1 Patch Notes: The number of Totems spawned from Rare Monster Packs with the Heralding Minions modifier is now limited to 5.

Empowering Minions
  • Rare Minions have 30% increased Damage
  • Rare Minions have 100% increased maximum Life
  • Gain a random common Archnemesis Mod when a Rare Minion dies (maximum 3)
Necromancer
  • Rare Minions have 40% increased Damage
  • Rare Minions have 150% increased maximum Life
  • 30% increased maximum Life
  • 10% of Non-Chaos Damage as extra Chaos Damage
  • Summons Skeletons and Zombies.
Assassin
  • All hits are Critical Strikes.
  • Blind on Hit.
  • 100% increased Blind Effect.
  • 70% reduced Extra Damage from Critical Strikes.
  • Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown).

3.18.0b Hotfix 1: Now grants 70% reduced Extra Damage from Critical Strikes (previously take no Extra Damage from Critical Strikes).

Rejuvenating
  • Regenerate 2% of Life per second.
  • 20% increased maximum Life.
  • Periodically casts a Healing Nova that causes nearby allies to regenerate 50% of life over 2 seconds as well as preventing players from recovering Life or Energy Shield (8 second cooldown, 5 second global cooldown).
  • Healing Nova does not affect itself.

3.18.0d: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.

3.18.0b Hotfix 1: Verdant Spores inflicted by the Healing Nova now grants 60% reduced Recovery Rate of Life and Energy Shield (previously prevented players from recovering Life or Energy Shield). The Healing Nova can no longer be used if the Monster with this modifier is on full life.

Executioner
  • 15% Damage with Hits per 10% missing Enemy Life.
  • Immune to Culling Strike.
  • Nearby Enemies cannot Recover Life or Energy Shield to above 50%.
Hexer
  • Hexproof
  • Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability.
Drought Bringer
  • Regenerate 1.5% of Life per second.
  • Removes a Power, Frenzy or Endurance charges on Hit.
  • Nearby Enemies' Flasks lose 6 Charges every 3 seconds.

3.18.0b Hotfix 1: Nearby Enemies' Flasks now lose 6 Charges every 3 seconds (previously 15 Charges every 3 seconds).

Entangler
  • Poisons on Hit.
  • All damage with Hits can Poison.
  • +30% to Chaos Resistance.
  • Applies Grasping Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown).
  • Moving will break the Vines over time.
  • Travel Skills will break all Vines instantly, but doing so causes players to take 10% of their maximum Life and Energy Shield as Chaos Damage.

3.18.1 Patch Notes: The Thorned Vines debuff applied by monsters with the Entangler modifier no longer causes you to take 10% of your Maximum Life and Energy Shield as Chaos Damage if you use a travel skill while vined.

3.18.0b Hotfix 1: Now grants +30% to Chaos Resistance (previously +40%).

Temporal Bubble
  • Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius.
  • Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower.
Treant Horde
  • Rare minions are replaced with Powerful Spriggans.
  • 50% of Damage from Hits is taken from Rare minions Life before the Rare monster.
Final Gasp
  • Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds.

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Flame Strider
  • 50% of Physical Damage Converted to Fire Damage.
  • 25% of Physical Damage as Extra Fire Damage.
  • 30% increased Fire Damage.
  • +40% to Fire Resistance.
  • 80% reduced effect of Scorch.
  • Ignite on Hit.
  • 200% increased Ignite Damage.
  • Leaves a Trail of Burning Ground.
  • Trigger Inferno Bolt when Hit (0.5s global cooldown).
  • Rare Minions create Flame Beacons on Death.

3.18.0d: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.

Frost Strider
  • 50% of Physical Damage Converted to Cold Damage.
  • 25% of Physical Damage as Extra Cold Damage.
  • 30% increased Cold Damage.
  • +40% to Cold Resistance.
  • 200% increased Chill Effect.
  • 80% reduced effect of Cold Ailments.
  • Leaves a Trail of Chilling Ground.
  • Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown).
  • Rare Minions create Frost Beacons on Death.

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.

3.18.0b Hotfix 1: Trigger Snow bolt when Hit now has a 0.75 second global cooldown (previously 0.5 second).

Storm Strider
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 80% reduced effect of Lightning Ailments.
  • Leaves a Trail of Shocked Ground.
  • Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown).
  • Rare Minions create Lightning Beacons on Death.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.

3.18.0b Hotfix 1: Trigger Lightning Mirage when Hit now has a 0.75 second global cooldown (previously 0.5 second).

Ice Prison
  • 50% of Physical Damage Converted to Cold Damage.
  • 25% of Physical Damage as Extra Cold Damage.
  • 30% increased Cold Damage.
  • +40% to Cold Resistance.
  • 50% reduced effect of Cold Ailments.
  • 25% additional Physical Damage Reduction.
  • Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown).

3.18.0d: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.

Magma Barrier
  • 50% of Physical Damage Converted to Fire Damage.
  • 25% of Physical Damage as Extra Fire Damage.
  • 30% increased Fire Damage.
  • +40% to Fire Resistance.
  • 25% additional Physical Damage Reduction.
  • Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount.
  • When the Magma Barrier is depleted it explodes for massive Fire Damage.
  • Barrier returns 10 seconds after exploding.
  • Periodically spawns Fire Volatiles that chase players (9 second cooldown).

3.18.1 Patch Notes: Monsters with the Magma Barrier modifier now only spawn Fire Volatiles when a player is within 70 units of them.

3.18.0b Hotfix 1: Summoned Fire Volatiles are now much more visible and have had their explosion damage reduced significantly.

Mana Siphoner
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 50% reduced effect of Lightning Ailments.
  • Surrounded by a Mana Siphoning Ring Aura.
  • Enemies in the Aura take Lightning Damage Over Time and lose Mana every second.
  • Enemies standing inside the Ring are not affected by the Aura.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.

3.18.0b Hotfix 1: Reduced the Lightning Damage Over Time taken by Enemies in the Aura by 33%, and the amount of Mana lost per second by Enemies in the Aura by 67%.

3.18.0c: Reduced the size and improved the visuals of the Ring from the Mana Siphoner monster modifier.

Storm Herald
  • 50% of Physical Damage Converted to Lightning Damage.
  • 25% of Physical Damage as Extra Lightning Damage.
  • 30% increased Lightning Damage.
  • +40% to Lightning Resistance.
  • 50% reduced effect of Lightning Ailments.
  • Casts Lightning Storms targeting Enemies.

3.18.0d: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.

Soul Eater
  • Gains Souls when nearby allies die.
  • Each Soul grants 5% increased Damage, Attack Speed and Cast Speed.
  • Summons a Phantasm monster every 4 seconds.
Corpse Detonator
  • +40% to Fire Resistance.
  • Creates Corpses nearby (10 second cooldown).
  • Ignites nearby Corpses, detonating them after a short duration.
Evocationist
  • Ignites on Hit.
  • Shocks on Hit.
  • All damage with Hits can Ignite.
  • All damage with Hits can Shock.
  • All damage with Hits can Chill.
  • +50% to all Elemental Resistances.
  • 50% of Physical Damage as Extra Damage of a random Element.
Mirror Image
  • Periodically creates several clones (8 second cooldown).
  • Clones disappear after 5 seconds and do not drop items or grant experience.
  • Clones do not inherit mods from the original monster.

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. It can no longer appear on Metamorphs.

Corrupter
  • Inflicts Corrupted Blood on Hit.
  • Inflicts Corrupted Blood when Hit.
Invulnerable
  • Rare Minions cannot be damaged while Rare monster is alive.
  • 30% chance to Block Attack Damage.
  • 30% chance to Block Spell Damage.
  • Every 9 seconds cannot be damaged for 4.5 seconds.

3.18.0b Hotfix 1: Can no longer appear on Magic Monsters, or Rare Monsters that aren't part of a Monster Pack (such as those spawned in Blight encounters). We plan to review this modifier further and make it more similar to the Benevolent Guardian Nemesis modifier.

3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier. This causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.

Crystal-skinned
  • +40% to all Elemental Resistances
  • 40% of Physical Damage as Extra Damage of a random Element.
  • Fires crystals under Players when they hit you (0.2 second cooldown).
  • Crystals deal no damage and despawn after 12 seconds.
  • When the Rare monster dies all crystals charge up and explode, dealing Cold damage.

3.18.0d: Improved the charge up visuals of crystals.

Empowered Elements
  • Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos.
  • While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type.
  • Fire Affinity grants 100% of Physical Damage as Extra Fire Damage.
  • Cold Affinity grants 100% of Physical Damage as Extra Cold Damage.
  • Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage.
  • Physical Affinity grants 60% increased Physical Damage.
  • Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage.
Effigy
  • Summons an Effigy of a targeted player (10 second cooldown).
  • Effigy links to the target player. While linked, 50% of all damage from Hits taken by the Effigy is also taken by the player as reflected damage. It will wait 2 seconds before using their Taunt Skill upon linking to a Player.
  • Effigy can taunt other Enemies to attack it.
  • Running away from the Effigy will sever the link between itself and the player.

3.18.0d: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).

3.18.0b Hotfix 1: Summoned Effigies will now wait 2 seconds before using their Taunt Skill upon linking to a Player.

Trickster
  • Suppress Spell Damage.
  • Prevent +10% of Suppressed Spell Damage.
  • 50% less Damage Over Time Taken.
  • Non-Damaging Ailments Reflection.
  • Every 8 seconds Flee for 4 seconds.
  • While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating.
  • While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown).

3.18.1 Patch Notes: The Trickster Monster modifier can no longer be found on Monsters imprisoned in Essence Monoliths.

3.18.0d: The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.

Opulent
  • 5000% increased Quantity of Items Dropped.
  • 20000% increased Rarity of Items Dropped.
  • Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds.
  • Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks).

3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters.

Lunaris-touched
  • 50% increased Damage.
  • +60% to Cold Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Lunaris which use their skills.
Solaris-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Solaris which use their skills.
Arakaali-touched
  • 50% increased Damage.
  • +50% to Chaos Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Arakaali which use their skills.

3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%).

Brine King-touched
  • 50% increased Damage.
  • +60% to Cold Resistance.
  • 20% additional Physical Damage Reduction.
  • Spawns apparitions of the Bring King which use their skills.
Tukohama-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 20% additional Physical Damage Reduction.
  • Spawns apparitions of Tukohama which use their skills.
Abberath-touched
  • 50% increased Damage.
  • +60% to Fire Resistance.
  • 15% additional Physical Damage Reduction.
  • Spawns apparitions of Abberath which use their skills.
Shakari-touched
  • 50% increased Damage.
  • +50% to Chaos Resistance.
  • 10% additional Physical Damage Reduction.
  • Spawns apparitions of Shakari which use their skills.

3.18.0b Hotfix 1: Now grants +50% to Chaos Resistance (previously +60%).

Innocence-touched
  • 50% increased Damage.
  • +40% to all Elemental Resistances.
  • 15% additional Physical Damage Reduction.
  • Spawns apparitions of Innocence which use their skills.
Kitava-touched
  • 50% increased Damage.
  • +30% to all Elemental Resistances.
  • 25% additional Physical Damage Reduction.
  • Spawns apparitions of Kitava which use their skills.
Benevolent Guardian It causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff.

3.18.0c: The Invulnerable monster modifier has been replaced with the Benevolent Guardian modifier previously found as a Nemesis modifier.

3.18.1 Patch Notes:

  • Time-frozen Legion monsters can no longer be empowered by Sentinels.

3.18.0b Hotfix 1:

  • Reduced the number of Magic and Rare Monster that can spawn in Ritual Encounters. The amount of Tribute granted by Rare and Magic Monsters has been increased to compensate for this change.
  • The inherent Maximum Life bonuses from Monster modifiers no longer apply to Metamorphs.
  • Magic Blackguard Elites that accompany Piety in The Crematorium and General Gravicius in The Ebony Barracks in Act 3 now have 40% less Life.

Buy PoE Currency Cheap

Item Drops

Rare monsters are like regular monsters but with massive bonuses to item drops and item rarity. Due to the random nature of drops, it's entirely possible to get almost nothing one time, and a decent pile of rares or a unique item another time. Archnemesis mods are set up to have additional bonuses, and these scale up to be much larger for the really hard mods. The theory is that a hard fight results in more items. And it does, on average. Sometimes you get very little for killing a difficult rare monsters, and sometimes you get that unique item you've been looking for, or a shower of rare items. A fundamental part of Action RPGs is the wide variance of outcomes, rather than having deterministic results.

PoE Archnemesis Recipes & Cheat Sheet

Icon Name Arch Nemesis Recipes Description Stats Tier
ModRecipeHeraldoftheobelisk Heralding Minions

Dynamo Arcane Buffer

Dynamo + Arcane Buffer

Monster's minions summon invulnerable Lightning Totems on death
Fragments Fragments

Rewards: Fragments + Fragments

  • Blocks Attacks and Spells
  • 30% increased Damage
2
ModRecipeUnionofsouls Empowering Minions Necromancer Executioner Gargantuan

Necromancer + Executioner + Gargantuan

Monster's minions are empowered. Minions empower the Monster with additional modifiers on death
Blight Ritual

Rewards: Blight + Ritual

Monster Minion Modifiers:
  • Extra Life
  • Extra Damage
3
ModRecipeAssassin Assassin Deadeye Vampiric

Deadeye + Vampiric

Monster has augmented Critical powers and has Shroud Walker
Currency Currency

Rewards: Currency + Currency

  • All hits are Critical Strikes (Hidden)
  • +50% to Critical Strike Multiplier against Enemies that are on Full Life (Hidden)
  • Take no Extra Damage from Critical Strikes (Hidden)
  • 100% Global chance to Blind Enemies on hit (Hidden)
  • 100% increased Blind Effect (Hidden)
2
ModRecipeTrickster Trickster Overcharged Assassin Echoist

Overcharged + Assassin + Echoist

Monster has damage avoidance. Monster periodically Flees
Currency Uniques DivinationCards

Rewards: Currency + Uniques + Divination Cards

  • +100% chance to Suppress Spell Damage (Hidden)
  • Prevent +20% of Suppressed Spell Damage (Hidden)
  • Non-Damaging Ailments Reflection (Hidden)
3
ModRecipeNecromancer Necromancer Bombardier Overcharged

Bombardier + Overcharged

Monster can raise Undead. Minions are empowered and revive shortly after dying
Generic

Rewards: Generic

Rewards are rolled 2 additional times, choosing the rarest result
  • 30% increased maximum Life
  • Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden)
2
ModRecipeRejuvenating Rejuvenating Gargantuan Vampiric

Gargantuan + Vampiric

Monster has Life Regeneration. Periodically releases a wave that heals nearby allies and prevents enemy Life and Energy Shield recovery
Currency

Rewards: Currency

Rewards are rolled 1 additional time, choosing the rarest result
  • Regenerate 3% of Life per second
  • 20% increased maximum Life
2
ModRecipeExecutioner Executioner Frenzied Berserker

Frenzied + Berserker

Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50%
Legion Breach

Rewards: Legion + Breach

  • Cannot Recover Life or Energy Shield to above 50% (Hidden)
2
ModRecipeHexer Hexer Chaosweaver Echoist

Chaosweaver + Echoist

Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas
Essences Essences

Rewards: Essences + Essences

  • Hexproof
2
ModRecipeFlaskdrain Drought Bringer Malediction Deadeye

Malediction + Deadeye

Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges
Labyrinth Labyrinth

Rewards: Labyrinth + Labyrinth

  • Flasks gain -9 Charges every 3 seconds (Hidden)
  • Regenerate 1.5% of Life per second
  • Has a 100% Chance to remove Flask Effects on Hit (Hidden)
  • Always removes Charges on Hit (Hidden)
2
ModRecipeGraspingVines Entangler Toxic Bloodletter

Toxic + Bloodletter

Monster creates Thorned Vines that slow and deal Chaos Damage over time.
Fossils Fossils

Rewards: Fossils + Fossils

  • Poison on Hit (Hidden)
  • All Damage from Hits can Poison (Hidden)
  • +40% to Chaos Resistance (Hidden)
2
ModRecipeTimeBubble Temporal Bubble Juggernaut Hexer Arcane Buffer

Juggernaut + Hexer + Arcane Buffer

Monster is protected by a Temporal Bubble that severely slows those in it and cannot be damaged by those outside of it
Heist Expedition

Rewards: Heist + Expedition

  • 45% reduced Action Speed (Hidden)
  • Debuffs on you expire 60% slower (Hidden)
  • 80% reduced Cooldown Recovery Rate (Hidden)
3
ModRecipeSaplings Treant Horde Toxic Sentinel Steel-infused

Toxic + Sentinel + Steel-infused

Monster's minions are replaced with powerful Treants. Some Damage taken from the monster is split between the Treants
Generic

Rewards: Generic

Monster's Minions drop a randomly-chosen Reward Type
  • damage removed from pack minions before life or es 50%
  • rare pack minions are replaced with saplings [1]
2
ModRecipeFrostwalker Frost Strider Frostweaver Hasted

Frostweaver + Hasted

Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death
Armour Armour Armour

Rewards: Armour + Armour+ Armour

  • 50% of Physical Damage Converted to Cold Damage
  • 50% increased Cold Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Cold Damage
  • +60% to Cold Resistance (Hidden)
  • Immune to Cold Ailments (Hidden)
  • 200% increased Effect of Chill (Hidden)
2
ModRecipeCold Ice Prison Permafrost Sentinel

Permafrost + Sentinel

Monster periodically entraps players in a cage of ice
Armour Armour

Rewards: Armour + Armour

Rewards are rolled 1 additional time, choosing the rarest result
  • 25% of Physical Damage Converted to Cold Damage
  • 50% increased Cold Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Cold Damage
  • +60% to Cold Resistance (Hidden)
  • Immune to Cold Ailments (Hidden)
  • 25% additional Physical Damage Reduction
2
ModRecipeSouleater Soul Eater Soul Conduit Necromancer Gargantuan

Soul Conduit + Necromancer + Gargantuan

Monster empowers when nearby allies die. Periodically summons Phantasms
Maps Maps

Rewards: Maps + Maps

  • Grants 1% increased Character Size to aura owner on death (Hidden)
  • Grants 5% increased Attack Speed to aura owner on death (Hidden)
  • Grants 5% increased Cast Speed to aura owner on death (Hidden)
  • Grants 5% increased Damage Reduction to aura owner on death (Hidden)
  • Soul is consumed on death (Hidden)
3
ModRecipeFire Flame Strider Flameweaver Hasted

Flameweaver + Hasted

Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death
Weapon Weapon Weapon

Rewards: Weapon + Weapon + Weapon

  • 50% of Physical Damage Converted to Fire Damage
  • 50% increased Fire Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Fire Damage
  • +60% to Fire Resistance (Hidden)
  • Your Hits always Ignite (Hidden)
2
ModRecipeCorpseeploder Corpse Detonator Necromancer Incendiary

Necromancer + Incendiary

Monster detonates nearby Corpses. Monster periodically creates Corpses
DivinationCards DivinationCards

Rewards: Divination Cards + Divination Cards

PoE 3.17.2: now gives the monster less duration of Ignites on self, rather than reduced duration on Ignites of self.

  • +60% to Fire Resistance (Hidden)
3
ModRecipePrismatic Evocationist Flameweaver Frostweaver Stormweaver

Flameweaver + Frostweaver + Stormweaver

Monster is imbued with Elemental Damage, Resistances and Ailments
Generic Weapon Armour Trinkets

Rewards: Generic + Weapon + Armour + Trinkets

  • +75% to all Elemental Resistances (Hidden)
  • Your Hits always Ignite (Hidden)
  • Your Hits always Shock (Hidden)
  • Always Freezes Enemies on Hit (Hidden)
  • All Damage can Ignite (Hidden)
  • All Damage can Shock (Hidden)
2
ModRecipeVolatileflameblood Magma Barrier Incendiary Bonebreaker

Incendiary + Bonebreaker

Monster is protected by a Magmatic shield that explodes when depleted. Monster periodically creates Volatile Flamebloods
Weapon Weapon

Rewards: Weapon + Weapon

Rewards are rolled 1 additional time, choosing the rarest result
  • 25% of Physical Damage Converted to Fire Damage
  • 50% increased Fire Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Fire Damage
  • +60% to Fire Resistance (Hidden)
  • 25% additional Physical Damage Reduction
2
ModRecipeMirrorImage Mirror Image Echoist Soul Conduit

Echoist + Soul Conduit

Monster can create illusions of itself
Scarabs

Rewards: Scarabs

Rewards are rolled 2 additional times, choosing the rarest result
  2
ModRecipeLightningwalker Storm Strider Stormweaver Hasted

Stormweaver + Hasted

Monster leaves Shocking Ground in its wake and spawns Lightning Mirages when hit. Minions create Storm Bearers on death
Trinkets Trinkets Trinkets

Rewards: Trinkets + Trinkets + Trinkets

  • 50% of Physical Damage Converted to Lightning Damage
  • 50% increased Lightning Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Lightning Damage
  • +60% to Lightning Resistance (Hidden)
  • Immune to Shock (Hidden)
2
ModRecipeManaDonut Mana Siphoner Consecrator Dynamo

Consecrator + Dynamo

Monster is surrounded by a ring that deals Lightning Damage over time as well as draining Mana
Trinkets Trinkets

Rewards: Trinkets + Trinkets

Rewards are rolled 1 additional time, choosing the rarest result
  • 50% of Physical Damage Converted to Lightning Damage
  • 50% increased Lightning Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Lightning Damage
  • +60% to Lightning Resistance (Hidden)
  • Immune to Shock (Hidden)
2
ModRecipeCorrupter Corrupter Bloodletter Chaosweaver

Bloodletter + Chaosweaver

Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death
Abyss Abyss

Rewards: Abyss + Abyss

Items dropped from the Monster and its Minions are Corrupted
  • base corrupt blood when hit 80% average damage to deal per minute per stack
  • corrupted blood on hit 120% average damage to deal per minute per stack
  • corrupted blood on hit duration [4000]
  • corrupted blood on hit num stacks
2
ModRecipeDivinetouched Invulnerable Sentinel Juggernaut Consecrator

Sentinel + Juggernaut + Consecrator

Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive
Delirium Metamorphosis

Rewards: Delirium + Metamorphosis

  • Extra Damage
  • Blocks Attacks and Spells
2
ModRecipeLivingCrystal Crystal-skinned Permafrost Rejuvenating Berserker

Permafrost + Rejuvenating + Berserker

Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies
Harbinger Harbinger

Rewards: Harbinger + Harbinger

  • +50% to all Elemental Resistances (Hidden)
  • Gain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
3
ModRecipeCycleofelements Empowered Elements Evocationist Steel-infused Chaosweaver

Evocationist + Steel-infused + Chaosweaver

Monster cycles between imbued damage of a particular type and immunity to all other damage types
Uniques Uniques

Rewards: Uniques + Uniques

Rewards are rolled 1 additional time, choosing the rarest result
  3
ModRecipeVoodoodoll Effigy Hexer Malediction Corrupter

Hexer + Malediction + Corrupter

Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player
DivinationCards DivinationCards

Rewards: Divination Cards + Divination Cards

Rewards are rolled 1 additional time, choosing the rarest result
  3
ModPantheonLunaris Lunaris-touched Invulnerable Frost Strider Empowering Minions

Invulnerable + Frost Strider + Empowering Minions

Monster uses the abilities of Lunaris
Uniques

Rewards: Uniques

All Reward Types have an additional reward
  • 75% increased Damage
  • +60% to Cold Resistance (Hidden)
  • 10% additional Physical Damage Reduction
4
ModPantheonSolaris Solaris-touched Invulnerable Magma Barrier Empowering Minions

Invulnerable + Magma Barrier + Empowering Minions

Monster uses the abilities of Solaris
Scarabs

Rewards: Scarabs

All Reward Types have an additional reward
  • 75% increased Damage
  • +60% to Fire Resistance (Hidden)
  • 10% additional Physical Damage Reduction
4
ModPantheonArakaali Arakaali-touched Corpse Detonator Entangler Assassin

Corpse Detonator + Entangler + Assassin

Monster uses the abilities of Arakaali
DivinationCards

Rewards: Divination Cards

All Reward Types are Divination Cards
  • 75% increased Damage
  • +60% to Chaos Resistance (Hidden)
  • 10% additional Physical Damage Reduction
4
ModPantheonBrineking Brine King-touched Ice Prison Storm Strider Heralding Minions

Ice Prison + Storm Strider + Heralding Minions

Monster uses the abilities of the Brine King
Armour Armour Armour

Rewards: Armour + Armour + Armour

Rewards are rolled 6 additional times, choosing the rarest result
  • 75% increased Damage
  • +60% to Cold Resistance (Hidden)
  • 20% additional Physical Damage Reduction
3
ModPantheonTukohama Tukohama-touched Bonebreaker Executioner Magma Barrier

Bonebreaker + Executioner + Magma Barrier

Monster uses the abilities of Tukohama
Weapon Weapon Fragments

Rewards: Weapon + Weapon + Fragments

Rewards are rolled 4 additional times, choosing the rarest result
  • 75% increased Damage
  • +40% to Fire Resistance (Hidden)
  • 20% additional Physical Damage Reduction
3
ModPantheonAbberath Abberath-touched Flame Strider Frenzied Rejuvenating

Flame Strider + Frenzied + Rejuvenating

Monster uses the abilities of Abberath
Trinkets Trinkets Maps

Rewards: Trinkets + Trinkets + Maps

Rewards are rolled 4 additional times, choosing the rarest result
  • 75% increased Damage
  • +60% to Fire Resistance (Hidden)
  • 15% additional Physical Damage Reduction
3
ModPantheonShakari Shakari-touched Entangler Soul Eater Drought Bringer

Entangler + Soul Eater + Drought Bringer

Monster uses the abilities of Shakari
Uniques

Rewards: Uniques

All Reward Types are Uniques
  • 75% increased Damage
  • +60% to Chaos Resistance (Hidden)
  • 10% additional Physical Damage Reduction
4
ModPantheonInnocence Innocence-touched Lunaris-touched Solaris-touched Mirror Image Mana Siphoner

Lunaris-touched + Solaris-touched + Mirror Image + Mana Siphoner

Monster uses the abilities of Innocence
Currency Currency Currency

Rewards: Currency + Currency + Currency

All Reward Types are Currency
  • 75% increased Damage
  • +40% to all Elemental Resistances (Hidden)
  • 15% additional Physical Damage Reduction
5
ModPantheonKitava Kitava-touched Tukohama-touched Abberath-touched Corrupter Corpse Detonator

Tukohama-touched + Abberath-touched + Corrupter + Corpse Detonator

Monster uses the abilities of Kitava
Generic

Rewards: Generic

Rewards are doubled
  • 75% increased Damage
  • +30% to all Elemental Resistances (Hidden)
  • 25% additional Physical Damage Reduction
  • +30% to Chaos Resistance (Hidden)
4
Poison Toxic Monster has augmented Poison powers
Generic Gems

Rewards: Generic + Gems

  • Poison on Hit (Hidden)
  • All Damage from Hits can Poison (Hidden)
  • 30% increased Poison Duration (Hidden)
  • 30% increased Damage with Poison (Hidden)
  • +100% Chaos Resistance against Damage Over Time (Hidden)
1
Voidtouched Chaosweaver Monster is imbued with Chaos Damage and Resistance
Gems

Rewards: Gems

  • Gain 20% of Non-Chaos Damage as extra Chaos Damage (Hidden)
  • 25% of Physical Damage Converted to Chaos Damage
  • +75% to Chaos Resistance (Hidden)
  • +10% to maximum Chaos Resistance (Hidden)
  • Immune to Wither (Hidden)
1
Frosttouched Frostweaver Monster is imbued with Cold Damage and Resistance
Armour

Rewards: Armour

  • Inflict Cold Exposure on Hit (Hidden)
  • 25% of Physical Damage Converted to Cold Damage
  • 50% increased Cold Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Cold Damage
  • +75% to Cold Resistance (Hidden)
  • +10% to maximum Cold Resistance (Hidden)
1
Freezer Permafrost Monster has augmented Freeze and Chill powers
Generic Armour

Rewards: Generic + Armour

  • Always Freezes Enemies on Hit (Hidden)
  • All Damage can Freeze (Hidden)
  • 25% increased Freeze Duration on Enemies (Hidden)
  • Immune to Freeze (Hidden)
  • Immune to Chill (Hidden)
1
Speed Hasted Monster is faster
Generic

Rewards: Generic

  • 50% increased Attack and Cast Speed (Hidden)
  • 50% increased Movement Speed
  • 100% increased Evasion Rating
  • 100% chance to gain a Frenzy Charge on Hit
1
Deadeye Deadeye Monster is Accurate and applies Marks
Armour Trinkets

Rewards: Armour + Trinkets

  • Your hits can't be Evaded (Hidden)
  • 50% increased Damage
  • 60% less Damage taken if you have not been Hit Recently (Hidden)
  • 200% increased Evasion Rating if you have been Hit Recently (Hidden)
1
Bombardier Bombardier Monster has augmented Projectile powers and periodically unleashes a barrage of mortars
Weapon Armour

Rewards: Weapon + Armour

  • Skills fire 5 additional Projectiles
  • Skills Chain +2 times (Hidden)
  • Projectiles can Chain when colliding with terrain (Hidden)
  • Projectiles gain Damage as they travel farther, dealing up
  • to 80% increased Damage with Hits to targets (Hidden)
1
Flametouched Flameweaver Monster is imbued with Fire Damage and Resistance
Weapon

Rewards: Weapon

  • Inflict Fire Exposure on Hit (Hidden)
  • 25% of Physical Damage Converted to Fire Damage
  • 50% increased Fire Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Fire Damage
  • +75% to Fire Resistance (Hidden)
  • +10% to maximum Fire Resistance (Hidden)
1
Fire Incendiary Monster has augmented Ignite powers
Generic Weapon

Rewards: Generic + Weapon

  • Your Hits always Ignite (Hidden)
  • All Damage can Ignite (Hidden)
  • 25% increased Ignite Duration on Enemies (Hidden)
  • +75% to Fire Resistance (Hidden)
  • 80% reduced Ignite Duration on you (Hidden)
1
EnergyShield Arcane Buffer Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks
Essences

Rewards: Essences

  • 150% faster start of Energy Shield Recharge (Hidden)
  • Chaos Damage does not bypass Energy Shield (Hidden)
  • 40% of Maximum Life is added to Maximum Energy Shield (Hidden)
1
Caster Echoist Monster repeats skills additional times
Generic Currency

Rewards: Generic + Currency

  • 200% increased Attack Speed
  • 200% increased Cast Speed
  • Skills Repeat an additional 2 Times (Hidden)
1
Stormtouched Stormweaver Monster is imbued with Lightning Damage and Resistance
Trinkets

Rewards: Trinkets

  • Inflict Lightning Exposure on Hit (Hidden)
  • 25% of Physical Damage Converted to Lightning Damage
  • 50% increased Lightning Damage (Hidden)
  • Gain 50% of Physical Damage as Extra Lightning Damage
  • +75% to Lightning Resistance (Hidden)
  • +10% to maximum Lightning Resistance (Hidden)
1
Shocker Dynamo Monster has augmented Shock powers
Generic Trinkets

Rewards: Generic + Trinkets

  • Your Hits always Shock (Hidden)
  • All Damage can Shock (Hidden)
  • 50% increased Effect of Shock (Hidden)
  • 100% increased Shock Duration on Enemies (Hidden)
  • Immune to Shock (Hidden)
1
Bonebreaker Bonebreaker Monster has augmented Stun powers. Monster hits are slower and can't be evaded
Generic Weapon

Rewards: Generic + Weapon

  • Always Stuns Enemies on Hit (Hidden)
  • 100% chance to double Stun Duration (Hidden)
  • 60% increased Damage
  • 30% reduced Attack and Cast Speed (Hidden)
  • Resolute Technique (Hidden)
  • Cannot be Stunned
1
Bloodletter Bloodletter Monster has augmented Bleed powers. Monster Maims nearby enemies
Weapon Trinkets

Rewards: Weapon + Trinkets

Items dropped from the Monster and its Minions are Corrupted
  • Attacks cause Bleeding (Hidden)
  • 100% increased Damage with Bleeding (Hidden)
  • 25% increased Bleeding Duration (Hidden)
  • 70% reduced Physical Damage taken over time (Hidden)
  • 30% reduced Movement Speed
1
Steelattuned Steel-infused Monster is imbued with Physical Damage and Physical Damage Reduction
Weapon

Rewards: Weapon

  • Overwhelm 100% Physical Damage Reduction (Hidden)
  • 50% increased Global Physical Damage (Hidden)
  • 50% additional Physical Damage Reduction
  • Cannot be Stunned
1
Gargantuan Gargantuan Monster is massive, granting more Life, Area of Effect, and Damage
Currency

Rewards: Currency

  • 40% increased Damage
  • 40% increased Character Size (Hidden)
  • 100% increased Area of Effect (Hidden)
  • 60% increased maximum Life
1
Rage Berserker Monster Enrages as it loses life
Uniques

Rewards: Uniques

  • 80% increased Damage
  • 60% increased Movement Speed
  • 60% reduced Damage taken (Hidden)
  • 50% increased Character Size (Hidden)
  • 100% increased Attack Speed
  • 100% increased Cast Speed
1
Defender Sentinel Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit
Armour Armour

Rewards: Armour + Armour

  • Blocks Attacks and Spells
  • +10% to maximum Chance to Block Attack Damage (Hidden)
  • +10% to maximum Chance to Block Spell Damage (Hidden)
1
Juggernaut Juggernaut Monster cannot be Slowed or Stunned. Monster gains Endurance Charges
Harbinger

Rewards: Harbinger

  • Cannot be Stunned
  • Action Speed cannot be modified to below base value
  • Movement Speed cannot be modified to below base value (Hidden)
  • 15% increased Character Size (Hidden)
  • 30% increased Area of Effect (Hidden)
  • +3 to Maximum Endurance Charges (Hidden)
1
Vampiric Vampiric Monster has augmented Life Leech powers
Fossils

Rewards: Fossils

  • 100% of Damage Leeched as Life (Hidden)
  • Life Leech effects are not removed when Unreserved Life is Filled (Hidden)
  • 40% increased Damage while Leeching Life (Hidden)
  • Enemies Cannot Leech Life From you
  • Enemies Cannot Leech Mana From you (Hidden)
  • Enemies Cannot Leech Energy Shield From you (Hidden)
1
Chargegenerator Overcharged Monster grants Charges to itself and Allies over time
Trinkets Trinkets

Rewards: Trinkets + Trinkets

  • +3 to Maximum Endurance Charges (Hidden)
  • +3 to Maximum Frenzy Charges (Hidden)
  • +3 to Maximum Power Charges (Hidden)
1
Soulconduit Soul Conduit On death, Monster and nearby Allies are revived
Maps

Rewards: Maps

  • Corpse can not be destroyed (Hidden)
  • Can not be dominated (Hidden)
1
Wealthy Opulent

Monster is fabulously wealthy

  • monster dropped item quantity +5000%
  • monster dropped item rarity +25000%
  • 5000% increased Quantity of Items dropped by this Monster (Hidden)
  • 25000% increased Rarity of Items dropped by this Monster (Hidden)
1
Oppressor Malediction Monster has a weakening Aura
DivinationCards

Rewards: Divination Cards

  • 50% increased Damage taken (Hidden)
  • 20% reduced Movement Speed
1
Consecration Consecrator Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments
Fragments

Rewards: Fragments

  • Immune to Elemental Ailments while on Consecrated Ground (Hidden)
1
Rampage Frenzied Monster and allies periodically Enrage
Generic Uniques

Rewards: Generic + Uniques

  • Enrage grants increased attack speed, movement speed and damage for the duration of the enrage. It has a cooldown.
1

PoE Archnemesis recipes 3.17.1 Improvements

  • Added a dropdown list that has all your discovered recipes, so it's easy to see which ones you have the components of.
  • You can click one to highlight only that recipe, so you can filter its components without having to type it in the search filter.
  • You can select multiple recipes at once to plan out what recipes you're working towards. They'll have an indicator to show if you can complete a selected recipe with the components you have (the little arrow in the corner goes red if no selected recipe is completable).

PoE Archnemesis recipes 3.17.1 Improvements

Rewards Cheat Sheet

Value Icon Type Typical drops Weight
Very High Currency Common currency, 1-4 Chaos Orbs, Small chance for Exalted Shards, Ancient Shards, Divine Orbs.
Commonly drops Regal Orbs which have a 2-4% chance to convert to Exalted Orbs if the Thief's Trinket with the mod is equipped.
500
Medium Uniques Low level unique items, small chance for unique maps and valuable uniques like Intuitive Leap. 300
Low Gems Low level skill gems. Not possible to obtain Anomalous/Divergent/Awakened/Phantasmal gems 300
High Maps Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). 100
High Jewelry Rings, Amulets, Jewels, Abyss Jewels, Belts, Small chance for valuable jewels like Primordial Harmony and Unnatural Instinct 200
Medium Armour Armour, Weapons, Jewels, Small chance for currency & Influenced armour 200
Medium Weapon Weapons, Veiled weapons, Small chance for Influenced weapons 200
Medium Abyss
Abyss Jewels, Stygian Vise belts 150
Very High Harbinger Harbinger's Orbs, Beachhead map, Small chance for Ancient Orbs & Exalted Shards 150
Medium Breach
Breachstones, Splinter of Xoph/Tul/Esh, small chance for Splinter of Chayula or Chayula's Breachstone 150
Medium Essences Low and mid-level Essences, small chance for high level Essences, Remnant of Corruption or Essence of Horror 250
High Fragments Scarabs, Sacrifice at Dusk/Dawn/Noon/Midnight, Offering to the Goddess, Small chance for valuable map fragments 250
High Fossils Fossils, Resonators 150
High Divination Cards
2-8 Stacked Decks, Random cards, Small chance for valuable cards like The Nurse 300
Medium Random Random gear, currency, small chance for unique items. 100
Low Talismans Corrupted Talismans 150
Low Legion
Legion Reward Room
Splinters, Incubators 150
Low Labyrinth Offering to the Goddess, small chance for Gift to the Goddess  
Low Blight Low level Oils, small chance for Expensive Oils 150
High Metamorph
Catalysts for rings & amulets, small chance for valuable Fertile Catalysts and Prismatic Catalysts 150
High Delirium Splinters, Cluster Jewels 150

Archnemesis Mod Item Filter

Archnemesis Mods can be filtered by name. For example, ArchnemesisMod "Hasted" or ArchnemesisMod "Toxic".

PoE Challenges

Challenge 1: Defeat Archnemeses I(3)

Complete the following Archnemesis encounters.

  • Collect Archnemesis modifiers (0/10)
  • Defeat Archnemesis monsters (0/5)
  • Complete an Archnemesis modifier recipe

Challenge 2: Defeat Archnemeses II(27)

Defeat Archnemesis monsters with the following modifiers.

  • Arcane Buffer
  • Berserker
  • Bloodletter
  • Bombardier
  • Bonebreaker
  • Chaosweaver
  • Consecrator
  • Deadeye
  • Dynamo
  • Echoist
  • Flameweaver
  • Frenzied
  • Frostweaver
  • Gargantuan
  • Hasted
  • Incendiary
  • Juggernaut
  • Malediction
  • Opulent
  • Overcharged
  • Permafrost
  • Sentinel
  • Soul Conduit
  • Steel-infused
  • Stormweaver
  • Toxic
  • Vampiric

Challenge 3: Defeat Archnemeses III(4)

Defeat Archnemesis monsters with four of the following combinations of modifiers.

  • Arakaali-touched, Empowering Minions, Evocationist, and Solaris-touched
  • Assassin, Invulnerable, Lunaris-touched, and Temporal Bubble
  • Berserker, Bombardier, Effigy, and Frenzied
  • Bloodletter, Frost Strider, Ice Prison, and Sentinel
  • Brine King-touched, Flame Strider, Magma Barrier, and Shakari-touched
  • Executioner, Mirror Image, Soul Eater, and Treant Horde

Challenge 4: Defeat Archnemeses IV(36)

Defeat Archnemesis monsters with the following modifiers.

  • Abberath-touched
  • Arakaali-touched
  • Assassin
  • Brine King-touched
  • Corpse Detonator
  • Corrupter
  • Crystal-skinned
  • Drought Bringer
  • Effigy
  • Empowered Elements
  • Empowering Minions
  • Entangler
  • Evocationist
  • Executioner
  • Flame Strider
  • Frost Strider
  • Heralding Minions
  • Hexer
  • Ice Prison
  • Innocence-touched
  • Invulnerable
  • Kitava-touched
  • Lunaris-touched
  • Magma Barrier
  • Mana Siphoner
  • Mirror Image
  • Necromancer
  • Rejuvenating
  • Shakari-touched
  • Solaris-touched
  • Soul Eater
  • Storm Strider
  • Temporal Bubble
  • Treant Horde
  • Trickster
  • Tukohama-touched

Archnemesis Recipe Guide

In the Archnemesis league, you'll build your own Rare boss fights by applying new monster modifiers to petrified monsters, found throughout every area. These modifiers add dangerous behaviours to their targets but also imbue them with valuable rewards. Each subsequent petrified monster you imbue within an area keeps all of the previous modifiers applied, allowing you to build some extremely difficult and rewarding encounters. There are over 60 new boss modifiers to discover, more than half of which can be created by combining other modifiers in specific recipes to unlock the most powerful and rewarding modifiers.

PoE Archnemesis Mods

Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you'll discover more recipes and learn how to best utilise them to get the most valuable rewards.

When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don't clutter your regular inventory.

Over the course of each area you play, you'll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you're able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.

The trick that makes this league awesome is the four petrified monsters per area.

The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. Even though you received the reward from the first mod when you killed the first petrified monster, you receive a second reward of that type when you kill the second petrified monster. The same applies to the third and fourth fights in the area as well. By the time you defeat the fourth monster, you'll have received the first reward four times, the second reward three times, and so on.

Take care when picking what order you consume your mods so that you can maximise your rewards.

More than half of the available mods are created by combining other mods together on the same monster.

Arch Nemesis Recipes yield substantially more dangerous encounters and have more valuable rewards. Even if you're not completing a recipe with your modifiers, you can still combine them to get some ridiculous combinations of rewards. For example: Defeating an Innocence-touched enemy grants three currency rewards and converts all other rewards into currency. Defeating a Mirror Image enemy grants a divination card reward and rerolls all rewards three times, yielding the rarest result. Killing a Flame Walker enemy grants three weapon rewards. Killing a Toxic enemy drops a generic reward plus a gem reward. If you were to kill an enemy with all four modifiers, you'd get a total of 9 currency rewards, each rolled three times to drop the best result. But if you apply the mods in the order mentioned above, then as you kill each of the four monsters in the area, you'll receive the earlier rewards multiple times. The end result is the equivalent of getting 60 currency rewards and receiving the best 20 plus three regular currency rewards.

To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.

Archnemesis mods cannot be traded with other players. Your progress is your own.

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