Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.
Prefix | Modifier Name | Lvl. | Effect(s) |
---|---|---|---|
Abberath-touched | Abberath-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use his skills |
Arakaali-touched | Arakaali-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use her skills |
Benevolent | Invulnerability Aura | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
Berserking | Enrages as Life Lost | 39 | Gains increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life |
Blurred | Evasive | 1 | 100% increased Evasion Rating |
Brine King-touched | Brine King-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tsoagoth which use his skills |
Carapaced | Physical Resistant | 1 | 50% additional Physical Damage Reduction |
Caustic Orb on Death | Caustic Orb on Death | 18 | Creates Orbs on death that chases the player, accelerating over time Caustic Orbs create Caustic Ground after exploding |
Chaining | Chaining | 34 | Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain |
Charged | Gains Random Charges | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds |
Cold Walker's | Trail of Cold | 13 | Leaves a Trail of Chilled Ground |
Consecrated Ground | Consecrated Ground | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
Constantly Revives Minions | Constantly Revives Minions | 24 | Revives nearby Minions |
Corrupting | Inflicts Corrupted Blood | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Crystalline | Exploding Crystals when Hit | 34 | Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Chaos damage |
Cursing | Curses | 24 | Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability Hexing Effigy can apply 5 additional Curses Hexing Effigy has 100% more Effect of Curses For a full list of Hexer's override Curse stats, see Hexer |
Empowering | Empowers Allies | 24 | Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
Enraging | Periodically Enrages | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
Executioner's | Extra Damage to Injured Foes | 34 | 20% increased Damage with Hits per 10% missing Enemy Life |
Fecund | Extra Life | 1 | 40% increased maximum Life |
Fire Walker's | Trail of Fire | 13 | Leaves a Trail of Burning Ground |
Flame-Retaliation | Inferno Bolt when Hit | 13 | Trigger Inferno Bolt when Hit |
Heralding | Lightning Totem Minions | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell Totems can use Lightning Warp Totems despawn on death |
Hexproof | Hexproof | 24 | Hexproof |
Ice Prison | Ice Prison | 18 | Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) |
Ice-Retaliation | Snow Bolt when Hit | 13 | Trigger Snow Bolt when Hit |
Innocence-touched | Innocence-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use his skills |
Kitava-touched | Kitava-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use his skills |
Lightning Walker's | Trail of Lightning | 13 | Leaves a Trail of Shocked Ground |
Lightning-Retaliation | Lightning Mirage when Hit | 13 | Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) |
Lunaris-touched | Lunaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use her skills |
Marked | Applies Random Mark | 34 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) |
Mirrored | Reflects Certain Ailments | 46 | Non-Damaging Ailments Reflection |
Overwhelming | Overwhelms Physical Reduction | 6 | Overwhelm 30% Physical Damage Reduction |
Powerful Minions | Powerful Minions | 24 | Minions have 40% increased Damage Minions have 150% increased maximum Life |
Quick | Hasted | 6 | 40% increased Movement Speed 30% increased Attack and Cast Speed |
Reflector's | Reflects Hexes | 46 | 100% chance to Reflect Hexes |
Remora's | Leeches Life | 13 | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
Resplendent | Fast Energy Shield Recharge | 1 | 150% faster start of Energy Shield Recharge 40% of Maximum Life is added to Maximum Energy Shield |
Shakari-touched | Shakari-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use her skills |
Shroud Walking | Ambushes | 24 | Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
Siphoning | Siphons Mana and Deals Lightning Damage | 34 | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Solaris-touched | Solaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use her skills |
Soul Conduit | Revives Nearby Allies on Death | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated |
Soul Eater | Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Spectral | Spirit Walkers | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
Spell Resistant | Spell Resistant | 12 | +100% chance to Suppress Spell Damage Prevent 50% of Suppressed Spell Damage |
Stalwart | Blocks Attacks | 12 | 50% Chance to Block Attack Damage |
Storm Herald | Lightning Storm | 24 | Casts Lightning Storms targeting Enemies |
Temporal | Temporal Proximity Shield | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Treant-Protected | Life Shared with Treant Minions | 18 | Rare pack minions are replaced with Saplings 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
Tukohama-touched | Tukohama-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use his skills |
Unstoppable | Cannot be Slowed | 24 | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value |
Unwavering | Cannot be Stunned | 24 | Cannot be Stunned |
Vined | Inflicts Grasping Vines | 18 | Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Volatile | Exploding Orbs | 34 | Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Suffix | Modifier Name | Lvl. | Effect(s) |
---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you |
of Cycling | Cycling Damage Reduction | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 80% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type |
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
of Freezing | Chance to Freeze | 34 | 1% chance to Freeze |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura) Nearby Allies have 40% increased Movement Speed (Speed Aura) |
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed |
of Ignition | Ignites | 34 | Hits always Ignite |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura) |
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
of Shocking | Shocks | 34 | Hits always Shock |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes |
of Venom | Poisons | 34 | Poison on Hit |
Type | Level | Name | Mod |
---|---|---|---|
Unique | 40 | of the Lamprey | 100% of Physical Attack Damage Leeched as Life |
Unique | 1 | of Expertise | 40% increased Cast Speed |
Unique | 1 | of Fervor | 40% increased Attack Speed |
Unique | 1 | Swift | 50% increased Movement Speed |
Talisman | 1 | Rotfeather Talisman | 50% increased Damage |
Unique | 1 | Savage | 25% increased Damage |
Talisman | 1 | Spinefuse Talisman | monster dropped item quantity +% [1000] |
Talisman | 1 | Longtooth Talisman | monster slain experience +% [500] |
Talisman | 1 | Fangjaw Talisman | 25% increased maximum Life 20% increased Character Size |
Unique | 1 | Massive | 25% increased maximum Life 20% increased Character Size |
Unique | 1 | Shimmering | 100% increased maximum Energy Shield |
Unique | 1 | Evasive | 40% increased Evasion Rating |
Unique | 8 | of Exile | +40% to Chaos Resistance |
Unique | 1 | Precise | 40% increased Global Accuracy Rating |
Unique | 1 | of Flames | Gain 25% of Physical Damage as Extra Fire Damage |
Unique | 1 | of Frost | Gain 25% of Physical Damage as Extra Cold Damage |
Unique | 8 | Sanguine | Regenerate 0.67% of Life per second |
Talisman | 1 | Clutching Talisman | maximum life % to add to maximum energy shield [40] |
Unique | 1 | Elemental Reflection Aura | elemental damage taken % to deal to attacker [35] |
Unique | 1 | Physical Reflection Aura | physical damage taken % to deal to attacker [35] |
Unique | 4 | Slow Aura | 25% reduced Movement Speed |
Unique | 12 | Cannot Die Aura | cannot die [1] |
Unique | 1 | Accuracy and Crits Aura | 45% increased Global Accuracy Rating 100% increased Global Critical Strike Chance |
Unique | 1 | Accuracy and Crits Aura | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance |
Unique | 4 | Accuracy and Crits Aura | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance |
Unique | 12 | Energy Shield Aura | maximum life % to add to maximum energy shield [30] |
Unique | 40 | Resists Aura | +35% to all Elemental Resistances |
Unique | 8 | Life Regen Aura | Regenerate 1% of Life per second |
Unique | 4 | Speed Aura | 35% increased Attack Speed 35% increased Cast Speed 75% increased Movement Speed |
Unique | 8 | Large Physical Damage Aura | 50% increased Global Physical Damage |
Unique | 4 | Medium Physical Damage Aura | 30% increased Global Physical Damage |
Unique | 40 | Elemental Reflection Aura | elemental damage taken % to deal to attacker [14] |
Unique | 40 | Physical Reflection Aura | physical damage taken % to deal to attacker [14] |
Talisman | 1 | Monkey Twins Talisman | 60% increased Area of Effect |
Unique | 1 | of Voltage | Gain 25% of Physical Damage as Extra Lightning Damage |
Unique | 1 | Splitting | Skills fire 2 additional Projectiles |
Unique | 1 | of Wealth | display monster wealth mod [1] monster dropped item quantity +% [2000] monster dropped item rarity +% [2000] |
Talisman | 1 | Wereclaw Talisman | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier |
Talisman | 1 | Hexclaw Talisman | 300% increased Global Critical Strike Chance |
Unique | 1 | Deadly | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier |
Unique | 8 | of Elemental Resistance | +40% to all Elemental Resistances |
Unique | 1 | Steadfast | Cannot be Stunned |
Unique | 23 | Hexproof | Hexproof |
Unique | 1 | of Power | 50% chance to gain a Power Charge on Hit |
Unique | 1 | of Frenzy | 50% chance to gain a Frenzy Charge on Hit |
Unique | 1 | of Endurance | 50% chance to gain an Endurance Charge on Hit |
Unique | 1 | of Anger | gain frenzy charge for each quarter life removed [100] |
Unique | 1 | Vengeful | monster grants frenzy charges to allies within distance on death [50] |
Blight | 1 | Blighted | spawn monster on death variation [18] |
Blight | 1 | Blighted | spawn monster on death variation [17] |
Blight | 1 | Blighted | spawn monster on death variation [16] |
Blight | 1 | Blighted | spawn monster on death variation [15] |
Blight | 1 | Blighted | spawn monster on death variation [14] |
Talisman | 1 | Rot Head Talisman | |
Unique | 1 | Camouflaged Predator | avoid damage % [25] disable light [1] |
Unique | 1 | Adept | 40% increased Spell Damage |
Talisman | 1 | Deadhand Talisman | base monster will be deleted on death [1] bloodworm on damage taken % [50] explode on death % main hand damage to deal as chaos [30] |
Unique | 1 | Shaped | maven map boss buffed [50] |
Unique | 1 | Shaped | maven map boss buffed [0] |
Unique | 1 | Shaped | maven map boss buffed [0] |
Unique | 1 | Shaped | maven map boss buffed [0] |
Unique | 1 | Shaped | maven map boss buffed [0] |
Unique | 1 | Reshaped | |
Unique | 1 | Shaped | maven map boss buffed [0] |
Talisman | 1 | Horned Talisman | |
Talisman | 1 | Writhing Talisman | |
Talisman | 1 | Chrysalis Talisman | |
Talisman | 1 | Undying Flesh Talisman | |
Talisman | 1 | Breakrib Talisman | |
Talisman | 1 | Lone Antler Talisman | |
Talisman | 1 | Deep One Talisman | |
Talisman | 1 | Ashscale Talisman | |
Talisman | 1 | Bonespire Talisman | |
Talisman | 1 | Black Maw Talisman | |
Bestiary | 1 | Aspect of the Hellion | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Spectral Stampede | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Tiger Prey | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Crushing Claws | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Raven Caller | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Vile Hatchery | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Satyr Storm | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Unstable Swarm | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Infested Earth | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Erupting Winds | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Blood Geyser | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Incendiary Mite | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Putrid Flight | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Churning Claws | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Spectral Swipe | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 20 | Saqawine Presence | 50% increased maximum Life 15% increased Movement Speed avoid damage % [10] monster dropped item rarity +% [0] |
Bestiary | 20 | Fertile Presence | 50% increased maximum Life Cannot be Stunned Action Speed cannot be modified to below base value monster dropped item rarity +% [0] |
Bestiary | 20 | Farric Presence | 50% increased Global Accuracy Rating 15% increased Attack Speed 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 20 | Craicic Presence | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] |
Bestiary | 20 | Deep One's Presence | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item rarity +% [0] |
Bestiary | 20 | Fenumal Presence | 50% increased maximum Life Poison on Hit Gain 25% of Non-Chaos Damage as extra Chaos Damage monster dropped item rarity +% [0] |
Bestiary | 1 | Winter Bloom | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Hadal Dive | 50% increased maximum Life monster dropped item rarity +% [0] |
Bestiary | 1 | Crimson Flock | 50% increased maximum Life monster dropped item rarity +% [0] |
Archnemesis Unique | 18 | Toxic | Poison on Hit 30% increased Damage with Poison 30% increased Poison Duration All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time |
Archnemesis Unique | 18 | Toxic | Poison on Hit 30% increased Damage with Poison 30% increased Poison Duration All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time |
Archnemesis Unique | 6 | Chaosweaver | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] |
Archnemesis Unique | 1 | Frostweaver | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [0] |
Archnemesis Unique | 68 | Permafrost | 20% chance to Freeze All Damage can Freeze cold ailment effect on self +% [1] |
Archnemesis Unique | 68 | Permafrost | 25% increased Freeze Duration on Enemies 35% chance to Freeze All Damage can Freeze cold ailment effect on self +% [-80] |
Archnemesis Unique | 24 | Assassin | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect |
Archnemesis Unique | 6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
Archnemesis Unique | 6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
Archnemesis Unique | 13 | Deadeye | 30% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance |
Archnemesis Unique | 13 | Deadeye | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance |
Archnemesis Unique | 68 | Trickster | +100% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage Non-Damaging Ailments Reflection moment of respite damage taken over time +% final [-50] monster slain experience +% [20000] |
Archnemesis Unique | 34 | Bombardier | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
Archnemesis Unique | 6 | Splinterer | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles |
Archnemesis Unique | 1 | Flameweaver | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] |
Archnemesis Unique | 34 | Incendiary | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] |
Archnemesis Unique | 34 | Incendiary | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] |
Archnemesis Unique | 6 | Arcane Buffer | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] |
Archnemesis Unique | 6 | Arcane Buffer | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] |
Archnemesis Unique | 13 | Vampiric | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you |
Archnemesis Unique | 24 | Necromancer | 30% increased maximum Life Gain 10% of Non-Chaos Damage as extra Chaos Damage dropped quality items converted to 20 quality currency [1] |
Archnemesis Unique | 6 | Echoist | |
Archnemesis Unique | 6 | Sentinel | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
Archnemesis Unique | 6 | Sentinel | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits |
Archnemesis Unique | 1 | Stormweaver | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] |
Archnemesis Unique | 13 | Electrocuting | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] |
Archnemesis Unique | 13 | Electrocuting | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] |
Archnemesis Unique | 24 | Bonebreaker | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 20% increased Character Size 40% reduced Attack and Cast Speed 25% chance to double Stun Duration Extra gore |
Archnemesis Unique | 24 | Bonebreaker | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 20% increased Character Size 30% reduced Attack and Cast Speed 25% chance to double Stun Duration Extra gore |
Archnemesis Unique | 18 | Bloodletter | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time |
Archnemesis Unique | 24 | Bloodletter | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time |
Archnemesis Unique | 24 | Juggernaut | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value |
Archnemesis Unique | 1 | Steel-infused | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] |
Archnemesis Unique | 1 | Gargantuan | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
Archnemesis Unique | 34 | Rejuvenating | 20% increased maximum Life Regenerate 2% of Life per second |
Archnemesis Unique | 39 | Berserker | 40% increased Damage 75% increased Attack Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken immune to culling strike [1] |
Archnemesis Unique | 13 | Overcharged | |
Archnemesis Unique | 24 | Soul Conduit | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
Archnemesis Unique | 68 | Opulent | monster dropped item quantity +% [10000] monster dropped item rarity +% [20000] |
Archnemesis Unique | 34 | Malediction | 20% reduced Movement Speed 30% increased Damage taken hellscape monster damage +% final [-30] |
Archnemesis Unique | 24 | Consecrator | |
Archnemesis Unique | 24 | Consecrator | |
Archnemesis Unique | 24 | Frenzied | |
Archnemesis Unique | 34 | Heralding Minions | |
Archnemesis Unique | 68 | Empowering Minions | buff impl stat [3] dropped items have maximum sockets [1] |
Archnemesis Unique | 34 | Executioner | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] |
Archnemesis Unique | 24 | Hexer | Hexproof |
Archnemesis Unique | 46 | Drought Bringer | Regenerate 1.5% of Life per second Flasks gain -6 Charges every 3 seconds dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] |
Archnemesis Unique | 18 | Entangler | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] |
Archnemesis Unique | 34 | Temporal Bubble | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] |
Archnemesis Unique | 18 | Treant Horde | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
Archnemesis Unique | 13 | Frost Strider | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] |
Archnemesis Unique | 13 | Frost Strider | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] |
Archnemesis Unique | 18 | Ice Prison | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 0% additional Physical Damage Reduction cold ailment effect on self +% [-50] |
Archnemesis Unique | 34 | Soul Eater | dropped items are fully linked [0] grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [5] soul is consumed on death [1] |
Archnemesis Unique | 13 | Flame Strider | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] |
Archnemesis Unique | 13 | Flame Strider | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] |
Archnemesis Unique | 34 | Corpse Detonator | +40% to Fire Resistance dropped items are converted to rings [1] |
Archnemesis Unique | 24 | Prismatic | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
Archnemesis Unique | 46 | Prismatic | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
Archnemesis Unique | 34 | Magma Barrier | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [0] |
Archnemesis Unique | 24 | Mirror Image | dropped items are duplicated [1] |
Archnemesis Unique | 13 | Storm Strider | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
Archnemesis Unique | 13 | Storm Strider | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
Archnemesis Unique | 34 | Mana Siphoner | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [0] lightning ailment effect on self +% [-50] |
Archnemesis Unique | 46 | Corrupter | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] |
Archnemesis Unique | 46 | Corrupter | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] |
Archnemesis Unique | 34 | Benevolent Guardian | 30% Chance to Block Attack Damage 30% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits monster allies cannot take damage pulse owner [1] |
Archnemesis Unique | 34 | Crystal-skinned | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] |
Archnemesis Unique | 46 | Empowered Elements | dropped items are fractured [1] |
Archnemesis Unique | 46 | Effigy | dropped items have all white sockets [1] |
Unique | 68 | Splitting | 30% increased Movement Speed 20% reduced Character Size max life +% final for minion [-30] |
Archnemesis Unique | 68 | Lunaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
Archnemesis Unique | 68 | Solaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
Archnemesis Unique | 68 | Arakaali-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] |
Archnemesis Unique | 68 | Brine King-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] |
Archnemesis Unique | 68 | Tukohama-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] |
Archnemesis Unique | 68 | Abberath-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] |
Archnemesis Unique | 68 | Shakari-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
Archnemesis Unique | 68 | Innocence-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are converted to scarabs based on rarity [1] |
Archnemesis Unique | 68 | Kitava-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] |
Archnemesis Unique | 24 | Storm Herald | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
Archnemesis Unique | 34 | Final Gasp | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
Archnemesis Unique | 34 | Heralds of the Obelisk | monster spawn bloodlines ghost totem on death [1] |
Archnemesis Unique | 24 | Spirit Walkers | monster dropped item quantity +% [-350] monster slain experience +% [-175] monster spirit walker [1] |
Archnemesis Unique | 24 | Union of Souls | 30% increased maximum Life 20% increased Area of Effect 15% increased Character Size actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
Archnemesis Unique | 68 | Voidspawn of Abaxoth | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] |
Unique | 1 | Mark of Cannibalism | |
Talisman | 1 | Primal Skull Talisman | 25% increased Global Physical Damage 25% increased maximum Life |
Talisman | 1 | Monkey Paw Talisman | 20% increased Cast Speed 25% increased maximum Energy Shield |
Talisman | 1 | Three Hands Talisman | Gain 50% of Physical Damage as Extra Damage of a random Element |
Talisman | 1 | Three Rat Talisman | 25% increased Damage 20% increased maximum Life avoid damage % [15] maximum life % to add to maximum energy shield [30] |
Talisman | 1 | Greatwolf Talisman | |
Talisman | 1 | Longtooth Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Talisman | 1 | Three Rat Talisman | |
Talisman | 1 | Fangjaw Talisman | |
Talisman | 1 | Monkey Twins Talisman | |
Talisman | 1 | Monkey Paw Talisman | |
Talisman | 1 | Rotfeather Talisman | 20% increased Damage 20% increased Character Size 20% reduced Damage taken |
Talisman | 1 | Splitnewt Talisman | |
Talisman | 1 | Hexclaw Talisman | 10% increased Damage |
Talisman | 1 | Wereclaw Talisman | Gain 35% of Physical Damage as Extra Cold Damage 10% additional Physical Damage Reduction |
Talisman | 1 | Spinefuse Talisman | |
Talisman | 1 | Clutching Talisman | Poison on Hit maximum life % to add to maximum energy shield [10] |
Talisman | 1 | Primal Skull Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage |
Talisman | 1 | Three Hands Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element |
Talisman | 1 | Mandible Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Talisman | 1 | Avian Twins Talisman | |
Essence | 1 | Essence of Delirium | |
Essence | 1 | Essence of Horror | |
Essence | 1 | Essence of Insanity | |
Essence | 1 | Essence of Hysteria | |
Essence | 1 | NOT YET COMPLETE | |
Essence | 1 | NOT YET COMPLETE | |
Essence | 1 | Deafening Essence of Spite | |
Essence | 1 | Shrieking Essence of Spite | |
Essence | 1 | Screaming Essence of Spite | |
Essence | 1 | Wailing Essence of Spite | |
Essence | 1 | Deafening Essence of Doubt | |
Essence | 1 | Shrieking Essence of Doubt | |
Essence | 1 | Screaming Essence of Doubt | |
Essence | 1 | Wailing Essence of Doubt | |
Essence | 1 | Weeping Essence of Doubt | |
Essence | 1 | Deafening Essence of Woe | |
Essence | 1 | Shrieking Essence of Woe | |
Essence | 1 | Screaming Essence of Woe | |
Essence | 1 | Wailing Essence of Woe | |
Essence | 1 | Weeping Essence of Woe | |
Essence | 1 | Muttering Essence of Woe | |
Essence | 1 | Whispering Essence of Woe | |
Essence | 1 | Deafening Essence of Greed | |
Essence | 1 | Shrieking Essence of Greed | |
Essence | 1 | Screaming Essence of Greed | |
Essence | 1 | Wailing Essence of Greed | |
Essence | 1 | Weeping Essence of Greed | |
Essence | 1 | Muttering Essence of Greed | |
Essence | 1 | Whispering Essence of Greed | |
Essence | 1 | Deafening Essence of Dread | |
Essence | 1 | Shrieking Essence of Dread | |
Essence | 1 | Screaming Essence of Dread | |
Essence | 1 | Deafening Essence of Rage | |
Essence | 1 | Shrieking Essence of Rage | |
Essence | 1 | Screaming Essence of Rage | |
Essence | 1 | Wailing Essence of Rage | |
Essence | 1 | Weeping Essence of Rage | |
Essence | 1 | Deafening Essence of Contempt | |
Essence | 1 | Shrieking Essence of Contempt | |
Essence | 1 | Screaming Essence of Contempt | |
Essence | 1 | Wailing Essence of Contempt | |
Essence | 1 | Weeping Essence of Contempt | |
Essence | 1 | Muttering Essence of Contempt | |
Essence | 1 | Whispering Essence of Contempt | |
Essence | 1 | Deafening Essence of Sorrow | |
Essence | 1 | Shrieking Essence of Sorrow | |
Essence | 1 | Screaming Essence of Sorrow | |
Essence | 1 | Wailing Essence of Sorrow | |
Essence | 1 | Weeping Essence of Sorrow | |
Essence | 1 | Muttering Essence of Sorrow | |
Essence | 1 | Deafening Essence of Envy | |
Essence | 1 | Shrieking Essence of Envy | |
Essence | 1 | Screaming Essence of Envy | |
Essence | 1 | Deafening Essence of Fear | |
Essence | 1 | Shrieking Essence of Fear | |
Essence | 1 | Screaming Essence of Fear | |
Essence | 1 | Wailing Essence of Fear | |
Essence | 1 | Weeping Essence of Fear | |
Essence | 1 | Muttering Essence of Fear | |
Essence | 1 | Deafening Essence of Torment | |
Essence | 1 | Shrieking Essence of Torment | |
Essence | 1 | Screaming Essence of Torment | |
Essence | 1 | Wailing Essence of Torment | |
Essence | 1 | Weeping Essence of Torment | |
Essence | 1 | Muttering Essence of Torment | |
Essence | 1 | Deafening Essence of Misery | |
Essence | 1 | Shrieking Essence of Misery | |
Essence | 1 | Screaming Essence of Misery | |
Essence | 1 | Deafening Essence of Wrath | |
Essence | 1 | Shrieking Essence of Wrath | |
Essence | 1 | Screaming Essence of Wrath | |
Essence | 1 | Wailing Essence of Wrath | |
Essence | 1 | Weeping Essence of Wrath | |
Essence | 1 | Deafening Essence of Hatred | |
Essence | 1 | Shrieking Essence of Hatred | |
Essence | 1 | Screaming Essence of Hatred | |
Essence | 1 | Wailing Essence of Hatred | |
Essence | 1 | Weeping Essence of Hatred | |
Essence | 1 | Muttering Essence of Hatred | |
Essence | 1 | Whispering Essence of Hatred | |
Essence | 1 | Deafening Essence of Anger | |
Essence | 1 | Shrieking Essence of Anger | |
Essence | 1 | Screaming Essence of Anger | |
Essence | 1 | Wailing Essence of Anger | |
Essence | 1 | Weeping Essence of Anger | |
Essence | 1 | Muttering Essence of Anger | |
Essence | 1 | Deafening Essence of Anguish | essence anguish spawn monster on death variation [6] |
Essence | 1 | Shrieking Essence of Anguish | essence anguish spawn monster on death variation [6] |
Essence | 1 | Screaming Essence of Anguish | essence anguish spawn monster on death variation [6] |
Essence | 1 | Wailing Essence of Anguish | essence anguish spawn monster on death variation [6] |
Essence | 1 | Deafening Essence of Suffering | essence suffering spawn monster on death variation [9] |
Essence | 1 | Shrieking Essence of Suffering | essence suffering spawn monster on death variation [9] |
Essence | 1 | Screaming Essence of Suffering | essence suffering spawn monster on death variation [9] |
Essence | 1 | Wailing Essence of Suffering | essence suffering spawn monster on death variation [9] |
Essence | 1 | Weeping Essence of Suffering | essence suffering spawn monster on death variation [9] |
Essence | 1 | Remnant of Corruption | Enemies Cannot Leech Life From you essence corrupt spawn monster on death variation [4] |
Essence | 1 | Deafening Essence of Zeal | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] |
Essence | 1 | Shrieking Essence of Zeal | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] |
Essence | 1 | Screaming Essence of Zeal | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] |
Essence | 1 | Wailing Essence of Zeal | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] |
Essence | 1 | Deafening Essence of Loathing | 25% reduced Damage taken active skill damage +% final [50] |
Essence | 1 | Shrieking Essence of Loathing | 25% reduced Damage taken active skill damage +% final [50] |
Essence | 1 | Screaming Essence of Loathing | 25% reduced Damage taken active skill damage +% final [50] |
Essence | 1 | Wailing Essence of Loathing | 25% reduced Damage taken active skill damage +% final [50] |
Essence | 1 | Deafening Essence of Scorn | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes |
Essence | 1 | Shrieking Essence of Scorn | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes |
Essence | 1 | Screaming Essence of Scorn | You take 75% reduced Extra Damage from Critical Strikes All hits are Critical Strikes |
Unique | 1 | Plated | 30% additional Physical Damage Reduction |
Delirium | 1 | Crushing Terror | |
Delirium | 1 | Winter Whorl | |
Delirium | 1 | Banishing Flame | |
Delirium | 1 | Cascading Storm | |
Delirium | 1 | Spatial Distortion | corpse cannot be destroyed [1] |
Delirium | 1 | Diluting Touch | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] |
Delirium | 1 | Eroding Touch | affliction monster debuff damage taken +% on hit [6] |
Delirium | 1 | Paralysing Touch | affliction monster debuff action speed +% on hit [-6] |
Delirium | 1 | Wasting Touch | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] |
Delirium | 1 | Vengeful Skyfire | |
Delirium | 1 | Vengeful Gang | |
Delirium | 1 | Vengeful Pack | |
Delirium | 1 | Vengeful Grip | |
Delirium | 1 | Vengeful Chase | |
Delirium | 1 | Vengeful Blast | |
Delirium | 1 | Vengeful Stalker | base monster will be deleted on death [1] cannot die [1] delete on death [1] |
Delirium | 1 | Putrify Dead | |
Delirium | 1 | Shatter Dead | |
Delirium | 1 | Spawn Dead | |
Delirium | 1 | Vengeful Bones | |
Delirium | 1 | Vengeful Soul | |
Delirium | 1 | Crushing Leap | |
Delirium | 1 | Burrowing Blade | |
Delirium | 1 | Jagged Swell | |
Delirium | 1 | Scatter Storm | |
Delirium | 1 | Bolt Cross | |
Delirium | 1 | Shockbomb | |
Delirium | 1 | Ring of Fire | |
Delirium | 1 | Scorched Earth | |
Delirium | 1 | Conflagrating Path | |
Delirium | 1 | Icicle Wreath | |
Delirium | 1 | Frozen Flume | |
Delirium | 1 | Glaciator | |
Delirium | 1 | Crushing Leap | |
Delirium | 1 | Burrowing Blade | |
Delirium | 1 | Jagged Swell | |
Delirium | 1 | Scatter Storm | |
Delirium | 1 | Bolt Cross | |
Delirium | 1 | Shockbomb | |
Delirium | 1 | Ring of Fire | |
Delirium | 1 | Scorched Earth | |
Delirium | 1 | Conflagrating Path | |
Delirium | 1 | Icicle Wreath | |
Delirium | 1 | Frozen Flume | |
Delirium | 1 | Glaciator | |
Unique | 1 | Dominated by Sirus | 20% increased Damage 10% increased Movement Speed 20% increased Character Size 10% increased Attack and Cast Speed Gain 5% of Non-Chaos Damage as extra Chaos Damage |
Archnemesis Prefix | 6 | Overwhelms Physical Reduction | Overwhelm 30% Physical Damage Reduction |
Archnemesis Suffix | 1 | Extra Fire Damage and Exposure | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
Archnemesis Suffix | 1 | Extra Cold Damage and Exposure | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
Archnemesis Suffix | 1 | Extra Lightning Damage and Exposure | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
Archnemesis Suffix | 6 | Extra Chaos Damage | Gain 15% of Non-Chaos Damage as extra Chaos Damage |
Archnemesis Suffix | 46 | Elemental Equilibrium and Random Elemental Damage | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium |
Archnemesis Prefix | 1 | Physical Resistant | 50% additional Physical Damage Reduction |
Archnemesis Suffix | 1 | Fire and Ignite Resistant | +75% to Fire Resistance 80% reduced Ignite Duration on you |
Archnemesis Suffix | 1 | Cold, Chill and Freeze Resistant | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
Archnemesis Suffix | 1 | Lightning and Shock Resistant | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
Archnemesis Suffix | 15 | Chaos and Wither Resistant | +60% to Chaos Resistance self wither duration +% [-80] |
Archnemesis Prefix | 1 | Evasive | 100% increased Evasion Rating |
Archnemesis Prefix | 1 | Fast Energy Shield Recharge | 150% faster start of Energy Shield Recharge maximum life % to add to maximum energy shield [40] |
Archnemesis Prefix | 1 | Extra Life | 40% increased maximum Life |
Archnemesis Suffix | 6 | Accurate | 100% increased Global Accuracy Rating |
Archnemesis Suffix | 12 | Extra Crits | 300% increased Global Critical Strike Chance |
Archnemesis Suffix | 24 | Life Regen | Regenerate 3% of Life per second |
Archnemesis Suffix | 34 | Ignites | Hits always Ignite ignite damage +% [0] |
Archnemesis Suffix | 34 | Shocks | Hits always Shock |
Archnemesis Suffix | 34 | Poisons | Poison on Hit |
Archnemesis Suffix | 34 | Bleeds | Attacks cause Bleeding |
Archnemesis Suffix | 34 | Chance to Freeze | 1% chance to Freeze |
Archnemesis Suffix | 34 | Stuns | Always Stuns Enemies on Hit |
Archnemesis Suffix | 46 | Siphons Flask Charges | Flasks gain -6 Charges every 3 seconds |
Archnemesis Prefix | 34 | Invulnerability Aura | monster allies cannot take damage pulse owner [1] |
Archnemesis Prefix | 34 | Siphons Mana and Deals Lightning Damage | |
Archnemesis Prefix | 34 | Temporal Proximity Shield | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] |
Archnemesis Suffix | 34 | Prevents Recovery above 50% | Cannot Recover Life or Energy Shield to above 50% |
Archnemesis Suffix | 34 | Heals Allies and Suppresses Foe Recovery | |
Archnemesis Suffix | 6 | Extra Physical Damage Aura | 40% increased Global Physical Damage |
Archnemesis Suffix | 6 | Hinder Aura | |
Archnemesis Suffix | 6 | Precision Aura | 100% increased Global Accuracy Rating 300% increased Global Critical Strike Chance |
Archnemesis Suffix | 6 | Energy Shield Aura | maximum life % to add to maximum energy shield [40] |
Archnemesis Suffix | 6 | Haste Aura | 40% increased Attack Speed 40% increased Cast Speed 30% increased Movement Speed |
Archnemesis Suffix | 13 | Minions Lightning Explode on Death | |
Archnemesis Suffix | 13 | Minions Cold Explode on Death | |
Archnemesis Suffix | 13 | Minions Fire Explode on Death | |
Archnemesis Suffix | 12 | Increased Area of Effect | 80% increased Area of Effect |
Archnemesis Prefix | 6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 40% increased Movement Speed |
Archnemesis Prefix | 24 | Triple Actions | 200% increased Attack Speed 200% increased Cast Speed Skills Repeat an additional 2 Times interrupt for X ms after skill use [1500] |
Archnemesis Suffix | 1 | Extra Projectiles | Skills fire 4 additional Projectiles |
Archnemesis Prefix | 13 | Leeches Life | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
Archnemesis Suffix | 34 | Life Cannot Be Leeched | Enemies Cannot Leech Life From you |
Archnemesis Prefix | 13 | Gains Random Charges | |
Archnemesis Suffix | 24 | Endurance Charge when Hit | Gain 1 Endurance Charge every second if you've been Hit Recently |
Archnemesis Suffix | 24 | Frenzy Charge on Hit | 100% chance to gain a Frenzy Charge on Hit |
Archnemesis Suffix | 24 | Power Charge on Cast | gain X power charges on casting a spell [1] |
Archnemesis Prefix | 24 | Cannot be Slowed | Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value |
Archnemesis Prefix | 24 | Cannot be Stunned | Cannot be Stunned |
Archnemesis Prefix | 24 | Periodically Enrages | |
Archnemesis Suffix | 24 | Always Crits | All hits are Critical Strikes |
Archnemesis Suffix | 24 | Blinds | 100% Global chance to Blind Enemies on hit 100% increased Blind Effect |
Archnemesis Suffix | 24 | Crit Resistant | Take no Extra Damage from Critical Strikes |
Archnemesis Prefix | 24 | Hexproof | Hexproof |
Archnemesis Prefix | 34 | Chaining | Skills Chain +2 times Projectiles have 25% chance to be able to Chain when colliding with terrain |
Archnemesis Suffix | 34 | Far Shot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
Archnemesis Prefix | 34 | Extra Damage to Injured Foes | hit damage +% per 10% missing enemy life [20] |
Archnemesis Suffix | 34 | Charge Removal | remove charges on hit % [100] |
Archnemesis Prefix | 46 | Inflicts Corrupted Blood | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] |
Archnemesis Prefix | 12 | Spell Resistant | rare monster mod spell damage taken +% final [-50] |
Archnemesis Prefix | 12 | Blocks Attacks | 50% Chance to Block Attack Damage |
Archnemesis Prefix | 46 | Reflects Certain Ailments | Non-Damaging Ailments Reflection |
Archnemesis Prefix | 46 | Reflects Hexes | 100% chance to Reflect Hexes |
Archnemesis Prefix | 13 | Trail of Lightning | |
Archnemesis Prefix | 13 | Trail of Cold | |
Archnemesis Prefix | 13 | Trail of Fire | |
Archnemesis Prefix | 24 | Consecrated Ground | |
Archnemesis Suffix | 13 | Chilled Ground on Death | |
Archnemesis Suffix | 13 | Burning Ground on Death | |
Archnemesis Suffix | 13 | Burning Ground on Death | |
Archnemesis Suffix | 13 | Shocked Ground on Death | |
Archnemesis Prefix | 34 | Applies Random Mark | |
Archnemesis Prefix | 18 | Life Shared with Treant Minions | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
Archnemesis Prefix | 18 | Inflicts Grasping Vines | |
Archnemesis Prefix | 24 | Revives Nearby Allies on Death | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
Archnemesis Prefix | 24 | Powerful Minions | |
Archnemesis Suffix | 24 | Constantly Revives Minions | |
Archnemesis Suffix | 24 | Summons Undead | |
Archnemesis Prefix | 34 | Soul Eater | grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [5] soul is consumed on death [1] |
Archnemesis Suffix | 68 | Gain a Mod on Minion Death | |
Archnemesis Suffix | 6 | Energy Shield Explodes | maximum life % to add to maximum energy shield [40] |
Archnemesis Prefix | 13 | Inferno Bolt when Hit | |
Archnemesis Prefix | 13 | Snow Bolt when Hit | |
Archnemesis Prefix | 13 | Lightning Mirage when Hit | |
Archnemesis Prefix | 18 | Ice Prison | |
Archnemesis Prefix | 18 | Caustic Orb on Death | |
Archnemesis Prefix | 18 | Caustic Orb on Death | |
Archnemesis Prefix | 24 | Ambushes | |
Archnemesis Prefix | 24 | Curses | |
Archnemesis Suffix | 24 | Mirror Images | |
Archnemesis Suffix | 34 | Fires Mortars | |
Archnemesis Suffix | 34 | Explodes Corpses | |
Archnemesis Suffix | 34 | Molten Shell | |
Archnemesis Prefix | 34 | Exploding Orbs | |
Archnemesis Prefix | 24 | Lightning Storm | |
Archnemesis Prefix | 34 | Exploding Crystals when Hit | |
Archnemesis Prefix | 34 | Lightning Totem Minions | |
Archnemesis Suffix | 34 | Temporarily Revives | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
Archnemesis Prefix | 39 | Enrages as Life Lost | 40% increased Damage 75% increased Attack Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken |
Archnemesis Suffix | 46 | Cycling Damage Reduction | |
Archnemesis Suffix | 46 | Creates Voodoo Doll | |
Archnemesis Suffix | 68 | Creates Frost Walls and Flees | |
Archnemesis Prefix | 68 | Lunaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Solaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Arakaali-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Brine King-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Tukohama-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Abberath-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Shakari-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Innocence-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction |
Archnemesis Prefix | 68 | Kitava-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction |
Archnemesis Prefix | 24 | Spirit Walkers | monster spirit walker [1] |
Archnemesis Prefix | 24 | Empowers Allies | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
The Archnemesis monster mod system has been replaced with a system that more closely resembles Path of Exile's initial monster mods, but with modernised balance and effects. This system has been streamlined so that each modifier only does one specific thing and describes exactly what it does. While you'll still encounter modifier combinations that get your heart racing, these will be rarer than before and easier to understand in the heat of combat. Changes to rare monster rewards mean that you don't need to summon a magic find culling character to help you with specific monster mods anymore.
In our 3.20 expansion, Archnemesis will be replaced with a system that is more similar to the way monster mods worked in the past.
The issues that players often had with Archnemesis were:
The original motivation for developing Archnemesis was that the previous monster mod system was very out of date. Many of the mods didn't have any appreciable effect under modern balance and there wasn't a lot of interesting gameplay possible. In our opinion, Archnemesis did succeed at adding a lot of interesting new mechanics to rares, but introduced the problems described above. While creating the new monster mods described in this article, we were careful to retain most of the interesting mechanics that Archnemesis introduced, but in a way that doesn't include a grab-bag of other effects and is diluted by many other simpler mods.
The result is a system that is very similar to what monster mods used to be like, but with much more up-to-date content and balance. Mods are simpler and say exactly what they do. While you can certainly still rarely encounter scary combinations of mods that really wake you up, it's a lot rarer than it was under the Archnemesis system. We feel that the new system is more modern and interesting than the old monster mod/nemesis system and is clearer and easier to understand in the heat of combat than Archnemesis was.
We're currently playtesting the new monster mod system to determine this. At the moment it's 2-4, but this may change as we continue to iterate.
These are new mods that have similar themes to old ones, but have new balance values. In many cases these are the same as before, but we're evaluating on a case by case basis. It's mostly the weaker secondary mods that need to be juiced up so that they make sense as a standalone mod.
Rare monsters never received additional damage per incremental mod, and the only defenses they received was a life bonus (on top of whatever the mod actually did of course). Under the new system, they will get life, experience, item rarity and quantity bonuses per additional mod.
No.
Pantheon mods still exist but are very rare.
This makes all monster fire damage ignite, so it makes all your fire damage ignite if you steal it.
Mods will not be able to stack (as many can't function when stacked). There are more mods to steal, which is a buff to the upper end of Headhunter gameplay.
Not yet.
If you're able to sacrifice character power for magic find then, you'll find more and better items. That was true before 3.19 and is the nature of magic find in Action RPGs. Note that magic find has diminishing returns, so a small investment can go a long way.
We're still working on this, but we can confirm:
We are still iterating on these systems and don't want to set expectations around this in either direction just yet.
Level | Name | Rare Monster Modifiers |
---|---|---|
68 | Abberath-touched |
|
68 | Arakaali-touched |
|
6 | Arcane Buffer |
|
24 | Assassin |
|
34 | Benevolent Guardian |
It causes the monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original monster is slain, affected allies lose the Immunity buff. Other monsters that have this modifier cannot be given the Immunity buff. Now takes 20% of damage from hits they block. |
39 | Berserker |
|
18 | Bloodletter |
|
34 | Bombardier |
|
24 | Bonebreaker |
|
68 | Brine King-touched |
|
6 | Chaosweaver |
|
24 | Consecrator |
|
34 | Corpse Detonator |
|
46 | Corrupter |
|
34 | Crystal-skinned |
The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged. |
13 | Deadeye |
|
46 | Drought Bringer |
|
6 | Echoist |
3.18.1 Patch Notes: Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use. |
46 | Effigy |
3.18.0d: Summoned Effigies are now spawned at the player’s location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%). 3.18.0b Hotfix 1: Summoned Effigies will now wait 2 seconds before using their Taunt Skill upon linking to a Player. |
13 | Electrocuting |
3.19.1c: Lowered the duration of the shocked ground on death from the Electrocuting Archnemesis modifier from 25 seconds to 10 seconds. |
46 | Empowered Elements |
|
68 | Empowering Minions |
|
18 | Entangler |
|
34 | Executioner |
|
34 | Final Gasp |
3.18.0b Hotfix 1: It can no longer appear on Ritual Monsters. |
13 | Flame Strider |
|
1 | Flameweaver |
|
24 | Frenzied |
|
13 | Frost Strider |
|
1 | Frostweaver |
|
1 | Gargantuan |
|
6 | Hasted |
|
34 | Heralding Minions |
|
34 | Heralds of the Obelisk | Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
|
24 | Hexer |
|
18 | Ice Prison |
3.19.1c: Increased the cooldown of the Ice Prison Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the Ice Prison has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons. |
34 | Incendiary |
3.19.1c: Lowered the duration of the Incendiary Archnemesis modifiers fire-damaging ground area from 4 seconds to around 3 seconds. 3.19.1c:Disabled the on-death ground effects for the Incendiary Archnemesis modifier for Magic monsters. |
68 | Innocence-touched |
|
24 | Juggernaut |
|
68 | Kitava-touched |
|
68 | Lunaris-touched |
|
34 | Magma Barrier |
|
34 | Malediction |
|
34 | Mana Siphoner |
|
24 | Mirror Image |
|
24 | Necromancer |
|
68 | Opulent |
|
13 | Overcharged |
|
68 | Permafrost |
3.19.1c: Removed the damage from the Permafrost Archnemesis modifiers cold-damaging ground area. The area now only applies chill. |
46 | Prismatic |
|
34 | Rejuvenating |
|
6 | Sentinel |
|
68 | Shakari-touched |
|
68 | Solaris-touched |
|
24 | Soul Conduit |
|
34 | Soul Eater |
|
24 | Spirit Walkers | Each mob has an apparition of themselves, doubling the size of the pack. The appartions also grant experience when killed.
|
6 | Splinterer |
|
1 | Steel-infused |
|
24 | Storm Herald |
|
13 | Storm Strider |
|
1 | Stormweaver |
|
34 | Temporal Bubble |
|
18 | Toxic |
3.19.1c: Disabled Volatiles from spawning on death when a Magic monster with the Toxic Archnemesis modifier is slain. |
18 | Treant Horde |
|
68 | Trickster |
|
68 | Tukohama-touched |
|
24 | Union of Souls |
|
13 | Vampiric |
|
68 | Voidspawn of Abaxoth |
|
Increased the item rarity for monsters with two Archnemesis modifiers, and substantially increased the item rarity for monsters with three and four Archnemesis modifiers. With the item drop conversion system, this results in a lot more powerful drops when hitting certain combinations of modifiers. This also results in a lot more Unique items from monsters with three or four modifiers.
We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
There's quite a large jump in difficulty from the campaign to early maps as the number of archnemesis mods on monsters rises abruptly. This not only affects their average difficulty, but also how tanky they are. We are going to taper this up more smoothly so that it's a more gradual progression (and is unmodified in red maps). This will result in less difficulty and less life on average for rare monsters below red maps.
To prevent life values getting out of hand on special league monsters with archnemesis mods, we will also reduce the life bonus that each Essence grants a rare monster and reduce the bonus life that Red Beasts have. We will also review whether Betrayal content is spawning too many rare monsters.
Rare monsters are like regular monsters but with massive bonuses to item drops and item rarity. Due to the random nature of drops, it's entirely possible to get almost nothing one time, and a decent pile of rares or a unique item another time. Archnemesis mods are set up to have additional bonuses, and these scale up to be much larger for the really hard mods. The theory is that a hard fight results in more items. And it does, on average. Sometimes you get very little for killing a difficult rare monsters, and sometimes you get that unique item you've been looking for, or a shower of rare items. A fundamental part of Action RPGs is the wide variance of outcomes, rather than having deterministic results.
Icon | Name | Arch Nemesis Recipes | Description | Stats | Tier |
---|---|---|---|---|---|
Heralding Minions |
Dynamo + Arcane Buffer |
Monster's minions summon invulnerable Lightning Totems on death Rewards: Fragments + Fragments |
|
2 | |
Empowering Minions |
Necromancer + Executioner + Gargantuan |
Monster's minions are empowered. Minions empower the Monster with additional modifiers on death Rewards: Blight + Ritual |
Monster Minion Modifiers:
|
3 | |
Assassin |
Deadeye + Vampiric |
Monster has augmented Critical powers and has Shroud Walker Rewards: Currency + Currency |
|
2 | |
Trickster |
Overcharged + Assassin + Echoist |
Monster has damage avoidance. Monster periodically Flees Rewards: Currency + Uniques + Divination Cards |
|
3 | |
Necromancer |
Bombardier + Overcharged |
Monster can raise Undead. Minions are empowered and revive shortly after dying Rewards: Generic Rewards are rolled 2 additional times, choosing the rarest result |
|
2 | |
Rejuvenating |
Gargantuan + Vampiric |
Monster has Life Regeneration. Periodically releases a wave that heals nearby allies and prevents enemy Life and Energy Shield recovery Rewards: Currency Rewards are rolled 1 additional time, choosing the rarest result |
|
2 | |
Executioner |
Frenzied + Berserker |
Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50% Rewards: Legion + Breach |
|
2 | |
Hexer |
Chaosweaver + Echoist |
Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas Rewards: Essences + Essences |
|
2 | |
Drought Bringer |
Malediction + Deadeye |
Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges Rewards: Labyrinth + Labyrinth |
|
2 | |
Entangler |
Toxic + Bloodletter |
Monster creates Thorned Vines that slow and deal Chaos Damage over time. Rewards: Fossils + Fossils |
|
2 | |
Temporal Bubble |
Juggernaut + Hexer + Arcane Buffer |
Monster is protected by a Temporal Bubble that severely slows those in it and cannot be damaged by those outside of it Rewards: Heist + Expedition |
|
3 | |
Treant Horde |
Toxic + Sentinel + Steel-infused |
Monster's minions are replaced with powerful Treants. Some Damage taken from the monster is split between the Treants Rewards: Generic Monster's Minions drop a randomly-chosen Reward Type |
|
2 | |
Frost Strider |
Frostweaver + Hasted |
Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death Rewards: Armour + Armour+ Armour |
|
2 | |
Ice Prison |
Permafrost + Sentinel |
Monster periodically entraps players in a cage of ice Rewards: Armour + Armour Rewards are rolled 1 additional time, choosing the rarest result |
|
2 | |
Soul Eater |
Soul Conduit + Necromancer + Gargantuan |
Monster empowers when nearby allies die. Periodically summons Phantasms Rewards: Maps + Maps |
|
3 | |
Flame Strider |
Flameweaver + Hasted |
Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death Rewards: Weapon + Weapon + Weapon |
|
2 | |
Corpse Detonator |
Necromancer + Incendiary |
Monster detonates nearby Corpses. Monster periodically creates Corpses Rewards: Divination Cards + Divination Cards PoE 3.17.2: now gives the monster less duration of Ignites on self, rather than reduced duration on Ignites of self. |
|
3 | |
Evocationist |
Flameweaver + Frostweaver + Stormweaver |
Monster is imbued with Elemental Damage, Resistances and Ailments Rewards: Generic + Weapon + Armour + Trinkets |
|
2 | |
Magma Barrier |
Incendiary + Bonebreaker |
Monster is protected by a Magmatic shield that explodes when depleted. Monster periodically creates Volatile Flamebloods Rewards: Weapon + Weapon Rewards are rolled 1 additional time, choosing the rarest result |
|
2 | |
Mirror Image |
Echoist + Soul Conduit |
Monster can create illusions of itself Rewards: Scarabs Rewards are rolled 2 additional times, choosing the rarest result |
2 | ||
Storm Strider |
Stormweaver + Hasted |
Monster leaves Shocking Ground in its wake and spawns Lightning Mirages when hit. Minions create Storm Bearers on death Rewards: Trinkets + Trinkets + Trinkets |
|
2 | |
Mana Siphoner |
Consecrator + Dynamo |
Monster is surrounded by a ring that deals Lightning Damage over time as well as draining Mana Rewards: Trinkets + Trinkets Rewards are rolled 1 additional time, choosing the rarest result |
|
2 | |
Corrupter |
Bloodletter + Chaosweaver |
Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death Rewards: Abyss + Abyss Items dropped from the Monster and its Minions are Corrupted |
|
2 | |
Invulnerable |
Sentinel + Juggernaut + Consecrator |
Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive Rewards: Delirium + Metamorphosis |
|
2 | |
Crystal-skinned |
Permafrost + Rejuvenating + Berserker |
Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies Rewards: Harbinger + Harbinger |
|
3 | |
Empowered Elements |
Evocationist + Steel-infused + Chaosweaver |
Monster cycles between imbued damage of a particular type and immunity to all other damage types Rewards: Uniques + Uniques Rewards are rolled 1 additional time, choosing the rarest result |
3 | ||
Effigy |
Hexer + Malediction + Corrupter |
Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player Rewards: Divination Cards + Divination Cards Rewards are rolled 1 additional time, choosing the rarest result |
3 | ||
Lunaris-touched |
Invulnerable + Frost Strider + Empowering Minions |
Monster uses the abilities of Lunaris Rewards: Uniques All Reward Types have an additional reward |
|
4 | |
Solaris-touched |
Invulnerable + Magma Barrier + Empowering Minions |
Monster uses the abilities of Solaris Rewards: Scarabs All Reward Types have an additional reward |
|
4 | |
Arakaali-touched |
Corpse Detonator + Entangler + Assassin |
Monster uses the abilities of Arakaali Rewards: Divination Cards All Reward Types are Divination Cards |
|
4 | |
Brine King-touched |
Ice Prison + Storm Strider + Heralding Minions |
Monster uses the abilities of the Brine King Rewards: Armour + Armour + Armour Rewards are rolled 6 additional times, choosing the rarest result |
|
3 | |
Tukohama-touched |
Bonebreaker + Executioner + Magma Barrier |
Monster uses the abilities of Tukohama Rewards: Weapon + Weapon + Fragments Rewards are rolled 4 additional times, choosing the rarest result |
|
3 | |
Abberath-touched |
Flame Strider + Frenzied + Rejuvenating |
Monster uses the abilities of Abberath Rewards: Trinkets + Trinkets + Maps Rewards are rolled 4 additional times, choosing the rarest result |
|
3 | |
Shakari-touched |
Entangler + Soul Eater + Drought Bringer |
Monster uses the abilities of Shakari Rewards: Uniques All Reward Types are Uniques |
|
4 | |
Innocence-touched |
Lunaris-touched + Solaris-touched + Mirror Image + Mana Siphoner |
Monster uses the abilities of Innocence Rewards: Currency + Currency + Currency All Reward Types are Currency |
|
5 | |
Kitava-touched |
Tukohama-touched + Abberath-touched + Corrupter + Corpse Detonator |
Monster uses the abilities of Kitava Rewards: Generic Rewards are doubled |
|
4 | |
Toxic | Monster has augmented Poison powers Rewards: Generic + Gems |
|
1 | ||
Chaosweaver | Monster is imbued with Chaos Damage and Resistance Rewards: Gems |
|
1 | ||
Frostweaver | Monster is imbued with Cold Damage and Resistance Rewards: Armour |
|
1 | ||
Permafrost | Monster has augmented Freeze and Chill powers Rewards: Generic + Armour |
|
1 | ||
Hasted | Monster is faster Rewards: Generic |
|
1 | ||
Deadeye | Monster is Accurate and applies Marks Rewards: Armour + Trinkets |
|
1 | ||
Bombardier | Monster has augmented Projectile powers and periodically unleashes a barrage of mortars Rewards: Weapon + Armour |
|
1 | ||
Flameweaver | Monster is imbued with Fire Damage and Resistance Rewards: Weapon |
|
1 | ||
Incendiary | Monster has augmented Ignite powers Rewards: Generic + Weapon |
|
1 | ||
Arcane Buffer | Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks Rewards: Essences |
|
1 | ||
Echoist | Monster repeats skills additional times Rewards: Generic + Currency |
|
1 | ||
Stormweaver | Monster is imbued with Lightning Damage and Resistance Rewards: Trinkets |
|
1 | ||
Dynamo | Monster has augmented Shock powers Rewards: Generic + Trinkets |
|
1 | ||
Bonebreaker | Monster has augmented Stun powers. Monster hits are slower and can't be evaded Rewards: Generic + Weapon |
|
1 | ||
Bloodletter | Monster has augmented Bleed powers. Monster Maims nearby enemies Rewards: Weapon + Trinkets Items dropped from the Monster and its Minions are Corrupted |
|
1 | ||
Steel-infused | Monster is imbued with Physical Damage and Physical Damage Reduction Rewards: Weapon |
|
1 | ||
Gargantuan | Monster is massive, granting more Life, Area of Effect, and Damage Rewards: Currency |
|
1 | ||
Berserker | Monster Enrages as it loses life Rewards: Uniques |
|
1 | ||
Sentinel | Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit Rewards: Armour + Armour |
|
1 | ||
Juggernaut | Monster cannot be Slowed or Stunned. Monster gains Endurance Charges Rewards: Harbinger |
|
1 | ||
Vampiric | Monster has augmented Life Leech powers Rewards: Fossils |
|
1 | ||
Overcharged | Monster grants Charges to itself and Allies over time Rewards: Trinkets + Trinkets |
|
1 | ||
Soul Conduit | On death, Monster and nearby Allies are revived Rewards: Maps |
|
1 | ||
Opulent | Monster is fabulously wealthy
|
|
1 | ||
Malediction | Monster has a weakening Aura Rewards: Divination Cards |
|
1 | ||
Consecrator | Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments Rewards: Fragments |
|
1 | ||
Frenzied | Monster and allies periodically Enrage Rewards: Generic + Uniques |
|
1 |
Value | Icon | Type | Typical drops | Weight |
---|---|---|---|---|
Very High | Currency | Common currency, 1-4 Chaos Orbs, Small chance for Exalted Shards, Ancient Shards, Divine Orbs. Commonly drops Regal Orbs which have a 2-4% chance to convert to Exalted Orbs if the Thief's Trinket with the mod is equipped. |
500 | |
Medium | Uniques | Low level unique items, small chance for unique maps and valuable uniques like Intuitive Leap. | 300 | |
Low | Gems | Low level skill gems. Not possible to obtain Anomalous/Divergent/Awakened/Phantasmal gems | 300 | |
High | Maps | Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). | 100 | |
High | Jewelry | Rings, Amulets, Jewels, Abyss Jewels, Belts, Small chance for valuable jewels like Primordial Harmony and Unnatural Instinct | 200 | |
Medium | Armour | Armour, Weapons, Jewels, Small chance for currency & Influenced armour | 200 | |
Medium | Weapon | Weapons, Veiled weapons, Small chance for Influenced weapons | 200 | |
Medium | Abyss |
Abyss Jewels, Stygian Vise belts | 150 | |
Very High | Harbinger | Harbinger's Orbs, Beachhead map, Small chance for Ancient Orbs & Exalted Shards | 150 | |
Medium | Breach |
Breachstones, Splinter of Xoph/Tul/Esh, small chance for Splinter of Chayula or Chayula's Breachstone | 150 | |
Medium | Essences | Low and mid-level Essences, small chance for high level Essences, Remnant of Corruption or Essence of Horror | 250 | |
High | Fragments | Scarabs, Sacrifice at Dusk/Dawn/Noon/Midnight, Offering to the Goddess, Small chance for valuable map fragments | 250 | |
High | Fossils | Fossils, Resonators | 150 | |
High | Divination Cards |
2-8 Stacked Decks, Random cards, Small chance for valuable cards like The Nurse | 300 | |
Medium | Random | Random gear, currency, small chance for unique items. | 100 | |
Low | Talismans | Corrupted Talismans | 150 | |
Low | Legion Legion Reward Room |
Splinters, Incubators | 150 | |
Low | Labyrinth | Offering to the Goddess, small chance for Gift to the Goddess | ||
Low | Blight | Low level Oils, small chance for Expensive Oils | 150 | |
High | Metamorph |
Catalysts for rings & amulets, small chance for valuable Fertile Catalysts and Prismatic Catalysts | 150 | |
High | Delirium | Splinters, Cluster Jewels | 150 |
Archnemesis Mods can be filtered by name. For example, ArchnemesisMod "Hasted" or ArchnemesisMod "Toxic".
Complete the following Archnemesis encounters.
Defeat Archnemesis monsters with the following modifiers.
|
|
Defeat Archnemesis monsters with four of the following combinations of modifiers.
Defeat Archnemesis monsters with the following modifiers.
|
|
In the Archnemesis league, you'll build your own Rare boss fights by applying new monster modifiers to petrified monsters, found throughout every area. These modifiers add dangerous behaviours to their targets but also imbue them with valuable rewards. Each subsequent petrified monster you imbue within an area keeps all of the previous modifiers applied, allowing you to build some extremely difficult and rewarding encounters. There are over 60 new boss modifiers to discover, more than half of which can be created by combining other modifiers in specific recipes to unlock the most powerful and rewarding modifiers.
Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you'll discover more recipes and learn how to best utilise them to get the most valuable rewards.
When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don't clutter your regular inventory.
Over the course of each area you play, you'll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you're able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
The trick that makes this league awesome is the four petrified monsters per area.
The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. Even though you received the reward from the first mod when you killed the first petrified monster, you receive a second reward of that type when you kill the second petrified monster. The same applies to the third and fourth fights in the area as well. By the time you defeat the fourth monster, you'll have received the first reward four times, the second reward three times, and so on.
Take care when picking what order you consume your mods so that you can maximise your rewards.
More than half of the available mods are created by combining other mods together on the same monster.
Arch Nemesis Recipes yield substantially more dangerous encounters and have more valuable rewards. Even if you're not completing a recipe with your modifiers, you can still combine them to get some ridiculous combinations of rewards. For example: Defeating an Innocence-touched enemy grants three currency rewards and converts all other rewards into currency. Defeating a Mirror Image enemy grants a divination card reward and rerolls all rewards three times, yielding the rarest result. Killing a Flame Walker enemy grants three weapon rewards. Killing a Toxic enemy drops a generic reward plus a gem reward. If you were to kill an enemy with all four modifiers, you'd get a total of 9 currency rewards, each rolled three times to drop the best result. But if you apply the mods in the order mentioned above, then as you kill each of the four monsters in the area, you'll receive the earlier rewards multiple times. The end result is the equivalent of getting 60 currency rewards and receiving the best 20 plus three regular currency rewards.
To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
Archnemesis mods cannot be traded with other players. Your progress is your own.