Innocence-Touched PoE

Innocence-touched Rare Monster Modifiers

  • 50% increased Damage
  • +40% to all Elemental Resistances
  • +25% to Chaos Resistance
  • 15% additional Physical Damage Reduction
  • dropped items are converted to scarabs based on rarity [1]

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PoE Innocence-Touched Recipe

Here is the full list of PoE Arch Nemesis Recipes.

Icon Name Archnemesis Recipes Description Stats
ModPantheonInnocence Innocence-touched Lunaris-touched Solaris-touched Mirror Image Mana Siphoner

Lunaris-touched + Solaris-touched + Mirror Image + Mana Siphoner

Monster uses the abilities of Innocence
Currency Currency Currency

Rewards: Currency + Currency + Currency

All Reward Types are Currency
  • 75% increased Damage
  • +40% to all Elemental Resistances (Hidden)
  • 15% additional Physical Damage Reduction

PoE Innocence-Touched Recipe

Innocence-Touched

Innocence-Touched Innocence-Touched is a Archnemesis monster modifier. Apply this to a petrified monster at an Archnemesis statue.

  • Monster uses the abilities of Innocence
  • Rewards: Currency + Currency + Currency. All Reward Types are Currency.

Archnemesis mods cannot be traded with other players.

Innocence Abilities

High Templar Avarius is a unique boss located in The Chamber of Innocence in Act 5. Upon defeating him, he transformed into the second form: Innocence, God-Emperor of Eternity.

Avarius represents a significant paradigm shift in how boss fights occur in Path of Exile: Unlike most such enemies encountered in Act 1 through Act 4, High Templar Avarius and his subsequent form, Innocence, are capable of inflicting massive amounts of elemental damage through specific attacks and spells. Withstanding said attacks is simply not viable for most characters coursing normally through the game, as even capped resistances will not ensure the player's survival when hit by the boss' most devastating abilities.

Instead, the player should focus on dodging these attacks and spells while dishing out as much damage as possible in order to shorten the fight. Movement skills can greatly help when trying to accomplish this while adequate defences, such as capped resistances combined with high eHP pool, should provide a slight safety net.

Some attacks and spells has clear graphics to indicate the player to dodge them, such as the delayed blast , the Divine Beam that chase you, etc. While the slow moving "bullet hell", the player can hide in any statue.

Monster Modifiers:

  • Takes Reduced Physical Damage
  • Extra Damage
  • base resist all elements 40%

Innocence-Touched PoE

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