Harvest the Heart of the Grove

Harvest Atlas Passive Tree

Count Name Category Description
1 Heart of the Grove Notable
  • Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
  • Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
6 Harvest Chance Normal
  • Your Maps have +1% chance to contain The Sacred Grove

Heart of the Grove Harvest encounter

Completing the Heart of the Grove Harvest encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots for those in the area at both the start and end of the fight, instead of just the instance owner. (3.15.1 Patch Notes)

Sacred Blossom Sacred Blossom is a Map Fragment. It is for the harvest “Heart of the Grove” encounter, which can randomly drop from tier 4 harvest bosses.

  • Portal: The Sacred Grove
  • Area Level: 83

Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once.

Harvest Tier 4 Bosses

The Heart of the Grove encounter is now a map fragment(Sacred Blossom Sacred Blossom) that sometimes drops from Tier 4 Harvest bosses, instead of randomly appearing in place of a normal Harvest grove. This allows you to trade the encounter if you don’t feel up to it, and it means that finding The Heart of the Grove when you are in a map with difficult mods doesn’t lead to an impossible encounter.

Tier Item Lvl
4 Ersi, Mother of Thorns
#15
75
4 Namharim, Born of Night
#31
100
4 Janaar, the Omen
#47
80

During Harvest league, the player witnessed the NPC Oshabi turns into the Heart of the Grove after harvesting a T4 seed. The heart has a counter to indicate that how many harvest is needed to trigger the boss fight. This mechanic then removed.

Since version 3.13.0, the player still witnessed Oshabi turns into the Heart of the Grove, but the actual boss fight was spawned by random. Since version 3.14.0, the boss fight is triggered by the player using the map fragments dropped by T4 harvest monster: Ersi, Mother of Thorns; Janaar, the Omen or Namharim, Born of Night.

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PoE Harvest Crafts

#DescriptionCost
1Reforge a Rare item with random modifiers, including a Fire modifierWildLifeforceWild Crystallised Lifeforce x50
2Reforge a Rare item with random modifiers, including a Cold modifierVividLifeforceVivid Crystallised Lifeforce x50
3Reforge a Rare item with random modifiers, including a Lightning modifierPrimalLifeforcePrimal Crystallised Lifeforce x50
4Reforge a Rare item with random modifiers, including a Physical modifierVividLifeforceVivid Crystallised Lifeforce x50
5Reforge a Rare item with random modifiers, including a Life modifierWildLifeforceWild Crystallised Lifeforce x75
6Reforge a Rare item with random modifiers, including a Defence modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
7Reforge a Rare item with random modifiers, including a Chaos modifierVividLifeforceVivid Crystallised Lifeforce x100
8Reforge a Rare item with random modifiers, including an Attack modifierWildLifeforceWild Crystallised Lifeforce x75
9Reforge a Rare item with random modifiers, including a Caster modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
10Reforge a Rare item with random modifiers, including a Speed modifierVividLifeforceVivid Crystallised Lifeforce x150
11Reforge a Rare item with random modifiers, including a Critical modifierPrimalLifeforcePrimal Crystallised Lifeforce x150
12Reforge a Rare item, being more likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
13Reforge a Rare item, being less likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
14Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.WildLifeforceWild Crystallised Lifeforce x200
15Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
16Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
17Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
18Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
19Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x4
20Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x4
21Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
22Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
23Change a Divination Card into another random Divination CardVividLifeforceVivid Crystallised Lifeforce x75
24Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
25Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
26Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
27Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
28Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
29Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
30Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
31Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
32Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVividLifeforceVivid Crystallised Lifeforce x800
33Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimalLifeforcePrimal Crystallised Lifeforce x800
34Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x500
35Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
36Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x500
37Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
38Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVividLifeforceVivid Crystallised Lifeforce x1500
39Enchant a non-Unique Map with Map doesn't consume Sextant chargesVividLifeforceVivid Crystallised Lifeforce x2500
40Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVividLifeforceVivid Crystallised Lifeforce x4000
41Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimalLifeforcePrimal Crystallised Lifeforce x1000
42Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
43Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
44Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
45Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
46Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
47Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
48Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
49Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
50Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWildLifeforceWild Crystallised Lifeforce x5000
51Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWildLifeforceWild Crystallised Lifeforce x5000
52Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVividLifeforceVivid Crystallised Lifeforce x5000
53Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVividLifeforceVivid Crystallised Lifeforce x5000
54Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
55Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
56Reforge the colour of a random socket on an item, turning it WhiteWildLifeforceWild Crystallised Lifeforce x12500
SacredLifeforceSacred Crystallised Lifeforce x1
57Add a new Fire modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
58Add a new Cold modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
59Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
60Add a new Physical modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
61Add a new Life modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
62Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
63Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
64Add a new Attack modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
65Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
66Add a new Speed modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
67Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
68Fracture a random modifier on an item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured itemsWildLifeforceWild Crystallised Lifeforce x10000
SacredLifeforceSacred Crystallised Lifeforce x1
69Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVividLifeforceVivid Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1
70Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimalLifeforcePrimal Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1

Harvest Atlas Passive Tree

Count Name Category Description
7 Additional Lifeforce from Harvest Normal
  • Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce
1 Bountiful Harvest Notable
  • Harvest Monsters in your Maps grant 200% increased Experience
  • Harvested Plants in your Maps have 10% chance to spawn an additional Monster
1 Bumper Crop Notable
  • The Sacred Grove in your Maps has 50% chance to contain an additional Harvest

Harvest Atlas Passive Tree

Count Name Category Description
1 Call of the Grove Notable
  • Your Maps have +4% chance to contain The Sacred Grove

Heart of the Grove Master Quest

Heart of the Grove Master Quest

  1. You have found a Tier 4 Seed. Plant it and harvest it in the Sacred Grove.
  2. You have successfully harvested a Tier 4 Seed. Talk to Oshabi about this in the Sacred Grove.
  3. Nurture the Heart of the Grove by continuing to plant and harvest Seeds in the Sacred Grove, and wait for it to complete its growth cycle.
  4. Activate the Heart of the Grove, now that it has completed its growth cycle.
  5. Defeat Oshabi, Avatar of the Grove.
  6. Quest Complete - You have put to rest Oshabi, Avatar of the Grove.

Heart of the Grove Drops

After PoE version 3.11.1: the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". This can be placed in the Sacred Grove and will affect planted seeds around it, granting nearby seeds additional properties on being Harvested.

Seed Enhancer Name Effect
Fortune Bud Fortune Bud Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested
Fortune Flower Fortune Flower Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested
Fortune Blossom Fortune Blossom Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested
Lifeforce Bud Lifeforce Bud Seeds in radius produce 100% more Lifeforce when Harvested
Lifeforce Flower Lifeforce Flower Seeds in radius produce 150% more Lifeforce when Harvested
Lifeforce Blossom Lifeforce Blossom Seeds in radius produce 200% more Lifeforce when Harvested
Horticrafting Bud Horticrafting Bud Seeds in radius have 20% chance to generate additional Crafting Options when Harvested
Horticrafting Flower Horticrafting Flower Seeds in radius have 30% chance to generate additional Crafting Options when Harvested
Horticrafting Blossom Horticrafting Blossom Seeds in radius have 40% chance to generate additional Crafting Options when Harvested

Heart of the Grove Growth Cycles

It requires 100 cycles to grow, and must be done in maps of zone level 78 or higher.

Heart of the Grove

Avatar of the Grove

Oshabi, Avatar of the Grove is the boss of Heart of the Grove. Once it finishes growing, you can fight her.

The drop table has been changed since its original encounter in Harvest League, now that you can no longer obtain Seed Enhancers.

As of now, the loot table consists of one Harvest-exclusive unique:

  • Witchhunter's Judgment
  • Law of the Wilds
  • Abhorrent Interrogation
  • Forbidden Shako

and a random combination of:

  • Infused Beachheads
  • Lures
  • Dedication to the Goddess
  • Tribute to the Goddess
  • Gift to the Goddess
  • Infused Engineer's Orb
  • Facetor's Lenses
  • Winged Scarabs (unconfirmed)

Avatar of the Grove encounters statistics

encounters started 94,000
encounters completed 84,379

According to the GGG's statistics, fighting Avatar of the Grove is not difficult. As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.

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