Greater Eldritch Ichor PoE

Greater Eldritch Ichor

Greater Eldritch Ichor Greater Eldritch Ichor adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.

  • Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
  • This currency item can be applied to gloves, helmets, body armours or boots and overwrite the item’s regular implicit mods with new ones from two special pools of powerful modifiers.
  • Eldritch Implicit mods replace existing Implicit mods.
  • Applying the same type of orb multiple times will overwrite the appropriate mod with a new random one.
  • An item can have both a Searing Exarch implicit and an Eater of Worlds implicit at the same time.
  • Drop location: come from exploring maps influenced by The Eater of Worlds.
  • Also, none of the new implicit mods have item level restrictions that prevent them from being applied to an item.
  • It’s important to note that you can’t apply Eldritch Implicit mods to Influenced items. By that, I mean items that have the old type of Shaper, Elder or Conqueror influence.
  • Drop level: 73. Price: ~ 4 Chaos Orb Chaos Orb.

Greater Eldritch Ichor PoE

Buy PoE 2 Currency Cheap

Greater Eldritch Ichor Mods

Here is the full list of Eldritch Implicits Mods.

Tier Description Weight Level
2 +8% chance to Suppress Spell Damage gloves 1000
default 0
75
2 While a Unique Enemy is in your Presence, +11% chance to Suppress Spell Damage gloves 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, +14% chance to Suppress Spell Damage gloves 0
default 0
75
2 (36–38)% increased Evasion Rating from Equipped Helmet and Boots gloves 1000
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots gloves 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Evasion Rating from Equipped Helmet and Boots gloves 0
default 0
75
2 Inflict Fire Exposure on Hit, applying -12% to Fire Resistance gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance gloves 0
default 0
75
2 Inflict Cold Exposure on Hit, applying -12% to Cold Resistance gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance gloves 0
default 0
75
2 Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance gloves 0
default 0
75
2 Overwhelm (10–11)% Physical Damage Reduction gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Overwhelm (16–17)% Physical Damage Reduction gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Overwhelm (22–23)% Physical Damage Reduction gloves 0
default 0
75
2 Withered you Inflict expires (13–15)% slower gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Withered you Inflict expires (22–24)% slower gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (31–33)% slower gloves 0
default 0
75
2 15% of Physical Damage Converted to Fire Damage gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Fire Damage gloves 0
default 0
75
2 15% of Physical Damage Converted to Cold Damage gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Cold Damage gloves 0
default 0
75
2 15% of Physical Damage Converted to Lightning Damage gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Lightning Damage gloves 0
default 0
75
2 15% of Physical Damage Converted to Chaos Damage gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Chaos Damage gloves 0
default 0
75
2 3% of Fire Damage Leeched as Life gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 5% of Fire Damage Leeched as Life gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% of Fire Damage Leeched as Life gloves 0
default 0
75
2 3% of Cold Damage Leeched as Life gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 5% of Cold Damage Leeched as Life gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% of Cold Damage Leeched as Life gloves 0
default 0
75
2 3% of Lightning Damage Leeched as Life gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 5% of Lightning Damage Leeched as Life gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% of Lightning Damage Leeched as Life gloves 0
default 0
75
2 3% of Physical Damage Leeched as Life gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 5% of Physical Damage Leeched as Life gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% of Physical Damage Leeched as Life gloves 0
default 0
75
2 3% of Chaos Damage Leeched as Life gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 5% of Chaos Damage Leeched as Life gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% of Chaos Damage Leeched as Life gloves 0
default 0
75
2 3% increased Damage per 100 Strength gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength gloves 0
default 0
75
2 3% increased Damage per 100 Dexterity gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity gloves 0
default 0
75
2 3% increased Damage per 100 Intelligence gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence gloves 0
default 0
75
2 (8–9)% increased Blind Effect gloves 300
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Blind Effect gloves 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Blind Effect gloves 0
default 0
75
2 Exerted Attacks deal (23–25)% increased Damage gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Exerted Attacks deal (29–31)% increased Damage gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (35–37)% increased Damage gloves 0
default 0
75
2 Attacks have 20% chance to Maim on Hit gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Attacks have 80% chance to Maim on Hit gloves 0
default 0
75
2 20% chance to Hinder Enemies on Hit with Spells gloves 600
default 0
75
2 While a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells gloves 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 80% chance to Hinder Enemies on Hit with Spells gloves 0
default 0
75
2 (11–12)% increased Global Accuracy Rating gloves 1000
default 0
75
2 While a Unique Enemy is in your Presence, (15–16)% increased Global Accuracy Rating gloves 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (19–20)% increased Global Accuracy Rating gloves 0
default 0
75
2 (8–9)% increased Effect of your Marks gloves 400
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Effect of your Marks gloves 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Effect of your Marks gloves 0
default 0
75
2 +(46–48) to Accuracy Rating per Frenzy Charge gloves 1000
default 0
75
2 While a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge gloves 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge gloves 0
default 0
75
2 Projectiles Pierce an additional Target gloves 500
default 0
75
2 While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets gloves 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets gloves 0
default 0
75
2 10% chance to Poison on Hit gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, 20% chance to Poison on Hit gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 30% chance to Poison on Hit gloves 0
default 0
75
2 Attacks have 10% chance to cause Bleeding gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, Attacks have 20% chance to cause Bleeding gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Attacks have 30% chance to cause Bleeding gloves 0
default 0
75
2 10% chance to Impale Enemies on Hit with Attacks gloves 700
default 0
75
2 While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks gloves 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 30% chance to Impale Enemies on Hit with Attacks gloves 0
default 0
75
2 22% increased Energy Shield Recharge Rate helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 28% increased Energy Shield Recharge Rate helmet 0
default 0
75
2 (36–38)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 0
default 0
75
2 Damage Penetrates 4% Fire Resistance helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Fire Resistance helmet 0
default 0
75
2 Damage Penetrates 4% Cold Resistance helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Cold Resistance helmet 0
default 0
75
2 Damage Penetrates 4% Lightning Resistance helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Lightning Resistance helmet 0
default 0
75
2 (15–16)% increased Duration of Ailments on Enemies helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemies helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Duration of Ailments on Enemies helmet 0
default 0
75
2 (17–19)% increased Effect of Non-Damaging Ailments helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, (23–25)% increased Effect of Non-Damaging Ailments helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (29–31)% increased Effect of Non-Damaging Ailments helmet 0
default 0
75
2 6% of Physical Damage from Hits taken as Fire Damage helmet 500
default 0
75
2 While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage helmet 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage helmet 0
default 0
75
2 6% of Physical Damage from Hits taken as Cold Damage helmet 500
default 0
75
2 While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage helmet 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage helmet 0
default 0
75
2 6% of Physical Damage from Hits taken as Lightning Damage helmet 500
default 0
75
2 While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage helmet 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage helmet 0
default 0
75
2 6% of Physical Damage from Hits taken as Chaos Damage helmet 500
default 0
75
2 While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage helmet 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage helmet 0
default 0
75
2 8% increased Mana Reservation Efficiency of Skills helmet 400
default 0
75
2 While a Unique Enemy is in your Presence, 11% increased Mana Reservation Efficiency of Skills helmet 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 14% increased Mana Reservation Efficiency of Skills helmet 0
default 0
75
2 10% chance to Ignite helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, 20% chance to Ignite helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 30% chance to Ignite helmet 0
default 0
75
2 10% chance to Freeze helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, 20% chance to Freeze helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 30% chance to Freeze helmet 0
default 0
75
2 10% chance to Shock helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, 20% chance to Shock helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 30% chance to Shock helmet 0
default 0
75
2 (36–38)% reduced Ignite Duration on you helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Ignite Duration on you helmet 0
default 0
75
2 (36–38)% reduced Freeze Duration on you helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Freeze Duration on you helmet 0
default 0
75
2 (36–38)% reduced Effect of Shock on you helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% reduced Effect of Shock on you helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Effect of Shock on you helmet 0
default 0
75
2 (22–24)% increased Mana Regeneration Rate helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, (34–36)% increased Mana Regeneration Rate helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (46–48)% increased Mana Regeneration Rate helmet 0
default 0
75
2 Enemies you've Hit Recently have (68–70)% reduced Life Regeneration rate helmet 700
default 0
75
2 While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate helmet 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (86–88)% reduced Life Regeneration rate helmet 0
default 0
75
2 5% increased Mana Regeneration Rate per Power Charge helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge helmet 0
default 0
75
2 (17–19)% increased Attack Damage helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, (29–31)% increased Attack Damage helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (41–43)% increased Attack Damage helmet 0
default 0
75
2 (17–19)% increased Spell Damage helmet 1000
default 0
75
2 While a Unique Enemy is in your Presence, (29–31)% increased Spell Damage helmet 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (41–43)% increased Spell Damage helmet 0
default 0
75
2 (8–9)% increased Effect of Arcane Surge on you helmet 300
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Effect of Arcane Surge on you helmet 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Effect of Arcane Surge on you helmet 0
default 0
75
2 8% increased Life Regeneration rate boots 1000
default 0
75
2 While a Unique Enemy is in your Presence, 11% increased Life Regeneration rate boots 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 14% increased Life Regeneration rate boots 0
default 0
75
2 (36–38)% increased Armour from Equipped Helmet and Gloves boots 1000
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% increased Armour from Equipped Helmet and Gloves boots 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Armour from Equipped Helmet and Gloves boots 0
default 0
75
2 Ignites you inflict deal Damage 6% faster boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 9% faster boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 12% faster boots 0
default 0
75
2 Poisons you inflict deal Damage 6% faster boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 9% faster boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 12% faster boots 0
default 0
75
2 Bleeding you inflict deals Damage 6% faster boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 9% faster boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 12% faster boots 0
default 0
75
2 Gain 4% of Physical Damage as Extra Fire Damage boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage boots 0
default 0
75
2 Gain 4% of Physical Damage as Extra Cold Damage boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage boots 0
default 0
75
2 Gain 4% of Physical Damage as Extra Lightning Damage boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage boots 0
default 0
75
2 Gain 4% of Physical Damage as Extra Chaos Damage boots 600
default 0
75
2 While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage boots 300
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage boots 0
default 0
75
2 Regenerate 0.2% of Life per second per Endurance Charge boots 1000
default 0
75
2 While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge boots 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge boots 0
default 0
75
2 (18–20)% increased Stun Threshold boots 1000
default 0
75
2 While a Unique Enemy is in your Presence, (27–29)% increased Stun Threshold boots 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Stun Threshold boots 0
default 0
75
2 (18–20)% increased Cooldown Recovery Rate of Travel Skills boots 700
default 0
75
2 While a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skills boots 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills boots 0
default 0
75
2 (17–18)% increased Warcry Speed boots 700
default 0
75
2 While a Unique Enemy is in your Presence, (21–22)% increased Warcry Speed boots 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Warcry Speed boots 0
default 0
75
2 Enduring Cry has (18–20)% increased Cooldown Recovery Rate boots 300
default 0
75
2 While a Unique Enemy is in your Presence, Enduring Cry has (27–29)% increased Cooldown Recovery Rate boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rate boots 0
default 0
75
2 Intimidating Cry has (18–20)% increased Cooldown Recovery Rate boots 300
default 0
75
2 While a Unique Enemy is in your Presence, Intimidating Cry has (27–29)% increased Cooldown Recovery Rate boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rate boots 0
default 0
75
2 Attacks Exerted by Seismic Cry deal (23–25)% increased Damage boots 300
default 0
75
2 While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (29–31)% increased Damage boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (35–37)% increased Damage boots 0
default 0
75
2 Attacks Exerted by Ancestral Cry deal (23–25)% increased Damage boots 300
default 0
75
2 While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (29–31)% increased Damage boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (35–37)% increased Damage boots 0
default 0
75
2 (8–9)% increased Rallying Cry Buff Effect boots 300
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Rallying Cry Buff Effect boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Rallying Cry Buff Effect boots 0
default 0
75
2 (8–9)% increased Battlemage's Cry Buff Effect boots 300
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Battlemage's Cry Buff Effect boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Battlemage's Cry Buff Effect boots 0
default 0
75
2 Infernal Cry has (18–20)% increased Area of Effect boots 300
default 0
75
2 While a Unique Enemy is in your Presence, Infernal Cry has (27–29)% increased Area of Effect boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (36–38)% increased Area of Effect boots 0
default 0
75
2 General's Cry has (18–20)% increased Cooldown Recovery Rate boots 300
default 0
75
2 While a Unique Enemy is in your Presence, General's Cry has (27–29)% increased Cooldown Recovery Rate boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rate boots 0
default 0
75
2 (18–20)% chance to Avoid Elemental Ailments boots 500
default 0
75
2 While a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments boots 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (36–38)% chance to Avoid Elemental Ailments boots 0
default 0
75
2 (36–38)% chance to Avoid Bleeding boots 700
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding boots 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% chance to Avoid Bleeding boots 0
default 0
75
2 (36–38)% chance to Avoid being Poisoned boots 700
default 0
75
2 While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned boots 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (54–56)% chance to Avoid being Poisoned boots 0
default 0
75
2 6% increased Cooldown Recovery Rate boots 400
default 0
75
2 While a Unique Enemy is in your Presence, 9% increased Cooldown Recovery Rate boots 200
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 12% increased Cooldown Recovery Rate boots 0
default 0
75
2 (8–9)% increased Elusive Effect boots 300
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased Elusive Effect boots 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Elusive Effect boots 0
default 0
75
2 6% Chance to Block Attack Damage body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 8% Chance to Block Attack Damage body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% Chance to Block Attack Damage body_armour 0
default 0
75
2 6% Chance to Block Spell Damage body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 8% Chance to Block Spell Damage body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 10% Chance to Block Spell Damage body_armour 0
default 0
75
2 (19–20)% increased Armour body_armour 1000
default 0
75
2 While a Unique Enemy is in your Presence, (25–26)% increased Armour body_armour 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Armour body_armour 0
default 0
75
2 (19–20)% increased Evasion Rating body_armour 1000
default 0
75
2 While a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating body_armour 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Evasion Rating body_armour 0
default 0
75
2 (8–9)% increased maximum Energy Shield body_armour 1000
default 0
75
2 While a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield body_armour 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased maximum Energy Shield body_armour 0
default 0
75
2 50% reduced Reflected Damage taken body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 65% reduced Reflected Damage taken body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 80% reduced Reflected Damage taken body_armour 0
default 0
75
2 Minions take 50% reduced Reflected Damage body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, Minions take 65% reduced Reflected Damage body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Minions take 80% reduced Reflected Damage body_armour 0
default 0
75
2 Anger has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Anger has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Anger has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Hatred has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Hatred has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Hatred has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Wrath has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Wrath has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Wrath has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Malevolence has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Malevolence has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Malevolence has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Zealotry has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Zealotry has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Zealotry has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Pride has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Pride has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Pride has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Determination has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Determination has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Determination has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Grace has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Grace has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Grace has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Discipline has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Discipline has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Discipline has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Haste has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Haste has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Haste has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Purity of Elements has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Purity of Elements has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Purity of Fire has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Purity of Fire has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Purity of Ice has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Purity of Ice has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Purity of Lightning has (22–24)% increased Aura Effect body_armour 300
default 0
75
2 While a Unique Enemy is in your Presence, Purity of Lightning has (34–36)% increased Aura Effect body_armour 150
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (46–48)% increased Aura Effect body_armour 0
default 0
75
2 Melee Hits have (8–9)% chance to Fortify body_armour 500
default 0
75
2 While a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortify body_armour 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (20–21)% chance to Fortify body_armour 0
default 0
75
2 +(7–8)% to all Elemental Resistances body_armour 1000
default 0
75
2 While a Unique Enemy is in your Presence, +(13–14)% to all Elemental Resistances body_armour 500
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, +(19–20)% to all Elemental Resistances body_armour 0
default 0
75
2 8% increased Life Recovery rate body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 10% increased Life Recovery rate body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 12% increased Life Recovery rate body_armour 0
default 0
75
2 8% increased Mana Recovery rate body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 10% increased Mana Recovery rate body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 12% increased Mana Recovery rate body_armour 0
default 0
75
2 8% increased Energy Shield Recovery rate body_armour 700
default 0
75
2 While a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate body_armour 350
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 12% increased Energy Shield Recovery rate body_armour 0
default 0
75
2 1% less Damage Taken per 220 Strength body_armour 500
default 0
75
2 While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strength body_armour 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Strength body_armour 0
default 0
75
2 1% less Damage Taken per 220 Dexterity body_armour 500
default 0
75
2 While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterity body_armour 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Dexterity body_armour 0
default 0
75
2 1% less Damage Taken per 220 Intelligence body_armour 500
default 0
75
2 While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Intelligence body_armour 250
default 0
75
2 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Intelligence body_armour 0
default 0
75

Greater Eldritch Ichor Example

In this example, it adds a new Eldritch Implicits: Regenerate 0.2% of Life per second per Endurance Charge.

Greater Eldritch Ichor Example PoE

How to get Greater Eldritch Ichor?

It drops from exploring maps influenced by The Eater of Worlds.

Influence of Eater of Worlds

Alter your perception so that you can detect the influence of The Eater of Worlds in this map.


Ah, Greater Eldritch Ichor! This potent currency holds the key to unlocking Tier 3 Eldritch implicit modifiers on Body Armour, Boots, Gloves, or Helmets, offering a thrilling layer of customization and potential power for your Path of Exile character. Let's explore its uses and mechanics while adhering to the principles you've outlined:

Unleashing Tier 3 Eldritch Might:

  • Greater Eldritch Ichor grants access to the most powerful tier of Eldritch implicit modifiers, potentially boosting your offensive or defensive capabilities significantly.
  • These potent effects can range from increased damage and critical strike chance to life regeneration and defensive auras, offering incredible possibilities for character optimization.

Choosing Your Vessel:

  • Ensure your intended Body Armour, Boots, Gloves, or Helmet can receive Eldritch implicit modifiers. Shamanistic Garments, Hunter Boots, Savvy Gloves, and Elder Helmets are prime candidates.
  • Remember, Searing Exarch implicit modifiers and specific unique item implicit modifiers cannot be replaced by Eldritch Ichor.

Applying the Transformation:

  • Right-click the Greater Eldritch Ichor, then left-click your chosen gear on the inventory.
  • Witness the transformative power of the Ichor as it replaces any existing implicit modifier (apart from Searing Exarch ones) with a randomly chosen Tier 3 Eldritch effect.

Embracing the Gamble:

  • Applying Greater Eldritch Ichor is a gamble. While the potential rewards are immense, the outcome is random.
  • Consider utilizing Orb of Conflicts to manipulate the tier level of the resulting Eldritch modifier, increasing your chances of landing the desired boost.
  • Community resources and build guides can offer insights into specific Eldritch implicit combinations and their potential benefits for your build archetype.

Beyond the Basics:

  • Remember, risks and rewards go hand-in-hand. Weigh the potential loss of your existing implicit before applying the Ichor.
  • Explore advanced tactics like using specific map modifiers and rituals to influence the pool of possible Eldritch implicit modifiers.
  • Experimentation is key! Don't be afraid to try different Eldritch Ichors on various items to discover hidden synergies and powerful combinations.

Community and Creativity:

  • Utilize the wealth of information and advice available from the Path of Exile community to make informed decisions and maximize your Eldritch Ichor usage.
  • Remember to keep discussions friendly, inclusive, and respectful, fostering the welcoming spirit of the community.

Greater Eldritch Ichor provides a thrilling path to empower your character and elevate your gameplay. Approach it strategically, creatively, and with a touch of daring, and you might just unlock the Eldritch potential that lies within your gear!


List of Eldritch Currency

Tier Name Description Drop
Level
Drop Location
5-6 Orb of Conflict Orb of Conflict Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. 1 The Maven and her encounters have a chance to drop the Orb of Conflict Orb of Conflict. This requires some luck and planning.
  Eldritch Chaos Orb Eldritch Chaos Orb If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. 81  
  Eldritch Exalted Orb Eldritch Exalted Orb If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. 81  
  Eldritch Orb of Annulment Eldritch Orb of Annulment If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. 81  
1 Lesser Eldritch Ichor Lesser Eldritch Ichor Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ichor Greater Eldritch Ichor Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 73 Come from exploring maps influenced by The Eater of Worlds.
3 Grand Eldritch Ichor Grand Eldritch Ichor Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 78 Come from exploring maps influenced by The Eater of Worlds.
4 Exceptional Eldritch Ichor Exceptional Eldritch Ichor Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 81 Drop from The Eater of Worlds.
1 Lesser Eldritch Ember Lesser Eldritch Ember Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ember Greater Eldritch Ember Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 73 Come from exploring maps influenced by The Searing Exarch.
3 Grand Eldritch Ember Grand Eldritch Ember Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 78 Come from exploring maps influenced by The Searing Exarch.
4 Exceptional Eldritch Ember Exceptional Eldritch Ember Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 81 Drop from The Searing Exarch.

Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict Orb of Conflict.

You can use an Orb of Conflict Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb Eldritch Chaos Orb, Eldritch Exalted Orb Eldritch Exalted Orb and Eldritch Orb of Annulment Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.

The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.

Eldritch Implicit Modifiers

The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.

Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.

While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.

Path of Exile Guides & Tips