Grand Eldritch Ember PoE

Grand Eldritch Ember

Grand Eldritch Ember Grand Eldritch Ember adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.

  • Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
  • This currency item can be applied to gloves, helmets, body armours or boots and overwrite the item’s regular implicit mods with new ones from two special pools of powerful modifiers.
  • Eldritch Implicit mods replace existing Implicit mods.
  • Applying the same type of orb multiple times will overwrite the appropriate mod with a new random one.
  • An item can have both a Searing Exarch implicit and an Eater of Worlds implicit at the same time.
  • Drop location: Come from exploring maps influenced by The Searing Exarch.
  • Also, none of the new implicit mods have item level restrictions that prevent them from being applied to an item.
  • It’s important to note that you can’t apply Eldritch Implicit mods to Influenced items. By that, I mean items that have the old type of Shaper, Elder or Conqueror influence.
  • Drop level: 78. Price: ~ 5 Chaos Orb Chaos Orb.

Grand Eldritch Ember PoE

Grand Eldritch Ember Mods

Here is the full list of Eldritch Implicits Mods.

Tier Description Weight Level
3 10% increased Attack Speed gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, 14% increased Attack Speed gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 18% increased Attack Speed gloves 200
default 0
75
3 (25–27)% increased Critical Strike Chance for Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Critical Strike Chance for Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Critical Strike Chance for Attacks gloves 200
default 0
75
3 Adds (4–6) to (9–10) Physical Damage to Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks gloves 200
default 0
75
3 Adds (8–10) to (15–18) Fire Damage to Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks gloves 200
default 0
75
3 Adds (7–9) to (13–16) Cold Damage to Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks gloves 200
default 0
75
3 Adds (1–3) to (27–28) Lightning Damage to Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks gloves 200
default 0
75
3 Adds (6–7) to (12–14) Chaos Damage to Attacks gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacks gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks gloves 200
default 0
75
3 +(11–13)% to Fire Damage over Time Multiplier gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier gloves 120
default 0
75
3 +(11–13)% to Cold Damage over Time Multiplier gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier gloves 120
default 0
75
3 +(11–13)% to Physical Damage over Time Multiplier gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier gloves 120
default 0
75
3 +(11–13)% to Chaos Damage over Time Multiplier gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier gloves 120
default 0
75
3 Herald of Ash has (21–23)% increased Buff Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Herald of Ash has (30–32)% increased Buff Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Herald of Ash has (39–41)% increased Buff Effect gloves 60
default 0
75
3 Herald of Ice has (21–23)% increased Buff Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Herald of Ice has (30–32)% increased Buff Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Herald of Ice has (39–41)% increased Buff Effect gloves 60
default 0
75
3 Herald of Thunder has (21–23)% increased Buff Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Herald of Thunder has (30–32)% increased Buff Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Herald of Thunder has (39–41)% increased Buff Effect gloves 60
default 0
75
3 Herald of Purity has (21–23)% increased Buff Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Herald of Purity has (30–32)% increased Buff Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Herald of Purity has (39–41)% increased Buff Effect gloves 60
default 0
75
3 Herald of Agony has (21–23)% increased Buff Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Herald of Agony has (30–32)% increased Buff Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Herald of Agony has (39–41)% increased Buff Effect gloves 60
default 0
75
3 Ignites you inflict spread to other Enemies within a Radius of 14 gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 17 gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 20 gloves 80
default 0
75
3 Freezes you inflict spread to other Enemies within a Radius of 14 gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 17 gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 20 gloves 80
default 0
75
3 Shocks you inflict spread to other Enemies within a Radius of 14 gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 17 gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 gloves 80
default 0
75
3 (10–11)% reduced Enemy Stun Threshold gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Threshold gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Threshold gloves 80
default 0
75
3 Minions deal (20–22)% increased Damage gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, Minions deal (32–34)% increased Damage gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Minions deal (44–46)% increased Damage gloves 200
default 0
75
3 10% increased Trap Throwing Speed gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, 14% increased Trap Throwing Speed gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 18% increased Trap Throwing Speed gloves 140
default 0
75
3 10% increased Mine Throwing Speed gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, 14% increased Mine Throwing Speed gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 18% increased Mine Throwing Speed gloves 140
default 0
75
3 25% chance to Extinguish Enemies on Hit gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hit gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hit gloves 140
default 0
75
3 +1% to maximum Cold Resistance gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance gloves 120
default 0
75
3 5% increased Damage per Frenzy Charge gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge gloves 200
default 0
75
3 Strike Skills target 1 additional nearby Enemy gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, Strike Skills target 2 additional nearby Enemies gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Strike Skills target 3 additional nearby Enemies gloves 80
default 0
75
3 Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds gloves 60
default 0
75
3 25% chance to Intimidate Enemies for 4 seconds on Hit gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hit gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hit gloves 80
default 0
75
3 25% chance to Unnerve Enemies for 4 seconds on Hit gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit gloves 80
default 0
75
3 10% increased Cast Speed helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, 14% increased Cast Speed helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 18% increased Cast Speed helmet 200
default 0
75
3 (34–36)% increased Critical Strike Chance for Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Spells helmet 200
default 0
75
3 Adds (11–15) to (24–27) Fire Damage to Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (15–20) to (32–36) Fire Damage to Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (20–27) to (41–48) Fire Damage to Spells helmet 200
default 0
75
3 Adds (10–14) to (21–24) Cold Damage to Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (14–18) to (28–32) Cold Damage to Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–43) Cold Damage to Spells helmet 200
default 0
75
3 Adds (2–4) to (41–44) Lightning Damage to Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (2–6) to (54–59) Lightning Damage to Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Spells helmet 200
default 0
75
3 Adds (9–12) to (19–22) Physical Damage to Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Physical Damage to Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (16–22) to (33–39) Physical Damage to Spells helmet 200
default 0
75
3 Adds (9–11) to (18–20) Chaos Damage to Spells helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Adds (11–15) to (24–27) Chaos Damage to Spells helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Adds (15–20) to (32–36) Chaos Damage to Spells helmet 200
default 0
75
3 (11–12)% of Fire Damage taken Recouped as Life helmet 600
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life helmet 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life helmet 120
default 0
75
3 (11–12)% of Cold Damage taken Recouped as Life helmet 600
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life helmet 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life helmet 120
default 0
75
3 (11–12)% of Lightning Damage taken Recouped as Life helmet 600
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life helmet 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life helmet 120
default 0
75
3 (11–12)% of Physical Damage taken Recouped as Life helmet 600
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life helmet 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life helmet 120
default 0
75
3 (25–27)% increased Flammability Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Flammability Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Flammability Curse Effect helmet 60
default 0
75
3 (25–27)% increased Frostbite Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Frostbite Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Frostbite Curse Effect helmet 60
default 0
75
3 (25–27)% increased Conductivity Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Conductivity Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Conductivity Curse Effect helmet 60
default 0
75
3 (25–27)% increased Vulnerability Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Vulnerability Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Vulnerability Curse Effect helmet 60
default 0
75
3 (25–27)% increased Elemental Weakness Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Elemental Weakness Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Elemental Weakness Curse Effect helmet 60
default 0
75
3 (25–27)% increased Despair Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Despair Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Despair Curse Effect helmet 60
default 0
75
3 (25–27)% increased Temporal Chains Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Temporal Chains Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Temporal Chains Curse Effect helmet 60
default 0
75
3 (25–27)% increased Enfeeble Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Enfeeble Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Enfeeble Curse Effect helmet 60
default 0
75
3 (25–27)% increased Punishment Curse Effect helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Punishment Curse Effect helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Punishment Curse Effect helmet 60
default 0
75
3 (23–24)% reduced Mana Cost of Attacks helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (29–30)% reduced Mana Cost of Attacks helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (35–36)% reduced Mana Cost of Attacks helmet 140
default 0
75
3 +1% to maximum Lightning Resistance helmet 600
default 0
75
3 While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance helmet 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance helmet 120
default 0
75
3 5% increased Damage per Power Charge helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, 6% increased Damage per Power Charge helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge helmet 200
default 0
75
3 Minions have (20–22)% increased maximum Life helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Minions have (26–28)% increased maximum Life helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Minions have (32–34)% increased maximum Life helmet 200
default 0
75
3 Minions have (15–16)% increased Movement Speed helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, Minions have (19–21)% increased Movement Speed helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Minions have (25–27)% increased Movement Speed helmet 200
default 0
75
3 (11–12)% increased Area of Effect helmet 500
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% increased Area of Effect helmet 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Area of Effect helmet 100
default 0
75
3 7% increased Movement Speed boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, 10% increased Movement Speed boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 13% increased Movement Speed boots 200
default 0
75
3 5% reduced Action Speed boots 300
default 0
75
3 While a Unique Enemy is in your Presence, 6% reduced Action Speed boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 7% reduced Action Speed boots 60
default 0
75
3 Drops Scorched Ground while moving, lasting 4 seconds boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 6 seconds boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds boots 120
default 0
75
3 Drops Brittle Ground while moving, lasting 4 seconds boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 6 seconds boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 8 seconds boots 120
default 0
75
3 Drops Sapped Ground while moving, lasting 4 seconds boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 6 seconds boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 8 seconds boots 120
default 0
75
3 +(17–18)% to Fire Resistance boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, +(23–24)% to Fire Resistance boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Fire Resistance boots 200
default 0
75
3 +(17–18)% to Cold Resistance boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, +(23–24)% to Cold Resistance boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Cold Resistance boots 200
default 0
75
3 +(17–18)% to Lightning Resistance boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, +(23–24)% to Lightning Resistance boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Lightning Resistance boots 200
default 0
75
3 +(10–11)% to Chaos Resistance boots 700
default 0
75
3 While a Unique Enemy is in your Presence, +(16–17)% to Chaos Resistance boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(22–23)% to Chaos Resistance boots 140
default 0
75
3 5% increased Damage per Endurance Charge boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge boots 200
default 0
75
3 +1% to maximum Fire Resistance boots 600
default 0
75
3 While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance boots 120
default 0
75
3 12% increased Totem Placement speed boots 700
default 0
75
3 While a Unique Enemy is in your Presence, 16% increased Totem Placement speed boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 20% increased Totem Placement speed boots 140
default 0
75
3 12% increased Brand Attachment range boots 700
default 0
75
3 While a Unique Enemy is in your Presence, 16% increased Brand Attachment range boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 20% increased Brand Attachment range boots 140
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Flame Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Flame Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Flame Golems boots 60
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Ice Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Ice Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Ice Golems boots 60
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Lightning Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Lightning Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Lightning Golems boots 60
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Stone Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Stone Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Stone Golems boots 60
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Chaos Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Chaos Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Chaos Golems boots 60
default 0
75
3 (37–39)% increased Effect of the Buff granted by your Carrion Golems boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Carrion Golems boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Carrion Golems boots 60
default 0
75
3 Flesh Offering has (10–11)% increased Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Flesh Offering has (16–17)% increased Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (22–23)% increased Effect boots 60
default 0
75
3 Bone Offering has (10–11)% increased Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Bone Offering has (16–17)% increased Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (22–23)% increased Effect boots 60
default 0
75
3 Spirit Offering has (10–11)% increased Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Spirit Offering has (16–17)% increased Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (22–23)% increased Effect boots 60
default 0
75
3 (39–41)% chance to Avoid being Ignited boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited boots 140
default 0
75
3 (39–41)% chance to Avoid being Frozen boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen boots 140
default 0
75
3 (39–41)% chance to Avoid being Shocked boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked boots 140
default 0
75
3 (21–23)% chance to Avoid being Stunned boots 500
default 0
75
3 While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned boots 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned boots 100
default 0
75
3 (10–11)% increased Onslaught Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Onslaught Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Onslaught Effect boots 60
default 0
75
3 +(24–25)% to Critical Strike Multiplier for Spell Damage body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Spell Damage body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage body_armour 140
default 0
75
3 +(24–25)% to Critical Strike Multiplier for Attack Damage body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Attack Damage body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage body_armour 140
default 0
75
3 (21–23)% increased Fire Damage body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–29)% increased Fire Damage body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Fire Damage body_armour 200
default 0
75
3 (21–23)% increased Cold Damage body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–29)% increased Cold Damage body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cold Damage body_armour 200
default 0
75
3 (21–23)% increased Lightning Damage body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–29)% increased Lightning Damage body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Lightning Damage body_armour 200
default 0
75
3 (21–23)% increased Chaos Damage body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–29)% increased Chaos Damage body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Chaos Damage body_armour 200
default 0
75
3 (21–23)% increased Global Physical Damage body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage body_armour 200
default 0
75
3 (21–23)% increased Arctic Armour Buff Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, (30–32)% increased Arctic Armour Buff Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Arctic Armour Buff Effect body_armour 60
default 0
75
3 Flesh and Stone has (21–23)% increased Area of Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Flesh and Stone has (30–32)% increased Area of Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Flesh and Stone has (39–41)% increased Area of Effect body_armour 60
default 0
75
3 Tempest Shield has (21–23)% increased Buff Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Tempest Shield has (30–32)% increased Buff Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Tempest Shield has (39–41)% increased Buff Effect body_armour 60
default 0
75
3 7% of Damage is taken from Mana before Life body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, 9% of Damage is taken from Mana before Life body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% of Damage is taken from Mana before Life body_armour 60
default 0
75
3 (25–27)% increased Effect of Buffs granted by your Golems body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Effect of Buffs granted by your Golems body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Effect of Buffs granted by your Golems body_armour 100
default 0
75
3 (13–14)% increased effect of Non-Curse Auras from your Skills body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, (21–22)% increased effect of Non-Curse Auras from your Skills body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased effect of Non-Curse Auras from your Skills body_armour 100
default 0
75
3 (13–14)% increased Effect of your Curses body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, (21–22)% increased Effect of your Curses body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Effect of your Curses body_armour 100
default 0
75
3 (17–18)% increased effect of Offerings body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, (23–24)% increased effect of Offerings body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased effect of Offerings body_armour 100
default 0
75
3 (23–24)% increased Warcry Buff Effect body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, (29–30)% increased Warcry Buff Effect body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Warcry Buff Effect body_armour 100
default 0
75
3 Flasks applied to you have (10–11)% increased Effect body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Flasks applied to you have (16–17)% increased Effect body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Flasks applied to you have (22–23)% increased Effect body_armour 100
default 0
75
3 (12–13)% of Damage taken Recouped as Life body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life body_armour 140
default 0
75
3 Flasks gain a Charge every 3 seconds body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Flasks gain 2 Charges every 3 seconds body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Flasks gain 3 Charges every 3 seconds body_armour 100
default 0
75
3 +1% to all maximum Resistances body_armour 400
default 0
75
3 While a Unique Enemy is in your Presence, +2% to all maximum Resistances body_armour 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances body_armour 80
default 0
75
3 +2% to maximum Fire Resistance body_armour 600
default 0
75
3 While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance body_armour 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance body_armour 120
default 0
75
3 +2% to maximum Cold Resistance body_armour 600
default 0
75
3 While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance body_armour 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance body_armour 120
default 0
75
3 +2% to maximum Lightning Resistance body_armour 600
default 0
75
3 While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance body_armour 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance body_armour 120
default 0
75
3 +2% to maximum Chaos Resistance body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance body_armour 100
default 0
75
3 Gain an Endurance Charge every 13 seconds body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Gain an Endurance Charge every 9 seconds body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 5 seconds body_armour 100
default 0
75
3 Gain a Frenzy Charge every 13 seconds body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 9 seconds body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 5 seconds body_armour 100
default 0
75
3 Gain a Power Charge every 13 seconds body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Gain a Power Charge every 9 seconds body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 5 seconds body_armour 100
default 0
75

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Grand Eldritch Ember Example

In this example, it adds a new Eldritch Implicits: +12% to Physical Damage over Time Multiplier.

Grand Eldritch Ember Example PoE

How to get Grand Eldritch Ember?

It drops from exploring maps influenced by The Searing Exarch.

Influence of The Searing Exarch

Alter your perception so that you can detect the influence of The Searing Exarch in this map.


A Grand Eldritch Ember is a currency item in Path of Exile that adds a powerful "Grand Searing Exarch" implicit modifier to a non-influenced helmet, body armour, gloves, or boots. Here's a breakdown of its function:

What it does:

  • Grants a Grand Searing Exarch implicit modifier to the target item.
  • These implicits are powerful modifiers that can significantly boost your character's stats and abilities.
  • Examples of potential Grand Searing Exarch implicits include increased maximum energy shield, resistance bonuses, elemental damage increases, and skill-specific enhancements.

Restrictions:

  • Can only be used on normal, magic, or rare items, not unique or influenced ones.
  • Replaces any existing implicit modifiers, except those granted by the Eater of Worlds.
  • Can be dropped by Exarch-influenced monsters or from the Black Star.

Things to consider:

  • The specific Grand Searing Exarch implicit you get is randomly rolled from a pool of possible modifiers.
  • This makes Grand Eldritch Embers a bit of a gamble, but the potential rewards are high.
  • It's generally recommended to use them on high-quality base items with good rolls in other stats to maximize their effectiveness.
  • You can find more information about Grand Eldritch Embers and their possible modifiers on the Path of Exile Wiki or other online resources.

I hope this explanation helps!


List of Eldritch Currency

Tier Name Description Drop
Level
Drop Location
5-6 Orb of Conflict Orb of Conflict Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. 1 The Maven and her encounters have a chance to drop the Orb of Conflict Orb of Conflict. This requires some luck and planning.
  Eldritch Chaos Orb Eldritch Chaos Orb If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. 81  
  Eldritch Exalted Orb Eldritch Exalted Orb If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. 81  
  Eldritch Orb of Annulment Eldritch Orb of Annulment If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. 81  
1 Lesser Eldritch Ichor Lesser Eldritch Ichor Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ichor Greater Eldritch Ichor Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 73 Come from exploring maps influenced by The Eater of Worlds.
3 Grand Eldritch Ichor Grand Eldritch Ichor Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 78 Come from exploring maps influenced by The Eater of Worlds.
4 Exceptional Eldritch Ichor Exceptional Eldritch Ichor Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 81 Drop from The Eater of Worlds.
1 Lesser Eldritch Ember Lesser Eldritch Ember Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ember Greater Eldritch Ember Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 73 Come from exploring maps influenced by The Searing Exarch.
3 Grand Eldritch Ember Grand Eldritch Ember Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 78 Come from exploring maps influenced by The Searing Exarch.
4 Exceptional Eldritch Ember Exceptional Eldritch Ember Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 81 Drop from The Searing Exarch.

Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict Orb of Conflict.

You can use an Orb of Conflict Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb Eldritch Chaos Orb, Eldritch Exalted Orb Eldritch Exalted Orb and Eldritch Orb of Annulment Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.

The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.

Eldritch Implicit Modifiers

The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.

Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.

While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.

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