Grand Eldritch Ember adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
Here is the full list of Eldritch Implicits Mods.
Tier | Description | Weight | Level |
---|---|---|---|
3 | 10% increased Attack Speed | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 14% increased Attack Speed | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Attack Speed | gloves 200 default 0 |
75 |
3 | (25–27)% increased Critical Strike Chance for Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Critical Strike Chance for Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Critical Strike Chance for Attacks | gloves 200 default 0 |
75 |
3 | Adds (4–6) to (9–10) Physical Damage to Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks | gloves 200 default 0 |
75 |
3 | Adds (8–10) to (15–18) Fire Damage to Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks | gloves 200 default 0 |
75 |
3 | Adds (7–9) to (13–16) Cold Damage to Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks | gloves 200 default 0 |
75 |
3 | Adds (1–3) to (27–28) Lightning Damage to Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks | gloves 200 default 0 |
75 |
3 | Adds (6–7) to (12–14) Chaos Damage to Attacks | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacks | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks | gloves 200 default 0 |
75 |
3 | +(11–13)% to Fire Damage over Time Multiplier | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier | gloves 120 default 0 |
75 |
3 | +(11–13)% to Cold Damage over Time Multiplier | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier | gloves 120 default 0 |
75 |
3 | +(11–13)% to Physical Damage over Time Multiplier | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier | gloves 120 default 0 |
75 |
3 | +(11–13)% to Chaos Damage over Time Multiplier | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier | gloves 120 default 0 |
75 |
3 | Herald of Ash has (21–23)% increased Buff Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Herald of Ash has (30–32)% increased Buff Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Herald of Ash has (39–41)% increased Buff Effect | gloves 60 default 0 |
75 |
3 | Herald of Ice has (21–23)% increased Buff Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Herald of Ice has (30–32)% increased Buff Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Herald of Ice has (39–41)% increased Buff Effect | gloves 60 default 0 |
75 |
3 | Herald of Thunder has (21–23)% increased Buff Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Herald of Thunder has (30–32)% increased Buff Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Herald of Thunder has (39–41)% increased Buff Effect | gloves 60 default 0 |
75 |
3 | Herald of Purity has (21–23)% increased Buff Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Herald of Purity has (30–32)% increased Buff Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Herald of Purity has (39–41)% increased Buff Effect | gloves 60 default 0 |
75 |
3 | Herald of Agony has (21–23)% increased Buff Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Herald of Agony has (30–32)% increased Buff Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Herald of Agony has (39–41)% increased Buff Effect | gloves 60 default 0 |
75 |
3 | Ignites you inflict spread to other Enemies within a Radius of 14 | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 17 | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 20 | gloves 80 default 0 |
75 |
3 | Freezes you inflict spread to other Enemies within a Radius of 14 | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 17 | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 20 | gloves 80 default 0 |
75 |
3 | Shocks you inflict spread to other Enemies within a Radius of 14 | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 17 | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 | gloves 80 default 0 |
75 |
3 | (10–11)% reduced Enemy Stun Threshold | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% reduced Enemy Stun Threshold | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% reduced Enemy Stun Threshold | gloves 80 default 0 |
75 |
3 | Minions deal (20–22)% increased Damage | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Minions deal (32–34)% increased Damage | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Minions deal (44–46)% increased Damage | gloves 200 default 0 |
75 |
3 | 10% increased Trap Throwing Speed | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 14% increased Trap Throwing Speed | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Trap Throwing Speed | gloves 140 default 0 |
75 |
3 | 10% increased Mine Throwing Speed | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 14% increased Mine Throwing Speed | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Mine Throwing Speed | gloves 140 default 0 |
75 |
3 | 25% chance to Extinguish Enemies on Hit | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hit | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hit | gloves 140 default 0 |
75 |
3 | +1% to maximum Cold Resistance | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance | gloves 120 default 0 |
75 |
3 | 5% increased Damage per Frenzy Charge | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% increased Damage per Frenzy Charge | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Frenzy Charge | gloves 200 default 0 |
75 |
3 | Strike Skills target 1 additional nearby Enemy | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Strike Skills target 2 additional nearby Enemies | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Strike Skills target 3 additional nearby Enemies | gloves 80 default 0 |
75 |
3 | Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds | gloves 60 default 0 |
75 |
3 | 25% chance to Intimidate Enemies for 4 seconds on Hit | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hit | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hit | gloves 80 default 0 |
75 |
3 | 25% chance to Unnerve Enemies for 4 seconds on Hit | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit | gloves 80 default 0 |
75 |
3 | 10% increased Cast Speed | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 14% increased Cast Speed | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Cast Speed | helmet 200 default 0 |
75 |
3 | (34–36)% increased Critical Strike Chance for Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Spells | helmet 200 default 0 |
75 |
3 | Adds (11–15) to (24–27) Fire Damage to Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (15–20) to (32–36) Fire Damage to Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (20–27) to (41–48) Fire Damage to Spells | helmet 200 default 0 |
75 |
3 | Adds (10–14) to (21–24) Cold Damage to Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (14–18) to (28–32) Cold Damage to Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–43) Cold Damage to Spells | helmet 200 default 0 |
75 |
3 | Adds (2–4) to (41–44) Lightning Damage to Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (2–6) to (54–59) Lightning Damage to Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Spells | helmet 200 default 0 |
75 |
3 | Adds (9–12) to (19–22) Physical Damage to Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Physical Damage to Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (16–22) to (33–39) Physical Damage to Spells | helmet 200 default 0 |
75 |
3 | Adds (9–11) to (18–20) Chaos Damage to Spells | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Adds (11–15) to (24–27) Chaos Damage to Spells | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Adds (15–20) to (32–36) Chaos Damage to Spells | helmet 200 default 0 |
75 |
3 | (11–12)% of Fire Damage taken Recouped as Life | helmet 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% of Fire Damage taken Recouped as Life | helmet 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Fire Damage taken Recouped as Life | helmet 120 default 0 |
75 |
3 | (11–12)% of Cold Damage taken Recouped as Life | helmet 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% of Cold Damage taken Recouped as Life | helmet 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Cold Damage taken Recouped as Life | helmet 120 default 0 |
75 |
3 | (11–12)% of Lightning Damage taken Recouped as Life | helmet 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% of Lightning Damage taken Recouped as Life | helmet 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life | helmet 120 default 0 |
75 |
3 | (11–12)% of Physical Damage taken Recouped as Life | helmet 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% of Physical Damage taken Recouped as Life | helmet 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% of Physical Damage taken Recouped as Life | helmet 120 default 0 |
75 |
3 | (25–27)% increased Flammability Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Flammability Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Flammability Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Frostbite Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Frostbite Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Frostbite Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Conductivity Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Conductivity Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Conductivity Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Vulnerability Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Vulnerability Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Vulnerability Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Elemental Weakness Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Elemental Weakness Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Elemental Weakness Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Despair Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Despair Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Despair Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Temporal Chains Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Temporal Chains Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Temporal Chains Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Enfeeble Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Enfeeble Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Enfeeble Curse Effect | helmet 60 default 0 |
75 |
3 | (25–27)% increased Punishment Curse Effect | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Punishment Curse Effect | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Punishment Curse Effect | helmet 60 default 0 |
75 |
3 | (23–24)% reduced Mana Cost of Attacks | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (29–30)% reduced Mana Cost of Attacks | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (35–36)% reduced Mana Cost of Attacks | helmet 140 default 0 |
75 |
3 | +1% to maximum Lightning Resistance | helmet 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance | helmet 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance | helmet 120 default 0 |
75 |
3 | 5% increased Damage per Power Charge | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% increased Damage per Power Charge | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge | helmet 200 default 0 |
75 |
3 | Minions have (20–22)% increased maximum Life | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Minions have (26–28)% increased maximum Life | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Minions have (32–34)% increased maximum Life | helmet 200 default 0 |
75 |
3 | Minions have (15–16)% increased Movement Speed | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Minions have (19–21)% increased Movement Speed | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Minions have (25–27)% increased Movement Speed | helmet 200 default 0 |
75 |
3 | (11–12)% increased Area of Effect | helmet 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% increased Area of Effect | helmet 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Area of Effect | helmet 100 default 0 |
75 |
3 | 7% increased Movement Speed | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 10% increased Movement Speed | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Movement Speed | boots 200 default 0 |
75 |
3 | 5% reduced Action Speed | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% reduced Action Speed | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 7% reduced Action Speed | boots 60 default 0 |
75 |
3 | Drops Scorched Ground while moving, lasting 4 seconds | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 6 seconds | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds | boots 120 default 0 |
75 |
3 | Drops Brittle Ground while moving, lasting 4 seconds | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 6 seconds | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 8 seconds | boots 120 default 0 |
75 |
3 | Drops Sapped Ground while moving, lasting 4 seconds | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 6 seconds | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 8 seconds | boots 120 default 0 |
75 |
3 | +(17–18)% to Fire Resistance | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(23–24)% to Fire Resistance | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Fire Resistance | boots 200 default 0 |
75 |
3 | +(17–18)% to Cold Resistance | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(23–24)% to Cold Resistance | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Cold Resistance | boots 200 default 0 |
75 |
3 | +(17–18)% to Lightning Resistance | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(23–24)% to Lightning Resistance | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Lightning Resistance | boots 200 default 0 |
75 |
3 | +(10–11)% to Chaos Resistance | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(16–17)% to Chaos Resistance | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(22–23)% to Chaos Resistance | boots 140 default 0 |
75 |
3 | 5% increased Damage per Endurance Charge | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% increased Damage per Endurance Charge | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Endurance Charge | boots 200 default 0 |
75 |
3 | +1% to maximum Fire Resistance | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance | boots 120 default 0 |
75 |
3 | 12% increased Totem Placement speed | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 16% increased Totem Placement speed | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 20% increased Totem Placement speed | boots 140 default 0 |
75 |
3 | 12% increased Brand Attachment range | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 16% increased Brand Attachment range | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 20% increased Brand Attachment range | boots 140 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Flame Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Flame Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Flame Golems | boots 60 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Ice Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Ice Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Ice Golems | boots 60 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Lightning Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Lightning Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Lightning Golems | boots 60 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Stone Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Stone Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Stone Golems | boots 60 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Chaos Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Chaos Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Chaos Golems | boots 60 default 0 |
75 |
3 | (37–39)% increased Effect of the Buff granted by your Carrion Golems | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (49–51)% increased Effect of the Buff granted by your Carrion Golems | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (61–63)% increased Effect of the Buff granted by your Carrion Golems | boots 60 default 0 |
75 |
3 | Flesh Offering has (10–11)% increased Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Flesh Offering has (16–17)% increased Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (22–23)% increased Effect | boots 60 default 0 |
75 |
3 | Bone Offering has (10–11)% increased Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Bone Offering has (16–17)% increased Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (22–23)% increased Effect | boots 60 default 0 |
75 |
3 | Spirit Offering has (10–11)% increased Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Spirit Offering has (16–17)% increased Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (22–23)% increased Effect | boots 60 default 0 |
75 |
3 | (39–41)% chance to Avoid being Ignited | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited | boots 140 default 0 |
75 |
3 | (39–41)% chance to Avoid being Frozen | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen | boots 140 default 0 |
75 |
3 | (39–41)% chance to Avoid being Shocked | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked | boots 140 default 0 |
75 |
3 | (21–23)% chance to Avoid being Stunned | boots 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | boots 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | boots 100 default 0 |
75 |
3 | (10–11)% increased Onslaught Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Onslaught Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Onslaught Effect | boots 60 default 0 |
75 |
3 | +(24–25)% to Critical Strike Multiplier for Spell Damage | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Spell Damage | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage | body_armour 140 default 0 |
75 |
3 | +(24–25)% to Critical Strike Multiplier for Attack Damage | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(30–31)% to Critical Strike Multiplier for Attack Damage | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage | body_armour 140 default 0 |
75 |
3 | (21–23)% increased Fire Damage | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–29)% increased Fire Damage | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Fire Damage | body_armour 200 default 0 |
75 |
3 | (21–23)% increased Cold Damage | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–29)% increased Cold Damage | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cold Damage | body_armour 200 default 0 |
75 |
3 | (21–23)% increased Lightning Damage | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–29)% increased Lightning Damage | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Lightning Damage | body_armour 200 default 0 |
75 |
3 | (21–23)% increased Chaos Damage | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–29)% increased Chaos Damage | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Chaos Damage | body_armour 200 default 0 |
75 |
3 | (21–23)% increased Global Physical Damage | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage | body_armour 200 default 0 |
75 |
3 | (21–23)% increased Arctic Armour Buff Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (30–32)% increased Arctic Armour Buff Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Arctic Armour Buff Effect | body_armour 60 default 0 |
75 |
3 | Flesh and Stone has (21–23)% increased Area of Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Flesh and Stone has (30–32)% increased Area of Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Flesh and Stone has (39–41)% increased Area of Effect | body_armour 60 default 0 |
75 |
3 | Tempest Shield has (21–23)% increased Buff Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Tempest Shield has (30–32)% increased Buff Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Tempest Shield has (39–41)% increased Buff Effect | body_armour 60 default 0 |
75 |
3 | 7% of Damage is taken from Mana before Life | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% of Damage is taken from Mana before Life | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% of Damage is taken from Mana before Life | body_armour 60 default 0 |
75 |
3 | (25–27)% increased Effect of Buffs granted by your Golems | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Effect of Buffs granted by your Golems | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Effect of Buffs granted by your Golems | body_armour 100 default 0 |
75 |
3 | (13–14)% increased effect of Non-Curse Auras from your Skills | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (21–22)% increased effect of Non-Curse Auras from your Skills | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased effect of Non-Curse Auras from your Skills | body_armour 100 default 0 |
75 |
3 | (13–14)% increased Effect of your Curses | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (21–22)% increased Effect of your Curses | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Effect of your Curses | body_armour 100 default 0 |
75 |
3 | (17–18)% increased effect of Offerings | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (23–24)% increased effect of Offerings | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased effect of Offerings | body_armour 100 default 0 |
75 |
3 | (23–24)% increased Warcry Buff Effect | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (29–30)% increased Warcry Buff Effect | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Warcry Buff Effect | body_armour 100 default 0 |
75 |
3 | Flasks applied to you have (10–11)% increased Effect | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Flasks applied to you have (16–17)% increased Effect | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Flasks applied to you have (22–23)% increased Effect | body_armour 100 default 0 |
75 |
3 | (12–13)% of Damage taken Recouped as Life | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (18–19)% of Damage taken Recouped as Life | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% of Damage taken Recouped as Life | body_armour 140 default 0 |
75 |
3 | Flasks gain a Charge every 3 seconds | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Flasks gain 2 Charges every 3 seconds | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Flasks gain 3 Charges every 3 seconds | body_armour 100 default 0 |
75 |
3 | +1% to all maximum Resistances | body_armour 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +2% to all maximum Resistances | body_armour 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances | body_armour 80 default 0 |
75 |
3 | +2% to maximum Fire Resistance | body_armour 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance | body_armour 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance | body_armour 120 default 0 |
75 |
3 | +2% to maximum Cold Resistance | body_armour 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance | body_armour 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance | body_armour 120 default 0 |
75 |
3 | +2% to maximum Lightning Resistance | body_armour 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance | body_armour 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance | body_armour 120 default 0 |
75 |
3 | +2% to maximum Chaos Resistance | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance | body_armour 100 default 0 |
75 |
3 | Gain an Endurance Charge every 13 seconds | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain an Endurance Charge every 9 seconds | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 5 seconds | body_armour 100 default 0 |
75 |
3 | Gain a Frenzy Charge every 13 seconds | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 9 seconds | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 5 seconds | body_armour 100 default 0 |
75 |
3 | Gain a Power Charge every 13 seconds | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain a Power Charge every 9 seconds | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 5 seconds | body_armour 100 default 0 |
75 |
In this example, it adds a new Eldritch Implicits: +12% to Physical Damage over Time Multiplier.
It drops from exploring maps influenced by The Searing Exarch.
Alter your perception so that you can detect the influence of The Searing Exarch in this map.
A Grand Eldritch Ember is a currency item in Path of Exile that adds a powerful "Grand Searing Exarch" implicit modifier to a non-influenced helmet, body armour, gloves, or boots. Here's a breakdown of its function:
What it does:
Restrictions:
Things to consider:
I hope this explanation helps!
Tier | Name | Description | Drop Level |
Drop Location |
---|---|---|---|---|
5-6 | Orb of Conflict | Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. | 1 | The Maven and her encounters have a chance to drop the Orb of Conflict. This requires some luck and planning. |
Eldritch Chaos Orb | If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. | 81 | ||
Eldritch Exalted Orb | If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. | 81 | ||
Eldritch Orb of Annulment | If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. | 81 | ||
1 | Lesser Eldritch Ichor | Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 68 | Drops in all maps. |
2 | Greater Eldritch Ichor | Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 73 | Come from exploring maps influenced by The Eater of Worlds. |
3 | Grand Eldritch Ichor | Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 78 | Come from exploring maps influenced by The Eater of Worlds. |
4 | Exceptional Eldritch Ichor | Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 81 | Drop from The Eater of Worlds. |
1 | Lesser Eldritch Ember | Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 68 | Drops in all maps. |
2 | Greater Eldritch Ember | Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 73 | Come from exploring maps influenced by The Searing Exarch. |
3 | Grand Eldritch Ember | Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 78 | Come from exploring maps influenced by The Searing Exarch. |
4 | Exceptional Eldritch Ember | Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 81 | Drop from The Searing Exarch. |
Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict.
You can use an Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb, Eldritch Exalted Orb and Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.
The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.
The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.
Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.
While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.