Diablo 2 Charms Guide | Charm Recipes | Cube Recipe Example | List of Charms |
Unique Charms | Charm Inventory | Charm Farming | |
Small Charms Affixes | Medium(Large) Charms Affixes | Large(Grand) Charms Affixes |
Only magic charm has a Horadric Cube recipe. Vendoring one Magic charm and three any Perfect gems, you will get a new random magic charm of the same type.
This recipe is mainly used to reroll the affixes of a charm. The result is random. About 50% of Magic Charms will have only a Suffix, 25% only a Prefix, and about 25% both a Prefix and a Suffix.
Outcome | Horadric Cube Recipe |
---|---|
1x New Random Magic Charm of the Same Type | 1x Magic Charm + 3x Perfect Gem (any) |
The ilvl = ilvl. This means to use 100% of the ilvl of the input item.
When cubing, the important thing to keep in mind is the item level (abbreviated to ilvl) of the magic item you're cubing - it will determine what prefixes and suffixes the resulting item can have.
You can see from this example, the original charm requires level 10 and has this affix: +25 Poison Damage Over 5 Seconds. By doing this cube recipe, I get a new Grand Charm of Frost. This charm requires level 3 and has this affix: adds 1-2 cold damage.
Charms come in three sizes: Small, Medium, Large. There are several different designs that each size of Charm can spawn with, though a Charm's artwork has no impact on its stats.
Name | Size | Icon | Description |
---|---|---|---|
Small Charms | 1x1 | Small Charms take up only a single space of the player's inventory. For this reason, Small Charms that spawn with certain affixes, such as Life, Resistances, Max Damage/Attack Rating, Poison Damage, and Magic Find, are incredibly popular to stockpile. Like the Hellfire Torch, the unique Small Charm, Annihilus, is highly sought after by all high-end characters. In addition to its other amazing stats, this item is one of only two items in the game that provide an experience boost to their possessor. The Annihilus Charm can only be obtained by defeating Uber Diablo in Hell difficulty. | |
Medium Charms (Large Charms) | 1x2 | Large Charms take up a 1x2 space in the player's inventory. Although they can spawn with most of the same bonuses as the other Charm sizes, Large Charms are generally not heavily sought after due to their inability to fit into an inventory filled with Skillers. The unique Large Charm, Hellfire Torch is a notable exception. This item is an excellent possession for any character, regardless of build. The Hellfire Torch can only be obtained by completing the Pandemonium Event. | |
Large Charms (Grand Charms) | 1x3 | Grand Charms take up a 1x3 space in the player's inventory. Charms that add to a player's skill trees (known as "Skillers") are by far the most popular variety of Grand Charm, especially when coupled with a useful suffix, such as those that add Life. The unique Grand Charm, Gheed's Fortune, is popular amongst Magic Finding characters, but has little use for other players. |
Smaller is actually better as far as Charms are concerned, however, some Magic Prefixes and Suffixes are only available on the larger Charms.
Charms, like Amulets and Rings, cannot spawn as normal, but always appear as either magic or unique. There are no rare, set, or crafted Charms in regular Diablo II, though they may well appear in Mods.
Name | Description |
---|---|
Annihilus Small Charm |
|
Gheed's Fortune Grand Charm |
|
Hellfire Torch Large Charm |
|
Charms are special magic items that grant magical enhancements without needing to be equipped to do so. As the right example shown, charms provide their abilities simply by being in the "Backpack" section of your character's Inventory. Note that they do not function if placed inside your character's Stash or inside a Horadric Cube (even if that Horadric Cube is located in your hero's Backpack). When using Charms you can really dig yourself into a hole where you cannot pick up any more items. It's best to pick only the best Charms to keep and throw the rest away. As you find better Charms, get rid of older ones. Try to keep some space to pick up one or two large items. If you want to totally fill your inventory with Charms you certainly can. It's up to you. Just don't be surprised when other party members pick up good equipment dropped by monsters because you don't have enough room in your Backpack to pick them up! |
Its often surprising to new players, but small charms can often be more valuable than any of their larger cousins. Why? Because the benefits they provide from their prefixes and suffixes available are better per inventory space than those provided by the larger charms. You'll get far more life, for instance, from 3 small charms of Vita than from one grand charm of Vita, which occupies the same amount of space. This makes certain mods more valuable to have on a small charm than any other.
Category | Name | Affix | Available On |
---|---|---|---|
Prefixes | Stout | +1-8 Defense | (1)[1](21)[4-8] |
Prefixes | Burly | +15-20 Defense | (36) |
Prefixes | Stalwart | +20-30 Defense | (48) |
Prefixes | Red | +1 To Minimum Damage | (90) |
Prefixes | Jagged | +1 To Maximum Damage | (81) |
Prefixes | Rugged | +4-16 Max Stamina | (1)[4-8](21)[9-16] |
Prefixes | Bronze | +2-12 To Attack Rating | (1)[2-4](21)[6-12] |
Prefixes | Iron | +13-24 To Attack Rating | (39) |
Prefixes | Steel | +25-36 To Attack Rating | (57) |
Prefixes | Fine | +10-20 To Attack Rating, +1-3 To Maximum Damage | (28) |
Prefixes | Lizard's | +1-7 Mana | (16) |
Prefixes | Snake's | +8-12 Mana | (32) |
Prefixes | Serpent's | +13-17 Mana | (48) |
Prefixes | Shimmering | All Resistances +3-5% | (33) |
Prefixes | Azure | Resist Cold +3-5% | (1) |
Prefixes | Lapis | Resist Cold +6-7% | (14) |
Prefixes | Cobalt | Resist Cold +8-9% | (27) |
Prefixes | Sapphire | Resist Cold +10-11% | (40) |
Prefixes | Crimson | Resist Fire +3-5% | (1) |
Prefixes | Russet | Resist Fire +6-7% | (14) |
Prefixes | Garnet | Resist Fire +8-9% | (27) |
Prefixes | Ruby | Resist Fire +10-11% | (40) |
Prefixes | Tangerine | Resist Lightning +3-5% | (1) |
Prefixes | Ocher | Resist Lightning +6-7% | (14) |
Prefixes | Coral | Resist Lightning +8-9% | (27) |
Prefixes | Amber | Resist Lightning +10-11% | (40) |
Prefixes | Beryl | Resist Poison +3-5% | (1) |
Prefixes | Viridian | Resist Poison +6-7% | (14) |
Prefixes | Jade | Resist Poison +8-9% | (27) |
Prefixes | Emerald | Resist Poison +10-11% | (40) |
Prefixes | Snowy | +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration | (27) |
Prefixes | Shivering | +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration | (42) |
Prefixes | Boreal | +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration | (66) |
Prefixes | Hibernal | +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration | (91) |
Prefixes | Ember | +1 Minimum and +2-3 Maximum Fire Damage | (21) |
Prefixes | Smoldering | +2-3 Minimum and +4-10 Maximum Fire Damage | (40) |
Prefixes | Smoking | +4-9 Minimum and +11-19 Maximum Fire Damage | (64) |
Prefixes | Flaming | +10-19 Minimum and +20-29 Maximum Fire Damage | (89) |
Prefixes | Static | +1 Minimum and +6-11 Maximum Lightning Damage | (23) |
Prefixes | Glowing | +1 Minimum and +12-24 Maximum Lightning Damage | (41) |
Prefixes | Arcing | +1 Minimum and +25-43 Maximum Lightning Damage | (65) |
Prefixes | Shocking | +1 Minimum and +44-71 Maximum Lightning Damage | (90) |
Prefixes | Septic | +15 Poison Damage Over 3 Seconds | (18) |
Prefixes | Foul | +50 Poison Damage Over 4 Seconds | (39) |
Prefixes | Toxic | +100 Poison Damage Over 5 Seconds | (63) |
Prefixes | Pestilent | +175 Poison Damage Over 6 Seconds | (88) |
Suffixes | Craftsmanship | +1 To Maximum Damage | (85) |
Suffixes | Balance | 5% Faster Hit Recovery | (37) |
Suffixes | Greed | 5-10% Extra Gold from Monsters | (15) |
Suffixes | Fortune | 3-5% Better Chance Of Getting Magic Items | (31) |
Suffixes | Good Luck | 6-7% Better Chance Of Getting Magic Items | (47) |
Suffixes | Life | +5-10 Life | (14) |
Suffixes | Sustenance | +11-15 Life | (23) |
Suffixes | Vita | +16-20 Life | (47) |
Suffixes | Strength | +1-2 To Strength | (7)[1](22)[2] |
Suffixes | Dexterity | +1-2 To Dexterity | (7)[1](22)[2] |
Suffixes | Inertia | 3% Faster Run/Walk | (35) |
Suffixes | Blight | +6 Poison Damage Over 3 Seconds | (9) |
Suffixes | Venom | +15 Poison Damage Over 4 Seconds | (20) |
Suffixes | Pestilence | +25 Poison Damage Over 5 Seconds | (32) |
Suffixes | Anthrax | +50 Poison Damage Over 6 Seconds | (44) |
Suffixes | Frost | +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration | (14) |
Suffixes | Icicle | +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration | (21) |
Suffixes | Glacier | +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration | (33) |
Suffixes | Winter | +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration | (46) |
Suffixes | Flame | +1 Minimum and +2 Maximum Fire Damage | (11) |
Suffixes | Fire | +2 Minimum and +3-4 Maximum Fire Damage | (20) |
Suffixes | Burning | +3-4 Minimum and +5-8 Maximum Fire Damage | (32) |
Suffixes | Incineration | +5-7 Minimum and +9-13 Maximum Fire Damage | (45) |
Suffixes | Shock | +1 Minimum and +3-6 Maximum Lightning Damage | (12) |
Suffixes | Lightning | +1 Minimum and +7-10 Maximum Lightning Damage | (21) |
Suffixes | Thunder | +1 Minimum and +11-18 Maximum Lightning Damage | (33) |
Suffixes | Storms | +1 Minimum and +19-28 Maximum Lightning Damage | (45) |
Medium Charms are known as Large Charms within the game. Large charms are often the most overlooked of all 3 kinds, since small charms are more often than not worth more per inventory space, and only grand charms can be skillers. There are times when the large charm is worthwhile, though. Not all that often, mind, but there are times. I'll go through all the available prefixes and suffixes available on large charms, with a brief comparison of value between them and the small/grand charm equivalents.
Category | Name | Affix | Available On |
---|---|---|---|
Prefixes | Stout | +2-12 Defense | (1)[2-3](14)[4-6](20)[8-12] |
Prefixes | Burly | +13-30 Defense | (26)[13-18](32)[20-30] |
Prefixes | Stalwart | +30-60 Defense | (38)[30-40](45)[45-60] |
Prefixes | Red | +1 To Minimum Damage | (30) |
Prefixes | Sanguinary | +2 To Minimum Damage | (60) |
Prefixes | Jagged | +1 To Maximum Damage | (22) |
Prefixes | Forked | +2 To Maximum Damage | (52) |
Prefixes | Rugged | +8-32 Maximum Stamina | (1)[8-16](7)[17-25](21)[26-32] |
Prefixes | Bronze | +4-25 To Attack Rating | (1)[4-8](7)[6-12](16)[13-25] |
Prefixes | Iron | +39-51 To Attack Rating | (25)[26-38](34)[39-51] |
Prefixes | Steel | +52-77 To Attack Rating | (43)[52-64](52)[65-77] |
Prefixes | Fine | +10-20 To Attack Rating +1-3 To Maximum Damage | (19) |
Prefixes | Sharp | +21-48 To Attack Rating +4-6 To Maximum Damage | (28) |
Prefixes | Lucky | 1-6% Better Chance Of Getting Magic Items | (34)[1](53)[2-3](51)[4-6] |
Prefixes | Lizard's | +2-12 Mana | (1)[2-4](9)[5-7](17)[8-12] |
Prefixes | Snake's | +13-23 Mana | (25)[13-18](33)[19-23] |
Prefixes | Serpent's | +24-34 Mana | (41)[24-29](49)[30-34] |
Prefixes | Shimmering | All Resistances +3-8% | (17-33)[3-5](34)[6-8] |
Prefixes | Azure | Cold Resist +4-7% | (1) |
Prefixes | Lapis | Cold Resist +8-10% | (16) |
Prefixes | Cobalt | Cold Resist +11-12% | (25) |
Prefixes | Sapphire | Cold Resist +13-15% | (35) |
Prefixes | Crimson | Fire Resist +4-7% | (1) |
Prefixes | Russet | Fire Resist +8-10% | (16) |
Prefixes | Garnet | Fire Resist +11-12% | (25) |
Prefixes | Ruby | Fire Resist +13-15% | (35) |
Prefixes | Tangerine | Lightning Resist +4-7% | (1) |
Prefixes | Ocher | Lightning Resist +8-10% | (16) |
Prefixes | Coral | Lightning Resist +11-12% | (25) |
Prefixes | Amber | Lightning Resist +13-15% | (35) |
Prefixes | Beryl | Poison Resist +4-7% | (1) |
Prefixes | Viridian | Poison Resist +8-10% | (16) |
Prefixes | Jade | Poison Resist +11-12% | (25) |
Prefixes | Emerald | Poison Resist +13-15% | (35) |
Prefixes | Septic | +10 Poison Damage Over 3 Seconds | (9) |
Prefixes | Foul | +30 Poison Damage Over 4 Seconds | (26) |
Prefixes | Toxic | +90 Poison Damage Over 5 Seconds | (46) |
Prefixes | Pestilent | +175 Poison Damage Over 6 Seconds | (66) |
Prefixes | Snowy | +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration | (18) |
Prefixes | Shivering | +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration | (29) |
Prefixes | Boreal | +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration | (49) |
Prefixes | Hibernal | +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration | (69) |
Prefixes | Ember | +1 Minimum and +2-3 Maximum Fire Damage | (13) |
Prefixes | Smoldering | +2-3 Minimum and +4-12 Maximum Fire Damage | (27) |
Prefixes | Smoking | +4-9 Minimum and +13-27 Maximum Fire Damage | (47) |
Prefixes | Flaming | +10-27 Minimum and +28-43 Maximum Fire Damage | (67) |
Prefixes | Static | +1 Minimum and +5-9 Maximum Lightning Damage | (14) |
Prefixes | Glowing | +1 Minimum and +10-26 Maximum Lightning Damage | (28) |
Prefixes | Arcing | +1 Minimum and +27-58 Maximum Lightning Damage | (48) |
Prefixes | Shocking | +1 Minimum and +59-90 Maximum Lightning Damage | (68) |
Suffixes | Craftsmanship | +1 To Maximum Damage | (26) |
Suffixes | Quality | +2 To Maximum Damage | (56) |
Suffixes | Dexterity | +2-5 To Dexterity | (3)[2-3](18)[4-5] |
Suffixes | Balance | 8% Faster Hit Recovery | (19) |
Suffixes | Greed | +5-22% Extra Gold From Monsters | (1)[5-10](20)[11-22] |
Suffixes | Life | +6-15 Life | (1)[6-10](12)[11-15] |
Suffixes | Sustenance | +16-25 Life | (26)[16-20](42)[21-25] |
Suffixes | Vita | +26-35 Life | (58)[26-30](74)[31-35] |
Suffixes | Strength | +2-5 Strength | (3)[2-3](18)[4-5] |
Suffixes | Inertia | 5% Faster Run/Walk | (24) |
Suffixes | Blight | +6 Poison Damage Over 3 Seconds | (5) |
Suffixes | Venom | +15 Poison Damage Over 4 Seconds | (13) |
Suffixes | Pestilence | +25 Poison Damage Over 5 Seconds | (23) |
Suffixes | Anthrax | +50 Poison Damage Over 6 Seconds | (33) |
Suffixes | Frost | +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration | (9) |
Suffixes | Icicle | +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration | (15) |
Suffixes | Glacier | +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration | (25) |
Suffixes | Winter | +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration | (35) |
Suffixes | Flame | +1 Minimum and +2 Maximum Fire Damage | (7) |
Suffixes | Fire | +2 Minimum and +3-5 Maximum Fire Damage | (14) |
Suffixes | Burning | +3-5 Minimum and +6-11 Maximum Fire Damage | (24) |
Suffixes | Incineration | +6-10 Minimum and +12-17 Maximum Fire Damage | (34) |
Suffixes | Shock | +1 Minimum and +3-5 Maximum Lightning Damage | (7) |
Suffixes | Lightning | +1 Minimum and +6-13 Maximum Lightning Damage | (14) |
Suffixes | Thunder | +1 Minimum and +14-25 Maximum Lightning Damage | (24) |
Suffixes | Storms | +1 Minimum and +26-38 Maximum Lightning Damage | (34) |
Large Charms are known as "Grand" Charms within the game. The favourite of many, since skillers are almost universally popular. In some instances the benefits on a grand charm can surpass those on 3 small charms, and sometimes the reverse, though in almost all instances a grand will surpass a large. The one major difference between Grand and small charms is that, above ilvl 50, grand charms don't really have any truly excellent prefixes or suffixes to aim for, whereas Small charms are the reverse. I'll list all the prefixes and suffixes available on grand charms and give a brief note about the usefulness of each.
Category | Name | Affix | Available On |
---|---|---|---|
Prefixes | Stout | +3-12 Defense | (1)[3-5](7)[6-9](12)[10-12] |
Prefixes | Burly | +13-30 Defense | (17)[13-15](22)[16-22](27)[23-30] |
Prefixes | Stalwart | +33-100 Defense | (32)[33-40](37)[44-50](42)[60-100] |
Prefixes | Red | +1 To Minimum Damage | (15) |
Prefixes | Sanguinary | +2 To Minimum Damage | (45) |
Prefixes | Bloody | +3 To Minimum Damage | (75) |
Prefixes | Jagged | +1 To Maximum Damage | (7) |
Prefixes | Forked | +2 To Maximum Damage | (37) |
Prefixes | Serrated | +3 To Maximum Damage | (67) |
Prefixes | Rugged | +12-50 Maximum Stamina | (1)[12-24](7)[25-36](21)[37-50] |
Prefixes | Bronze | +6-42 To Attack Rating | (1)[6-12](7)[13-27](13)[28-42] |
Prefixes | Iron | +43-87 To Attack Rating | (19)[43-57](25)[58-72](31)[73-87] |
Prefixes | Steel | +88-132 To Attack Rating | (37)[88-102](43)[103-117](49)[118-132] |
Prefixes | Fine | +10-48 To Attack Rating +1-6 Maximum Damage | (15)[10-20/1-3](22)[21-48/4-6] |
Prefixes | Sharp | +49-76 To Attack Rating +7-10 Maximum Damage | (29) |
Prefixes | Lucky | +1-12% Better Chance Of Getting Magic Items | (21)[1-4](38)[5-7](55)[8-12] |
Prefixes | Lizard's | +3-20 Mana | (1)[3-7](7)[8-13](13)[14-20] |
Prefixes | Snake's | +21-39 Mana | (19)[21-26](25)[27-33](31)[34-39] |
Prefixes | Serpent's | +40-59 Mana | (37)[40-46](43)[47-52](49)[53-59] |
Prefixes | Shimmering | All Resistances +3-15% | (8-13)[3-6](14-34)[8-12](35)[13-15] |
Prefixes | Azure | Resist Cold +7-15% | (1) |
Prefixes | Lapis | Resist Cold +16-20% | (10) |
Prefixes | Cobalt | Resist Cold +21-25% | (20) |
Prefixes | Sapphire | Resist Cold +26-30% | (30) |
Prefixes | Crimson | Resist Fire +7-15% | (1) |
Prefixes | Russet | Resist Fire +16-20% | (10) |
Prefixes | Garnet | Resist Fire +21-25% | (20) |
Prefixes | Ruby | Resist Fire +26-30% | (30) |
Prefixes | Tangerine | Resist Lightning +7-15% | (1) |
Prefixes | Ocher | Resist Lightning +16-20% | (10) |
Prefixes | Coral | Resist Lightning +21-25% | (20) |
Prefixes | Amber | Resist Lightning +26-30% | (30) |
Prefixes | Beryl | Resist Poison +7-15% | (1) |
Prefixes | Viridian | Resist Poison +16-20% | (10) |
Prefixes | Jade | Resist Poison +21-25% | (20) |
Prefixes | Emerald | Resist Poison +26-30% | (30) |
Prefixes | Fletcher's | +1 Amazon Bow and Crossbow Skills | (50) |
Prefixes | Acrobat's | +1 Amazon Passive Skills | (50) |
Prefixes | Harpoonist's | +1 Amazon Javelin and Spear Skills | (50) |
Prefixes | Burning | +1 Sorceress Fire Skills | (50) |
Prefixes | Sparking | +1 Sorceress Lightning Skills | (50) |
Prefixes | Chilling | +1 Sorceress Cold Skills | (50) |
Prefixes | Hexing | +1 Necromancer Curses | (50) |
Prefixes | Fungal | +1 Necromancer Poison and Bone Spells | (50) |
Prefixes | Graverobber's | +1 Necromancer Summoning Spells | (50) |
Prefixes | Lion Branded | +1 Paladin Combat Skills | (50) |
Prefixes | Captain's | +1 Paladin Offensive Auras | (50) |
Prefixes | Preserver's | +1 Paladin Defensive Auras | (50) |
Prefixes | Expert's | +1 Barbarian Combat Skills | (50) |
Prefixes | Fanatic | +1 Barbarian Combat Masteries | (50) |
Prefixes | Sounding | +1 Barbarian Warcries | (50) |
Prefixes | Trainer's | +1 Druid Summoning | (50) |
Prefixes | Spiritual | +1 Druid Shapeshifting | (50) |
Prefixes | Natural | +1 Druid Elemental | (50) |
Prefixes | Entrapping | +1 Assassin Traps | (50) |
Prefixes | Mentalist's | +1 Assassin Shadow Disciplines | (50) |
Prefixes | Shogukusha's | +1 Assassin Martial Arts | (50) |
Prefixes | Septic | +5 Poison Damage Over 3 Seconds | (1) |
Prefixes | Foul | +15 Poison Damage Over 4 Seconds | (12) |
Prefixes | Toxic | +50 Poison Damage Over 5 Seconds | (27) |
Prefixes | Pestilent | +100 Poison Damage Over 6 Seconds | (42) |
Prefixes | Snowy | +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration | (9) |
Prefixes | Shivering | +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration | (15) |
Prefixes | Boreal | +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration | (30) |
Prefixes | Hibernal | +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration | (45) |
Prefixes | Ember | +1 Minimum and +2-3 Maximum Fire Damage | (5) |
Prefixes | Smoldering | +2-3 Minimum and +4-7 Maximum Fire Damage | (15) |
Prefixes | Smoking | +4-7 Minimum and +8-19 Maximum Fire Damage | (28) |
Prefixes | Flaming | +8-18 Minimum and +20-36 Maximum Fire Damage | (43) |
Prefixes | Static | +1 Minimum and +4-5 Maximum Lightning Damage | (7) |
Prefixes | Glowing | +1 Minimum and +6-17 Maximum Lightning Damage | (14) |
Prefixes | Arcing | +1 Minimum and +18-44 Maximum Lightning Damage | (29) |
Prefixes | Shocking | +1 Minimum and +45-79 Maximum Lightning Damage | (44) |
Suffixes | Craftsmanship | +1 To Maximum Damage | (1) |
Suffixes | Quality | +2 To Maximum Damage | (41) |
Suffixes | Maiming | +3-4 To Maximum Damage | (71) |
Suffixes | Dexterity | +3-6 To Dexterity | (1)[3-4](14)[5-6] |
Suffixes | Balance | 12% Faster Hit Recovery | (1) |
Suffixes | Greed | 10-40% Extra Gold From Monsters | (1)[10-20](7)[21-30](19)[31-40] |
Suffixes | Life | +5-20 Life | (1)[5-10](9)[11-15](19)[16-20] |
Suffixes | Sustenance | +21-35 Life | (31)[21-25](45)[26-30](61)[31-35] |
Suffixes | Vita | +36-45 Life | (77)[36-40](91)[41-45] |
Suffixes | Strength | +3-6 To Strength | (1)[3-4](14)[5-6] |
Suffixes | Inertia | 7% Faster Run/Walk | (19) |
Suffixes | Blight | +6 Poison Damage Over 3 Seconds | (1) |
Suffixes | Venom | +15 Poison Damage Over 4 Seconds | (6) |
Suffixes | Pestilence | +25 Poison Damage Over 5 Seconds | (14) |
Suffixes | Anthrax | +50 Poison Damage Over 6 Seconds | (21) |
Suffixes | Frost | +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration | (5) |
Suffixes | Icicle | +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration | (8) |
Suffixes | Glacier | +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration | (15) |
Suffixes | Winter | +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration | (23) |
Suffixes | Flame | +1 Minimum and +2 Maximum Fire Damage | (3) |
Suffixes | Fire | +1-2 Minimum and +3 Maximum Fire Damage | (8) |
Suffixes | Burning | +2-3 Minimum and +4-7 Maximum Fire Damage | (14) |
Suffixes | Incineration | +4-7 Minimum and +8-14 Maximum Fire Damage | (22) |
Suffixes | Shock | +1 Minimum and +2-3 Maximum Lightning Damage | (4) |
Suffixes | Lightning | +1 Minimum and +4-7 Maximum Lightning Damage | (7) |
Suffixes | Thunder | +1 Minimum and +8-21 Maximum Lightning Damage | (15) |
Suffixes | Storms | +1 Minimum and +22-33 Maximum Lightning Damage | (22) |