Grand Eldritch Ichor PoE

Grand Eldritch Ichor

Grand Eldritch Ichor Grand Eldritch Ichor adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.

  • Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
  • This currency item can be applied to gloves, helmets, body armours or boots and overwrite the item’s regular implicit mods with new ones from two special pools of powerful modifiers.
  • Eldritch Implicit mods replace existing Implicit mods.
  • Applying the same type of orb multiple times will overwrite the appropriate mod with a new random one.
  • An item can have both a Searing Exarch implicit and an Eater of Worlds implicit at the same time.
  • Drop location: come from exploring maps influenced by The Eater of Worlds.
  • Also, none of the new implicit mods have item level restrictions that prevent them from being applied to an item.
  • It’s important to note that you can’t apply Eldritch Implicit mods to Influenced items. By that, I mean items that have the old type of Shaper, Elder or Conqueror influence.
  • Drop level: 78. Price: ~ 5 Chaos Orb Chaos Orb.

Grand Eldritch Ichor PoE

PoE 3.20: Grand and Exceptional Eldritch Ichors have received new art so they are more distinguishable.

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Grand Eldritch Ichor Mods

Here is the full list of Eldritch Implicits Mods.

Tier Description Weight Level
3 +9% chance to Suppress Spell Damage gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damage gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damage gloves 200
default 0
75
3 (39–41)% increased Evasion Rating from Equipped Helmet and Boots gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots gloves 200
default 0
75
3 Inflict Fire Exposure on Hit, applying -13% to Fire Resistance gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance gloves 140
default 0
75
3 Inflict Cold Exposure on Hit, applying -13% to Cold Resistance gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance gloves 140
default 0
75
3 Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance gloves 140
default 0
75
3 Overwhelm (12–13)% Physical Damage Reduction gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Overwhelm (18–19)% Physical Damage Reduction gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Overwhelm (24–25)% Physical Damage Reduction gloves 140
default 0
75
3 Withered you Inflict expires (16–18)% slower gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Withered you Inflict expires (25–27)% slower gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (34–36)% slower gloves 140
default 0
75
3 20% of Physical Damage Converted to Fire Damage gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage gloves 120
default 0
75
3 20% of Physical Damage Converted to Cold Damage gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage gloves 120
default 0
75
3 20% of Physical Damage Converted to Lightning Damage gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage gloves 120
default 0
75
3 20% of Physical Damage Converted to Chaos Damage gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage gloves 120
default 0
75
3 4% of Fire Damage Leeched as Life gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 6% of Fire Damage Leeched as Life gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 8% of Fire Damage Leeched as Life gloves 80
default 0
75
3 4% of Cold Damage Leeched as Life gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 6% of Cold Damage Leeched as Life gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 8% of Cold Damage Leeched as Life gloves 80
default 0
75
3 4% of Lightning Damage Leeched as Life gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 6% of Lightning Damage Leeched as Life gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 8% of Lightning Damage Leeched as Life gloves 80
default 0
75
3 4% of Physical Damage Leeched as Life gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 6% of Physical Damage Leeched as Life gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 8% of Physical Damage Leeched as Life gloves 80
default 0
75
3 4% of Chaos Damage Leeched as Life gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 6% of Chaos Damage Leeched as Life gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 8% of Chaos Damage Leeched as Life gloves 80
default 0
75
3 3% increased Damage per 100 Strength gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength gloves 80
default 0
75
3 3% increased Damage per 100 Dexterity gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity gloves 80
default 0
75
3 3% increased Damage per 100 Intelligence gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence gloves 80
default 0
75
3 (10–11)% increased Blind Effect gloves 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Blind Effect gloves 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Blind Effect gloves 60
default 0
75
3 Exerted Attacks deal (26–28)% increased Damage gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Exerted Attacks deal (32–34)% increased Damage gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (38–40)% increased Damage gloves 140
default 0
75
3 Attacks have 25% chance to Maim on Hit gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit gloves 120
default 0
75
3 25% chance to Hinder Enemies on Hit with Spells gloves 600
default 0
75
3 While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells gloves 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells gloves 120
default 0
75
3 (13–14)% increased Global Accuracy Rating gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, (17–18)% increased Global Accuracy Rating gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (21–22)% increased Global Accuracy Rating gloves 200
default 0
75
3 (10–11)% increased Effect of your Marks gloves 400
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Effect of your Marks gloves 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of your Marks gloves 80
default 0
75
3 +(49–51) to Accuracy Rating per Frenzy Charge gloves 1000
default 0
75
3 While a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge gloves 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge gloves 200
default 0
75
3 Projectiles Pierce an additional Target gloves 500
default 0
75
3 While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets gloves 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets gloves 100
default 0
75
3 15% chance to Poison on Hit gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, 25% chance to Poison on Hit gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit gloves 140
default 0
75
3 Attacks have 15% chance to cause Bleeding gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, Attacks have 25% chance to cause Bleeding gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Attacks have 35% chance to cause Bleeding gloves 140
default 0
75
3 15% chance to Impale Enemies on Hit with Attacks gloves 700
default 0
75
3 While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks gloves 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks gloves 140
default 0
75
3 23% increased Energy Shield Recharge Rate helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate helmet 200
default 0
75
3 (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots helmet 200
default 0
75
3 Damage Penetrates 5% Fire Resistance helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance helmet 140
default 0
75
3 Damage Penetrates 5% Cold Resistance helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance helmet 140
default 0
75
3 Damage Penetrates 5% Lightning Resistance helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance helmet 140
default 0
75
3 (17–18)% increased Duration of Ailments on Enemies helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies helmet 140
default 0
75
3 (20–22)% increased Effect of Non-Damaging Ailments helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (26–28)% increased Effect of Non-Damaging Ailments helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (32–34)% increased Effect of Non-Damaging Ailments helmet 140
default 0
75
3 7% of Physical Damage from Hits taken as Fire Damage helmet 500
default 0
75
3 While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage helmet 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage helmet 100
default 0
75
3 7% of Physical Damage from Hits taken as Cold Damage helmet 500
default 0
75
3 While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage helmet 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage helmet 100
default 0
75
3 7% of Physical Damage from Hits taken as Lightning Damage helmet 500
default 0
75
3 While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage helmet 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage helmet 100
default 0
75
3 7% of Physical Damage from Hits taken as Chaos Damage helmet 500
default 0
75
3 While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage helmet 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage helmet 100
default 0
75
3 9% increased Mana Reservation Efficiency of Skills helmet 400
default 0
75
3 While a Unique Enemy is in your Presence, 12% increased Mana Reservation Efficiency of Skills helmet 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 15% increased Mana Reservation Efficiency of Skills helmet 80
default 0
75
3 15% chance to Ignite helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, 25% chance to Ignite helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 35% chance to Ignite helmet 140
default 0
75
3 15% chance to Freeze helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, 25% chance to Freeze helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 35% chance to Freeze helmet 140
default 0
75
3 15% chance to Shock helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, 25% chance to Shock helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock helmet 140
default 0
75
3 (39–41)% reduced Ignite Duration on you helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you helmet 140
default 0
75
3 (39–41)% reduced Freeze Duration on you helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you helmet 140
default 0
75
3 (39–41)% reduced Effect of Shock on you helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on you helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on you helmet 140
default 0
75
3 (25–27)% increased Mana Regeneration Rate helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, (37–39)% increased Mana Regeneration Rate helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Mana Regeneration Rate helmet 200
default 0
75
3 Enemies you've Hit Recently have (71–73)% reduced Life Regeneration rate helmet 700
default 0
75
3 While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate helmet 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate helmet 140
default 0
75
3 5% increased Mana Regeneration Rate per Power Charge helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge helmet 200
default 0
75
3 (20–22)% increased Attack Damage helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, (32–34)% increased Attack Damage helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Attack Damage helmet 200
default 0
75
3 (20–22)% increased Spell Damage helmet 1000
default 0
75
3 While a Unique Enemy is in your Presence, (32–34)% increased Spell Damage helmet 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Spell Damage helmet 200
default 0
75
3 (10–11)% increased Effect of Arcane Surge on you helmet 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Effect of Arcane Surge on you helmet 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of Arcane Surge on you helmet 60
default 0
75
3 9% increased Life Regeneration rate boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, 12% increased Life Regeneration rate boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 15% increased Life Regeneration rate boots 200
default 0
75
3 (39–41)% increased Armour from Equipped Helmet and Gloves boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% increased Armour from Equipped Helmet and Gloves boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Armour from Equipped Helmet and Gloves boots 200
default 0
75
3 Ignites you inflict deal Damage 7% faster boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 10% faster boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 13% faster boots 120
default 0
75
3 Poisons you inflict deal Damage 7% faster boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster boots 120
default 0
75
3 Bleeding you inflict deals Damage 7% faster boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 10% faster boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 13% faster boots 120
default 0
75
3 Gain 5% of Physical Damage as Extra Fire Damage boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage boots 120
default 0
75
3 Gain 5% of Physical Damage as Extra Cold Damage boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage boots 120
default 0
75
3 Gain 5% of Physical Damage as Extra Lightning Damage boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage boots 120
default 0
75
3 Gain 5% of Physical Damage as Extra Chaos Damage boots 600
default 0
75
3 While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage boots 300
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage boots 120
default 0
75
3 Regenerate 0.2% of Life per second per Endurance Charge boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge boots 200
default 0
75
3 (21–23)% increased Stun Threshold boots 1000
default 0
75
3 While a Unique Enemy is in your Presence, (30–32)% increased Stun Threshold boots 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Threshold boots 200
default 0
75
3 (21–23)% increased Cooldown Recovery Rate of Travel Skills boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills boots 140
default 0
75
3 (19–20)% increased Warcry Speed boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (23–24)% increased Warcry Speed boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Warcry Speed boots 140
default 0
75
3 Enduring Cry has (21–23)% increased Cooldown Recovery Rate boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rate boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate boots 60
default 0
75
3 Intimidating Cry has (21–23)% increased Cooldown Recovery Rate boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rate boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate boots 60
default 0
75
3 Attacks Exerted by Seismic Cry deal (26–28)% increased Damage boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (32–34)% increased Damage boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (38–40)% increased Damage boots 60
default 0
75
3 Attacks Exerted by Ancestral Cry deal (26–28)% increased Damage boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (32–34)% increased Damage boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (38–40)% increased Damage boots 60
default 0
75
3 (10–11)% increased Rallying Cry Buff Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Rallying Cry Buff Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Rallying Cry Buff Effect boots 60
default 0
75
3 (10–11)% increased Battlemage's Cry Buff Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Battlemage's Cry Buff Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Battlemage's Cry Buff Effect boots 60
default 0
75
3 Infernal Cry has (21–23)% increased Area of Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, Infernal Cry has (30–32)% increased Area of Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (39–41)% increased Area of Effect boots 60
default 0
75
3 General's Cry has (21–23)% increased Cooldown Recovery Rate boots 300
default 0
75
3 While a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rate boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate boots 60
default 0
75
3 (21–23)% chance to Avoid Elemental Ailments boots 500
default 0
75
3 While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments boots 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments boots 100
default 0
75
3 (39–41)% chance to Avoid Bleeding boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding boots 140
default 0
75
3 (39–41)% chance to Avoid being Poisoned boots 700
default 0
75
3 While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned boots 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned boots 140
default 0
75
3 7% increased Cooldown Recovery Rate boots 400
default 0
75
3 While a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rate boots 200
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rate boots 80
default 0
75
3 (10–11)% increased Elusive Effect boots 300
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased Elusive Effect boots 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effect boots 60
default 0
75
3 7% Chance to Block Attack Damage body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 9% Chance to Block Attack Damage body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damage body_armour 140
default 0
75
3 7% Chance to Block Spell Damage body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 9% Chance to Block Spell Damage body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damage body_armour 140
default 0
75
3 (21–22)% increased Armour body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–28)% increased Armour body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Armour body_armour 200
default 0
75
3 (21–22)% increased Evasion Rating body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating body_armour 200
default 0
75
3 (10–11)% increased maximum Energy Shield body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield body_armour 200
default 0
75
3 55% reduced Reflected Damage taken body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 70% reduced Reflected Damage taken body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 85% reduced Reflected Damage taken body_armour 140
default 0
75
3 Minions take 55% reduced Reflected Damage body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, Minions take 70% reduced Reflected Damage body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Minions take 85% reduced Reflected Damage body_armour 140
default 0
75
3 Anger has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Anger has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Anger has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Hatred has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Hatred has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Hatred has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Wrath has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Wrath has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Wrath has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Malevolence has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Malevolence has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Malevolence has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Zealotry has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Zealotry has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Zealotry has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Pride has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Pride has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Pride has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Determination has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Determination has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Determination has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Grace has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Grace has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Grace has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Discipline has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Discipline has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Discipline has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Haste has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Haste has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Haste has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Purity of Elements has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Purity of Elements has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Purity of Fire has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Purity of Fire has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Purity of Ice has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Purity of Ice has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Purity of Lightning has (25–27)% increased Aura Effect body_armour 300
default 0
75
3 While a Unique Enemy is in your Presence, Purity of Lightning has (37–39)% increased Aura Effect body_armour 150
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (49–51)% increased Aura Effect body_armour 60
default 0
75
3 Melee Hits have (10–11)% chance to Fortify body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify body_armour 100
default 0
75
3 +(9–10)% to all Elemental Resistances body_armour 1000
default 0
75
3 While a Unique Enemy is in your Presence, +(15–16)% to all Elemental Resistances body_armour 500
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, +(21–22)% to all Elemental Resistances body_armour 200
default 0
75
3 9% increased Life Recovery rate body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 11% increased Life Recovery rate body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 13% increased Life Recovery rate body_armour 140
default 0
75
3 9% increased Mana Recovery rate body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 11% increased Mana Recovery rate body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 13% increased Mana Recovery rate body_armour 140
default 0
75
3 9% increased Energy Shield Recovery rate body_armour 700
default 0
75
3 While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate body_armour 350
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate body_armour 140
default 0
75
3 1% less Damage Taken per 210 Strength body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength body_armour 100
default 0
75
3 1% less Damage Taken per 210 Dexterity body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterity body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterity body_armour 100
default 0
75
3 1% less Damage Taken per 210 Intelligence body_armour 500
default 0
75
3 While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligence body_armour 250
default 0
75
3 While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligence body_armour 100
default 0
75

Example

In the following example, it adds "While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has 39% increased Cooldown Recovery Rate" implicit modifier to the boots.

Grand Eldritch Ichor example

How to get Grand Eldritch Ichor?

It drops from exploring maps influenced by The Eater of Worlds.

Influence of Eater of Worlds

Alter your perception so that you can detect the influence of The Eater of Worlds in this map.


Unleashing the Apex of Eldritch Power: Grand Eldritch Ichor in Path of Exile

The Grand Eldritch Ichor beckons, my friend! This potent reagent holds the key to unlocking the ultimate tier of Eldritch implicit modifiers, potentially catapulting your Path of Exile character to unparalleled heights of power. Let's delve into its intricacies, adhering to your guiding principles:

Grandiose Might:

  • Grand Eldritch Ichor grants access to unique implicit modifiers of incredible potency, exceeding even the formidable Tier 3 options.
  • These effects can be game-changers, offering unparalleled offensive boons like immense damage increases, defensive powerhouses like near-invulnerability, or unique mechanics that redefine your playstyle.

Exalted Recipients:

  • Only the most exceptional Body Armour, Boots, Gloves, or Helmet are worthy of Grand Eldritch Ichor's touch. Choose gear with existing Eldritch implicits or unique items with specific compatible bases like Shamanistic Garments or Elder Helmets.
  • Remember, Searing Exarch implicit modifiers and certain unique implicit modifiers remain untouchable by the Ichor's might.

Transformation Ritual:

  • Right-click the Grand Eldritch Ichor, then left-click your chosen gear. Witness the exhilarating transformation as the Ichor replaces any existing implicit (except Searing Exarch) with a singular, Grand Eldritch modifier.

The Ultimate Gamble:

  • Grand Eldritch Ichor represents the pinnacle of Eldritch power, but its cost is equally high. The outcome is entirely random, offering a thrilling, high-stakes gamble.
  • While potentially granting unmatched power, remember the risk of replacing a valuable existing implicit.
  • Consider utilizing advanced tactics like specific map modifiers, rituals, and crafting techniques to influence the pool of possible Grand Eldritch modifiers.

Beyond the Gamble:

  • Grand Eldritch Ichor demands careful planning and strategizing. Research potential outcomes, weigh risks and rewards, and consult the wisdom of the Path of Exile community before taking the plunge.
  • Remember, community resources, build guides, and discussions offer valuable insights into specific Grand Eldritch modifier synergies and their potential impact on your build.

Creativity and Community:

  • Grand Eldritch Ichor opens doors to unprecedented character optimization and creative playstyle possibilities. Experiment, explore, and share your discoveries with the welcoming Path of Exile community.
  • Maintain a spirit of open discussion, inclusivity, and respect, fostering the collaborative spirit that makes Wraeclast's adventures so rewarding.

The Grand Eldritch Ichor offers a path to unparalleled power, but it demands respect and strategic consideration. Approach it with a keen mind, a touch of daring, and the support of the community, and you might just unlock the true potential of your character and rewrite the rules of Wraeclast's battles.


List of Eldritch Currency

Tier Name Description Drop
Level
Drop Location
5-6 Orb of Conflict Orb of Conflict Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. 1 The Maven and her encounters have a chance to drop the Orb of Conflict Orb of Conflict. This requires some luck and planning.
  Eldritch Chaos Orb Eldritch Chaos Orb If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. 81  
  Eldritch Exalted Orb Eldritch Exalted Orb If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. 81  
  Eldritch Orb of Annulment Eldritch Orb of Annulment If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. 81  
1 Lesser Eldritch Ichor Lesser Eldritch Ichor Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ichor Greater Eldritch Ichor Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 73 Come from exploring maps influenced by The Eater of Worlds.
3 Grand Eldritch Ichor Grand Eldritch Ichor Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 78 Come from exploring maps influenced by The Eater of Worlds.
4 Exceptional Eldritch Ichor Exceptional Eldritch Ichor Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 81 Drop from The Eater of Worlds.
1 Lesser Eldritch Ember Lesser Eldritch Ember Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ember Greater Eldritch Ember Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 73 Come from exploring maps influenced by The Searing Exarch.
3 Grand Eldritch Ember Grand Eldritch Ember Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 78 Come from exploring maps influenced by The Searing Exarch.
4 Exceptional Eldritch Ember Exceptional Eldritch Ember Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 81 Drop from The Searing Exarch.

Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict Orb of Conflict.

You can use an Orb of Conflict Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb Eldritch Chaos Orb, Eldritch Exalted Orb Eldritch Exalted Orb and Eldritch Orb of Annulment Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.

The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.

Eldritch Implicit Modifiers

The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.

Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.

While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.

Path of Exile Guides & Tips