Grand Eldritch Ichor adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
PoE 3.20: Grand and Exceptional Eldritch Ichors have received new art so they are more distinguishable.
Here is the full list of Eldritch Implicits Mods.
Tier | Description | Weight | Level |
---|---|---|---|
3 | +9% chance to Suppress Spell Damage | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damage | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damage | gloves 200 default 0 |
75 |
3 | (39–41)% increased Evasion Rating from Equipped Helmet and Boots | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots | gloves 200 default 0 |
75 |
3 | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance | gloves 140 default 0 |
75 |
3 | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance | gloves 140 default 0 |
75 |
3 | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance | gloves 140 default 0 |
75 |
3 | Overwhelm (12–13)% Physical Damage Reduction | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Overwhelm (18–19)% Physical Damage Reduction | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (24–25)% Physical Damage Reduction | gloves 140 default 0 |
75 |
3 | Withered you Inflict expires (16–18)% slower | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Withered you Inflict expires (25–27)% slower | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (34–36)% slower | gloves 140 default 0 |
75 |
3 | 20% of Physical Damage Converted to Fire Damage | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | gloves 120 default 0 |
75 |
3 | 20% of Physical Damage Converted to Cold Damage | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage | gloves 120 default 0 |
75 |
3 | 20% of Physical Damage Converted to Lightning Damage | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage | gloves 120 default 0 |
75 |
3 | 20% of Physical Damage Converted to Chaos Damage | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage | gloves 120 default 0 |
75 |
3 | 4% of Fire Damage Leeched as Life | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% of Fire Damage Leeched as Life | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 8% of Fire Damage Leeched as Life | gloves 80 default 0 |
75 |
3 | 4% of Cold Damage Leeched as Life | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% of Cold Damage Leeched as Life | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 8% of Cold Damage Leeched as Life | gloves 80 default 0 |
75 |
3 | 4% of Lightning Damage Leeched as Life | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% of Lightning Damage Leeched as Life | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 8% of Lightning Damage Leeched as Life | gloves 80 default 0 |
75 |
3 | 4% of Physical Damage Leeched as Life | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% of Physical Damage Leeched as Life | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 8% of Physical Damage Leeched as Life | gloves 80 default 0 |
75 |
3 | 4% of Chaos Damage Leeched as Life | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% of Chaos Damage Leeched as Life | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 8% of Chaos Damage Leeched as Life | gloves 80 default 0 |
75 |
3 | 3% increased Damage per 100 Strength | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength | gloves 80 default 0 |
75 |
3 | 3% increased Damage per 100 Dexterity | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity | gloves 80 default 0 |
75 |
3 | 3% increased Damage per 100 Intelligence | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence | gloves 80 default 0 |
75 |
3 | (10–11)% increased Blind Effect | gloves 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Blind Effect | gloves 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Blind Effect | gloves 60 default 0 |
75 |
3 | Exerted Attacks deal (26–28)% increased Damage | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Exerted Attacks deal (32–34)% increased Damage | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (38–40)% increased Damage | gloves 140 default 0 |
75 |
3 | Attacks have 25% chance to Maim on Hit | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit | gloves 120 default 0 |
75 |
3 | 25% chance to Hinder Enemies on Hit with Spells | gloves 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells | gloves 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells | gloves 120 default 0 |
75 |
3 | (13–14)% increased Global Accuracy Rating | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (17–18)% increased Global Accuracy Rating | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (21–22)% increased Global Accuracy Rating | gloves 200 default 0 |
75 |
3 | (10–11)% increased Effect of your Marks | gloves 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Effect of your Marks | gloves 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of your Marks | gloves 80 default 0 |
75 |
3 | +(49–51) to Accuracy Rating per Frenzy Charge | gloves 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge | gloves 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge | gloves 200 default 0 |
75 |
3 | Projectiles Pierce an additional Target | gloves 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | gloves 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | gloves 100 default 0 |
75 |
3 | 15% chance to Poison on Hit | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit | gloves 140 default 0 |
75 |
3 | Attacks have 15% chance to cause Bleeding | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Attacks have 25% chance to cause Bleeding | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 35% chance to cause Bleeding | gloves 140 default 0 |
75 |
3 | 15% chance to Impale Enemies on Hit with Attacks | gloves 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks | gloves 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | gloves 140 default 0 |
75 |
3 | 23% increased Energy Shield Recharge Rate | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate | helmet 200 default 0 |
75 |
3 | (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots | helmet 200 default 0 |
75 |
3 | Damage Penetrates 5% Fire Resistance | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance | helmet 140 default 0 |
75 |
3 | Damage Penetrates 5% Cold Resistance | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance | helmet 140 default 0 |
75 |
3 | Damage Penetrates 5% Lightning Resistance | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance | helmet 140 default 0 |
75 |
3 | (17–18)% increased Duration of Ailments on Enemies | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies | helmet 140 default 0 |
75 |
3 | (20–22)% increased Effect of Non-Damaging Ailments | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (26–28)% increased Effect of Non-Damaging Ailments | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (32–34)% increased Effect of Non-Damaging Ailments | helmet 140 default 0 |
75 |
3 | 7% of Physical Damage from Hits taken as Fire Damage | helmet 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage | helmet 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage | helmet 100 default 0 |
75 |
3 | 7% of Physical Damage from Hits taken as Cold Damage | helmet 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage | helmet 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage | helmet 100 default 0 |
75 |
3 | 7% of Physical Damage from Hits taken as Lightning Damage | helmet 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage | helmet 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage | helmet 100 default 0 |
75 |
3 | 7% of Physical Damage from Hits taken as Chaos Damage | helmet 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage | helmet 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage | helmet 100 default 0 |
75 |
3 | 9% increased Mana Reservation Efficiency of Skills | helmet 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 12% increased Mana Reservation Efficiency of Skills | helmet 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Mana Reservation Efficiency of Skills | helmet 80 default 0 |
75 |
3 | 15% chance to Ignite | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 25% chance to Ignite | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Ignite | helmet 140 default 0 |
75 |
3 | 15% chance to Freeze | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 25% chance to Freeze | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Freeze | helmet 140 default 0 |
75 |
3 | 15% chance to Shock | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 25% chance to Shock | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock | helmet 140 default 0 |
75 |
3 | (39–41)% reduced Ignite Duration on you | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you | helmet 140 default 0 |
75 |
3 | (39–41)% reduced Freeze Duration on you | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you | helmet 140 default 0 |
75 |
3 | (39–41)% reduced Effect of Shock on you | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on you | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on you | helmet 140 default 0 |
75 |
3 | (25–27)% increased Mana Regeneration Rate | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (37–39)% increased Mana Regeneration Rate | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Mana Regeneration Rate | helmet 200 default 0 |
75 |
3 | Enemies you've Hit Recently have (71–73)% reduced Life Regeneration rate | helmet 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate | helmet 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate | helmet 140 default 0 |
75 |
3 | 5% increased Mana Regeneration Rate per Power Charge | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge | helmet 200 default 0 |
75 |
3 | (20–22)% increased Attack Damage | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (32–34)% increased Attack Damage | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Attack Damage | helmet 200 default 0 |
75 |
3 | (20–22)% increased Spell Damage | helmet 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (32–34)% increased Spell Damage | helmet 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Spell Damage | helmet 200 default 0 |
75 |
3 | (10–11)% increased Effect of Arcane Surge on you | helmet 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Effect of Arcane Surge on you | helmet 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of Arcane Surge on you | helmet 60 default 0 |
75 |
3 | 9% increased Life Regeneration rate | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 12% increased Life Regeneration rate | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Life Regeneration rate | boots 200 default 0 |
75 |
3 | (39–41)% increased Armour from Equipped Helmet and Gloves | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% increased Armour from Equipped Helmet and Gloves | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Armour from Equipped Helmet and Gloves | boots 200 default 0 |
75 |
3 | Ignites you inflict deal Damage 7% faster | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 10% faster | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 13% faster | boots 120 default 0 |
75 |
3 | Poisons you inflict deal Damage 7% faster | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster | boots 120 default 0 |
75 |
3 | Bleeding you inflict deals Damage 7% faster | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 10% faster | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 13% faster | boots 120 default 0 |
75 |
3 | Gain 5% of Physical Damage as Extra Fire Damage | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage | boots 120 default 0 |
75 |
3 | Gain 5% of Physical Damage as Extra Cold Damage | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage | boots 120 default 0 |
75 |
3 | Gain 5% of Physical Damage as Extra Lightning Damage | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage | boots 120 default 0 |
75 |
3 | Gain 5% of Physical Damage as Extra Chaos Damage | boots 600 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage | boots 300 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage | boots 120 default 0 |
75 |
3 | Regenerate 0.2% of Life per second per Endurance Charge | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge | boots 200 default 0 |
75 |
3 | (21–23)% increased Stun Threshold | boots 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (30–32)% increased Stun Threshold | boots 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Threshold | boots 200 default 0 |
75 |
3 | (21–23)% increased Cooldown Recovery Rate of Travel Skills | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | boots 140 default 0 |
75 |
3 | (19–20)% increased Warcry Speed | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (23–24)% increased Warcry Speed | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Warcry Speed | boots 140 default 0 |
75 |
3 | Enduring Cry has (21–23)% increased Cooldown Recovery Rate | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rate | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | boots 60 default 0 |
75 |
3 | Intimidating Cry has (21–23)% increased Cooldown Recovery Rate | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | boots 60 default 0 |
75 |
3 | Attacks Exerted by Seismic Cry deal (26–28)% increased Damage | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (32–34)% increased Damage | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (38–40)% increased Damage | boots 60 default 0 |
75 |
3 | Attacks Exerted by Ancestral Cry deal (26–28)% increased Damage | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (32–34)% increased Damage | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (38–40)% increased Damage | boots 60 default 0 |
75 |
3 | (10–11)% increased Rallying Cry Buff Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Rallying Cry Buff Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Rallying Cry Buff Effect | boots 60 default 0 |
75 |
3 | (10–11)% increased Battlemage's Cry Buff Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Battlemage's Cry Buff Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Battlemage's Cry Buff Effect | boots 60 default 0 |
75 |
3 | Infernal Cry has (21–23)% increased Area of Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Infernal Cry has (30–32)% increased Area of Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (39–41)% increased Area of Effect | boots 60 default 0 |
75 |
3 | General's Cry has (21–23)% increased Cooldown Recovery Rate | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rate | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | boots 60 default 0 |
75 |
3 | (21–23)% chance to Avoid Elemental Ailments | boots 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments | boots 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments | boots 100 default 0 |
75 |
3 | (39–41)% chance to Avoid Bleeding | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding | boots 140 default 0 |
75 |
3 | (39–41)% chance to Avoid being Poisoned | boots 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned | boots 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned | boots 140 default 0 |
75 |
3 | 7% increased Cooldown Recovery Rate | boots 400 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rate | boots 200 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rate | boots 80 default 0 |
75 |
3 | (10–11)% increased Elusive Effect | boots 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased Elusive Effect | boots 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effect | boots 60 default 0 |
75 |
3 | 7% Chance to Block Attack Damage | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% Chance to Block Attack Damage | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damage | body_armour 140 default 0 |
75 |
3 | 7% Chance to Block Spell Damage | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 9% Chance to Block Spell Damage | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damage | body_armour 140 default 0 |
75 |
3 | (21–22)% increased Armour | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–28)% increased Armour | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Armour | body_armour 200 default 0 |
75 |
3 | (21–22)% increased Evasion Rating | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating | body_armour 200 default 0 |
75 |
3 | (10–11)% increased maximum Energy Shield | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield | body_armour 200 default 0 |
75 |
3 | 55% reduced Reflected Damage taken | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 70% reduced Reflected Damage taken | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 85% reduced Reflected Damage taken | body_armour 140 default 0 |
75 |
3 | Minions take 55% reduced Reflected Damage | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Minions take 70% reduced Reflected Damage | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Minions take 85% reduced Reflected Damage | body_armour 140 default 0 |
75 |
3 | Anger has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Anger has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Anger has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Hatred has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Hatred has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Wrath has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Wrath has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Malevolence has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Malevolence has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Zealotry has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Zealotry has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Pride has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Pride has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Pride has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Determination has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Determination has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Determination has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Grace has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Grace has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Grace has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Discipline has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Discipline has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Haste has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Haste has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Haste has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Purity of Elements has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Purity of Elements has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Purity of Fire has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Purity of Fire has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Purity of Ice has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Purity of Ice has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Purity of Lightning has (25–27)% increased Aura Effect | body_armour 300 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Purity of Lightning has (37–39)% increased Aura Effect | body_armour 150 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (49–51)% increased Aura Effect | body_armour 60 default 0 |
75 |
3 | Melee Hits have (10–11)% chance to Fortify | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify | body_armour 100 default 0 |
75 |
3 | +(9–10)% to all Elemental Resistances | body_armour 1000 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, +(15–16)% to all Elemental Resistances | body_armour 500 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, +(21–22)% to all Elemental Resistances | body_armour 200 default 0 |
75 |
3 | 9% increased Life Recovery rate | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 11% increased Life Recovery rate | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Life Recovery rate | body_armour 140 default 0 |
75 |
3 | 9% increased Mana Recovery rate | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 11% increased Mana Recovery rate | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Mana Recovery rate | body_armour 140 default 0 |
75 |
3 | 9% increased Energy Shield Recovery rate | body_armour 700 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate | body_armour 350 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate | body_armour 140 default 0 |
75 |
3 | 1% less Damage Taken per 210 Strength | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength | body_armour 100 default 0 |
75 |
3 | 1% less Damage Taken per 210 Dexterity | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterity | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterity | body_armour 100 default 0 |
75 |
3 | 1% less Damage Taken per 210 Intelligence | body_armour 500 default 0 |
75 |
3 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligence | body_armour 250 default 0 |
75 |
3 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligence | body_armour 100 default 0 |
75 |
In the following example, it adds "While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has 39% increased Cooldown Recovery Rate" implicit modifier to the boots.
It drops from exploring maps influenced by The Eater of Worlds.
Alter your perception so that you can detect the influence of The Eater of Worlds in this map.
The Grand Eldritch Ichor beckons, my friend! This potent reagent holds the key to unlocking the ultimate tier of Eldritch implicit modifiers, potentially catapulting your Path of Exile character to unparalleled heights of power. Let's delve into its intricacies, adhering to your guiding principles:
Grandiose Might:
Exalted Recipients:
Transformation Ritual:
The Ultimate Gamble:
Beyond the Gamble:
Creativity and Community:
The Grand Eldritch Ichor offers a path to unparalleled power, but it demands respect and strategic consideration. Approach it with a keen mind, a touch of daring, and the support of the community, and you might just unlock the true potential of your character and rewrite the rules of Wraeclast's battles.
Tier | Name | Description | Drop Level |
Drop Location |
---|---|---|---|---|
5-6 | Orb of Conflict | Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. | 1 | The Maven and her encounters have a chance to drop the Orb of Conflict. This requires some luck and planning. |
Eldritch Chaos Orb | If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. | 81 | ||
Eldritch Exalted Orb | If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. | 81 | ||
Eldritch Orb of Annulment | If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. | 81 | ||
1 | Lesser Eldritch Ichor | Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 68 | Drops in all maps. |
2 | Greater Eldritch Ichor | Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 73 | Come from exploring maps influenced by The Eater of Worlds. |
3 | Grand Eldritch Ichor | Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 78 | Come from exploring maps influenced by The Eater of Worlds. |
4 | Exceptional Eldritch Ichor | Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. | 81 | Drop from The Eater of Worlds. |
1 | Lesser Eldritch Ember | Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 68 | Drops in all maps. |
2 | Greater Eldritch Ember | Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 73 | Come from exploring maps influenced by The Searing Exarch. |
3 | Grand Eldritch Ember | Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 78 | Come from exploring maps influenced by The Searing Exarch. |
4 | Exceptional Eldritch Ember | Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. | 81 | Drop from The Searing Exarch. |
Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict.
You can use an Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb, Eldritch Exalted Orb and Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.
The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.
The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.
Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.
While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.