Lesser Eldritch Ember PoE

Lesser Eldritch Ember

Lesser Eldritch Ember Lesser Eldritch Ember adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.

  • Right click this item then left click a normal, magic or rare item to apply it. Cannot be used on Shaper, Elder or Elderslayer influenced items.
  • This currency item can be applied to gloves, helmets, body armours or boots and overwrite the item’s regular implicit mods with new ones from two special pools of powerful modifiers.
  • Eldritch Implicit mods replace existing Implicit mods.
  • Applying the same type of orb multiple times will overwrite the appropriate mod with a new random one.
  • An item can have both a Searing Exarch implicit and an Eater of Worlds implicit at the same time.
  • Drop location: drops in all maps and means that any important build-enabling mods are available without having to complete the entire Atlas.
  • Also, none of the new implicit mods have item level restrictions that prevent them from being applied to an item.
  • It’s important to note that you can’t apply Eldritch Implicit mods to Influenced items. By that, I mean items that have the old type of Shaper, Elder or Conqueror influence.
  • Drop level: 68. Price: ~ 1 Chaos Orb Chaos Orb.

Lesser Eldritch Ember PoE

Lesser Eldritch Ember Mods

Here is the full list of Eldritch Implicits Mods.

Tier Description Weight Level
1 8% increased Attack Speed gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, 12% increased Attack Speed gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 16% increased Attack Speed gloves 0
default 0
75
1 (19–21)% increased Critical Strike Chance for Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Critical Strike Chance for Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Critical Strike Chance for Attacks gloves 0
default 0
75
1 Adds (3–5) to (7–9) Physical Damage to Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (5–6) to (10–11) Physical Damage to Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (6–9) to (13–15) Physical Damage to Attacks gloves 0
default 0
75
1 Adds (6–8) to (13–15) Fire Damage to Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (8–11) to (17–20) Fire Damage to Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (11–15) to (23–26) Fire Damage to Attacks gloves 0
default 0
75
1 Adds (6–7) to (11–13) Cold Damage to Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (7–10) to (15–18) Cold Damage to Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (10–13) to (20–24) Cold Damage to Attacks gloves 0
default 0
75
1 Adds (1–2) to (22–24) Lightning Damage to Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (1–3) to (29–32) Lightning Damage to Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (2–4) to (39–42) Lightning Damage to Attacks gloves 0
default 0
75
1 Adds (5–6) to (10–11) Chaos Damage to Attacks gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (6–9) to (13–15) Chaos Damage to Attacks gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (9–11) to (17–20) Chaos Damage to Attacks gloves 0
default 0
75
1 +(5–7)% to Fire Damage over Time Multiplier gloves 600
default 0
75
1 While a Unique Enemy is in your Presence, +(14–16)% to Fire Damage over Time Multiplier gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(23–25)% to Fire Damage over Time Multiplier gloves 0
default 0
75
1 +(5–7)% to Cold Damage over Time Multiplier gloves 600
default 0
75
1 While a Unique Enemy is in your Presence, +(14–16)% to Cold Damage over Time Multiplier gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(23–25)% to Cold Damage over Time Multiplier gloves 0
default 0
75
1 +(5–7)% to Physical Damage over Time Multiplier gloves 600
default 0
75
1 While a Unique Enemy is in your Presence, +(14–16)% to Physical Damage over Time Multiplier gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(23–25)% to Physical Damage over Time Multiplier gloves 0
default 0
75
1 +(5–7)% to Chaos Damage over Time Multiplier gloves 600
default 0
75
1 While a Unique Enemy is in your Presence, +(14–16)% to Chaos Damage over Time Multiplier gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(23–25)% to Chaos Damage over Time Multiplier gloves 0
default 0
75
1 Herald of Ash has (15–17)% increased Buff Effect gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Herald of Ash has (24–26)% increased Buff Effect gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Herald of Ash has (33–35)% increased Buff Effect gloves 0
default 0
75
1 Herald of Ice has (15–17)% increased Buff Effect gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Herald of Ice has (24–26)% increased Buff Effect gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Herald of Ice has (33–35)% increased Buff Effect gloves 0
default 0
75
1 Herald of Thunder has (15–17)% increased Buff Effect gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Herald of Thunder has (24–26)% increased Buff Effect gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Herald of Thunder has (33–35)% increased Buff Effect gloves 0
default 0
75
1 Herald of Purity has (15–17)% increased Buff Effect gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Herald of Purity has (24–26)% increased Buff Effect gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Herald of Purity has (33–35)% increased Buff Effect gloves 0
default 0
75
1 Herald of Agony has (15–17)% increased Buff Effect gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Herald of Agony has (24–26)% increased Buff Effect gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Herald of Agony has (33–35)% increased Buff Effect gloves 0
default 0
75
1 Ignites you inflict spread to other Enemies within a Radius of 12 gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 15 gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within a Radius of 18 gloves 0
default 0
75
1 Freezes you inflict spread to other Enemies within a Radius of 12 gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 15 gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within a Radius of 18 gloves 0
default 0
75
1 Shocks you inflict spread to other Enemies within a Radius of 12 gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 15 gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 18 gloves 0
default 0
75
1 (6–7)% reduced Enemy Stun Threshold gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, (12–13)% reduced Enemy Stun Threshold gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (18–19)% reduced Enemy Stun Threshold gloves 0
default 0
75
1 Minions deal (14–16)% increased Damage gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, Minions deal (26–28)% increased Damage gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Minions deal (38–40)% increased Damage gloves 0
default 0
75
1 8% increased Trap Throwing Speed gloves 700
default 0
75
1 While a Unique Enemy is in your Presence, 12% increased Trap Throwing Speed gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 16% increased Trap Throwing Speed gloves 0
default 0
75
1 8% increased Mine Throwing Speed gloves 700
default 0
75
1 While a Unique Enemy is in your Presence, 12% increased Mine Throwing Speed gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 16% increased Mine Throwing Speed gloves 0
default 0
75
1 15% chance to Extinguish Enemies on Hit gloves 700
default 0
75
1 While a Unique Enemy is in your Presence, 45% chance to Extinguish Enemies on Hit gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 75% chance to Extinguish Enemies on Hit gloves 0
default 0
75
1 +1% to maximum Cold Resistance gloves 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance gloves 0
default 0
75
1 4% increased Damage per Frenzy Charge gloves 1000
default 0
75
1 While a Unique Enemy is in your Presence, 5% increased Damage per Frenzy Charge gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per Frenzy Charge gloves 0
default 0
75
1 Strike Skills target 1 additional nearby Enemy gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, Strike Skills target 2 additional nearby Enemies gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Strike Skills target 3 additional nearby Enemies gloves 0
default 0
75
1 Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds gloves 300
default 0
75
1 While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds gloves 0
default 0
75
1 15% chance to Intimidate Enemies for 4 seconds on Hit gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, 45% chance to Intimidate Enemies for 4 seconds on Hit gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 75% chance to Intimidate Enemies for 4 seconds on Hit gloves 0
default 0
75
1 15% chance to Unnerve Enemies for 4 seconds on Hit gloves 400
default 0
75
1 While a Unique Enemy is in your Presence, 45% chance to Unnerve Enemies for 4 seconds on Hit gloves 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 75% chance to Unnerve Enemies for 4 seconds on Hit gloves 0
default 0
75
1 8% increased Cast Speed helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, 12% increased Cast Speed helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 16% increased Cast Speed helmet 0
default 0
75
1 (28–30)% increased Critical Strike Chance for Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, (40–42)% increased Critical Strike Chance for Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Critical Strike Chance for Spells helmet 0
default 0
75
1 Adds (10–13) to (20–23) Fire Damage to Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (13–16) to (26–30) Fire Damage to Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (17–22) to (34–40) Fire Damage to Spells helmet 0
default 0
75
1 Adds (9–11) to (17–20) Cold Damage to Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (11–15) to (23–27) Cold Damage to Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (15–20) to (30–36) Cold Damage to Spells helmet 0
default 0
75
1 Adds (2–4) to (34–36) Lightning Damage to Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (2–5) to (45–48) Lightning Damage to Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (3–6) to (60–64) Lightning Damage to Spells helmet 0
default 0
75
1 Adds (8–10) to (15–18) Physical Damage to Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Physical Damage to Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Physical Damage to Spells helmet 0
default 0
75
1 Adds (7–10) to (15–17) Chaos Damage to Spells helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Adds (10–13) to (20–23) Chaos Damage to Spells helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Adds (13–16) to (26–30) Chaos Damage to Spells helmet 0
default 0
75
1 (7–8)% of Fire Damage taken Recouped as Life helmet 600
default 0
75
1 While a Unique Enemy is in your Presence, (13–14)% of Fire Damage taken Recouped as Life helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (19–20)% of Fire Damage taken Recouped as Life helmet 0
default 0
75
1 (7–8)% of Cold Damage taken Recouped as Life helmet 600
default 0
75
1 While a Unique Enemy is in your Presence, (13–14)% of Cold Damage taken Recouped as Life helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (19–20)% of Cold Damage taken Recouped as Life helmet 0
default 0
75
1 (7–8)% of Lightning Damage taken Recouped as Life helmet 600
default 0
75
1 While a Unique Enemy is in your Presence, (13–14)% of Lightning Damage taken Recouped as Life helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (19–20)% of Lightning Damage taken Recouped as Life helmet 0
default 0
75
1 (7–8)% of Physical Damage taken Recouped as Life helmet 600
default 0
75
1 While a Unique Enemy is in your Presence, (13–14)% of Physical Damage taken Recouped as Life helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (19–20)% of Physical Damage taken Recouped as Life helmet 0
default 0
75
1 (19–21)% increased Flammability Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Flammability Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Flammability Curse Effect helmet 0
default 0
75
1 (19–21)% increased Frostbite Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Frostbite Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Frostbite Curse Effect helmet 0
default 0
75
1 (19–21)% increased Conductivity Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Conductivity Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Conductivity Curse Effect helmet 0
default 0
75
1 (19–21)% increased Vulnerability Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Vulnerability Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Vulnerability Curse Effect helmet 0
default 0
75
1 (19–21)% increased Elemental Weakness Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Elemental Weakness Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Elemental Weakness Curse Effect helmet 0
default 0
75
1 (19–21)% increased Despair Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Despair Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Despair Curse Effect helmet 0
default 0
75
1 (19–21)% increased Temporal Chains Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Temporal Chains Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Temporal Chains Curse Effect helmet 0
default 0
75
1 (19–21)% increased Enfeeble Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Enfeeble Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Enfeeble Curse Effect helmet 0
default 0
75
1 (19–21)% increased Punishment Curse Effect helmet 300
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Punishment Curse Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Punishment Curse Effect helmet 0
default 0
75
1 (19–20)% reduced Mana Cost of Attacks helmet 700
default 0
75
1 While a Unique Enemy is in your Presence, (25–26)% reduced Mana Cost of Attacks helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (31–32)% reduced Mana Cost of Attacks helmet 0
default 0
75
1 +1% to maximum Lightning Resistance helmet 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance helmet 0
default 0
75
1 4% increased Damage per Power Charge helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, 5% increased Damage per Power Charge helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per Power Charge helmet 0
default 0
75
1 Minions have (14–16)% increased maximum Life helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Minions have (20–22)% increased maximum Life helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Minions have (26–28)% increased maximum Life helmet 0
default 0
75
1 Minions have (11–12)% increased Movement Speed helmet 1000
default 0
75
1 While a Unique Enemy is in your Presence, Minions have (13–15)% increased Movement Speed helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Minions have (19–21)% increased Movement Speed helmet 0
default 0
75
1 (7–8)% increased Area of Effect helmet 500
default 0
75
1 While a Unique Enemy is in your Presence, (13–14)% increased Area of Effect helmet 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (19–20)% increased Area of Effect helmet 0
default 0
75
1 5% increased Movement Speed boots 1000
default 0
75
1 While a Unique Enemy is in your Presence, 8% increased Movement Speed boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 11% increased Movement Speed boots 0
default 0
75
1 5% reduced Action Speed boots 300
default 0
75
1 While a Unique Enemy is in your Presence, 6% reduced Action Speed boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 7% reduced Action Speed boots 0
default 0
75
1 Drops Scorched Ground while moving, lasting 2 seconds boots 600
default 0
75
1 While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 4 seconds boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 6 seconds boots 0
default 0
75
1 Drops Brittle Ground while moving, lasting 2 seconds boots 600
default 0
75
1 While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 4 seconds boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 6 seconds boots 0
default 0
75
1 Drops Sapped Ground while moving, lasting 2 seconds boots 600
default 0
75
1 While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 4 seconds boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 6 seconds boots 0
default 0
75
1 +(13–14)% to Fire Resistance boots 1000
default 0
75
1 While a Unique Enemy is in your Presence, +(19–20)% to Fire Resistance boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to Fire Resistance boots 0
default 0
75
1 +(13–14)% to Cold Resistance boots 1000
default 0
75
1 While a Unique Enemy is in your Presence, +(19–20)% to Cold Resistance boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to Cold Resistance boots 0
default 0
75
1 +(13–14)% to Lightning Resistance boots 1000
default 0
75
1 While a Unique Enemy is in your Presence, +(19–20)% to Lightning Resistance boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to Lightning Resistance boots 0
default 0
75
1 +(6–7)% to Chaos Resistance boots 700
default 0
75
1 While a Unique Enemy is in your Presence, +(12–13)% to Chaos Resistance boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(18–19)% to Chaos Resistance boots 0
default 0
75
1 4% increased Damage per Endurance Charge boots 1000
default 0
75
1 While a Unique Enemy is in your Presence, 5% increased Damage per Endurance Charge boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per Endurance Charge boots 0
default 0
75
1 +1% to maximum Fire Resistance boots 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance boots 0
default 0
75
1 10% increased Totem Placement speed boots 700
default 0
75
1 While a Unique Enemy is in your Presence, 14% increased Totem Placement speed boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 18% increased Totem Placement speed boots 0
default 0
75
1 10% increased Brand Attachment range boots 700
default 0
75
1 While a Unique Enemy is in your Presence, 14% increased Brand Attachment range boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 18% increased Brand Attachment range boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Flame Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Flame Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Flame Golems boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Ice Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Ice Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Ice Golems boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Lightning Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Lightning Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Lightning Golems boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Stone Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Stone Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Stone Golems boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Chaos Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Chaos Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Chaos Golems boots 0
default 0
75
1 (31–33)% increased Effect of the Buff granted by your Carrion Golems boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (43–45)% increased Effect of the Buff granted by your Carrion Golems boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Effect of the Buff granted by your Carrion Golems boots 0
default 0
75
1 Flesh Offering has (6–7)% increased Effect boots 300
default 0
75
1 While a Unique Enemy is in your Presence, Flesh Offering has (12–13)% increased Effect boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (18–19)% increased Effect boots 0
default 0
75
1 Bone Offering has (6–7)% increased Effect boots 300
default 0
75
1 While a Unique Enemy is in your Presence, Bone Offering has (12–13)% increased Effect boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (18–19)% increased Effect boots 0
default 0
75
1 Spirit Offering has (6–7)% increased Effect boots 300
default 0
75
1 While a Unique Enemy is in your Presence, Spirit Offering has (12–13)% increased Effect boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (18–19)% increased Effect boots 0
default 0
75
1 (33–35)% chance to Avoid being Ignited boots 700
default 0
75
1 While a Unique Enemy is in your Presence, (42–44)% chance to Avoid being Ignited boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (51–53)% chance to Avoid being Ignited boots 0
default 0
75
1 (33–35)% chance to Avoid being Frozen boots 700
default 0
75
1 While a Unique Enemy is in your Presence, (42–44)% chance to Avoid being Frozen boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (51–53)% chance to Avoid being Frozen boots 0
default 0
75
1 (33–35)% chance to Avoid being Shocked boots 700
default 0
75
1 While a Unique Enemy is in your Presence, (42–44)% chance to Avoid being Shocked boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (51–53)% chance to Avoid being Shocked boots 0
default 0
75
1 (15–17)% chance to Avoid being Stunned boots 500
default 0
75
1 While a Unique Enemy is in your Presence, (24–26)% chance to Avoid being Stunned boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (33–35)% chance to Avoid being Stunned boots 0
default 0
75
1 (6–7)% increased Onslaught Effect boots 300
default 0
75
1 While a Unique Enemy is in your Presence, (12–13)% increased Onslaught Effect boots 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Onslaught Effect boots 0
default 0
75
1 +(20–21)% to Critical Strike Multiplier for Spell Damage body_armour 700
default 0
75
1 While a Unique Enemy is in your Presence, +(26–27)% to Critical Strike Multiplier for Spell Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(32–33)% to Critical Strike Multiplier for Spell Damage body_armour 0
default 0
75
1 +(20–21)% to Critical Strike Multiplier for Attack Damage body_armour 700
default 0
75
1 While a Unique Enemy is in your Presence, +(26–27)% to Critical Strike Multiplier for Attack Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +(32–33)% to Critical Strike Multiplier for Attack Damage body_armour 0
default 0
75
1 (15–17)% increased Fire Damage body_armour 1000
default 0
75
1 While a Unique Enemy is in your Presence, (21–23)% increased Fire Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (27–29)% increased Fire Damage body_armour 0
default 0
75
1 (15–17)% increased Cold Damage body_armour 1000
default 0
75
1 While a Unique Enemy is in your Presence, (21–23)% increased Cold Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (27–29)% increased Cold Damage body_armour 0
default 0
75
1 (15–17)% increased Lightning Damage body_armour 1000
default 0
75
1 While a Unique Enemy is in your Presence, (21–23)% increased Lightning Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (27–29)% increased Lightning Damage body_armour 0
default 0
75
1 (15–17)% increased Chaos Damage body_armour 1000
default 0
75
1 While a Unique Enemy is in your Presence, (21–23)% increased Chaos Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (27–29)% increased Chaos Damage body_armour 0
default 0
75
1 (15–17)% increased Global Physical Damage body_armour 1000
default 0
75
1 While a Unique Enemy is in your Presence, (21–23)% increased Global Physical Damage body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (27–29)% increased Global Physical Damage body_armour 0
default 0
75
1 (15–17)% increased Arctic Armour Buff Effect body_armour 300
default 0
75
1 While a Unique Enemy is in your Presence, (24–26)% increased Arctic Armour Buff Effect body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Arctic Armour Buff Effect body_armour 0
default 0
75
1 Flesh and Stone has (15–17)% increased Area of Effect body_armour 300
default 0
75
1 While a Unique Enemy is in your Presence, Flesh and Stone has (24–26)% increased Area of Effect body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Flesh and Stone has (33–35)% increased Area of Effect body_armour 0
default 0
75
1 Tempest Shield has (15–17)% increased Buff Effect body_armour 300
default 0
75
1 While a Unique Enemy is in your Presence, Tempest Shield has (24–26)% increased Buff Effect body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Tempest Shield has (33–35)% increased Buff Effect body_armour 0
default 0
75
1 5% of Damage is taken from Mana before Life body_armour 300
default 0
75
1 While a Unique Enemy is in your Presence, 7% of Damage is taken from Mana before Life body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, 9% of Damage is taken from Mana before Life body_armour 0
default 0
75
1 (19–21)% increased Effect of Buffs granted by your Golems body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, (31–33)% increased Effect of Buffs granted by your Golems body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Effect of Buffs granted by your Golems body_armour 0
default 0
75
1 (9–10)% increased effect of Non-Curse Auras from your Skills body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, (17–18)% increased effect of Non-Curse Auras from your Skills body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased effect of Non-Curse Auras from your Skills body_armour 0
default 0
75
1 (9–10)% increased Effect of your Curses body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, (17–18)% increased Effect of your Curses body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Effect of your Curses body_armour 0
default 0
75
1 (13–14)% increased effect of Offerings body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, (19–20)% increased effect of Offerings body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased effect of Offerings body_armour 0
default 0
75
1 (19–20)% increased Warcry Buff Effect body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, (25–26)% increased Warcry Buff Effect body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Warcry Buff Effect body_armour 0
default 0
75
1 Flasks applied to you have (6–7)% increased Effect body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, Flasks applied to you have (12–13)% increased Effect body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Flasks applied to you have (18–19)% increased Effect body_armour 0
default 0
75
1 (8–9)% of Damage taken Recouped as Life body_armour 700
default 0
75
1 While a Unique Enemy is in your Presence, (14–15)% of Damage taken Recouped as Life body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, (20–21)% of Damage taken Recouped as Life body_armour 0
default 0
75
1 Flasks gain a Charge every 3 seconds body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, Flasks gain 2 Charges every 3 seconds body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Flasks gain 3 Charges every 3 seconds body_armour 0
default 0
75
1 +1% to all maximum Resistances body_armour 400
default 0
75
1 While a Unique Enemy is in your Presence, +2% to all maximum Resistances body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances body_armour 0
default 0
75
1 +1% to maximum Fire Resistance body_armour 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance body_armour 0
default 0
75
1 +1% to maximum Cold Resistance body_armour 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance body_armour 0
default 0
75
1 +1% to maximum Lightning Resistance body_armour 600
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance body_armour 0
default 0
75
1 +1% to maximum Chaos Resistance body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, +2% to maximum Chaos Resistance body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Chaos Resistance body_armour 0
default 0
75
1 Gain an Endurance Charge every 15 seconds body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, Gain an Endurance Charge every 11 seconds body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 7 seconds body_armour 0
default 0
75
1 Gain a Frenzy Charge every 15 seconds body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, Gain a Frenzy Charge every 11 seconds body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 7 seconds body_armour 0
default 0
75
1 Gain a Power Charge every 15 seconds body_armour 500
default 0
75
1 While a Unique Enemy is in your Presence, Gain a Power Charge every 11 seconds body_armour 0
default 0
75
1 While a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 7 seconds body_armour 0
default 0
75

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Example

In the following example, it adds "Adds 11 to 20 Cold Damage to Spells" implicit modifier to the helmet.

PoE Lesser Eldritch Ember Example


Lesser Eldritch Ember

A Lesser Eldritch Ember does exactly what you described: it adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves, or Helmet.

Here's a breakdown of its key features:

What it does:

  • Replaces any existing non-Eater of Worlds implicit modifier on the chosen gear piece.
  • Grants a random Lesser Searing Exarch implicit modifier. These modifiers can offer a variety of powerful benefits, such as:
    • Increased elemental damage
    • Increased defenses against specific elements
    • Enhanced movement speed
    • Unique utility effects related to fire or the Searing Exarch
  • The "Lesser" tier indicates the modifier will be one of the lower power levels within the range of Searing Exarch implicits.

Important things to consider:

  • Lesser Eldritch Embers are a great way to add powerful modifiers to non-influenced gear, especially Ward bases and Fractured items.
  • However, they cannot be used on Shaper, Elder, or Conqueror-influenced items.
  • The randomness of the modifier adds an element of risk and potential reward.
  • You can use Eldritch Exalted Orbs and Eldritch Orb of Annulment to manipulate the Eldritch implicit modifiers on an item.

Here are some additional questions you might have:

  • Where can I get Lesser Eldritch Embers? They drop in all maps and can be traded with other players.
  • What are the specific types of Lesser Searing Exarch implicit modifiers? You can find a comprehensive list on sites like Path of Building or PoEDB.
  • How do I choose the best Lesser Eldritch Ember for my build? Consider the modifiers that would benefit your build the most and weigh the risk of getting a less desirable one.

I hope this information helps! Feel free to ask any further questions you have about Lesser Eldritch Embers or Path of Exile in general.


List of Eldritch Currency

Tier Name Description Drop
Level
Drop Location
5-6 Orb of Conflict Orb of Conflict Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. 1 The Maven and her encounters have a chance to drop the Orb of Conflict Orb of Conflict. This requires some luck and planning.
  Eldritch Chaos Orb Eldritch Chaos Orb If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. 81  
  Eldritch Exalted Orb Eldritch Exalted Orb If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. 81  
  Eldritch Orb of Annulment Eldritch Orb of Annulment If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. 81  
1 Lesser Eldritch Ichor Lesser Eldritch Ichor Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ichor Greater Eldritch Ichor Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 73 Come from exploring maps influenced by The Eater of Worlds.
3 Grand Eldritch Ichor Grand Eldritch Ichor Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 78 Come from exploring maps influenced by The Eater of Worlds.
4 Exceptional Eldritch Ichor Exceptional Eldritch Ichor Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. 81 Drop from The Eater of Worlds.
1 Lesser Eldritch Ember Lesser Eldritch Ember Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 68 Drops in all maps.
2 Greater Eldritch Ember Greater Eldritch Ember Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 73 Come from exploring maps influenced by The Searing Exarch.
3 Grand Eldritch Ember Grand Eldritch Ember Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 78 Come from exploring maps influenced by The Searing Exarch.
4 Exceptional Eldritch Ember Exceptional Eldritch Ember Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. 81 Drop from The Searing Exarch.

Each mod has six tiers of power. The first four tiers come from the four versions of the Eldritch Ember and Ichor currency items, while the highest two tiers can only be upgraded to with Orb of Conflict Orb of Conflict.

You can use an Orb of Conflict Orb of Conflict to manipulate the tiers of these modifiers on your item, within the six tiers of modifiers available. When applied, the Orb randomly increases the tier of one modifier and lowers the tier of the other. The new Eldritch Chaos Orb Eldritch Chaos Orb, Eldritch Exalted Orb Eldritch Exalted Orb and Eldritch Orb of Annulment Eldritch Orb of Annulment can manipulate the prefixes or suffixes of an item depending on whether The Searing Exarch or The Eater of Worlds has a higher Eldritch modifier on it.

The best possible outcome is to have a Tier 6 and a Tier 4 mod at the same time. In order to achieve this, you’d want to apply the highest Eldritch Ember or Eldritch Ichor over and over until you have a Tier 4 modifier you want. Then use Orbs of Conflict to try to get it to Tier 6, before using more Ember and Ichor to lock in the Tier 4 mod of the other type that you’re looking for.

Eldritch Implicit Modifiers

The Searing Exarch and The Eater of Worlds each have a powerful set of Eldritch Implicit Modifiers, which can be imbued onto items using Eldritch Embers and Eldritch Ichor, respectively. Although this process replaces existing implicit mods, it’s possible to have both types of Eldritch Implicits on an item at the same time.

Eldritch Implicits allows you to apply Eldritch mods to already good items that you have, so you have a lot more freedom to choose how you create your best items. You can also start interacting with Eldritch Implicits much earlier in your mapping experience.

While playing maps in Siege of the Atlas, you may find some new currency items: Eldritch Ember and Eldritch Ichor, corresponding to The Searing Exarch and The Eater of Worlds respectively.

Path of Exile Guides & Tips