Name | Category | Stats |
---|---|---|
Disciple of Kitava | Keystone | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently (Recently refers to the past 4 seconds) |
Lone Messenger | Keystone | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled |
Nature's Patience | Keystone | Gain 2 Grasping Vines each second while stationary 2% chance to deal Double Damage per Grasping Vine 1% less Damage taken per Grasping Vine (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) |
Secrets of Suffering | Keystone | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
Kineticism | Keystone | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) |
Veteran's Awareness | Keystone | +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently (Maximum Resistances cannot be raised above 90%) (Recently refers to the past 4 seconds) |
Hollow Palm Technique | Keystone | You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
Pitfighter | Keystone | 1% increased Fishing Line Strength |
Prodigious Defence | Notable | 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage |
Advance Guard | Notable | Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield |
Gladiatorial Combat | Notable | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
Strike Leader | Notable | Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Powerful Ward | Notable | 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges |
Enduring Ward | Notable | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges |
Gladiator's Fortitude | Notable | Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life |
Precise Retaliation | Notable | 60% increased Critical Strike Chance if you haven't Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) |
Veteran Defender | Notable | +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
Iron Breaker | Notable | Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
Deep Cuts | Notable | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Master the Fundamentals | Notable | +10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage |
Force Multiplier | Notable | 5% chance to deal Double Damage 25% increased Physical Damage |
Furious Assault | Notable | 8% increased Attack and Cast Speed 25% increased Physical Damage |
Vicious Skewering | Notable | Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Grim Oath | Notable | Gain 10% of Physical Damage as Extra Chaos Damage |
Battle-Hardened | Notable | 30% increased Evasion Rating and Armour 35% increased Physical Damage |
Replenishing Presence | Notable | Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second |
Master of Command | Notable | 15% increased Effect of Non-Curse Auras from your Skills on Enemies 100% increased Mana Reservation Efficiency of Banner Skills |
Spiteful Presence | Notable | 20% increased Effect of Cold Ailments Hatred has 50% increased Mana Reservation Efficiency (Cold Ailments are Chilled, Frozen and Brittle) |
Purposeful Harbinger | Notable | Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40% |
Destructive Aspect | Notable | 12% increased Area of Effect of Aura Skills Pride has 50% increased Mana Reservation Efficiency |
Electric Presence | Notable | 20% increased Effect of Lightning Ailments Wrath has 50% increased Mana Reservation Efficiency (Lightning Ailments are Shocked and Sapped) |
Volatile Presence | Notable | Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments (Fire Ailments are Ignited and Scorched) |
Righteous Path | Notable | 10% increased Effect of Consecrated Ground you create Zealotry has 50% increased Mana Reservation Efficiency |
Mortifying Aspect | Notable | +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency |
Frantic Aspect | Notable | Debuffs on you expire 10% faster Haste has 50% increased Mana Reservation Efficiency |
Introspection | Notable | Auras from your Skills have 10% increased Effect on you |
Skullbreaker | Notable | 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) |
Pressure Points | Notable | Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance |
Overwhelming Malice | Notable | 10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
Magnifier | Notable | 10% increased Area of Effect +10% to Critical Strike Multiplier |
Savage Response | Notable | +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) |
Eye of the Storm | Notable | +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Basics of Pain | Notable | 20% increased Damage 30% increased Critical Strike Chance |
Quick Getaway | Notable | 5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) |
Assert Dominance | Notable | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently (Recently refers to the past 4 seconds) |
Vast Power | Notable | 20% increased Area Damage 3% increased Area of Effect per Power Charge, up to a maximum of 50% |
Powerful Assault | Notable | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) |
Intensity | Notable | 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity |
Titanic Swings | Notable | 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon |
Towering Threat | Notable | 8% increased maximum Life 10% increased Area of Effect |
Ancestral Echo | Notable | 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) |
Ancestral Reach | Notable | 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range |
Ancestral Might | Notable | 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds |
Ancestral Preservation | Notable | Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance |
Snaring Spirits | Notable | 30% increased Totem Damage Totems Hinder Enemies near them when Summoned (Hinder reduces movement speed by 30% for 4 seconds) |
Sleepless Sentries | Notable | 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) |
Ancestral Guidance | Notable | 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value |
Ancestral Inspiration | Notable | Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Vital Focus | Notable | Channelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling |
Rapid Infusion | Notable | 50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion |
Unwavering Focus | Notable | 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage |
Enduring Focus | Notable | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling |
Precise Focus | Notable | 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second |
Stoic Focus | Notable | +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage |
Hex Breaker | Notable | 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds |
Arcane Adept | Notable | 5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Distilled Perfection | Notable | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration |
Spiked Concoction | Notable | 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds) |
Fasting | Notable | 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects |
Mender's Wellspring | Notable | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask |
Special Reserve | Notable | 20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect |
Numbing Elixir | Notable | 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask |
Mob Mentality | Notable | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
Cry Wolf | Notable | Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries |
Haunting Shout | Notable | Enemies Taunted by your Warcries are Intimidated (Intimidated enemies take 10% increased Attack Damage) |
Lead By Example | Notable | When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
Provocateur | Notable | 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies |
Warning Call | Notable | Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
Rattling Bellow | Notable | Exerted Attacks have 8% chance to deal Double Damage +20 to Strength |
Bloodscent | Notable | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Run Through | Notable | Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Wound Aggravation | Notable | Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Overlord | Notable | 30% increased Damage with Maces, Sceptres or Staves Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds (Warstaves are considered Staves) |
Expansive Might | Notable | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Weight Advantage | Notable | Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Wind-up | Notable | +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger |
Fan of Blades | Notable | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers |
Disease Vector | Notable | Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger |
Arcing Shot | Notable | Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets |
Tempered Arrowheads | Notable | Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Broadside | Notable | Bow Skills have 25% increased Area of Effect |
Explosive Force | Notable | Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage |
Opportunistic Fusilade | Notable | 50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
Storm's Hand | Notable | Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage |
Battlefield Dominator | Notable | Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) |
Martial Mastery | Notable | 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength |
Surefooted Striker | Notable | 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) |
Graceful Execution | Notable | 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence |
Brutal Infamy | Notable | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Fearsome Warrior | Notable | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) |
Combat Rhythm | Notable | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) |
Hit and Run | Notable | Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Insatiable Killer | Notable | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding |
Mage Bane | Notable | +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block |
Martial Momentum | Notable | 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) |
Deadly Repartee | Notable | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding |
Quick and Deadly | Notable | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types |
Smite the Weak | Notable | 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) |
Heavy Hitter | Notable | 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) |
Martial Prowess | Notable | 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Calamitous | Notable | 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Devastator | Notable | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Fuel the Fight | Notable | 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Drive the Destruction | Notable | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Feed the Fury | Notable | 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Aggressive Defence | Notable | 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) |
Seal Mender | Notable | Skills Supported by Unleash have 30% increased Seal gain frequency |
Conjured Wall | Notable | 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) |
Arcane Heroism | Notable | 30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Practiced Caster | Notable | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting |
Burden Projection | Notable | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage |
Thaumophage | Notable | 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells (Hinder reduces movement speed by 30% for 4 seconds) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Essence Rush | Notable | 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Sap Psyche | Notable | 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently (Recently refers to the past 4 seconds) |
Sadist | Notable | 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) |
Corrosive Elements | Notable | 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
Doryani's Lesson | Notable | 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Disorienting Display | Notable | 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Prismatic Heart | Notable | +10% to all Elemental Resistances 30% increased Elemental Damage |
Widespread Destruction | Notable | 6% increased Area of Effect 20% increased Elemental Damage |
Master of Fire | Notable | Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
Smoking Remains | Notable | 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill |
Cremator | Notable | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed |
Snowstorm | Notable | Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies |
Storm Drinker | Notable | Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Paralysis | Notable | 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) |
Supercharge | Notable | Lightning Damage with Non-Critical Strikes is Lucky |
Blanketed Snow | Notable | Damage Penetrates 10% Cold Resistance against Chilled Enemies |
Cold to the Core | Notable | 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength |
Cold-Blooded Killer | Notable | +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy |
Touch of Cruelty | Notable | Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage (Hinder reduces movement speed by 30% for 4 seconds) |
Unwaveringly Evil | Notable | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns |
Unspeakable Gifts | Notable | Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
Dark Ideation | Notable | 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% |
Unholy Grace | Notable | 30% increased Chaos Damage 10% increased Attack and Cast Speed |
Wicked Pall | Notable | 30% increased Chaos Damage 5% increased Skill Effect Duration |
Renewal | Notable | Minions Regenerate 1% of Life per second Minions have 5% chance to deal Double Damage while they are on Full Life |
Raze and Pillage | Notable | Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage |
Rotten Claws | Notable | Minions have a 12% chance to Impale on Hit with Attacks |
Call to the Slaughter | Notable | Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed |
Skeletal Atrophy | Notable | Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage |
Hulking Corpses | Notable | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit |
Vicious Bite | Notable | Minions have 30% increased Critical Strike Chance Minions have +15% to Critical Strike Multiplier |
Primordial Bond | Notable | 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life |
Blowback | Notable | 10% chance to Ignite Ignites you inflict deal Damage 8% faster (They will deal the same total damage over a shorter duration) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Fan the Flames | Notable | Ignites you inflict spread to other Enemies within a Radius of 15 |
Cooked Alive | Notable | 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Burning Bright | Notable | 25% increased Burning Damage 8% increased Area of Effect |
Wrapped in Flame | Notable | 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
Vivid Hues | Notable | 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech 20% increased Damage with Bleeding (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Rend | Notable | +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration |
Disorienting Wounds | Notable | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Compound Injury | Notable | 35% increased Damage with Bleeding you inflict on Maimed Enemies |
Blood Artist | Notable | +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) |
Phlebotomist | Notable | +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance (Recently refers to the past 4 seconds) |
Septic Spells | Notable | 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Low Tolerance | Notable | Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage |
Steady Torment | Notable | 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies |
Eternal Suffering | Notable | 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
Eldritch Inspiration | Notable | 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate |
Wasting Affliction | Notable | 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) |
Haemorrhage | Notable | +10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance |
Flow of Life | Notable | 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second |
Exposure Therapy | Notable | +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time |
Brush with Death | Notable | +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill |
Vile Reinvigoration | Notable | 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently (Recently refers to the past 4 seconds) |
Circling Oblivion | Notable | 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Brewed for Potency | Notable | 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks |
Astonishing Affliction | Notable | 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Cold Conduction | Notable | 25% increased Effect of Cold Ailments you inflict on Shocked Enemies 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies (Cold Ailments are Chilled, Frozen and Brittle) (Lightning Ailments are Shocked and Sapped) |
Inspired Oppression | Notable | 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Recently refers to the past 4 seconds) |
Chilling Presence | Notable | Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
Deep Chill | Notable | +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) |
Blast-Freeze | Notable | 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 |
Thunderstruck | Notable | 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
Stormrider | Notable | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
Overshock | Notable | 30% increased Lightning Damage 40% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
Evil Eye | Notable | Enemies you Curse take 6% increased Damage |
Forbidden Words | Notable | 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills |
Doedre's Spite | Notable | Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies |
Victim Maker | Notable | Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
Master of Fear | Notable | Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) |
Wish for Death | Notable | You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Lord of Drought | Notable | Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies |
Blizzard Caller | Notable | Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies |
Tempt the Storm | Notable | Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies |
Misery Everlasting | Notable | Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy |
Exploit Weakness | Notable | Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy |
Hound's Mark | Notable | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy |
Doedre's Gluttony | Notable | Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Doedre's Apathy | Notable | Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) |
Master of the Maelstrom | Notable | Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently (Maximum Resistances cannot be raised above 90%) |
Heraldry | Notable | Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) |
Endbringer | Notable | 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald |
Cult-Leader | Notable | Minions deal 35% increased Damage while you are affected by a Herald |
Empowered Envoy | Notable | Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you |
Dark Messenger | Notable | Herald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage |
Agent of Destruction | Notable | 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald |
Lasting Impression | Notable | 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time |
Self-Fulfilling Prophecy | Notable | +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) |
Invigorating Portents | Notable | Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you |
Pure Agony | Notable | +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald |
Disciples | Notable | Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate |
Dread March | Notable | Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance |
Blessed Rebirth | Notable | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) |
Life from Death | Notable | Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) |
Feasting Fiends | Notable | Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Bodyguards | Notable | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks |
Follow-Through | Notable | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain |
Streamlined | Notable | 20% increased Projectile Speed 20% increased Projectile Damage |
Shrieking Bolts | Notable | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Eye to Eye | Notable | 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies |
Repeater | Notable | 30% increased Projectile Damage 8% increased Attack and Cast Speed |
Aerodynamics | Notable | Projectiles Pierce an additional Target 10% increased Projectile Speed 10% increased Projectile Damage |
Chip Away | Notable | Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands |
Seeker Runes | Notable | 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
Remarkable | Notable | 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand |
Brand Loyalty | Notable | Enemies take 3% increased Damage for each of your Brands Attached to them |
Holy Conquest | Notable | Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
Grand Design | Notable | 20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
Set and Forget | Notable | 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect |
Expert Sabotage | Notable | Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed |
Guerilla Tactics | Notable | 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) |
Expendability | Notable | 10% chance to throw up to 1 additional Trap or Mine (Throwing Mines takes 10% more time for each additional Mine thrown) |
Arcane Pyrotechnics | Notable | 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
Surprise Sabotage | Notable | +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances |
Careful Handling | Notable | 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana |
Peak Vigour | Notable | 8% increased maximum Life 20% increased Life Recovery from Flasks |
Fettle | Notable | +20 to maximum Life 10% increased maximum Life |
Feast of Flesh | Notable | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Sublime Sensation | Notable | 10% increased maximum Energy Shield 8% increased maximum Life |
Surging Vitality | Notable | 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second |
Peace Amidst Chaos | Notable | 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary |
Adrenaline | Notable | 8% increased maximum Life 6% increased Attack Speed while Leeching |
Wall of Muscle | Notable | 6% increased maximum Life 5% increased Strength |
Mindfulness | Notable | 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary |
Liquid Inspiration | Notable | 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask |
Openness | Notable | +30 to maximum Mana 20% increased maximum Mana |
Daring Ideas | Notable | 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Clarity of Purpose | Notable | 15% increased maximum Mana 30% increased Mana Regeneration Rate |
Scintillating Idea | Notable | 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance |
Holistic Health | Notable | 8% increased maximum Life 10% increased maximum Mana |
Genius | Notable | 8% increased maximum Mana 5% increased Intelligence |
Improvisor | Notable | 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks |
Stubborn Student | Notable | 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana |
Savour the Moment | Notable | 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary |
Energy From Naught | Notable | +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate |
Will Shaper | Notable | Gain 5% of Maximum Mana as Extra Maximum Energy Shield |
Spring Back | Notable | 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge |
Conservation of Energy | Notable | 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Self-Control | Notable | 25% increased Mana Regeneration Rate Discipline has 80% increased Mana Reservation Efficiency |
Heart of Iron | Notable | Gain 10% of Maximum Life as Extra Armour |
Prismatic Carapace | Notable | 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Militarism | Notable | 30% increased Armour 8% increased maximum Life |
Second Skin | Notable | 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage |
Dragon Hunter | Notable | 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
Enduring Composure | Notable | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) |
Uncompromising | Notable | 20% increased Stun Threshold Determination has 50% increased Mana Reservation Efficiency (The Stun Threshold determines how much Damage can Stun something) |
Prismatic Dance | Notable | 30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) |
Natural Vigour | Notable | 30% increased Evasion Rating 8% increased maximum Life |
Untouchable | Notable | +10% chance to Suppress Spell Damage 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Shifting Shadow | Notable | 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Readiness | Notable | 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently |
Sublime Form | Notable | +10% to all Elemental Resistances Grace has 50% increased Mana Reservation Efficiency |
Confident Combatant | Notable | 1% increased Damage per 1% Chance to Block Attack Damage |
Flexible Sentry | Notable | 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Vicious Guard | Notable | 0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Mystical Ward | Notable | 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Rote Reinforcement | Notable | +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage |
Mage Hunter | Notable | 4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block |
Riot Queller | Notable | +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage |
One with the Shield | Notable | +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Aerialist | Notable | +10% chance to Suppress Spell Damage 5% increased Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Elegant Form | Notable | +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Darting Movements | Notable | 3% increased Movement Speed +12% chance to Suppress Spell Damage while moving (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
No Witnesses | Notable | 10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Molten One's Mark | Notable | +2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) |
Fire Attunement | Notable | 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) |
Pure Might | Notable | 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength |
Blacksmith | Notable | 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Non-Flammable | Notable | +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) |
Winter Prowler | Notable | +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks (Maximum Resistances cannot be raised above 90%) |
Hibernator | Notable | 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Chill reduces Action Speed by up to 30%) (Recently refers to the past 4 seconds) |
Pure Guile | Notable | Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Alchemist | Notable | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks |
Antifreeze | Notable | +20% to Cold Resistance +1% to maximum Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) |
Wizardry | Notable | 8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Capacitor | Notable | You cannot be Shocked if you've been Shocked Recently Unaffected by Shocked Ground 30% reduced Effect of Shock on you (Shock increases Damage taken by up to 50%) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) |
Pure Aptitude | Notable | 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence |
Sage | Notable | 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second |
Insulated | Notable | +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) |
Born of Chaos | Notable | +3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
Antivenom | Notable | +23% to Chaos Resistance +1% to maximum Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) |
Rot-Resistant | Notable | +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second |
Blessed | Notable | 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance |
Student of Decay | Notable | 25% increased Damage over Time +13% to Chaos Resistance |
In Path of Exile: Delirium, we’re introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today’s news unveils them all.
Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.
There are three sizes of jewel – Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.
Cluster Jewels can be crafted using all of the same methods that you’re used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It’s worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.
Check out the full list of Cluster Jewel Notables below!