Cluster Jewel Notables PoE: Small, Medium, Large

Cluster Jewel Notables

NameCategoryStats
Disciple of KitavaKeystoneEvery second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently
(Recently refers to the past 4 seconds)
Lone MessengerKeystoneYou can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
Nature's PatienceKeystoneGain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Secrets of SufferingKeystoneCannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
KineticismKeystoneAttack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Veteran's AwarenessKeystone+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Hollow Palm TechniqueKeystoneYou count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
PitfighterKeystone1% increased Fishing Line Strength
Prodigious DefenceNotable3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage
Advance GuardNotableAttack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
Gladiatorial CombatNotable2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Strike LeaderNotableAttack Skills deal 30% increased Damage while holding a Shield
+2% Chance to Block Attack Damage
+2 to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Powerful WardNotable20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges
Enduring WardNotable20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
Gladiator's FortitudeNotableAttack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life
Precise RetaliationNotable60% increased Critical Strike Chance if you haven't Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
Veteran DefenderNotable+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Iron BreakerNotableOverwhelm 10% Physical Damage Reduction
35% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Deep CutsNotable15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Master the FundamentalsNotable+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
Force MultiplierNotable5% chance to deal Double Damage
25% increased Physical Damage
Furious AssaultNotable8% increased Attack and Cast Speed
25% increased Physical Damage
Vicious SkeweringNotableAttacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Grim OathNotableGain 10% of Physical Damage as Extra Chaos Damage
Battle-HardenedNotable30% increased Evasion Rating and Armour
35% increased Physical Damage
Replenishing PresenceNotableNon-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
Master of CommandNotable15% increased Effect of Non-Curse Auras from your Skills on Enemies
100% increased Mana Reservation Efficiency of Banner Skills
Spiteful PresenceNotable20% increased Effect of Cold Ailments
Hatred has 50% increased Mana Reservation Efficiency
(Cold Ailments are Chilled, Frozen and Brittle)
Purposeful HarbingerNotableAuras from your Skills have 8% increased Effect on you for
each Herald affecting you, up to 40%
Destructive AspectNotable12% increased Area of Effect of Aura Skills
Pride has 50% increased Mana Reservation Efficiency
Electric PresenceNotable20% increased Effect of Lightning Ailments
Wrath has 50% increased Mana Reservation Efficiency
(Lightning Ailments are Shocked and Sapped)
Volatile PresenceNotableAnger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments
(Fire Ailments are Ignited and Scorched)
Righteous PathNotable10% increased Effect of Consecrated Ground you create
Zealotry has 50% increased Mana Reservation Efficiency
Mortifying AspectNotable+11% to Chaos Resistance
Malevolence has 50% increased Mana Reservation Efficiency
Frantic AspectNotableDebuffs on you expire 10% faster
Haste has 50% increased Mana Reservation Efficiency
IntrospectionNotableAuras from your Skills have 10% increased Effect on you
SkullbreakerNotable8% reduced Enemy Stun Threshold
+15% to Critical Strike Multiplier
(The Stun Threshold determines how much Damage can Stun something)
Pressure PointsNotableYour Critical Strikes have a 5% chance to deal Double Damage
30% increased Critical Strike Chance
Overwhelming MaliceNotable10% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
MagnifierNotable10% increased Area of Effect
+10% to Critical Strike Multiplier
Savage ResponseNotable+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
30% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Eye of the StormNotable+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Basics of PainNotable20% increased Damage
30% increased Critical Strike Chance
Quick GetawayNotable5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Assert DominanceNotable25% increased Area of Effect if you've Killed at least 5 Enemies Recently
(Recently refers to the past 4 seconds)
Vast PowerNotable20% increased Area Damage
3% increased Area of Effect per Power Charge, up to a maximum of 50%
Powerful AssaultNotable20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
IntensityNotable10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity
Titanic SwingsNotable20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon
Towering ThreatNotable8% increased maximum Life
10% increased Area of Effect
Ancestral EchoNotable20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently
(Recently refers to the past 4 seconds)
Ancestral ReachNotable25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range
Ancestral MightNotable15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
Ancestral PreservationNotableTotems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Snaring SpiritsNotable30% increased Totem Damage
Totems Hinder Enemies near them when Summoned
(Hinder reduces movement speed by 30% for 4 seconds)
Sleepless SentriesNotable20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
Ancestral GuidanceNotable30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below base value
Ancestral InspirationNotableGain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Vital FocusNotableChannelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling
Rapid InfusionNotable50% increased Effect of Infusion
5% increased Movement Speed while you have Infusion
Unwavering FocusNotable50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Enduring FocusNotableChannelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
Precise FocusNotable30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
Stoic FocusNotable+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Hex BreakerNotable8% increased Attack and Cast Speed while Channelling
Remove a Curse after Channelling for 2 seconds
Arcane AdeptNotable5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Distilled PerfectionNotable25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration
Spiked ConcoctionNotable5% increased Attack and Cast Speed during any Flask Effect
Gain Alchemist's Genius when you use a Flask
(Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)
FastingNotable20% increased Flask Charges gained
10% increased Movement Speed while under no Flask Effects
Mender's WellspringNotable25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask
Special ReserveNotable20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
Numbing ElixirNotable40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask
Mob MentalityNotableExerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Cry WolfNotableExerted Attacks deal 30% increased Damage
20% increased total Power counted by Warcries
Haunting ShoutNotableEnemies Taunted by your Warcries are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
Lead By ExampleNotableWhen you Warcry, you and nearby Allies gain Onslaught for 4 seconds
+10 to Strength and Dexterity
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
ProvocateurNotable40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies
Warning CallNotableGain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Rattling BellowNotableExerted Attacks have 8% chance to deal Double Damage
+20 to Strength
BloodscentNotableAttacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Run ThroughNotableAxe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Wound AggravationNotableAxe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
OverlordNotable30% increased Damage with Maces, Sceptres or Staves
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
(Warstaves are considered Staves)
Expansive MightNotableMace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Weight AdvantageNotableMace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Wind-upNotable+15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
Fan of BladesNotableAttack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers
Disease VectorNotableEnemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Arcing ShotNotableArrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Tempered ArrowheadsNotableBow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
BroadsideNotableBow Skills have 25% increased Area of Effect
Explosive ForceNotableEnemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Opportunistic FusiladeNotable50% increased Critical Strike Chance with Wands
35% increased Damage with Wands if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
Storm's HandNotableGain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage
Battlefield DominatorNotableAttacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Martial MasteryNotable10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
Surefooted StrikerNotable40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
Graceful ExecutionNotable5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
Brutal InfamyNotableAttacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fearsome WarriorNotableAttacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
Combat RhythmNotable10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
Hit and RunNotableAttack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Insatiable KillerNotableAttack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Mage BaneNotable+5% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
Martial MomentumNotable8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
Deadly ReparteeNotable+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
Quick and DeadlyNotable60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types
Smite the WeakNotable40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
Heavy HitterNotable30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
Martial ProwessNotable20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
CalamitousNotable10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DevastatorNotable20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fuel the FightNotable8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Drive the DestructionNotable0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Feed the FuryNotable0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Aggressive DefenceNotable30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
Seal MenderNotableSkills Supported by Unleash have 30% increased Seal gain frequency
Conjured WallNotable25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently
(Recently refers to the past 4 seconds)
Arcane HeroismNotable30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Practiced CasterNotable20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
Burden ProjectionNotable30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage
ThaumophageNotable0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Essence RushNotable40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Sap PsycheNotable20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
SadistNotable15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
(Recently refers to the past 4 seconds)
Corrosive ElementsNotable15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Doryani's LessonNotable0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Disorienting DisplayNotable25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Prismatic HeartNotable+10% to all Elemental Resistances
30% increased Elemental Damage
Widespread DestructionNotable6% increased Area of Effect
20% increased Elemental Damage
Master of FireNotableNearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Smoking RemainsNotable35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill
CrematorNotable30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
SnowstormNotableGain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Storm DrinkerNotableDamage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ParalysisNotable30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
SuperchargeNotableLightning Damage with Non-Critical Strikes is Lucky
Blanketed SnowNotableDamage Penetrates 10% Cold Resistance against Chilled Enemies
Cold to the CoreNotable1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength
Cold-Blooded KillerNotable+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
Touch of CrueltyNotableChaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage
(Hinder reduces movement speed by 30% for 4 seconds)
Unwaveringly EvilNotable30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
Unspeakable GiftsNotableEnemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Dark IdeationNotable2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
Unholy GraceNotable30% increased Chaos Damage
10% increased Attack and Cast Speed
Wicked PallNotable30% increased Chaos Damage
5% increased Skill Effect Duration
RenewalNotableMinions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
Raze and PillageNotableMinions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
Rotten ClawsNotableMinions have a 12% chance to Impale on Hit with Attacks
Call to the SlaughterNotableMinions deal 15% increased Damage
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed
Skeletal AtrophyNotableSummoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Hulking CorpsesNotableMinions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit
Vicious BiteNotableMinions have 30% increased Critical Strike Chance
Minions have +15% to Critical Strike Multiplier
Primordial BondNotable10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life
BlowbackNotable10% chance to Ignite
Ignites you inflict deal Damage 8% faster
(They will deal the same total damage over a shorter duration)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Fan the FlamesNotableIgnites you inflict spread to other Enemies within a Radius of 15
Cooked AliveNotable15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Burning BrightNotable25% increased Burning Damage
8% increased Area of Effect
Wrapped in FlameNotable20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Vivid HuesNotable2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech
20% increased Damage with Bleeding
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RendNotable+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
Disorienting WoundsNotable25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Compound InjuryNotable35% increased Damage with Bleeding you inflict on Maimed Enemies
Blood ArtistNotable+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
(Recently refers to the past 4 seconds)
PhlebotomistNotable+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
20% increased Critical Strike Chance
(Recently refers to the past 4 seconds)
Septic SpellsNotable5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Low ToleranceNotablePoisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Steady TormentNotable15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Eternal SufferingNotable25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Eldritch InspirationNotable20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
Wasting AfflictionNotable20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
HaemorrhageNotable+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
Flow of LifeNotable24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
Exposure TherapyNotable+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
Brush with DeathNotable+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Vile ReinvigorationNotable24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Circling OblivionNotable25% increased Damage over Time
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Brewed for PotencyNotable24% increased Damage over Time
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks
Astonishing AfflictionNotable20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Cold ConductionNotable25% increased Effect of Cold Ailments you inflict on Shocked Enemies
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
(Cold Ailments are Chilled, Frozen and Brittle)
(Lightning Ailments are Shocked and Sapped)
Inspired OppressionNotable20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
Chilling PresenceNotableNearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
Deep ChillNotable+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
Blast-FreezeNotable20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12
ThunderstruckNotable20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
StormriderNotable10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
OvershockNotable30% increased Lightning Damage
40% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Evil EyeNotableEnemies you Curse take 6% increased Damage
Forbidden WordsNotable25% increased Area of Effect of Curse Aura Skills
15% increased Mana Reservation Efficiency of Curse Aura Skills
Doedre's SpiteNotableEnfeeble can affect Hexproof Enemies
35% increased Critical Strike Chance against Cursed Enemies
Victim MakerNotableCurse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
Master of FearNotableEnemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Wish for DeathNotableYou have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Lord of DroughtNotableFlammability can affect Hexproof Enemies
30% increased Damage with Ignites inflicted on Cursed Enemies
Blizzard CallerNotableFrostbite can affect Hexproof Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies
Tempt the StormNotableConductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies
Misery EverlastingNotableDespair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy
Exploit WeaknessNotableVulnerability can affect Hexproof Enemies
Recover 2% of Life when you Kill a Cursed Enemy
Hound's MarkNotable20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy
Doedre's GluttonyNotablePunishment can affect Hexproof Enemies
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Doedre's ApathyNotableTemporal Chains can affect Hexproof Enemies
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Master of the MaelstromNotableElemental Weakness can affect Hexproof Enemies
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
(Maximum Resistances cannot be raised above 90%)
HeraldryNotableNearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
EndbringerNotable5% increased Damage for each Herald affecting you
20% increased Damage while affected by a Herald
Cult-LeaderNotableMinions deal 35% increased Damage while you are affected by a Herald
Empowered EnvoyNotableHerald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you
Dark MessengerNotableHerald Skills have 25% increased Area of Effect
Herald Skills deal 20% increased Damage
Agent of DestructionNotable10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
Lasting ImpressionNotable30% increased Damage over Time while affected by a Herald
Herald Skills deal 50% increased Damage over Time
Self-Fulfilling ProphecyNotable+1% to Critical Strike Chance of Herald Skills
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
(Recently refers to the past 4 seconds)
Invigorating PortentsNotableMinions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you
Pure AgonyNotable+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
DisciplesNotableMinions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate
Dread MarchNotableMinions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Blessed RebirthNotableMinions have 20% increased maximum Life
Minions created Recently cannot be Damaged
(Recently refers to the past 4 seconds)
Life from DeathNotableMinions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
Feasting FiendsNotableMinions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BodyguardsNotableMinions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks
Follow-ThroughNotableProjectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
StreamlinedNotable20% increased Projectile Speed
20% increased Projectile Damage
Shrieking BoltsNotable35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Eye to EyeNotable25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies
RepeaterNotable30% increased Projectile Damage
8% increased Attack and Cast Speed
AerodynamicsNotableProjectiles Pierce an additional Target
10% increased Projectile Speed
10% increased Projectile Damage
Chip AwayNotableBrand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Brand Recall grants 20% increased Brand Attachment range to recalled Brands
Seeker RunesNotable25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
RemarkableNotable8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand
Brand LoyaltyNotableEnemies take 3% increased Damage for each of your Brands Attached to them
Holy ConquestNotableBrands have 25% increased Area of Effect if 50% of Attached Duration expired
25% increased Brand Damage
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Grand DesignNotable20% increased Brand Damage
Brand Skills have 10% increased Duration
10% increased Brand Attachment range
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Set and ForgetNotable25% increased Trap Damage
40% increased Trap Trigger Area of Effect
Skills used by Traps have 15% increased Area of Effect
Expert SabotageNotableMines have a 10% chance to be Detonated an Additional Time
Mines have 20% increased Detonation Speed
Guerilla TacticsNotable20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently
(Recently refers to the past 4 seconds)
ExpendabilityNotable10% chance to throw up to 1 additional Trap or Mine
(Throwing Mines takes 10% more time for each additional Mine thrown)
Arcane PyrotechnicsNotable20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Surprise SabotageNotable+8% to Critical Strike Multiplier with Traps
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances
Careful HandlingNotable15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana
Peak VigourNotable8% increased maximum Life
20% increased Life Recovery from Flasks
FettleNotable+20 to maximum Life
10% increased maximum Life
Feast of FleshNotable8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Sublime SensationNotable10% increased maximum Energy Shield
8% increased maximum Life
Surging VitalityNotable8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second
Peace Amidst ChaosNotable8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
AdrenalineNotable8% increased maximum Life
6% increased Attack Speed while Leeching
Wall of MuscleNotable6% increased maximum Life
5% increased Strength
MindfulnessNotable15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary
Liquid InspirationNotable15% increased maximum Mana
20% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
OpennessNotable+30 to maximum Mana
20% increased maximum Mana
Daring IdeasNotable18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Clarity of PurposeNotable15% increased maximum Mana
30% increased Mana Regeneration Rate
Scintillating IdeaNotable20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance
Holistic HealthNotable8% increased maximum Life
10% increased maximum Mana
GeniusNotable8% increased maximum Mana
5% increased Intelligence
ImprovisorNotable6% increased Attack Speed
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks
Stubborn StudentNotable20% increased Armour
15% increased maximum Mana
+1 Armour per 10 Unreserved Maximum Mana
Savour the MomentNotable10% increased maximum Energy Shield
Regenerate 3% of Energy Shield per second while stationary
Energy From NaughtNotable+70 to maximum Energy Shield
15% increased Energy Shield Recharge Rate
Will ShaperNotableGain 5% of Maximum Mana as Extra Maximum Energy Shield
Spring BackNotable10% increased maximum Energy Shield
5% faster start of Energy Shield Recharge
Conservation of EnergyNotable10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Self-ControlNotable25% increased Mana Regeneration Rate
Discipline has 80% increased Mana Reservation Efficiency
Heart of IronNotableGain 10% of Maximum Life as Extra Armour
Prismatic CarapaceNotable30% increased Armour
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
MilitarismNotable30% increased Armour
8% increased maximum Life
Second SkinNotable3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage
Dragon HunterNotable30% increased Armour
+20% to Fire Resistance
15% chance to Defend with 200% of Armour
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Enduring ComposureNotable30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
UncompromisingNotable20% increased Stun Threshold
Determination has 50% increased Mana Reservation Efficiency
(The Stun Threshold determines how much Damage can Stun something)
Prismatic DanceNotable30% increased Evasion Rating
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
Natural VigourNotable30% increased Evasion Rating
8% increased maximum Life
UntouchableNotable+10% chance to Suppress Spell Damage
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Shifting ShadowNotable20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
ReadinessNotable30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
Sublime FormNotable+10% to all Elemental Resistances
Grace has 50% increased Mana Reservation Efficiency
Confident CombatantNotable1% increased Damage per 1% Chance to Block Attack Damage
Flexible SentryNotable3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Vicious GuardNotable0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Mystical WardNotable4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Rote ReinforcementNotable+20 to maximum Life
20% chance to gain an Endurance Charge when you Block
+4% Chance to Block Attack Damage
Mage HunterNotable4% Chance to Block Spell Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
Riot QuellerNotable+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage
One with the ShieldNotable+5% Chance to Block Attack Damage while holding a Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
AerialistNotable+10% chance to Suppress Spell Damage
5% increased Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Elegant FormNotable+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Darting MovementsNotable3% increased Movement Speed
+12% chance to Suppress Spell Damage while moving
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
No WitnessesNotable10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Molten One's MarkNotable+2% to maximum Fire Resistance
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
Fire AttunementNotable30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
Pure MightNotable40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
BlacksmithNotable25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Non-FlammableNotable+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
Winter ProwlerNotable+2% to maximum Cold Resistance
10% increased Life Recovery from Flasks
(Maximum Resistances cannot be raised above 90%)
HibernatorNotable30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
Pure GuileNotablePurity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AlchemistNotable+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks
AntifreezeNotable+20% to Cold Resistance
+1% to maximum Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
WizardryNotable8% increased maximum Mana
+2% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
CapacitorNotableYou cannot be Shocked if you've been Shocked Recently
Unaffected by Shocked Ground
30% reduced Effect of Shock on you
(Shock increases Damage taken by up to 50%)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
Pure AptitudeNotable15% increased Energy Shield Recharge Rate
Purity of Lightning has 80% increased Mana Reservation Efficiency
+20 to Intelligence
SageNotable20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
InsulatedNotable+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
Born of ChaosNotable+3% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
AntivenomNotable+23% to Chaos Resistance
+1% to maximum Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
Rot-ResistantNotable+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
BlessedNotable6% increased maximum Life
10% increased maximum Mana
+13% to Chaos Resistance
Student of DecayNotable25% increased Damage over Time
+13% to Chaos Resistance

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Guides

In Path of Exile: Delirium, we’re introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today’s news unveils them all. 

Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives. 

There are three sizes of jewel – Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences. 

Cluster Jewels can be crafted using all of the same methods that you’re used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It’s worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel. 

Check out the full list of Cluster Jewel Notables below! 

Path of Exile Guides & Tips