D4 Magical Resistances
Magic Damage is a type of Elemental Damage in Diablo IV. Magical Resistances reduces incoming Magic damage by X%. Magic resistance has a limit of 75%.
| Name |
Requires |
Description |
Recipe |
| Elixir of Magic Resist |
Level 36 |
Increases Magical Resistances by 20% and Experience gained by 5% for 30 minutes. |
- 15 Gallowvine
- 20 Biteberry
- 1 Angelbreath
- 1 Paletongue
- 2 Grave Dust
- 1000 Gold
|
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Diablo I examples include:
Zombies and Skeletons were also immune to magic on all difficulties.
In Diablo II, it is named as Magic Damage on unique items like Azurewrath, and Magic Resistance 5-10% in Crafted Safety Shield, this shield is the only way to get Magic Resistance, which is not shown on the stats screen. While much more common as a monster resistance/immunity, it’s still one of the rarest. Just like in Diablo I Magic Attacks don’t have a specific color assigned to them, they can be black, white, blue and red, with magic immunity text on monsters being orange.
List of Monsters using magic damage in Diablo II:
- Greater Mummies (all types) – unholy bolt,
- Doom Knights – as a random melee element,
- Abyss Knights – white orb throwers, also randomly in melee,
- Oblivion Knights – white orb throwers and Bone Spirit,
- Diablo – Cold Touch attack,
- Succubus and Stygian Fury (all types) – melee attacks and blood stars,
- Guest Horror Archers – random arrow damage,
- Guest Claw Viper, Pit Viper – Bone Spear attack,
- Guest Serpent Magus – all attacks,
- Baal – Mana Rift attack,
- All uniques and super-uniques that have Spectral Hit can also randomly deal magic damage.
Magic damage was also represented by the color white or light blue in many class skills.
- Amazon – Magic Arrow
- Assassin – Psychic Hammer
- Barbarian – Berserk
- Necromancer – Teeth, Bone Spear, Bone Spirit
- Paladin – Blessed Hammer, Sanctuary, Holy Bolt