Skill Tree: The Skill Tree provides you with a variety of playstyles for each class through Skills, Passive Skills, Enhancements, and Key Passives as your character levels up and hones their abilities. Skill Points are earned from Leveling up and Zone Progress Rewards. Up to 5 Skill Points can be spent on each Skill to increase its rank.
Developer’s Note: Our focus is to provide enough contextual connection between Skills, Passive Skills, and Key Passives for players to understand the essential synergies of their class. By the time players reach Level 50, they’ll have a deep understanding of how their class is meant to function, preparing them for the additional depth found in the Paragon Boards and other Endgame content.
Skill Tree Nodes: Each Class has access to Basic, Core, and Ultimate Skills, as well as Key Passives and Skill types unique to that Class, such as Companion, Brawling, Subterfuge, and many more.
Basic Skills: These are the first Skills a player can access; they unlock at Level 2. Outside of character creation, this is one of the earliest decisions a player will make. Basic Skills typically provide additional effects such as increasing the effectiveness of other Skills, providing resource generation, increasing mobility, or adding utility to your character. These Skills can always be used and do not have a cooldown or resource cost to cast.
Core Skills: The older, stronger sibling of Basic Skills—they are unlocked at Level 4. Core Skills deal significantly more damage, require an amount of a Class’s resource to cast, and will often be the bread and butter of your character’s offensive combos.
Ultimate Skills: These Skills incur a cooldown after being used but you’ll be extremely grateful for having them in your arsenal. Ultimate Skills channel immense power and leave devastation in their wake.
Key Passives: Unlocked at Level 32, Key Passives dramatically affect how your other Skills operate, tweaking your playstyle towards a unified goal as you unlock them.
| Items | |
|---|---|
| Skills | |
| Guides |