Icon | Name | Description |
---|---|---|
Reduced Recovery | Tier: 1 60% Reduced Life, Mana, and Energy Shield Recovery Rate A weight upon the soul. | |
Reduced Recovery II | Tier: 2 90% Reduced Life, Mana, and Energy Shield Recovery Rate Heart and spirit, burdened. |
Reduced Recovery is a debuff of the Ultimatum. Currently it can only be found in the Trials of Chaos.
Icon | Name | Failure Rate (Level 2-72) |
Failure Rate (Level 73-77) |
Failure Rate (Level 78+) |
Stats |
---|---|---|---|---|---|
Reduced Recovery | 13.09% | 12.95% | 11.46% | 30% Reduced Life, Mana, and Energy Shield Recovery Rate |
Reduced Recovery is not recommended for builds with high Life and Energy Shield Regen or depend on mana.
Icon | Name | Failure Rate (Level 2-72) |
Failure Rate (Level 73-77) |
Failure Rate (Level 78+) |
Stats |
---|---|---|---|---|---|
Ailment and Curse Reflection | 17.01% | 14.87% | 12.99% | Curses and Non-damaging Ailments you apply are Reflected | |
Blistering Cold | 7.73% | 6.40% | 5.63% | Frozen pustules will periodically appear and explode when you approach | |
Blistering Cold II | 7.53% | 7.18% | 6.47% | Many frozen pustules will periodically appear and rapidly explode when you approach | |
Blistering Cold III | 12.05% | 12.17% | 11.39% | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | |
Bonus Chaos Damage | 15.18% | 16.36% | 13.30% | Monsters deal 30% of Physical Damage Added as Chaos Damage | |
Buffs Expire Faster | 13.23% | 13.81% | 12.62% | Buffs expire three times faster on players | |
Choking Miasma | 7.63% | 6.14% | 5.20% | A cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma II | 6.35% | 5.91% | 4.83% | A large cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma III | 9.06% | 9.21% | 8.24% | A large and fast cloud that deals Chaos Damage over Time will follow you | |
Escalating Damage Taken | 18.88% | 21.76% | 20.16% | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | |
Escalating Monster Speed | 15.11% | 14.79% | 12.67% | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | |
Hindering Flasks | 15.45% | 13.28% | 9.24% | Using a Flask Hinders you by 50% for 4 seconds | |
Less Cooldown recovery | 15.94% | 17.49% | 17.02% | Cooldowns take five times longer to recharge | |
Lessened Reach | 15.70% | 16.25% | 14.78% | Players have 50% less Area of Effect and Projectile Speed | |
Lightning Damage from Mana Costs | 11.72% | N/A | N/A | Take 50% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs II | 10.98% | N/A | N/A | Take 200% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs III | 13.54% | 12.14% | 11.08% | Take 1000% of Mana costs as Lightning Damage | |
Limited Arena | 9.82% | 10.14% | 8.91% | The encounter area will be much smaller | |
Limited Flasks | 18.02% | 21.12% | 23.37% | Using a Flask removes any existing Flask effects | |
Occasional Impotence | 16.62% | 18.56% | 17.51% | You and your Minions deal no damage for 2 seconds every 8 seconds | |
Raging Dead | 8.71% | 6.64% | 6.23% | Skulls will appear that spit Fire if you remain near them | |
Raging Dead II | 7.07% | 6.52% | 6.35% | Many skulls will appear that spit Fire if you remain near them | |
Raging Dead III | 15.11% | 14.05% | 14.07% | Many skulls will appear that pursue you and spit Fire when near you | |
Random Projectiles | 15.21% | 15.11% | 13.41% | Your Projectiles fly in random directions Monsters fire additional Projectiles | |
Razor Dance | 6.89% | 5.61% | 4.31% | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance II | 5.01% | 4.68% | 3.78% | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance III | 6.99% | 7.68% | 7.27% | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Reduced Recovery | 13.09% | 12.95% | 11.46% | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | |
Restless Ground | 8.85% | 7.15% | 5.76% | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground II | 8.99% | 8.93% | 7.16% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground III | 12.02% | 12.65% | 9.94% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin | |
Ruin | 7.17% | 5.98% | 4.91% | A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin II | 5.06% | 5.01% | 4.04% | A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin III | 11.06% | 11.22% | 9.68% | Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin | |
Siphoned Charges | 17.40% | 15.93% | 14.16% | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | |
Stalking Ruin | 8.87% | 6.41% | 5.23% | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin | |
Stalking Ruin II | 6.80% | 5.13% | 4.20% | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin | |
Stalking Ruin III | 12.13% | 9.96% | 8.85% | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin | |
Stormcaller Runes | 8.19% | 7.85% | 7.92% | Runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes II | 8.17% | 10.70% | 12.48% | Large runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes III | 13.37% | 18.05% | 20.17% | Many large runes will appear that will call deadly Lightning storms if you remain in them | |
Totem of Costly Might | 14.82% | 13.81% | 12.13% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | |
Totem of Costly Potency | 15.84% | 14.45% | 12.62% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | |
Treacherous Auras | 13.20% | 12.93% | 11.83% | Your Auras that affect Allies also affect Enemies | |
Unlucky Criticals | N/A | 13.02% | 11.48% | Your Critical Strike Chance is Unlucky |