Trials of Chaos

Trials of Chaos Cheat Sheet

Icon Name Failure Rate
(Level 2-72)
Failure Rate
(Level 73-77)
Failure Rate
(Level 78+)
Stats
Ailment and Curse Reflection 17.01% 14.87% 12.99% Curses and Non-damaging Ailments you apply are Reflected
Blistering Cold 7.73% 6.40% 5.63% Frozen pustules will periodically appear and explode when you approach
Blistering Cold II 7.53% 7.18% 6.47% Many frozen pustules will periodically appear and rapidly explode when you approach
Blistering Cold III 12.05% 12.17% 11.39% Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Bonus Chaos Damage 15.18% 16.36% 13.30% Monsters deal 30% of Physical Damage Added as Chaos Damage
Buffs Expire Faster 13.23% 13.81% 12.62% Buffs expire three times faster on players
Choking Miasma 7.63% 6.14% 5.20% A cloud that deals Chaos Damage over Time will follow you
Choking Miasma II 6.35% 5.91% 4.83% A large cloud that deals Chaos Damage over Time will follow you
Choking Miasma III 9.06% 9.21% 8.24% A large and fast cloud that deals Chaos Damage over Time will follow you
Escalating Damage Taken 18.88% 21.76% 20.16% For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
Escalating Monster Speed 15.11% 14.79% 12.67% All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
Hindering Flasks 15.45% 13.28% 9.24% Using a Flask Hinders you by 50% for 4 seconds
Less Cooldown recovery 15.94% 17.49% 17.02% Cooldowns take five times longer to recharge
Lessened Reach 15.70% 16.25% 14.78% Players have 50% less Area of Effect and Projectile Speed
Lightning Damage from Mana Costs 11.72% N/A N/A Take 50% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs II 10.98% N/A N/A Take 200% of Mana costs as Lightning Damage
Lightning Damage from Mana Costs III 13.54% 12.14% 11.08% Take 1000% of Mana costs as Lightning Damage
Limited Arena 9.82% 10.14% 8.91% The encounter area will be much smaller
Limited Flasks 18.02% 21.12% 23.37% Using a Flask removes any existing Flask effects
Occasional Impotence 16.62% 18.56% 17.51% You and your Minions deal no damage for 2 seconds every 8 seconds
Raging Dead 8.71% 6.64% 6.23% Skulls will appear that spit Fire if you remain near them
Raging Dead II 7.07% 6.52% 6.35% Many skulls will appear that spit Fire if you remain near them
Raging Dead III 15.11% 14.05% 14.07% Many skulls will appear that pursue you and spit Fire when near you
Random Projectiles 15.21% 15.11% 13.41% Your Projectiles fly in random directions Monsters fire additional Projectiles
Razor Dance 6.89% 5.61% 4.31% Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance II 5.01% 4.68% 3.78% Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Razor Dance III 6.99% 7.68% 7.27% Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Reduced Recovery 13.09% 12.95% 11.46% 30% Reduced Life, Mana, and Energy Shield Recovery Rate
Restless Ground 8.85% 7.15% 5.76% Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground II 8.99% 8.93% 7.16% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Restless Ground III 12.02% 12.65% 9.94% Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin
Ruin 7.17% 5.98% 4.91% A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin
Ruin II 5.06% 5.01% 4.04% A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin
Ruin III 11.06% 11.22% 9.68% Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin
Siphoned Charges 17.40% 15.93% 14.16% Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit
Stalking Ruin 8.87% 6.41% 5.23% An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin
Stalking Ruin II 6.80% 5.13% 4.20% An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin
Stalking Ruin III 12.13% 9.96% 8.85% An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin
Stormcaller Runes 8.19% 7.85% 7.92% Runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes II 8.17% 10.70% 12.48% Large runes will appear that will call deadly Lightning storms if you remain in them
Stormcaller Runes III 13.37% 18.05% 20.17% Many large runes will appear that will call deadly Lightning storms if you remain in them
Totem of Costly Might 14.82% 13.81% 12.13% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Totem of Costly Potency 15.84% 14.45% 12.62% An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
Treacherous Auras 13.20% 12.93% 11.83% Your Auras that affect Allies also affect Enemies
Unlucky Criticals N/A 13.02% 11.48% Your Critical Strike Chance is Unlucky

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Ultimatum Trials of Chaos

The Trialmaster offers you a reward and a Challenge with three difficulty modifiers to choose from. Player need to select a mod to increase the difficulty of the trial, and then perform various Challenge Types. After finish a wave successfully, player can choose to leave the trial with the loot, or enter the next wave. But be careful how many trials you undertake - if you fail, you'll lose everything you've earned so far.

Challenge Type:

  • Defeat waves of enemies: You need to kill a certain number of enemies to get success.
  • Survive: Don't die until the timer runs out.
  • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
  • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

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