PoE Balance Manifesto: Eldritch Altars

List of PoE Altar Mods - Eldritch Altars

#CategorySideChoice TypeName
1DownsideMap boss gains:+10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
2DownsideMap boss gains:(50–70)% additional Physical Damage Reduction
3DownsideMap boss gains:All Damage with Hits can Chill
4DownsideMap boss gains:Hits always Shock
All Damage can Shock
5DownsideMap boss gains:Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
6DownsideMap boss gains:Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
7DownsideMap boss gains:Gain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
8DownsideMap boss gains:100% Global chance to Blind Enemies on hit
(100–200)% increased Blind Effect
9DownsideMap boss gains:Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield
10DownsideMap boss gains:Gain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
11DownsideMap boss gains:Hits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
12DownsideMap boss gains:Eldritch Tentacles
13DownsideEldritch Minions gain:Overwhelm (50–80)% Physical Damage Reduction
14DownsideEldritch Minions gain:Skills fire (3–5) additional Projectiles
15DownsideEldritch Minions gain:(30–50)% increased Attack Speed
(30–50)% increased Cast Speed
(30–50)% increased Movement Speed
16DownsideEldritch Minions gain:+10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
17DownsideEldritch Minions gain:(50–80)% additional Physical Damage Reduction
18DownsideEldritch Minions gain:Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
19DownsideEldritch Minions gain:100% chance to remove a random Charge from Enemy on Hit
20DownsideEldritch Minions gain:Drops Chilled Ground on Death, lasting 3 seconds
21DownsideEldritch Minions gain:100% chance to create Shocked Ground on Death, lasting 3 seconds
22DownsideEldritch Minions gain:Inflict 1 Grasping Vine on Hit
23DownsideEldritch Minions gain:Curse Enemies with Punishment on Hit
24DownsideEldritch Minions gain:Gain (70–130)% of Physical Damage as Extra Lightning Damage
25DownsideEldritch Minions gain:Gain (70–130)% of Physical Damage as Extra Cold Damage
26DownsidePlayer gains:(-60–-40)% to Cold Resistance
(-60–-40)% to Lightning Resistance
27DownsidePlayer gains:(-60–-40)% additional Physical Damage Reduction
28DownsidePlayer gains:(30–50)% reduced Defences per Frenzy Charge
29DownsidePlayer gains:(10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
30DownsidePlayer gains:(10–20)% reduced Cooldown Recovery Rate per Power Charge
31DownsidePlayer gains:(25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds
32DownsidePlayer gains:(25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds
33DownsidePlayer gains:All Damage taken from Hits can Sap you
(25–35)% chance to be Sapped when Hit
34DownsidePlayer gains:Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage
35DownsidePlayer gains:Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage
36DownsidePlayer gains:Projectiles are fired in random directions
37DownsidePlayer gains:Spell Hits have (25–35)% chance to Hinder you
38DownsidePlayer gains:Non-Damaging Ailments you inflict are reflected back to you
39DownsidePlayer gains:number of grasping vines to gain every second while stationary [1]
40DownsideMap boss gains:Create Consecrated Ground on Hit, lasting 6 seconds
41DownsideMap boss gains:+10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
42DownsideMap boss gains:+50000 to Armour
43DownsideMap boss gains:Gain (50–80)% of Physical Damage as Extra Fire Damage
Cover Enemies in Ash on Hit
44DownsideMap boss gains:Hits always Ignite
All Damage can Ignite
45DownsideMap boss gains:Poison on Hit
All Damage from Hits can Poison
46DownsideMap boss gains:Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
47DownsideMap boss gains:Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
48DownsideMap boss gains:Your hits inflict Malediction
49DownsideMap boss gains:Hits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
50DownsideMap boss gains:Gain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
51DownsideMap boss gains:(100–200)% increased Armour
(100–200)% increased Evasion Rating
52DownsideMap boss gains:Nearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
53DownsideEldritch Minions gain:Drops Burning Ground on Death, lasting 3 seconds
54DownsideEldritch Minions gain:Create Consecrated Ground on Death, lasting 6 seconds
55DownsideEldritch Minions gain:Gain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
56DownsideEldritch Minions gain:Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
57DownsideEldritch Minions gain:+10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
58DownsideEldritch Minions gain:+50000 to Armour
59DownsideEldritch Minions gain:(70–130)% increased Area of Effect
60DownsideEldritch Minions gain:(250–500)% increased Evasion Rating
61DownsideEldritch Minions gain:Hits always Ignite
All Damage can Ignite
62DownsideEldritch Minions gain:Poison on Hit
All Damage from Hits can Poison
63DownsideEldritch Minions gain:Curse Enemies with Vulnerability on Hit
64DownsideEldritch Minions gain:Gain (70–130)% of Physical Damage as Extra Chaos Damage
65DownsideEldritch Minions gain:Gain (70–130)% of Physical Damage as Extra Fire Damage
66DownsidePlayer gains:(-60–-40)% to Fire Resistance
(-60–-40)% to Chaos Resistance
67DownsidePlayer gains:-3000 to Armour
-3000 to Evasion Rating
68DownsidePlayer gains:(20–40)% increased Flask Charges used
(40–60)% reduced Flask Effect Duration
69DownsidePlayer gains:Take 600 Chaos Damage per second during any Flask Effect
70DownsidePlayer gains:Spell Hits have (20–30)% chance to Hinder you
71DownsidePlayer gains:All Damage taken from Hits can Scorch you
(25–35)% chance to be Scorched when Hit
72DownsidePlayer gains:Curses you inflict are reflected back to you
73DownsidePlayer gains:(15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds
74DownsidePlayer gains:30% chance to be targeted by a Meteor when you use a Flask
75DownsidePlayer gains:Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage
76DownsidePlayer gains:Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage
77UpsideMap boss gains:Final Boss drops (2–4) additional Divine Orbs
78UpsideMap boss gains:Final Boss drops (2–4) additional Exalted Orbs
79UpsideMap boss gains:Final Boss drops (2–4) additional Regal Orbs
80UpsideMap boss gains:Final Boss drops (2–4) additional Lesser Eldritch Ichors
81UpsideMap boss gains:Final Boss drops (2–4) additional Greater Eldritch Ichors
82UpsideMap boss gains:Final Boss drops (2–4) additional Grand Eldritch Ichors
83UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Chaos Orbs
84UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Exalted Orbs
85UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Orbs of Annulment
86UpsideMap boss gains:Final Boss drops (2–4) additional Chaos Orbs
87UpsideMap boss gains:Final Boss drops (2–4) additional Veiled Chaos Orbs
88UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Alteration
89UpsideMap boss gains:Final Boss drops (2–4) additional Blessed Orbs
90UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Scouring
91UpsideMap boss gains:Final Boss drops (2–4) additional Chromatic Orbs
92UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Fusing
93UpsideMap boss gains:Final Boss drops (2–4) additional Jeweller's Orbs
94UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divine Orb
95UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Exalted Orb
96UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Regal Orb
97UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Lesser Eldritch Ichor
98UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Greater Eldritch Ichor
99UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Grand Eldritch Ichor
100UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Chaos Orb
101UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Exalted Orb
102UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Orb of Annulment
103UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Chaos Orb
104UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Veiled Chaos Orb
105UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Alteration
106UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Blessed Orb
107UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Scouring
108UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Chromatic Orb
109UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Fusing
110UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Jeweller's Orb
111UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Breach Scarab
112UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Breach Scarab
113UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Breach Scarab
114UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Elder Scarab
115UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Elder Scarab
116UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Elder Scarab
117UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Sulphite Scarab
118UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Sulphite Scarab
119UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Sulphite Scarab
120UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Ambush Scarab
121UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Ambush Scarab
122UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Ambush Scarab
123UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Harbinger Scarab
124UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Harbinger Scarab
125UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Harbinger Scarab
126UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Expedition Scarab
127UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Expedition Scarab
128UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Expedition Scarab
129UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Legion Scarab
130UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Legion Scarab
131UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Legion Scarab
132UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Abyss Scarab
133UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Abyss Scarab
134UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Abyss Scarab
135UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Currency
136UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Basic Currency
137UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards League Currency
138UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards other Divination Cards
139UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Gems
140UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Levelled Gems
141UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Quality Gems
142UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Breach Scarabs
143UpsideMap boss gains:Final Boss drops (2–4) additional Polished Breach Scarabs
144UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Breach Scarabs
145UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Elder Scarabs
146UpsideMap boss gains:Final Boss drops (2–4) additional Polished Elder Scarabs
147UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Elder Scarabs
148UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Sulphite Scarabs
149UpsideMap boss gains:Final Boss drops (2–4) additional Polished Sulphite Scarabs
150UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Sulphite Scarabs
151UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Ambush Scarabs
152UpsideMap boss gains:Final Boss drops (2–4) additional Polished Ambush Scarabs
153UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Ambush Scarabs
154UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Harbinger Scarabs
155UpsideMap boss gains:Final Boss drops (2–4) additional Polished Harbinger Scarabs
156UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Harbinger Scarabs
157UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Expedition Scarabs
158UpsideMap boss gains:Final Boss drops (2–4) additional Polished Expedition Scarabs
159UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Expedition Scarabs
160UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Legion Scarabs
161UpsideMap boss gains:Final Boss drops (2–4) additional Polished Legion Scarabs
162UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Legion Scarabs
163UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Abyss Scarabs
164UpsideMap boss gains:Final Boss drops (2–4) additional Polished Abyss Scarabs
165UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Abyss Scarabs
166UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Currency
167UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Basic Currency
168UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward League Currency
169UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward other Divination Cards
170UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Gems
171UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Levelled Gems
172UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Quality Gems
173UpsidePlayer gains:Basic Currency Items dropped by slain Enemies have (15–30)% chance to be Duplicated
174UpsidePlayer gains:Gems dropped by slain Enemies have (15–30)% chance to be Duplicated
175UpsidePlayer gains:Unique Items dropped by slain Enemies have (15–30)% chance to be Duplicated
176UpsidePlayer gains:Scarabs dropped by slain Enemies have (15–30)% chance to be Duplicated
177UpsidePlayer gains:Maps dropped by slain Enemies have (15–30)% chance to be Duplicated
178UpsidePlayer gains:Divination Cards dropped by slain Enemies have (15–30)% chance to be Duplicated
179UpsidePlayer gains:(10–20)% increased Quantity of Items found in this Area
(15–35)% increased Rarity of Items found in this Area
180UpsideMap boss gains:Final Boss drops (2–4) additional Divine Orbs
181UpsideMap boss gains:Final Boss drops (2–4) additional Awakened Sextants
182UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Binding
183UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Horizons
184UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Unmaking
185UpsideMap boss gains:Final Boss drops (2–4) additional Cartographer's Chisels
186UpsideMap boss gains:Final Boss drops (2–4) additional Lesser Eldritch Embers
187UpsideMap boss gains:Final Boss drops (2–4) additional Greater Eldritch Embers
188UpsideMap boss gains:Final Boss drops (2–4) additional Grand Eldritch Embers
189UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Chaos Orbs
190UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Exalted Orbs
191UpsideMap boss gains:Final Boss drops (2–4) additional Eldritch Orbs of Annulment
192UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Annulment
193UpsideMap boss gains:Final Boss drops (2–4) additional Vaal Orbs
194UpsideMap boss gains:Final Boss drops (2–4) additional Enkindling Orbs
195UpsideMap boss gains:Final Boss drops (2–4) additional Instilling Orbs
196UpsideMap boss gains:Final Boss drops (2–4) additional Orbs of Regret
197UpsideMap boss gains:Final Boss drops (2–4) additional Glassblower's Baubles
198UpsideMap boss gains:Final Boss drops (2–4) additional Gemcutter's Prisms
199UpsideMap boss gains:Final Boss drops (2–4) additional Chaos Orbs
200UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divine Orb
201UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Awakened Sextant
202UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Binding
203UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Horizons
204UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Unmaking
205UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Cartographer's Chisel
206UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Lesser Eldritch Ember
207UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Greater Eldritch Ember
208UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Grand Eldritch Ember
209UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Chaos Orb
210UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Exalted Orb
211UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Eldritch Orb of Annulment
212UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Annulment
213UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Vaal Orb
214UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Enkindling Orb
215UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Instilling Orb
216UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Orb of Regret
217UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Glassblower's Bauble
218UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gemcutter's Prism
219UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Chaos Orb
220UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Bestiary Scarab
221UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Bestiary Scarab
222UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Bestiary Scarab
223UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Torment Scarab
224UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Torment Scarab
225UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Torment Scarab
226UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Metamorph Scarab
227UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Metamorph Scarab
228UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Metamorph Scarab
229UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Blight Scarab
230UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Blight Scarab
231UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Blight Scarab
232UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Reliquary Scarab
233UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Reliquary Scarab
234UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Reliquary Scarab
235UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Divination Scarab
236UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Divination Scarab
237UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Divination Scarab
238UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Shaper Scarab
239UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Shaper Scarab
240UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Shaper Scarab
241UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Rusted Cartography Scarab
242UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Polished Cartography Scarab
243UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Gilded Cartography Scarab
244UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Item
245UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Weapon
246UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Armour
247UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards Unique Jewellery
248UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Corrupted Unique Item
249UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Map
250UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Map
251UpsideEldritch Minions gain:(1.6–3.2)% chance to drop an additional Divination Card which rewards a Corrupted Item
252UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Bestiary Scarabs
253UpsideMap boss gains:Final Boss drops (2–4) additional Polished Bestiary Scarabs
254UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Bestiary Scarabs
255UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Torment Scarabs
256UpsideMap boss gains:Final Boss drops (2–4) additional Polished Torment Scarabs
257UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Torment Scarabs
258UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Metamorph Scarabs
259UpsideMap boss gains:Final Boss drops (2–4) additional Polished Metamorph Scarabs
260UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Metamorph Scarabs
261UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Blight Scarabs
262UpsideMap boss gains:Final Boss drops (2–4) additional Polished Blight Scarabs
263UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Blight Scarabs
264UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Reliquary Scarabs
265UpsideMap boss gains:Final Boss drops (2–4) additional Polished Reliquary Scarabs
266UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Reliquary Scarabs
267UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Divination Scarabs
268UpsideMap boss gains:Final Boss drops (2–4) additional Polished Divination Scarabs
269UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Divination Scarabs
270UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Shaper Scarabs
271UpsideMap boss gains:Final Boss drops (2–4) additional Polished Shaper Scarabs
272UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Shaper Scarabs
273UpsideMap boss gains:Final Boss drops (2–4) additional Rusted Cartography Scarabs
274UpsideMap boss gains:Final Boss drops (2–4) additional Polished Cartography Scarabs
275UpsideMap boss gains:Final Boss drops (2–4) additional Gilded Cartography Scarabs
276UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Unique Item
277UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Unique Weapon
278UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Unique Armour
279UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward Unique Jewellery
280UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Corrupted Unique Item
281UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Map
282UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Unique Map
283UpsideMap boss gains:Final Boss drops (2–4) additional Divination Cards which reward a Corrupted Item
284UpsidePlayer gains:Basic Currency Items dropped by slain Enemies have (15–30)% chance to be Duplicated
285UpsidePlayer gains:Unique Items dropped by slain Enemies have (15–30)% chance to be Duplicated
286UpsidePlayer gains:Scarabs dropped by slain Enemies have (15–30)% chance to be Duplicated
287UpsidePlayer gains:Maps dropped by slain Enemies have (15–30)% chance to be Duplicated
288UpsidePlayer gains:Divination Cards dropped by slain Enemies have (15–30)% chance to be Duplicated
289UpsidePlayer gains:(10–30)% increased Quantity of Items found in this Area
(15–35)% increased Rarity of Items found in this Area
290UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Lesser Eldritch Ichor
291UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Greater Eldritch Ichor
292UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Grand Eldritch Ichor
293UpsideMap boss gains:Final Boss drops 1 additional Lesser Eldritch Ichor
294UpsideMap boss gains:Final Boss drops 1 additional Greater Eldritch Ichor
295UpsideMap boss gains:Final Boss drops 1 additional Grand Eldritch Ichor
296UpsidePlayer gains:Basic Currency Items dropped by slain Enemies have (10–15)% chance to be Duplicated
297UpsidePlayer gains:Gems dropped by slain Enemies have (10–15)% chance to be Duplicated
298UpsidePlayer gains:Maps dropped by slain Enemies have (10–15)% chance to be Duplicated
299UpsidePlayer gains:(10–15)% increased Quantity of Items found in this Area
300UpsidePlayer gains:(5–10)% increased Rarity of Items found in this Area
301UpsidePlayer gains:(8–12)% increased Experience gain
302UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Lesser Eldritch Ember
303UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Greater Eldritch Ember
304UpsideEldritch Minions gain:(1.2–2.4)% chance to drop an additional Grand Eldritch Ember
305UpsideMap boss gains:Final Boss drops 1 additional Lesser Eldritch Ember
306UpsideMap boss gains:Final Boss drops 1 additional Greater Eldritch Ember
307UpsideMap boss gains:Final Boss drops 1 additional Grand Eldritch Ember
308UpsidePlayer gains:Basic Currency Items dropped by slain Enemies have (10–15)% chance to be Duplicated
309UpsidePlayer gains:Gems dropped by slain Enemies have (10–15)% chance to be Duplicated
310UpsidePlayer gains:Maps dropped by slain Enemies have (10–15)% chance to be Duplicated
311UpsidePlayer gains:(10–15)% increased Quantity of Items found in this Area
312UpsidePlayer gains:(5–10)% increased Rarity of Items found in this Area
313UpsidePlayer gains:(8–12)% increased Experience gain

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Eldritch Altars 3.20 Patch Notes

Problem:
Eldritch Altars are currently too rewarding, so much so that they create a disincentive for any out-of-map gameplay unless it is comparably rewarding.

Solution:
We've lightly nerfed their total rewards and updated them in various other ways that we'll outline below. While it is fair to say that you can no longer min-max into rewards in such an extreme way, they will still be quite rewarding.

Specifics:

  • We have removed some reward types from the choices available at Altars, such as duplicate gems, influenced items, unique items, gems and maps. This means that other reward types will take their place and naturally be more common.
  • Altars no longer offer a choice for "Basic Currency" but instead offer choices for specific currency. For example, instead of seeing Altars that say "Map Boss Drops Three Basic Currency Items", you'll now see Altars that say things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from Influenced Minions no longer drop in stacks larger than 1.
  • Some of the more common but very low value rewards such as Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps, etc can no longer be offered as part of the Basic Currency reward.
  • Similarly, instead of offering choices for Scarabs or Divination Cards as a category, they're now more specific. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery".
  • These specific Currency, Scarab and Divination Card rewards will be split so that they're exclusive to one Altar type. This means that if you're targeting a specific reward type, you'll be able to figure out which influence type to invest into in order to farm that reward.
  • The rewards that still remain are Currency, Scarabs, Divination Cards, Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity / Rarity.
  • To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before.
  • On the whole, Scarabs will be offered a lot less than before from Altars. However, we don't want them to be too scarce in general. As such, we're adding Rusted Scarabs to the core drop pool. We are also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the upgrade function in the Essence Stash Tab.

Problem:
  • Players currently have an incentive to skip past all regular map monsters and kill the map boss first. The motivation for doing so is that Altars which offer rewards affecting the map boss are less desirable. By killing the boss first, you eliminate these options from your map altars, which makes them more rewarding.
  • This is one of those cases where the most efficient and rewarding gameplay strategy undermines the expected gameplay loop and encourages players to do things that aren't really fun.
Solution:
We are making a few numerical changes to Altar rewards so that choices that affect Boss Drops or Influenced Monster Drops are more comparably valuable, though Boss Drop rewards will be slightly better on average than Eldritch Minion rewards.

Problem:
Eldritch influence added a huge amount of extra monsters to maps. This is one of the main factors that makes it harder for players to justify doing Maven-witnessed maps or non-map content, as their rewards struggle to compete.

Solution:
  • The amount of Influence Packs spawned by Eldritch-Influenced Maps has been reduced by around a third but the chance of Influence Altars spawning has been increased by about half to somewhat offset this. Previously, Eldritch-Influenced Maps would always spawn exactly 60 packs within a map. They will now spawn somewhere between 20 and 60 packs per map. It's a large enough variance that the difference should be notable. It should also encourage more decision making around Altars. For example, if you intuit that it may be a 20 pack map, you might be more inclined to pick more Map Boss modifiers as there won't be as many Influence Monsters in the map to get other rewards from.
  • While we were working on this, we took the opportunity to change the pack spawning behaviour from Influence so that a given area will only have three different types of monster packs. Previously, there were eight pack types that could be spawned per influence type and it randomly chose which pack type to spawn. This is a relatively small change that won't have a significant effect during gameplay. The goal was simply to give some identity to an area and give you a slightly better idea of what to expect during gameplay.

Problem:
The Wrath of the Cosmos Keystone encouraged players to risk a level of danger that was outside their capability because of how valuable its rewards were. In some cases, it made more sense to die a few times per map than forgo the level of rewards this keystone offered. This is not ideal, to say the least.

Solution:
We have redesigned this keystone. It now has "Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside" and "Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides." It no longer has any of its former stats. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense now.

Problem:
It shouldn't be necessary to travel to the opposite influence cluster in order to maximise your rewards from one specific influence altar.

Solution:
  • Alongside the change to Wrath of the Cosmos above, we have also changed the Eldritch Gaze keystone so it only affects Altars in maps influenced by the Eater of Worlds. The main reason for this is that we want you to invest Atlas Passives into the influence type that you're currently farming. The small passives near these keystones are already specific to influence types and it's nice and tidy to keep things consistent in this way.
  • This is a nerf to how much you can scale your rewards from these keystones, if you were one of the subset of players who were taking both keystones in the past.

Conclusion:
Altar rewards are a bit more sensible now, through clearer reward types and by toning down the extreme levels of giftyness. We've worked towards making it so that players don't feel compelled to rush straight to map bosses in order to maximise their rewards. We've also updated the Wrath of the Cosmos keystone to be a bit less brutal and a bit less rewarding. The intent wasn't to gut these systems, just slightly reduce their overall potency. They should still be valuable sources of rewards.

Balance Manifesto: Eldritch Altars 3.20

In the Forbidden Sanctum expansion, we're making a number of changes to Eldritch Altars, specifically to their rewards, the monster packs they spawn and the incentives for rushing to map bosses before completing the rest of the map. In addition, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself). The overarching aim of these changes is to try to reach a point where the choice between running Maven-witnessed Maps or Eldritch Influence Maps is closer in value while still retaining the gameplay feeling you've come to expect from Eldritch Altars.

TLDR:

  • Altars no longer offer some reward types like gems, influenced items, unique items or maps.
  • The "Basic Currency" reward has been split up into specific currency rewards. For example, they now have "Map Boss Drops Three Vaal Orbs" instead of "Map Boss Drops Three Basic Currency Items".
  • Altars no longer offer some basic rewards like Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps etc.
  • Currency drop weights are still adhered to for these rewards so with the removal of basic rewards, you'll see good currency a lot more often.
  • Scarabs and Divination Cards have also been split into specific rewards. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery".
  • These specific rewards will be split so that they're exclusive to one Altar type, to allow target farming of these rewards.
  • Scarabs are offered a lot less from Altars, but we don't want them to be too scarce as a whole. To help balance this out, we're adding Rusted Scarabs to the core drop pool.
  • We're also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are also adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs, like the one in the Essence tab.
  • The amount of Influence Packs spawned by Altars has been reduced by 33% but the chance of Influence Altars spawning has been increased by 50% to offset this.
  • We are making changes so that Altar choices that affect Boss Drops or Influenced Monster Drops are comparably valuable.
  • We've redesigned the Wrath of the Cosmos keystone.
  • We've changed the Wrath of the Cosmos and Eldritch Gaze keystones to only apply in maps affected by their respective influence.
  • Not directly related to Altars, but related to the choice of what type of influence you run on your maps, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem, inclusive of the Awakened Gems that are typically exclusive to Maven herself.

Altar Rewards

Eldritch Altars are currently too rewarding, so much so that they create a disincentive for any out-of-map gameplay unless it is comparably rewarding. We've lightly nerfed their total rewards and updated them in various other ways that we'll outline below. While it is fair to say that you can no longer min-max into rewards in such an extreme way, they will still be quite rewarding.

We have removed some reward types from the choices available at Altars, such as duplicate gems, influenced items, unique items, gems and maps. This means that other reward types will take their place and naturally be more common.

Altars no longer offer a choice for "Basic Currency" but instead offer choices for specific currency. For example, instead of seeing Altars that say "Map Boss Drops Three Basic Currency Items", you'll now see Altars that say things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from Influenced Minions no longer drop in stacks larger than 1.

Some of the more common but very low value rewards such as Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps, etc can no longer be offered as part of the Basic Currency reward.

Similarly, instead of offering choices for Scarabs or Divination Cards as a category, they're now more specific. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery".

These specific Currency, Scarab and Divination Card rewards will be split so that they're exclusive to one Altar type. This means that if you're targeting a specific reward type, you'll be able to figure out which influence type to invest into in order to farm that reward.

The rewards that still remain are Currency, Scarabs, Divination Cards, Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity / Rarity.

To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before.

On the whole, Scarabs will be offered a lot less than before from Altars. However, we don't want them to be too scarce in general. As such, we're adding Rusted Scarabs to the core drop pool. We are also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the upgrade function in the Essence Stash Tab.

Boss Rushing

Players currently have an incentive to skip past all regular map monsters and kill the map boss first. The motivation for doing so is that Altars which offer rewards affecting the map boss are less desirable. By killing the boss first, you eliminate these options from your map altars, which makes them more rewarding.

This is one of those cases where the most efficient and rewarding gameplay strategy undermines the expected gameplay loop and encourages players to do things that aren't really fun.

We are making a few numerical changes to Altar rewards so that choices that affect Boss Drops or Influenced Monster Drops are more comparably valuable, though Boss Drop rewards will be slightly better on average than Eldritch Minion rewards.

Altar Monster Packs

The amount of Influence Packs spawned by Eldritch-Influenced Maps has been reduced by around a third but the chance of Influence Altars spawning has been increased by about half to somewhat offset this. We're making this change to add some variance to Altar gameplay. Previously, Eldritch-Influenced Maps would always spawn exactly 60 packs within a map. They will now spawn somewhere between 20 and 60 packs per map. It's a large enough variance that the difference should be notable. It should also encourage more decision making around Altars. For example, if you intuit that it may be a 20 pack map, you might be more inclined to pick more Map Boss modifiers as there won't be as many Influence Monsters in the map to get other rewards from.

While we were working on this, we took the opportunity to change the pack spawning behaviour from Influence so that a given area will only have three different types of monster packs. Previously, there were eight pack types that could be spawned per influence type and it randomly chose which pack type to spawn. This is a relatively small change that won't have a significant effect during gameplay. The goal was simply to give some identity to an area and give you a slightly better idea of what to expect during gameplay.

Wrath of the Cosmos

The Wrath of the Cosmos Keystone encouraged players to risk a level of danger that was outside their capability because of how valuable its rewards were. In some cases, it made more sense to die a few times per map than forgo the level of rewards this keystone offered. This is not ideal, to say the least.

We have redesigned this keystone. It now only affects Altars in maps influenced by the Searing Exarch. Each Altar now has a 50% chance for an additional upside. Altars with an additional upside will have their downside effect increased by 100%. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense now.

The Eldritch Gaze keystone now only affects Altars in maps influenced by the Eater of Worlds. The main reason for this is that we want you to invest Atlas Passives into the influence type that you're currently farming. It feels wrong to have to get the passives from the opposite influence cluster in order to maximise the rewards you get from the influence type that you're currently farming. The small passives near these keystones are already specific to influence types and it's nice and tidy to keep things consistent in this way.

Just to explicitly call a spade a spade, this is a nerf to how much you can scale your rewards from these keystones, if you were one of the subset of players who were taking both keystones in the past.

Conclusion

Altar rewards are a bit more sensible now, through clearer reward types and by toning down the extreme levels of giftyness. We've worked towards making it so that players don't feel compelled to rush straight to map bosses in order to maximise their rewards. We've also updated the Wrath of the Cosmos keystone to be a bit less brutal and a bit less rewarding. The intent wasn't to gut these systems, just slightly reduce their overall potency. They should still be valuable sources of rewards.

User Interface Changes 3.20

Added a display that details the effects of all Eldritch Altars that have been selected in an area.


Can we get the Altar mods on the Map Mod UI?

Yes, we've added this in 3.20.

Can you make Altars more readable in the heat of combat?

We've discussed community feedback around this, specifically to consider options around instance-pausing, colour indicators or reward symbols. Each of these options has their own drawbacks so we won't be making any changes on this front for now. The best thing to do is to finish killing the surrounding monsters before reading the Altar.

How common are Awakened Gems from the Maven?

When you kill the Maven herself, the chance of getting an Awakened Gem is quite common. The drop chance from Maven-witnessed map bosses is a lot lower than this because these fights occur more often. The goal is that they're common enough that it feels worthwhile running Maven-witnessed maps while not having Awakened Gems feel too common and significantly lowering their value.

How common are Rusted Scarabs in the core drop pool?

The exact weighting hasn't been finalised yet but currently, we're looking at them being slightly less common than Rogue's Markers. Note that that is on top of other sources of Scarabs like Altars, Delirium, Betrayal, etc. (As we mentioned, these drop less frequently from Altars in 3.20, but other sources haven't changed).

Why does currency drop in stacks of one now?

This change only applies to rewards from Influenced Monsters. Altar rewards that say things like "Map Boss Drops Three Vaal Orbs" will still drop in stacks of three requiring one click for pickup.

One of the goals of the Altar changes from the outset was to retain the feel of Altars such that the gameplay feels familiar, as we're generally happy with how that feels to play. Part of retaining this means we want to keep the frequency of encountering Eldritch Altars relatively common. If we want to give you Altars relatively often, it means we're giving out rewards relatively often so one of the ways of balancing this is to make the stack sizes of those rewards lower.

Most Currency rewards from Influenced Monsters already dropped in stacks of one, but there were a few outliers (most notably Map Currency rewards). The outliers are generally the only thing that is changing here in terms of stack size.

Are you nerfing Heist and Expedition rewards?

We have no plans regarding this.


PoE Eldritch Altars Mods

# Side Choice Type Eldritch Altars Mods Category
1 Downside Map boss gains: +10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
2 Downside Map boss gains: (50–70)% additional Physical Damage Reduction
3 Downside Map boss gains: All Damage with Hits can Chill
4 Downside Map boss gains: Hits always Shock
All Damage can Shock
5 Downside Map boss gains: Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
6 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
7 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
8 Downside Map boss gains: 100% Global chance to Blind Enemies on hit
(100–200)% increased Blind Effect
9 Downside Map boss gains: Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield
10 Downside Map boss gains: Gain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
11 Downside Map boss gains: Hits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
12 Downside Map boss gains: Eldritch Tentacles
13 Downside Eldritch Minions gain: Overwhelm (50–80)% Physical Damage Reduction
14 Downside Eldritch Minions gain: Skills fire (3–5) additional Projectiles
15 Downside Eldritch Minions gain: (30–50)% increased Attack Speed
(30–50)% increased Cast Speed
(30–50)% increased Movement Speed
16 Downside Eldritch Minions gain: +10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
17 Downside Eldritch Minions gain: (50–80)% additional Physical Damage Reduction
18 Downside Eldritch Minions gain: Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
19 Downside Eldritch Minions gain: 100% chance to remove a random Charge from Enemy on Hit
20 Downside Eldritch Minions gain: Drops Chilled Ground on Death, lasting 3 seconds
21 Downside Eldritch Minions gain: 100% chance to create Shocked Ground on Death, lasting 3 seconds
22 Downside Eldritch Minions gain: Inflict 1 Grasping Vine on Hit
23 Downside Eldritch Minions gain: Curse Enemies with Punishment on Hit
24 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Lightning Damage
25 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Cold Damage
26 Downside Player gains: (-60–-40)% to Cold Resistance
(-60–-40)% to Lightning Resistance
27 Downside Player gains: (-60–-40)% additional Physical Damage Reduction
28 Downside Player gains: (30–50)% reduced Defences per Frenzy Charge
29 Downside Player gains: (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
30 Downside Player gains: (10–20)% reduced Cooldown Recovery Rate per Power Charge
31 Downside Player gains: (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds
32 Downside Player gains: (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds
33 Downside Player gains: All Damage taken from Hits can Sap you
(25–35)% chance to be Sapped when Hit
34 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage
35 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage
36 Downside Player gains: Projectiles are fired in random directions
37 Downside Player gains: Spell Hits have (25–35)% chance to Hinder you
38 Downside Player gains: Non-Damaging Ailments you inflict are reflected back to you
39 Downside Player gains: number of grasping vines to gain every second while stationary [1]
40 Downside Map boss gains: 100% chance to create Consecrated Ground on Hit, lasting 6 seconds
41 Downside Map boss gains: +10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
42 Downside Map boss gains: +50000 to Armour
43 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Fire Damage
100% chance to Cover Enemies in Ash on Hit
44 Downside Map boss gains: Hits always Ignite
All Damage can Ignite
45 Downside Map boss gains: Poison on Hit
All Damage from Hits can Poison
46 Downside Map boss gains: Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
47 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
48 Downside Map boss gains: Your hits inflict Malediction
49 Downside Map boss gains: Hits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
50 Downside Map boss gains: Gain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
51 Downside Map boss gains: (100–200)% increased Armour
(100–200)% increased Evasion Rating
52 Downside Map boss gains: Nearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
53 Downside Eldritch Minions gain: Drops Burning Ground on Death, lasting 3 seconds
54 Downside Eldritch Minions gain: 100% chance to create Consecrated Ground on Death, lasting 6 seconds
55 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
56 Downside Eldritch Minions gain: Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
57 Downside Eldritch Minions gain: +10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
58 Downside Eldritch Minions gain: +50000 to Armour
59 Downside Eldritch Minions gain: (70–130)% increased Area of Effect
60 Downside Eldritch Minions gain: (250–500)% increased Evasion Rating
61 Downside Eldritch Minions gain: Hits always Ignite
All Damage can Ignite
62 Downside Eldritch Minions gain: Poison on Hit
All Damage from Hits can Poison
63 Downside Eldritch Minions gain: Curse Enemies with Vulnerability on Hit
64 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Chaos Damage
65 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Fire Damage
66 Downside Player gains: (-60–-40)% to Fire Resistance
(-60–-40)% to Chaos Resistance
67 Downside Player gains: -3000 to Armour
-3000 to Evasion Rating
68 Downside Player gains: (40–60)% reduced Flask Effect Duration
(20–40)% increased Flask Charges used
69 Downside Player gains: Take 600 Chaos Damage per second during any Flask Effect
70 Downside Player gains: Spell Hits have (20–30)% chance to Hinder you
71 Downside Player gains: All Damage taken from Hits can Scorch you
(25–35)% chance to be Scorched when Hit
72 Downside Player gains: Curses you inflict are reflected back to you
73 Downside Player gains: (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds
74 Downside Player gains: 30% chance to be targeted by a Meteor when you use a Flask
75 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage
76 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage
77 Upside Map boss gains: Drops (2–4) additional Items with an Eater of Worlds Implicit Modifier
78 Upside Map boss gains: Drops (1–3) additional Eldritch Ichor Currency Item
79 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Item with an Eater of Worlds Implicit Modifier
80 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Eldritch Ichor Currency Item
81 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Eldritch Ember Currency Item
82 Upside Map boss gains: Drops (2–4) additional Items with a Searing Exarch Implicit Modifier
83 Upside Map boss gains: Drops (1–3) additional Eldritch Ember Currency Item
84 Upside Eldritch Minions gain: (1.5–3)% chance to drop an additional Item with a Searing Exarch Implicit Modifier
85 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Basic Currency Item  
86 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Gem  
87 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Unique Item  
88 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Scarab  
89 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Map Currency Item  
90 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Divination Card  
91 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Map  
92 Upside Map boss gains: Drops (3–5) additional Basic Currency Items  
93 Upside Map boss gains: Drops (3–5) additional Gems  
94 Upside Map boss gains: Drops (1–3) additional Unique Item  
95 Upside Map boss gains: Drops (1–3) additional Scarab  
96 Upside Map boss gains: Drops (3–5) additional Map Currency Items  
97 Upside Map boss gains: Drops (3–5) additional Divination Cards  
98 Upside Map boss gains: Drops an additional Map  
99 Upside Player gains: Basic Currency Items dropped by slain Enemies have (10–20)% chance to be Duplicated  
100 Upside Player gains: Gems dropped by slain Enemies have (10–20)% chance to be Duplicated  
101 Upside Player gains: Unique Items dropped by slain Enemies have (10–20)% chance to be Duplicated  
102 Upside Player gains: Scarabs dropped by slain Enemies have (10–20)% chance to be Duplicated  
103 Upside Player gains: Maps dropped by slain Enemies have (10–20)% chance to be Duplicated  
104 Upside Player gains: Divination Cards dropped by slain Enemies have (10–20)% chance to be Duplicated  
105 Upside Player gains: (10–30)% increased Quantity of Items found in this Area
(15–35)% increased Rarity of Items found in this Area
 

Use Eldritch Altars Sentinel Challenge

Use Eldritch Altars in each of the following ways.

Use Eldritch Altars

PoE 3.18 Changes

We have rebalanced influence altars in maps. They now feel a lot different than they did in the form they were introduced in Siege of the Atlas. Their downsides now feel more impactful, and they have more diversity of rewards, including new rewards. The intention is to fulfill the original design goal of having an Ultimatum-like choice about whether you want to accept additional challenge for additional reward. We've added better atlas passive tree support for them, including two keystones that can affect them.

  • Eldritch Altars have been rebalanced, their downsides now feel more impactful and they now provide a wider diversity of rewards.
  • The Eldritch Altar option that causes Scarabs dropped by slain Enemies to have a chance to be Duplicated has been replaced with a new option that causes Divination Cards dropped by slain Enemies to have a chance to be Duplicated.
  • The Eldritch Altar option that causes Eldritch Minions to drop Burning Ground on Death no longer scales off of the main hand attack damage of the Monster, as this could result in highly variable amounts of Damage over Time dealt by the ground effect. This change has been applied to all cases of this in the game, notably Burning Ground on Death from Flame Helions and Caustic Clouds on Death from certain Zombies.

Altars(Siege of the Atlas)

In Influenced maps, as you defeat enemies, altars themed around The Searing Exarch or The Eater of Worlds occasionally appear where you killed those enemies. These Altars will give you a choice between two options which can either modify your character, Influenced Monsters, or the Boss of the Map by increasing rewards but also increasing difficulty.

You can encounter multiple altars per area so sometimes you can drastically affect the difficulty and rewards of a map as you play through it.

It's also fine to ignore it and choose not to increase the difficulty and reward of the map if you feel that it is already challenging enough.

PoE Primordial Altar

An example of a modification is altering the map boss so that all of its damage shocks, but also causing it to drop an additional Eldritch Currency Item as a reward.


Acutely Activated Altars

Use at least three Eldritch Altars in a single Map the specified number of times.

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