# | Category | Side | Choice Type | Name |
---|---|---|---|---|
1 | Downside | Map boss gains: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance | |
2 | Downside | Map boss gains: | (50–70)% additional Physical Damage Reduction | |
3 | Downside | Map boss gains: | All Damage with Hits can Chill | |
4 | Downside | Map boss gains: | Hits always Shock All Damage can Shock | |
5 | Downside | Map boss gains: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage | |
6 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | |
7 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | |
8 | Downside | Map boss gains: | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect | |
9 | Downside | Map boss gains: | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | |
10 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | |
11 | Downside | Map boss gains: | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | |
12 | Downside | Map boss gains: | Eldritch Tentacles | |
13 | Downside | Eldritch Minions gain: | Overwhelm (50–80)% Physical Damage Reduction | |
14 | Downside | Eldritch Minions gain: | Skills fire (3–5) additional Projectiles | |
15 | Downside | Eldritch Minions gain: | (30–50)% increased Attack Speed (30–50)% increased Cast Speed (30–50)% increased Movement Speed | |
16 | Downside | Eldritch Minions gain: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance | |
17 | Downside | Eldritch Minions gain: | (50–80)% additional Physical Damage Reduction | |
18 | Downside | Eldritch Minions gain: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage | |
19 | Downside | Eldritch Minions gain: | 100% chance to remove a random Charge from Enemy on Hit | |
20 | Downside | Eldritch Minions gain: | Drops Chilled Ground on Death, lasting 3 seconds | |
21 | Downside | Eldritch Minions gain: | 100% chance to create Shocked Ground on Death, lasting 3 seconds | |
22 | Downside | Eldritch Minions gain: | Inflict 1 Grasping Vine on Hit | |
23 | Downside | Eldritch Minions gain: | Curse Enemies with Punishment on Hit | |
24 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Lightning Damage | |
25 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Cold Damage | |
26 | Downside | Player gains: | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance | |
27 | Downside | Player gains: | (-60–-40)% additional Physical Damage Reduction | |
28 | Downside | Player gains: | (30–50)% reduced Defences per Frenzy Charge | |
29 | Downside | Player gains: | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | |
30 | Downside | Player gains: | (10–20)% reduced Cooldown Recovery Rate per Power Charge | |
31 | Downside | Player gains: | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | |
32 | Downside | Player gains: | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | |
33 | Downside | Player gains: | All Damage taken from Hits can Sap you (25–35)% chance to be Sapped when Hit | |
34 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | |
35 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | |
36 | Downside | Player gains: | Projectiles are fired in random directions | |
37 | Downside | Player gains: | Spell Hits have (25–35)% chance to Hinder you | |
38 | Downside | Player gains: | Non-Damaging Ailments you inflict are reflected back to you | |
39 | Downside | Player gains: | number of grasping vines to gain every second while stationary [1] | |
40 | Downside | Map boss gains: | Create Consecrated Ground on Hit, lasting 6 seconds | |
41 | Downside | Map boss gains: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance | |
42 | Downside | Map boss gains: | +50000 to Armour | |
43 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | |
44 | Downside | Map boss gains: | Hits always Ignite All Damage can Ignite | |
45 | Downside | Map boss gains: | Poison on Hit All Damage from Hits can Poison | |
46 | Downside | Map boss gains: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
47 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | |
48 | Downside | Map boss gains: | Your hits inflict Malediction | |
49 | Downside | Map boss gains: | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | |
50 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | |
51 | Downside | Map boss gains: | (100–200)% increased Armour (100–200)% increased Evasion Rating | |
52 | Downside | Map boss gains: | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] | |
53 | Downside | Eldritch Minions gain: | Drops Burning Ground on Death, lasting 3 seconds | |
54 | Downside | Eldritch Minions gain: | Create Consecrated Ground on Death, lasting 6 seconds | |
55 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | |
56 | Downside | Eldritch Minions gain: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
57 | Downside | Eldritch Minions gain: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance | |
58 | Downside | Eldritch Minions gain: | +50000 to Armour | |
59 | Downside | Eldritch Minions gain: | (70–130)% increased Area of Effect | |
60 | Downside | Eldritch Minions gain: | (250–500)% increased Evasion Rating | |
61 | Downside | Eldritch Minions gain: | Hits always Ignite All Damage can Ignite | |
62 | Downside | Eldritch Minions gain: | Poison on Hit All Damage from Hits can Poison | |
63 | Downside | Eldritch Minions gain: | Curse Enemies with Vulnerability on Hit | |
64 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Chaos Damage | |
65 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Fire Damage | |
66 | Downside | Player gains: | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance | |
67 | Downside | Player gains: | -3000 to Armour -3000 to Evasion Rating | |
68 | Downside | Player gains: | (20–40)% increased Flask Charges used (40–60)% reduced Flask Effect Duration | |
69 | Downside | Player gains: | Take 600 Chaos Damage per second during any Flask Effect | |
70 | Downside | Player gains: | Spell Hits have (20–30)% chance to Hinder you | |
71 | Downside | Player gains: | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit | |
72 | Downside | Player gains: | Curses you inflict are reflected back to you | |
73 | Downside | Player gains: | (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds | |
74 | Downside | Player gains: | 30% chance to be targeted by a Meteor when you use a Flask | |
75 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | |
76 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | |
77 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divine Orbs | |
78 | Upside | Map boss gains: | Final Boss drops (2–4) additional Exalted Orbs | |
79 | Upside | Map boss gains: | Final Boss drops (2–4) additional Regal Orbs | |
80 | Upside | Map boss gains: | Final Boss drops (2–4) additional Lesser Eldritch Ichors | |
81 | Upside | Map boss gains: | Final Boss drops (2–4) additional Greater Eldritch Ichors | |
82 | Upside | Map boss gains: | Final Boss drops (2–4) additional Grand Eldritch Ichors | |
83 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Chaos Orbs | |
84 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Exalted Orbs | |
85 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Orbs of Annulment | |
86 | Upside | Map boss gains: | Final Boss drops (2–4) additional Chaos Orbs | |
87 | Upside | Map boss gains: | Final Boss drops (2–4) additional Veiled Chaos Orbs | |
88 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Alteration | |
89 | Upside | Map boss gains: | Final Boss drops (2–4) additional Blessed Orbs | |
90 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Scouring | |
91 | Upside | Map boss gains: | Final Boss drops (2–4) additional Chromatic Orbs | |
92 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Fusing | |
93 | Upside | Map boss gains: | Final Boss drops (2–4) additional Jeweller's Orbs | |
94 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divine Orb | |
95 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Exalted Orb | |
96 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Regal Orb | |
97 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Lesser Eldritch Ichor | |
98 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Greater Eldritch Ichor | |
99 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Grand Eldritch Ichor | |
100 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | |
101 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Exalted Orb | |
102 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Orb of Annulment | |
103 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Chaos Orb | |
104 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Veiled Chaos Orb | |
105 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Alteration | |
106 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Blessed Orb | |
107 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Scouring | |
108 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Chromatic Orb | |
109 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Fusing | |
110 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Jeweller's Orb | |
111 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Breach Scarab | |
112 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Breach Scarab | |
113 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Breach Scarab | |
114 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Elder Scarab | |
115 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Elder Scarab | |
116 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Elder Scarab | |
117 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Sulphite Scarab | |
118 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Sulphite Scarab | |
119 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Sulphite Scarab | |
120 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Ambush Scarab | |
121 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Ambush Scarab | |
122 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Ambush Scarab | |
123 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Harbinger Scarab | |
124 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Harbinger Scarab | |
125 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Harbinger Scarab | |
126 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Expedition Scarab | |
127 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Expedition Scarab | |
128 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Expedition Scarab | |
129 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Legion Scarab | |
130 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Legion Scarab | |
131 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Legion Scarab | |
132 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Abyss Scarab | |
133 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Abyss Scarab | |
134 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Abyss Scarab | |
135 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Currency | |
136 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Basic Currency | |
137 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards League Currency | |
138 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards other Divination Cards | |
139 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Gems | |
140 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Levelled Gems | |
141 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Quality Gems | |
142 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Breach Scarabs | |
143 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Breach Scarabs | |
144 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Breach Scarabs | |
145 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Elder Scarabs | |
146 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Elder Scarabs | |
147 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Elder Scarabs | |
148 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Sulphite Scarabs | |
149 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Sulphite Scarabs | |
150 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Sulphite Scarabs | |
151 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Ambush Scarabs | |
152 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Ambush Scarabs | |
153 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Ambush Scarabs | |
154 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Harbinger Scarabs | |
155 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Harbinger Scarabs | |
156 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Harbinger Scarabs | |
157 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Expedition Scarabs | |
158 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Expedition Scarabs | |
159 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Expedition Scarabs | |
160 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Legion Scarabs | |
161 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Legion Scarabs | |
162 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Legion Scarabs | |
163 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Abyss Scarabs | |
164 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Abyss Scarabs | |
165 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Abyss Scarabs | |
166 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Currency | |
167 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Basic Currency | |
168 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward League Currency | |
169 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward other Divination Cards | |
170 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Gems | |
171 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Levelled Gems | |
172 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Quality Gems | |
173 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (15–30)% chance to be Duplicated | |
174 | Upside | Player gains: | Gems dropped by slain Enemies have (15–30)% chance to be Duplicated | |
175 | Upside | Player gains: | Unique Items dropped by slain Enemies have (15–30)% chance to be Duplicated | |
176 | Upside | Player gains: | Scarabs dropped by slain Enemies have (15–30)% chance to be Duplicated | |
177 | Upside | Player gains: | Maps dropped by slain Enemies have (15–30)% chance to be Duplicated | |
178 | Upside | Player gains: | Divination Cards dropped by slain Enemies have (15–30)% chance to be Duplicated | |
179 | Upside | Player gains: | (10–20)% increased Quantity of Items found in this Area (15–35)% increased Rarity of Items found in this Area | |
180 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divine Orbs | |
181 | Upside | Map boss gains: | Final Boss drops (2–4) additional Awakened Sextants | |
182 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Binding | |
183 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Horizons | |
184 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Unmaking | |
185 | Upside | Map boss gains: | Final Boss drops (2–4) additional Cartographer's Chisels | |
186 | Upside | Map boss gains: | Final Boss drops (2–4) additional Lesser Eldritch Embers | |
187 | Upside | Map boss gains: | Final Boss drops (2–4) additional Greater Eldritch Embers | |
188 | Upside | Map boss gains: | Final Boss drops (2–4) additional Grand Eldritch Embers | |
189 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Chaos Orbs | |
190 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Exalted Orbs | |
191 | Upside | Map boss gains: | Final Boss drops (2–4) additional Eldritch Orbs of Annulment | |
192 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Annulment | |
193 | Upside | Map boss gains: | Final Boss drops (2–4) additional Vaal Orbs | |
194 | Upside | Map boss gains: | Final Boss drops (2–4) additional Enkindling Orbs | |
195 | Upside | Map boss gains: | Final Boss drops (2–4) additional Instilling Orbs | |
196 | Upside | Map boss gains: | Final Boss drops (2–4) additional Orbs of Regret | |
197 | Upside | Map boss gains: | Final Boss drops (2–4) additional Glassblower's Baubles | |
198 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gemcutter's Prisms | |
199 | Upside | Map boss gains: | Final Boss drops (2–4) additional Chaos Orbs | |
200 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divine Orb | |
201 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Awakened Sextant | |
202 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Binding | |
203 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Horizons | |
204 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Unmaking | |
205 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Cartographer's Chisel | |
206 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Lesser Eldritch Ember | |
207 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Greater Eldritch Ember | |
208 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Grand Eldritch Ember | |
209 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Chaos Orb | |
210 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Exalted Orb | |
211 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Eldritch Orb of Annulment | |
212 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Annulment | |
213 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Vaal Orb | |
214 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Enkindling Orb | |
215 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Instilling Orb | |
216 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Orb of Regret | |
217 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Glassblower's Bauble | |
218 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gemcutter's Prism | |
219 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Chaos Orb | |
220 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Bestiary Scarab | |
221 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Bestiary Scarab | |
222 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Bestiary Scarab | |
223 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Torment Scarab | |
224 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Torment Scarab | |
225 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Torment Scarab | |
226 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Metamorph Scarab | |
227 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Metamorph Scarab | |
228 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Metamorph Scarab | |
229 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Blight Scarab | |
230 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Blight Scarab | |
231 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Blight Scarab | |
232 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Reliquary Scarab | |
233 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Reliquary Scarab | |
234 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Reliquary Scarab | |
235 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Divination Scarab | |
236 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Divination Scarab | |
237 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Divination Scarab | |
238 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Shaper Scarab | |
239 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Shaper Scarab | |
240 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Shaper Scarab | |
241 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Rusted Cartography Scarab | |
242 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Polished Cartography Scarab | |
243 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Gilded Cartography Scarab | |
244 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Item | |
245 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Weapon | |
246 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Armour | |
247 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards Unique Jewellery | |
248 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Corrupted Unique Item | |
249 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Map | |
250 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Map | |
251 | Upside | Eldritch Minions gain: | (1.6–3.2)% chance to drop an additional Divination Card which rewards a Corrupted Item | |
252 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Bestiary Scarabs | |
253 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Bestiary Scarabs | |
254 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Bestiary Scarabs | |
255 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Torment Scarabs | |
256 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Torment Scarabs | |
257 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Torment Scarabs | |
258 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Metamorph Scarabs | |
259 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Metamorph Scarabs | |
260 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Metamorph Scarabs | |
261 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Blight Scarabs | |
262 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Blight Scarabs | |
263 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Blight Scarabs | |
264 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Reliquary Scarabs | |
265 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Reliquary Scarabs | |
266 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Reliquary Scarabs | |
267 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Divination Scarabs | |
268 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Divination Scarabs | |
269 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Divination Scarabs | |
270 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Shaper Scarabs | |
271 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Shaper Scarabs | |
272 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Shaper Scarabs | |
273 | Upside | Map boss gains: | Final Boss drops (2–4) additional Rusted Cartography Scarabs | |
274 | Upside | Map boss gains: | Final Boss drops (2–4) additional Polished Cartography Scarabs | |
275 | Upside | Map boss gains: | Final Boss drops (2–4) additional Gilded Cartography Scarabs | |
276 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Unique Item | |
277 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Unique Weapon | |
278 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Unique Armour | |
279 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward Unique Jewellery | |
280 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Corrupted Unique Item | |
281 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Map | |
282 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Unique Map | |
283 | Upside | Map boss gains: | Final Boss drops (2–4) additional Divination Cards which reward a Corrupted Item | |
284 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (15–30)% chance to be Duplicated | |
285 | Upside | Player gains: | Unique Items dropped by slain Enemies have (15–30)% chance to be Duplicated | |
286 | Upside | Player gains: | Scarabs dropped by slain Enemies have (15–30)% chance to be Duplicated | |
287 | Upside | Player gains: | Maps dropped by slain Enemies have (15–30)% chance to be Duplicated | |
288 | Upside | Player gains: | Divination Cards dropped by slain Enemies have (15–30)% chance to be Duplicated | |
289 | Upside | Player gains: | (10–30)% increased Quantity of Items found in this Area (15–35)% increased Rarity of Items found in this Area | |
290 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Lesser Eldritch Ichor | |
291 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Greater Eldritch Ichor | |
292 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Grand Eldritch Ichor | |
293 | Upside | Map boss gains: | Final Boss drops 1 additional Lesser Eldritch Ichor | |
294 | Upside | Map boss gains: | Final Boss drops 1 additional Greater Eldritch Ichor | |
295 | Upside | Map boss gains: | Final Boss drops 1 additional Grand Eldritch Ichor | |
296 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (10–15)% chance to be Duplicated | |
297 | Upside | Player gains: | Gems dropped by slain Enemies have (10–15)% chance to be Duplicated | |
298 | Upside | Player gains: | Maps dropped by slain Enemies have (10–15)% chance to be Duplicated | |
299 | Upside | Player gains: | (10–15)% increased Quantity of Items found in this Area | |
300 | Upside | Player gains: | (5–10)% increased Rarity of Items found in this Area | |
301 | Upside | Player gains: | (8–12)% increased Experience gain | |
302 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Lesser Eldritch Ember | |
303 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Greater Eldritch Ember | |
304 | Upside | Eldritch Minions gain: | (1.2–2.4)% chance to drop an additional Grand Eldritch Ember | |
305 | Upside | Map boss gains: | Final Boss drops 1 additional Lesser Eldritch Ember | |
306 | Upside | Map boss gains: | Final Boss drops 1 additional Greater Eldritch Ember | |
307 | Upside | Map boss gains: | Final Boss drops 1 additional Grand Eldritch Ember | |
308 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (10–15)% chance to be Duplicated | |
309 | Upside | Player gains: | Gems dropped by slain Enemies have (10–15)% chance to be Duplicated | |
310 | Upside | Player gains: | Maps dropped by slain Enemies have (10–15)% chance to be Duplicated | |
311 | Upside | Player gains: | (10–15)% increased Quantity of Items found in this Area | |
312 | Upside | Player gains: | (5–10)% increased Rarity of Items found in this Area | |
313 | Upside | Player gains: | (8–12)% increased Experience gain |
PoE 3.21: The Eldritch Altar modifier that causes you to have reduced Cooldown Recovery Rate per Power Charge has been replaced with one that causes you to have reduced Critical Strike Multiplier per Power Charge.
Problem:
Eldritch Altars are currently too rewarding, so much so that they create a disincentive for any out-of-map gameplay unless it is comparably rewarding.
Solution:
We've lightly nerfed their total rewards and updated them in various other ways that we'll outline below. While it is fair to say that you can no longer min-max into rewards in such an extreme way, they will still be quite rewarding.
Specifics:
In the Forbidden Sanctum expansion, we're making a number of changes to Eldritch Altars, specifically to their rewards, the monster packs they spawn and the incentives for rushing to map bosses before completing the rest of the map. In addition, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem (inclusive of the Awakened Gems that are typically exclusive to Maven herself). The overarching aim of these changes is to try to reach a point where the choice between running Maven-witnessed Maps or Eldritch Influence Maps is closer in value while still retaining the gameplay feeling you've come to expect from Eldritch Altars.
Added a display that details the effects of all Eldritch Altars that have been selected in an area.
Yes, we've added this in 3.20.
We've discussed community feedback around this, specifically to consider options around instance-pausing, colour indicators or reward symbols. Each of these options has their own drawbacks so we won't be making any changes on this front for now. The best thing to do is to finish killing the surrounding monsters before reading the Altar.
When you kill the Maven herself, the chance of getting an Awakened Gem is quite common. The drop chance from Maven-witnessed map bosses is a lot lower than this because these fights occur more often. The goal is that they're common enough that it feels worthwhile running Maven-witnessed maps while not having Awakened Gems feel too common and significantly lowering their value.
The exact weighting hasn't been finalised yet but currently, we're looking at them being slightly less common than Rogue's Markers. Note that that is on top of other sources of Scarabs like Altars, Delirium, Betrayal, etc. (As we mentioned, these drop less frequently from Altars in 3.20, but other sources haven't changed).
This change only applies to rewards from Influenced Monsters. Altar rewards that say things like "Map Boss Drops Three Vaal Orbs" will still drop in stacks of three requiring one click for pickup.
One of the goals of the Altar changes from the outset was to retain the feel of Altars such that the gameplay feels familiar, as we're generally happy with how that feels to play. Part of retaining this means we want to keep the frequency of encountering Eldritch Altars relatively common. If we want to give you Altars relatively often, it means we're giving out rewards relatively often so one of the ways of balancing this is to make the stack sizes of those rewards lower.
Most Currency rewards from Influenced Monsters already dropped in stacks of one, but there were a few outliers (most notably Map Currency rewards). The outliers are generally the only thing that is changing here in terms of stack size.
We have no plans regarding this.
# | Side | Choice Type | Eldritch Altars Mods | Category |
---|---|---|---|---|
1 | Downside | Map boss gains: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
|
2 | Downside | Map boss gains: | (50–70)% additional Physical Damage Reduction | |
3 | Downside | Map boss gains: | All Damage with Hits can Chill | |
4 | Downside | Map boss gains: | Hits always Shock All Damage can Shock |
|
5 | Downside | Map boss gains: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
|
6 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
|
7 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit |
|
8 | Downside | Map boss gains: | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect |
|
9 | Downside | Map boss gains: | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | |
10 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill |
|
11 | Downside | Map boss gains: | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock |
|
12 | Downside | Map boss gains: | Eldritch Tentacles | |
13 | Downside | Eldritch Minions gain: | Overwhelm (50–80)% Physical Damage Reduction | |
14 | Downside | Eldritch Minions gain: | Skills fire (3–5) additional Projectiles | |
15 | Downside | Eldritch Minions gain: | (30–50)% increased Attack Speed (30–50)% increased Cast Speed (30–50)% increased Movement Speed |
|
16 | Downside | Eldritch Minions gain: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
|
17 | Downside | Eldritch Minions gain: | (50–80)% additional Physical Damage Reduction | |
18 | Downside | Eldritch Minions gain: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
|
19 | Downside | Eldritch Minions gain: | 100% chance to remove a random Charge from Enemy on Hit | |
20 | Downside | Eldritch Minions gain: | Drops Chilled Ground on Death, lasting 3 seconds | |
21 | Downside | Eldritch Minions gain: | 100% chance to create Shocked Ground on Death, lasting 3 seconds | |
22 | Downside | Eldritch Minions gain: | Inflict 1 Grasping Vine on Hit | |
23 | Downside | Eldritch Minions gain: | Curse Enemies with Punishment on Hit | |
24 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Lightning Damage | |
25 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Cold Damage | |
26 | Downside | Player gains: | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance |
|
27 | Downside | Player gains: | (-60–-40)% additional Physical Damage Reduction | |
28 | Downside | Player gains: | (30–50)% reduced Defences per Frenzy Charge | |
29 | Downside | Player gains: | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | |
30 | Downside | Player gains: | (10–20)% reduced Cooldown Recovery Rate per Power Charge | |
31 | Downside | Player gains: | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | |
32 | Downside | Player gains: | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | |
33 | Downside | Player gains: | All Damage taken from Hits can Sap you (25–35)% chance to be Sapped when Hit |
|
34 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | |
35 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | |
36 | Downside | Player gains: | Projectiles are fired in random directions | |
37 | Downside | Player gains: | Spell Hits have (25–35)% chance to Hinder you | |
38 | Downside | Player gains: | Non-Damaging Ailments you inflict are reflected back to you | |
39 | Downside | Player gains: | number of grasping vines to gain every second while stationary [1] | |
40 | Downside | Map boss gains: | 100% chance to create Consecrated Ground on Hit, lasting 6 seconds | |
41 | Downside | Map boss gains: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
|
42 | Downside | Map boss gains: | +50000 to Armour | |
43 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Fire Damage 100% chance to Cover Enemies in Ash on Hit |
|
44 | Downside | Map boss gains: | Hits always Ignite All Damage can Ignite |
|
45 | Downside | Map boss gains: | Poison on Hit All Damage from Hits can Poison |
|
46 | Downside | Map boss gains: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
47 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
|
48 | Downside | Map boss gains: | Your hits inflict Malediction | |
49 | Downside | Map boss gains: | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite |
|
50 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison |
|
51 | Downside | Map boss gains: | (100–200)% increased Armour (100–200)% increased Evasion Rating |
|
52 | Downside | Map boss gains: | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] |
|
53 | Downside | Eldritch Minions gain: | Drops Burning Ground on Death, lasting 3 seconds | |
54 | Downside | Eldritch Minions gain: | 100% chance to create Consecrated Ground on Death, lasting 6 seconds | |
55 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit |
|
56 | Downside | Eldritch Minions gain: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
57 | Downside | Eldritch Minions gain: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
|
58 | Downside | Eldritch Minions gain: | +50000 to Armour | |
59 | Downside | Eldritch Minions gain: | (70–130)% increased Area of Effect | |
60 | Downside | Eldritch Minions gain: | (250–500)% increased Evasion Rating | |
61 | Downside | Eldritch Minions gain: | Hits always Ignite All Damage can Ignite |
|
62 | Downside | Eldritch Minions gain: | Poison on Hit All Damage from Hits can Poison |
|
63 | Downside | Eldritch Minions gain: | Curse Enemies with Vulnerability on Hit | |
64 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Chaos Damage | |
65 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Fire Damage | |
66 | Downside | Player gains: | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance |
|
67 | Downside | Player gains: | -3000 to Armour -3000 to Evasion Rating |
|
68 | Downside | Player gains: | (40–60)% reduced Flask Effect Duration (20–40)% increased Flask Charges used |
|
69 | Downside | Player gains: | Take 600 Chaos Damage per second during any Flask Effect | |
70 | Downside | Player gains: | Spell Hits have (20–30)% chance to Hinder you | |
71 | Downside | Player gains: | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit |
|
72 | Downside | Player gains: | Curses you inflict are reflected back to you | |
73 | Downside | Player gains: | (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds | |
74 | Downside | Player gains: | 30% chance to be targeted by a Meteor when you use a Flask | |
75 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | |
76 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | |
77 | Upside | Map boss gains: | Drops (2–4) additional Items with an Eater of Worlds Implicit Modifier | |
78 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ichor Currency Item | |
79 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Item with an Eater of Worlds Implicit Modifier | |
80 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ichor Currency Item | |
81 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ember Currency Item | |
82 | Upside | Map boss gains: | Drops (2–4) additional Items with a Searing Exarch Implicit Modifier | |
83 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ember Currency Item | |
84 | Upside | Eldritch Minions gain: | (1.5–3)% chance to drop an additional Item with a Searing Exarch Implicit Modifier | |
85 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Basic Currency Item | |
86 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Gem | |
87 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Unique Item | |
88 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Scarab | |
89 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Map Currency Item | |
90 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Divination Card | |
91 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Map | |
92 | Upside | Map boss gains: | Drops (3–5) additional Basic Currency Items | |
93 | Upside | Map boss gains: | Drops (3–5) additional Gems | |
94 | Upside | Map boss gains: | Drops (1–3) additional Unique Item | |
95 | Upside | Map boss gains: | Drops (1–3) additional Scarab | |
96 | Upside | Map boss gains: | Drops (3–5) additional Map Currency Items | |
97 | Upside | Map boss gains: | Drops (3–5) additional Divination Cards | |
98 | Upside | Map boss gains: | Drops an additional Map | |
99 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
100 | Upside | Player gains: | Gems dropped by slain Enemies have (10–20)% chance to be Duplicated | |
101 | Upside | Player gains: | Unique Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
102 | Upside | Player gains: | Scarabs dropped by slain Enemies have (10–20)% chance to be Duplicated | |
103 | Upside | Player gains: | Maps dropped by slain Enemies have (10–20)% chance to be Duplicated | |
104 | Upside | Player gains: | Divination Cards dropped by slain Enemies have (10–20)% chance to be Duplicated | |
105 | Upside | Player gains: | (10–30)% increased Quantity of Items found in this Area (15–35)% increased Rarity of Items found in this Area |
We have rebalanced influence altars in maps. They now feel a lot different than they did in the form they were introduced in Siege of the Atlas. Their downsides now feel more impactful, and they have more diversity of rewards, including new rewards. The intention is to fulfill the original design goal of having an Ultimatum-like choice about whether you want to accept additional challenge for additional reward. We've added better atlas passive tree support for them, including two keystones that can affect them.
In Influenced maps, as you defeat enemies, altars themed around The Searing Exarch or The Eater of Worlds occasionally appear where you killed those enemies. These Altars will give you a choice between two options which can either modify your character, Influenced Monsters, or the Boss of the Map by increasing rewards but also increasing difficulty.
You can encounter multiple altars per area so sometimes you can drastically affect the difficulty and rewards of a map as you play through it.
It's also fine to ignore it and choose not to increase the difficulty and reward of the map if you feel that it is already challenging enough.
An example of a modification is altering the map boss so that all of its damage shocks, but also causing it to drop an additional Eldritch Currency Item as a reward.
Use at least three Eldritch Altars in a single Map the specified number of times.