Wrath of the Cosmos is a new Atlas Keystone which affects your Eldritch Currency based on your interaction with Eldritch Altars.
Sentinelt challenge: Defeat a Tier 16 Map Boss in a Rare Map after having activated at least 6 Searing Exarch Altars in an area with Wrath of the Cosmos allocated.
# | Side | Choice Type | Eldritch Altars Mods | Category |
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1 | Downside | Map boss gains: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
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2 | Downside | Map boss gains: | (50–70)% additional Physical Damage Reduction | |
3 | Downside | Map boss gains: | All Damage with Hits can Chill | |
4 | Downside | Map boss gains: | Hits always Shock All Damage can Shock |
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5 | Downside | Map boss gains: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
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6 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
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7 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit |
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8 | Downside | Map boss gains: | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect |
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9 | Downside | Map boss gains: | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | |
10 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill |
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11 | Downside | Map boss gains: | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock |
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12 | Downside | Map boss gains: | Eldritch Tentacles | |
13 | Downside | Eldritch Minions gain: | Overwhelm (50–80)% Physical Damage Reduction | |
14 | Downside | Eldritch Minions gain: | Skills fire (3–5) additional Projectiles | |
15 | Downside | Eldritch Minions gain: | (30–50)% increased Attack Speed (30–50)% increased Cast Speed (30–50)% increased Movement Speed |
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16 | Downside | Eldritch Minions gain: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
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17 | Downside | Eldritch Minions gain: | (50–80)% additional Physical Damage Reduction | |
18 | Downside | Eldritch Minions gain: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
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19 | Downside | Eldritch Minions gain: | 100% chance to remove a random Charge from Enemy on Hit | |
20 | Downside | Eldritch Minions gain: | Drops Chilled Ground on Death, lasting 3 seconds | |
21 | Downside | Eldritch Minions gain: | 100% chance to create Shocked Ground on Death, lasting 3 seconds | |
22 | Downside | Eldritch Minions gain: | Inflict 1 Grasping Vine on Hit | |
23 | Downside | Eldritch Minions gain: | Curse Enemies with Punishment on Hit | |
24 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Lightning Damage | |
25 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Cold Damage | |
26 | Downside | Player gains: | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance |
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27 | Downside | Player gains: | (-60–-40)% additional Physical Damage Reduction | |
28 | Downside | Player gains: | (30–50)% reduced Defences per Frenzy Charge | |
29 | Downside | Player gains: | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | |
30 | Downside | Player gains: | (10–20)% reduced Cooldown Recovery Rate per Power Charge | |
31 | Downside | Player gains: | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | |
32 | Downside | Player gains: | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | |
33 | Downside | Player gains: | All Damage taken from Hits can Sap you (25–35)% chance to be Sapped when Hit |
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34 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | |
35 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | |
36 | Downside | Player gains: | Projectiles are fired in random directions | |
37 | Downside | Player gains: | Spell Hits have (25–35)% chance to Hinder you | |
38 | Downside | Player gains: | Non-Damaging Ailments you inflict are reflected back to you | |
39 | Downside | Player gains: | number of grasping vines to gain every second while stationary [1] | |
40 | Downside | Map boss gains: | 100% chance to create Consecrated Ground on Hit, lasting 6 seconds | |
41 | Downside | Map boss gains: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
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42 | Downside | Map boss gains: | +50000 to Armour | |
43 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Fire Damage 100% chance to Cover Enemies in Ash on Hit |
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44 | Downside | Map boss gains: | Hits always Ignite All Damage can Ignite |
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45 | Downside | Map boss gains: | Poison on Hit All Damage from Hits can Poison |
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46 | Downside | Map boss gains: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
47 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
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48 | Downside | Map boss gains: | Your hits inflict Malediction | |
49 | Downside | Map boss gains: | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite |
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50 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison |
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51 | Downside | Map boss gains: | (100–200)% increased Armour (100–200)% increased Evasion Rating |
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52 | Downside | Map boss gains: | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] |
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53 | Downside | Eldritch Minions gain: | Drops Burning Ground on Death, lasting 3 seconds | |
54 | Downside | Eldritch Minions gain: | 100% chance to create Consecrated Ground on Death, lasting 6 seconds | |
55 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit |
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56 | Downside | Eldritch Minions gain: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
57 | Downside | Eldritch Minions gain: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
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58 | Downside | Eldritch Minions gain: | +50000 to Armour | |
59 | Downside | Eldritch Minions gain: | (70–130)% increased Area of Effect | |
60 | Downside | Eldritch Minions gain: | (250–500)% increased Evasion Rating | |
61 | Downside | Eldritch Minions gain: | Hits always Ignite All Damage can Ignite |
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62 | Downside | Eldritch Minions gain: | Poison on Hit All Damage from Hits can Poison |
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63 | Downside | Eldritch Minions gain: | Curse Enemies with Vulnerability on Hit | |
64 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Chaos Damage | |
65 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Fire Damage | |
66 | Downside | Player gains: | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance |
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67 | Downside | Player gains: | -3000 to Armour -3000 to Evasion Rating |
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68 | Downside | Player gains: | (40–60)% reduced Flask Effect Duration (20–40)% increased Flask Charges used |
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69 | Downside | Player gains: | Take 600 Chaos Damage per second during any Flask Effect | |
70 | Downside | Player gains: | Spell Hits have (20–30)% chance to Hinder you | |
71 | Downside | Player gains: | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit |
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72 | Downside | Player gains: | Curses you inflict are reflected back to you | |
73 | Downside | Player gains: | (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds | |
74 | Downside | Player gains: | 30% chance to be targeted by a Meteor when you use a Flask | |
75 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | |
76 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | |
77 | Upside | Map boss gains: | Drops (2–4) additional Items with an Eater of Worlds Implicit Modifier | |
78 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ichor Currency Item | |
79 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Item with an Eater of Worlds Implicit Modifier | |
80 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ichor Currency Item | |
81 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ember Currency Item | |
82 | Upside | Map boss gains: | Drops (2–4) additional Items with a Searing Exarch Implicit Modifier | |
83 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ember Currency Item | |
84 | Upside | Eldritch Minions gain: | (1.5–3)% chance to drop an additional Item with a Searing Exarch Implicit Modifier | |
85 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Basic Currency Item | |
86 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Gem | |
87 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Unique Item | |
88 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Scarab | |
89 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Map Currency Item | |
90 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Divination Card | |
91 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Map | |
92 | Upside | Map boss gains: | Drops (3–5) additional Basic Currency Items | |
93 | Upside | Map boss gains: | Drops (3–5) additional Gems | |
94 | Upside | Map boss gains: | Drops (1–3) additional Unique Item | |
95 | Upside | Map boss gains: | Drops (1–3) additional Scarab | |
96 | Upside | Map boss gains: | Drops (3–5) additional Map Currency Items | |
97 | Upside | Map boss gains: | Drops (3–5) additional Divination Cards | |
98 | Upside | Map boss gains: | Drops an additional Map | |
99 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
100 | Upside | Player gains: | Gems dropped by slain Enemies have (10–20)% chance to be Duplicated | |
101 | Upside | Player gains: | Unique Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
102 | Upside | Player gains: | Scarabs dropped by slain Enemies have (10–20)% chance to be Duplicated | |
103 | Upside | Player gains: | Maps dropped by slain Enemies have (10–20)% chance to be Duplicated | |
104 | Upside | Player gains: | Divination Cards dropped by slain Enemies have (10–20)% chance to be Duplicated | |
105 | Upside | Player gains: | (10–30)% increased Quantity of Items found in this Area (15–35)% increased Rarity of Items found in this Area |
You can search Tier 16 rare map from Path of Exile Trade.
Count | Name | Description |
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1 | Wrath of the Cosmos |
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1 | Word of the Exarch |
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4 | Searing Exarch Influence Pack Size |
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Count | Name | Description |
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1 | Thirst for Knowledge |
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1 | Baptised by Fire |
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1 | Liberated Knowledge |
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1 | The Light of Dawn |
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9 | Searing Exarch Item Chance |
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Use Eldritch Altars in each of the following ways.