When you slay monsters in maps that are influenced by The Searing Exarch and The Eater of Worlds, an altar may appear at their corpses. These Altars can be used to further control the risk and reward of these maps.
Eldritch Altar effects can be modified through the Atlas keystones Wrath of the Cosmos and Eldritch Gaze, making the modifiers more rewarding but also significantly more deadly.
Eldritch Gaze is a Atlas Keystone Passive Skill.
# | Side | Choice Type | Eldritch Altars Mods | Category |
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1 | Downside | Map boss gains: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
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2 | Downside | Map boss gains: | (50–70)% additional Physical Damage Reduction | |
3 | Downside | Map boss gains: | All Damage with Hits can Chill | |
4 | Downside | Map boss gains: | Hits always Shock All Damage can Shock |
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5 | Downside | Map boss gains: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
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6 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
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7 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit |
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8 | Downside | Map boss gains: | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect |
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9 | Downside | Map boss gains: | Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield | |
10 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill |
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11 | Downside | Map boss gains: | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock |
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12 | Downside | Map boss gains: | Eldritch Tentacles | |
13 | Downside | Eldritch Minions gain: | Overwhelm (50–80)% Physical Damage Reduction | |
14 | Downside | Eldritch Minions gain: | Skills fire (3–5) additional Projectiles | |
15 | Downside | Eldritch Minions gain: | (30–50)% increased Attack Speed (30–50)% increased Cast Speed (30–50)% increased Movement Speed |
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16 | Downside | Eldritch Minions gain: | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance |
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17 | Downside | Eldritch Minions gain: | (50–80)% additional Physical Damage Reduction | |
18 | Downside | Eldritch Minions gain: | Prevent +(20–30)% of Suppressed Spell Damage +100% chance to Suppress Spell Damage |
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19 | Downside | Eldritch Minions gain: | 100% chance to remove a random Charge from Enemy on Hit | |
20 | Downside | Eldritch Minions gain: | Drops Chilled Ground on Death, lasting 3 seconds | |
21 | Downside | Eldritch Minions gain: | 100% chance to create Shocked Ground on Death, lasting 3 seconds | |
22 | Downside | Eldritch Minions gain: | Inflict 1 Grasping Vine on Hit | |
23 | Downside | Eldritch Minions gain: | Curse Enemies with Punishment on Hit | |
24 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Lightning Damage | |
25 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Cold Damage | |
26 | Downside | Player gains: | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance |
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27 | Downside | Player gains: | (-60–-40)% additional Physical Damage Reduction | |
28 | Downside | Player gains: | (30–50)% reduced Defences per Frenzy Charge | |
29 | Downside | Player gains: | (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | |
30 | Downside | Player gains: | (10–20)% reduced Cooldown Recovery Rate per Power Charge | |
31 | Downside | Player gains: | (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | |
32 | Downside | Player gains: | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | |
33 | Downside | Player gains: | All Damage taken from Hits can Sap you (25–35)% chance to be Sapped when Hit |
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34 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | |
35 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | |
36 | Downside | Player gains: | Projectiles are fired in random directions | |
37 | Downside | Player gains: | Spell Hits have (25–35)% chance to Hinder you | |
38 | Downside | Player gains: | Non-Damaging Ailments you inflict are reflected back to you | |
39 | Downside | Player gains: | number of grasping vines to gain every second while stationary [1] | |
40 | Downside | Map boss gains: | 100% chance to create Consecrated Ground on Hit, lasting 6 seconds | |
41 | Downside | Map boss gains: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
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42 | Downside | Map boss gains: | +50000 to Armour | |
43 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Fire Damage 100% chance to Cover Enemies in Ash on Hit |
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44 | Downside | Map boss gains: | Hits always Ignite All Damage can Ignite |
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45 | Downside | Map boss gains: | Poison on Hit All Damage from Hits can Poison |
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46 | Downside | Map boss gains: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
47 | Downside | Map boss gains: | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances |
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48 | Downside | Map boss gains: | Your hits inflict Malediction | |
49 | Downside | Map boss gains: | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite |
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50 | Downside | Map boss gains: | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison |
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51 | Downside | Map boss gains: | (100–200)% increased Armour (100–200)% increased Evasion Rating |
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52 | Downside | Map boss gains: | Nearby Enemies are Hindered, with 40% reduced Movement Speed hinder aura behaviour variation [1] |
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53 | Downside | Eldritch Minions gain: | Drops Burning Ground on Death, lasting 3 seconds | |
54 | Downside | Eldritch Minions gain: | 100% chance to create Consecrated Ground on Death, lasting 6 seconds | |
55 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit |
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56 | Downside | Eldritch Minions gain: | Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit | |
57 | Downside | Eldritch Minions gain: | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance |
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58 | Downside | Eldritch Minions gain: | +50000 to Armour | |
59 | Downside | Eldritch Minions gain: | (70–130)% increased Area of Effect | |
60 | Downside | Eldritch Minions gain: | (250–500)% increased Evasion Rating | |
61 | Downside | Eldritch Minions gain: | Hits always Ignite All Damage can Ignite |
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62 | Downside | Eldritch Minions gain: | Poison on Hit All Damage from Hits can Poison |
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63 | Downside | Eldritch Minions gain: | Curse Enemies with Vulnerability on Hit | |
64 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Chaos Damage | |
65 | Downside | Eldritch Minions gain: | Gain (70–130)% of Physical Damage as Extra Fire Damage | |
66 | Downside | Player gains: | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance |
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67 | Downside | Player gains: | -3000 to Armour -3000 to Evasion Rating |
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68 | Downside | Player gains: | (40–60)% reduced Flask Effect Duration (20–40)% increased Flask Charges used |
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69 | Downside | Player gains: | Take 600 Chaos Damage per second during any Flask Effect | |
70 | Downside | Player gains: | Spell Hits have (20–30)% chance to Hinder you | |
71 | Downside | Player gains: | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit |
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72 | Downside | Player gains: | Curses you inflict are reflected back to you | |
73 | Downside | Player gains: | (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds | |
74 | Downside | Player gains: | 30% chance to be targeted by a Meteor when you use a Flask | |
75 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | |
76 | Downside | Player gains: | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | |
77 | Upside | Map boss gains: | Drops (2–4) additional Items with an Eater of Worlds Implicit Modifier | |
78 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ichor Currency Item | |
79 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Item with an Eater of Worlds Implicit Modifier | |
80 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ichor Currency Item | |
81 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Eldritch Ember Currency Item | |
82 | Upside | Map boss gains: | Drops (2–4) additional Items with a Searing Exarch Implicit Modifier | |
83 | Upside | Map boss gains: | Drops (1–3) additional Eldritch Ember Currency Item | |
84 | Upside | Eldritch Minions gain: | (1.5–3)% chance to drop an additional Item with a Searing Exarch Implicit Modifier | |
85 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Basic Currency Item | |
86 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Gem | |
87 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Unique Item | |
88 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Scarab | |
89 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Map Currency Item | |
90 | Upside | Eldritch Minions gain: | (2–4)% chance to drop an additional Divination Card | |
91 | Upside | Eldritch Minions gain: | (1–2)% chance to drop an additional Map | |
92 | Upside | Map boss gains: | Drops (3–5) additional Basic Currency Items | |
93 | Upside | Map boss gains: | Drops (3–5) additional Gems | |
94 | Upside | Map boss gains: | Drops (1–3) additional Unique Item | |
95 | Upside | Map boss gains: | Drops (1–3) additional Scarab | |
96 | Upside | Map boss gains: | Drops (3–5) additional Map Currency Items | |
97 | Upside | Map boss gains: | Drops (3–5) additional Divination Cards | |
98 | Upside | Map boss gains: | Drops an additional Map | |
99 | Upside | Player gains: | Basic Currency Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
100 | Upside | Player gains: | Gems dropped by slain Enemies have (10–20)% chance to be Duplicated | |
101 | Upside | Player gains: | Unique Items dropped by slain Enemies have (10–20)% chance to be Duplicated | |
102 | Upside | Player gains: | Scarabs dropped by slain Enemies have (10–20)% chance to be Duplicated | |
103 | Upside | Player gains: | Maps dropped by slain Enemies have (10–20)% chance to be Duplicated | |
104 | Upside | Player gains: | Divination Cards dropped by slain Enemies have (10–20)% chance to be Duplicated | |
105 | Upside | Player gains: | (10–30)% increased Quantity of Items found in this Area (15–35)% increased Rarity of Items found in this Area |
Count | Name | Category | Description |
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1 | Insatiable Appetite | Keystone |
Flavour Text: |
1 | Etched by Acid | Notable |
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1 | The Shadow of Hunger | Notable |
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Count | Name | Category | Description |
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1 | Eldritch Gaze | Keystone |
Flavour Text: |
4 | Eater of Worlds Influence Pack Size | Normal |
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1 | Rampant Growth | Notable |
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