Activate 250 Searing Exarch Altars with Wrath of the Cosmos allocated

When you slay monsters in maps that are influenced by The Searing Exarch and The Eater of Worlds, an altar may appear at their corpses. These Altars can be used to further control the risk and reward of these maps.

Eldritch Altar effects can be modified through the Atlas keystones Wrath of the Cosmos and Eldritch Gaze, making the modifiers more rewarding but also significantly more deadly.

Use Eldritch Altars

1. Wrath of the Cosmos Keystone

Wrath of the Cosmos is a Atlas Keystone which affects your Eldritch Currency based on your interaction with Eldritch Altars.

  • Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside
  • Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides

Flavour Text: A fiery dawn illumines the horizon, and it becomes apparent that all that glitters is not gold…

Wrath of the Cosmos

The Wrath of the Cosmos Keystone encouraged players to risk a level of danger that was outside their capability because of how valuable its rewards were. In some cases, it made more sense to die a few times per map than forgo the level of rewards this keystone offered. This is not ideal, to say the least.

2. Searing Exarch Altars Mods

# Side Choice Type Eldritch Altars Mods Category
1 Downside Map boss gains: +10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
2 Downside Map boss gains: (50–70)% additional Physical Damage Reduction
3 Downside Map boss gains: All Damage with Hits can Chill
4 Downside Map boss gains: Hits always Shock
All Damage can Shock
5 Downside Map boss gains: Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
6 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
7 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
8 Downside Map boss gains: 100% Global chance to Blind Enemies on hit
(100–200)% increased Blind Effect
9 Downside Map boss gains: Gain (50–70)% of Maximum Life as Extra Maximum Energy Shield
10 Downside Map boss gains: Gain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
11 Downside Map boss gains: Hits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
12 Downside Map boss gains: Eldritch Tentacles
13 Downside Eldritch Minions gain: Overwhelm (50–80)% Physical Damage Reduction
14 Downside Eldritch Minions gain: Skills fire (3–5) additional Projectiles
15 Downside Eldritch Minions gain: (30–50)% increased Attack Speed
(30–50)% increased Cast Speed
(30–50)% increased Movement Speed
16 Downside Eldritch Minions gain: +10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
17 Downside Eldritch Minions gain: (50–80)% additional Physical Damage Reduction
18 Downside Eldritch Minions gain: Prevent +(20–30)% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
19 Downside Eldritch Minions gain: 100% chance to remove a random Charge from Enemy on Hit
20 Downside Eldritch Minions gain: Drops Chilled Ground on Death, lasting 3 seconds
21 Downside Eldritch Minions gain: 100% chance to create Shocked Ground on Death, lasting 3 seconds
22 Downside Eldritch Minions gain: Inflict 1 Grasping Vine on Hit
23 Downside Eldritch Minions gain: Curse Enemies with Punishment on Hit
24 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Lightning Damage
25 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Cold Damage
26 Downside Player gains: (-60–-40)% to Cold Resistance
(-60–-40)% to Lightning Resistance
27 Downside Player gains: (-60–-40)% additional Physical Damage Reduction
28 Downside Player gains: (30–50)% reduced Defences per Frenzy Charge
29 Downside Player gains: (10–20)% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
30 Downside Player gains: (10–20)% reduced Cooldown Recovery Rate per Power Charge
31 Downside Player gains: (25–35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds
32 Downside Player gains: (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds
33 Downside Player gains: All Damage taken from Hits can Sap you
(25–35)% chance to be Sapped when Hit
34 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage
35 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage
36 Downside Player gains: Projectiles are fired in random directions
37 Downside Player gains: Spell Hits have (25–35)% chance to Hinder you
38 Downside Player gains: Non-Damaging Ailments you inflict are reflected back to you
39 Downside Player gains: number of grasping vines to gain every second while stationary [1]
40 Downside Map boss gains: 100% chance to create Consecrated Ground on Hit, lasting 6 seconds
41 Downside Map boss gains: +10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
42 Downside Map boss gains: +50000 to Armour
43 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Fire Damage
100% chance to Cover Enemies in Ash on Hit
44 Downside Map boss gains: Hits always Ignite
All Damage can Ignite
45 Downside Map boss gains: Poison on Hit
All Damage from Hits can Poison
46 Downside Map boss gains: Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
47 Downside Map boss gains: Gain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
48 Downside Map boss gains: Your hits inflict Malediction
49 Downside Map boss gains: Hits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
50 Downside Map boss gains: Gain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
51 Downside Map boss gains: (100–200)% increased Armour
(100–200)% increased Evasion Rating
52 Downside Map boss gains: Nearby Enemies are Hindered, with 40% reduced Movement Speed
hinder aura behaviour variation [1]
53 Downside Eldritch Minions gain: Drops Burning Ground on Death, lasting 3 seconds
54 Downside Eldritch Minions gain: 100% chance to create Consecrated Ground on Death, lasting 6 seconds
55 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
56 Downside Eldritch Minions gain: Enemies lose 6 Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
57 Downside Eldritch Minions gain: +10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
58 Downside Eldritch Minions gain: +50000 to Armour
59 Downside Eldritch Minions gain: (70–130)% increased Area of Effect
60 Downside Eldritch Minions gain: (250–500)% increased Evasion Rating
61 Downside Eldritch Minions gain: Hits always Ignite
All Damage can Ignite
62 Downside Eldritch Minions gain: Poison on Hit
All Damage from Hits can Poison
63 Downside Eldritch Minions gain: Curse Enemies with Vulnerability on Hit
64 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Chaos Damage
65 Downside Eldritch Minions gain: Gain (70–130)% of Physical Damage as Extra Fire Damage
66 Downside Player gains: (-60–-40)% to Fire Resistance
(-60–-40)% to Chaos Resistance
67 Downside Player gains: -3000 to Armour
-3000 to Evasion Rating
68 Downside Player gains: (40–60)% reduced Flask Effect Duration
(20–40)% increased Flask Charges used
69 Downside Player gains: Take 600 Chaos Damage per second during any Flask Effect
70 Downside Player gains: Spell Hits have (20–30)% chance to Hinder you
71 Downside Player gains: All Damage taken from Hits can Scorch you
(25–35)% chance to be Scorched when Hit
72 Downside Player gains: Curses you inflict are reflected back to you
73 Downside Player gains: (15–20)% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds
74 Downside Player gains: 30% chance to be targeted by a Meteor when you use a Flask
75 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage
76 Downside Player gains: Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage
77 Upside Map boss gains: Drops (2–4) additional Items with an Eater of Worlds Implicit Modifier
78 Upside Map boss gains: Drops (1–3) additional Eldritch Ichor Currency Item
79 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Item with an Eater of Worlds Implicit Modifier
80 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Eldritch Ichor Currency Item
81 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Eldritch Ember Currency Item
82 Upside Map boss gains: Drops (2–4) additional Items with a Searing Exarch Implicit Modifier
83 Upside Map boss gains: Drops (1–3) additional Eldritch Ember Currency Item
84 Upside Eldritch Minions gain: (1.5–3)% chance to drop an additional Item with a Searing Exarch Implicit Modifier
85 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Basic Currency Item  
86 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Gem  
87 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Unique Item  
88 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Scarab  
89 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Map Currency Item  
90 Upside Eldritch Minions gain: (2–4)% chance to drop an additional Divination Card  
91 Upside Eldritch Minions gain: (1–2)% chance to drop an additional Map  
92 Upside Map boss gains: Drops (3–5) additional Basic Currency Items  
93 Upside Map boss gains: Drops (3–5) additional Gems  
94 Upside Map boss gains: Drops (1–3) additional Unique Item  
95 Upside Map boss gains: Drops (1–3) additional Scarab  
96 Upside Map boss gains: Drops (3–5) additional Map Currency Items  
97 Upside Map boss gains: Drops (3–5) additional Divination Cards  
98 Upside Map boss gains: Drops an additional Map  
99 Upside Player gains: Basic Currency Items dropped by slain Enemies have (10–20)% chance to be Duplicated  
100 Upside Player gains: Gems dropped by slain Enemies have (10–20)% chance to be Duplicated  
101 Upside Player gains: Unique Items dropped by slain Enemies have (10–20)% chance to be Duplicated  
102 Upside Player gains: Scarabs dropped by slain Enemies have (10–20)% chance to be Duplicated  
103 Upside Player gains: Maps dropped by slain Enemies have (10–20)% chance to be Duplicated  
104 Upside Player gains: Divination Cards dropped by slain Enemies have (10–20)% chance to be Duplicated  
105 Upside Player gains: (10–30)% increased Quantity of Items found in this Area
(15–35)% increased Rarity of Items found in this Area
 

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3. The Searing Exarch Atlas Passive Tree

Count Name Category Description
4 Searing Exarch Influence Pack Size Normal
  • Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
1 Word of the Exarch Notable
  • Eldritch Embers found in your Maps influenced by The Searing Exarch have 10% chance to be Duplicated
  • Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith
1 Wrath of the Cosmos Keystone
  • Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside
  • Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides

  • Flavour Text:

  • A fiery dawn illumines the horizon, and it becomes apparent that all that glitters is not gold...

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