1 |
Leap Slam |
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. |
10 |
Attack, AoE, Movement, Travel, Slam, Melee |
2 |
Shield Charge |
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. |
10 |
Attack, AoE, Movement, Travel, Physical, Melee |
3 |
Chain Hook |
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. |
12 |
Attack, AoE, Movement, Melee |
4 |
Consecrated Path |
Slams the ground at a targeted location. If an enemy is near where you target, you’ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can’t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. |
28 |
Fire, Attack, AoE, Movement, Duration, Slam, Melee |
5 |
Dash |
Performs a series of quick teleports towards a targeted location. If using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other Blink skills. |
4 |
Spell, Movement, Travel, Blink |
6 |
Blink Arrow |
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. |
10 |
Attack, Minion, Duration, Movement, Travel, Bow |
7 |
Flicker Strike |
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. |
10 |
Attack, Melee, Strike, Movement, Duration |
8 |
Mirror Arrow |
res an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. |
10 |
Attack, Minion, Duration, Movement, Travel, Bow |
9 |
Smoke Mine |
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. |
10 |
Mine, Spell, AoE, Duration, Movement, Travel, Blink |
10 |
Whirling Blades |
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. |
10 |
Attack, Movement, Travel, Melee |
11 |
Withering Step |
Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill’s effects. Shares a cooldown with other Blink skills. |
10 |
Travel, AoE, Chaos, Movement, Blink, Spell, Duration |
12 |
Charged Dash |
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. |
28 |
Movement, AoE, Channelling, Attack, Lightning, Melee |
13 |
Cyclone |
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. |
28 |
Attack, AoE, Movement, Channelling, Physical, Melee |
14 |
Vaal Cyclone |
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless. |
28 |
Vaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical |
15 |
Ambush |
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. |
34 |
Critical, Spell, Movement, Duration, Travel |
16 |
Phase Run |
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. |
34 |
Spell, Duration, Movement, Physical, Travel |
17 |
Frostblink |
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. |
4 |
Spell, Movement, Duration, Cold, Travel, Blink, AoE |
18 |
Bodyswap |
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. |
10 |
Movement, Spell, AoE, Fire, Travel |
19 |
Flame Dash |
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills. |
10 |
Spell, Movement, Duration, Fire, Travel, Blink |
20 |
Lightning Warp |
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. |
10 |
Spell, AoE, Duration, Movement, Lightning, Travel |
21 |
Vaal Lightning Warp |
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport. |
10 |
Vaal, Spell, AoE, Duration, Lightning, Movement, Travel |