Delirium Cluster Jewel Changes - Path of Exile

Delirium Changes 3.14

  • Added and rebalanced various Cluster Jewel notables.
  • The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.
  • Added a new Sextant modifiers which will cause maps in the associated Atlas region to contain Delirium encounters.
  • Reduced the chance for Map Areas to contain a Delirium Mirror by approximately 20%. The chance to encounter a Zana mission containing a Delirium encounter has also been lowered by the same amount.
  • Delirium Orbs are now exclusive to Delirium encounters
  • Added a new Incubators related to Delirium: Maddening Incubator Maddening Incubator.

Cluster Jewel Changes

  • Added a new Cluster Jewel notable – Blood Artist: Grants a +14% to Physical Damage over time Multiplier if you’ve Spent Life Recently, and +20 to Strength.
  • Added a new Cluster Jewel notable – Phlebotomist: Grants a +14% to Physical Damage over Time Multiplier if you’ve dealt a Critical Strike Recently, and 20% increased Critical Strike Chance.
  • The Cluster Jewel notable Aerodynamics now grants 10% increased Projectile Speed (previously 20%).
  • The Cluster Jewel notable Brand Loyalty now causes Enemies to take 4% increased Damage for each of your Brands Attached to them (previously 5%).
  • The Cluster Jewel notable Dark Discourse now grants 6% increased Effect of your Curses (from 10%).
  • The Cluster Jewel notable Exposure Therapy now grants a +8% to Damage over Time Multiplier (previously +10%).
  • The Cluster Jewel notable First Among Equals now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).
  • The Cluster Jewel notable Grand Design now grants 10% increased Brand Attachment Range (from 20%).
  • The Cluster Jewel notable Haemorrhage now grants a +15% to Damage over Time Multiplier for Ailments from Critical Strikes (previously 18%) and 30% increased Critical Strike Chance (previously 40%).
  • The Cluster Jewel notable Magnifier no longer grants 10% increased Area Damage.
  • The Cluster Jewel notable Rend no longer grants a +12% to Damage over Time Multiplier for Bleeding. It now grants a +12% to Physical Damage over Time Multiplier.
  • The Cluster Jewel notable Renewal now causes Minions to have 5% chance to deal Double Damage while they are on Full Life (previously 6%).
  • The Cluster Jewel notable Replenishing Presence now grants 6% increased effect of Non-Curse Auras from your Skills (previously 8%).
  • The Cluster Jewel notable Snowstorm now causes you to Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies (previously 10%).
  • The Cluster Jewel notable Stalwart Commander now causes Determination Determination, Discipline Discipline and Grace to have 15% increased Aura Effect (previously 20%).
  • The Cluster Jewel notable Streamlined now grants 20% increased Projectile Speed (previously 30%).
  • The Cluster Jewel notable Surprise Sabotage now grants a +8% to Critical Strike Multiplier with Traps and Mines (previously 10%) and Trap and Mine Damage now Penetrates 4% Elemental Resistances (previously 5%).
  • The Cluster Jewel notable Tempered Arrowheads now causes Bow Skills to have 10% increased Skill Effect Duration (previously 20%).
  • The Cluster Jewel notable Vast Power now grants 3% increased Area of Effect per Power Charge, up to a maximum of 50% (previously uncapped).
  • The Cluster Jewel notable Vengeful Commander now causes Anger, Hatred Hatred and Wrath to have 15% increased Aura Effect (previously 20%).
  • The Cluster Jewel notable Wicked Pall now grants 30% increased Chaos Damage (previously 35%) and 5% increased Skill Effect Duration (previously 10%).
  • The Cluster Jewel notable Widespread Destruction now grants 6% increased Area of Effect (previously 10%).

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Lex Ejoris Changes(Atlas Passives)

  • Pathological now has a 5% chance to apply layers of Delirium to Maps found in Areas (previously 10%).
  • Compulsive Hoarder now has a 10% chance to cause Delirium encounters in Areas to generate three additional Reward types (previously 15%).

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