Malediction - Path of Exile

1. Malediction

Name Malediction
Class Occultist
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • You can apply an additional Curse
  • 15% increased Effect of your Curses
  • Enemies you Curse have Malediction

(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)

Malediction

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2. Occultist Passive Skills

Name Category Stats Distance from start
Energy Shield, Curse Effect Basic
  • 6% increased maximum Energy Shield
  • 5% increased Effect of your Curses
1, 1
Malediction Notable
  • You can apply an additional Curse
  • 15% increased Effect of your Curses
  • Enemies you Curse have Malediction
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
2
Profane Bloom Notable
  • Your Hexes can affect Hexproof Enemies
  • Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
2
Energy Shield, Cold and Chaos Damage Basic
  • 10% increased Cold Damage
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
1
Void Beacon Notable
  • Nearby Enemies have -20% to Cold Resistance
  • Nearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rate
2
Energy Shield, Chaos Damage Basic
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
3
Withering Presence Notable
  • +60% to Chaos Resistance
  • 15% more Chaos Damage
  • Every second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced Damage over Time
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
4
Energy Shield, Cold Damage Basic
  • 10% increased Cold Damage
  • 6% increased maximum Energy Shield
3
Frigid Wake Notable
  • Cannot be Chilled
  • Cannot be Frozen
  • 15% more Cold Damage
  • Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
  • Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
  • Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
4
Energy Shield, Energy Shield Recharge Rate Basic
  • 6% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
1
Vile Bastion Notable
  • Regenerate 40 Energy Shield per second
  • Regenerate 2% of Energy Shield per second for each
  • Enemy you or your Minions have Killed Recently, up to 10% per second
  • Cannot Be Stunned while you have Energy Shield
(Recently refers to the past 4 seconds)
2
Energy Shield, Power Charge Duration Basic
  • 6% increased maximum Energy Shield
  • 15% increased Power Charge Duration
1
Forbidden Power Notable
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges
2

3. Occultist Passives Tree

Occultist Passives Tree

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