Here we have listed all X-Factor Abilities and their ability descriptions. Remember, each Superstar ability has a counter. When a player with a Superstar ability is up against another player with a counter Superstar ability, there is a 50/50 chance that one or that other will come out on top.
X-Factors Name | Description |
---|---|
Dashing Deadeye | Perfect accuracy on all throws under 30 yards while running outside the pocket (except on high/low throws) |
Long Range Deadeye | Perfect accuracy on all deep throws while feet are set (except on high/low throws) |
Lofting Deadeye | Perfect accuracy on all lob or touch passes (except on high/low and cross-body throws) |
No-Look Deadeye | Perfect accuracy on all cross-body throws up to 20 yards (except on high/low throws) |
Sideline Deadeye | Perfect accuracy on all throws outside the numbers (except on high/low throws) |
Inside Deadeye | Perfect accuracy on all throws inside the numbers (except on high/low throws) |
Hi-Lo Deadeye | Perfect accuracy on all high and low throws inside the zone |
Pocket Deadeye | Perfect accuracy on all unpressured throws while feet are set in the pocket (except on high/low throws) |
Red Zone Deadeye | Perfect accuracy on all unpressured throws inside the red zone (except high/low throws) |
Roaming Deadeye | Perfect accuracy on all unpressured throws while feet are set outside the pocket (except on high/low throws) |
Pass Lead Elite | Increased throw power on all precision passes (except on high/low throws) |
Set Feet lead | Increased throw power on bullet precision passes made while feet are set (except on high/low throws) |
Quick Draw | Faster passing animations when throwing under pressure |
Escape Artist | Faster and more responsive to user input while scrambling behind the line of scrimmage |
Sleight of Hand | Increased success rate when using pump fakes on double move routes against zone coverage |
Protected | Receive better pass blocking from offensive linemen |
Anchored Extender | Almost guaranteed to break the fist sack attempt by a blitzing defensive back (while in the pocket) |
Agile Extender | Almost guaranteed to evade the first sack attempt by a blitzing defensive back (while in the pocket) |
Conductor | Perform all hot route and blocking adjustments twice as fast (excluding audibles) |
Gunslinger | Faster passing animations and increased velocity on bullet passes |
Gusty Scrambler | Immune to throw penalties caused by defensive pressure while on the run |
Fastbreak | Immediately respond to user input on designed quarterback run plays; defenders react more slowly |
Safety Valve | Improve the catching prowess of all running backs who are open on pass plays |
QB Playmaker | Elicit immediate and precise playmaker reactions from any receiver |
Gift-Wrapped | Gain a better chance to complete passes to uncovered receivers |
Threat Detector | Highlight any oncoming blitzers on 3rd and 4th downs (during preplay); can be bluffed |
Backfield Mismatch | Better catch in traffic and route running when coming out of the backfield against linebackers and linemen |
Tight Out | Improved catching prowess of all tight ends who are open on pass plays |
Fearless | Immune to throw penalties caused by defensive pressure while feet are set in the pocket |
Matchup Nightmare | Make sharper cuts and frequently win contested catches when covered by linebackers and linemen |
Balance Beam | Will not stumble while carrying the ball |
Human Joystick | Quickly shift momentum, change direction, or turn the corner without sacrificing speed |
Jukebox | Gain steerable juke animations |
Evasive | Gain steerable juke and spin animations |
Return man | Quickly shift momentum, change direction, or turn the corner without sacrificing speed on kick and punt returns |
Energizer | Replenish a portion of stamina upon successfully performing any skill move |
Leap Frog | Hold onto the ball if tackled during a hurdle |
Spin Cycle | Gain steerable spin animations |
Arm Bar | Gain more powerful stiff arm animations |
Bulldozer | Gain more powerful track animations |
Bruiser | Gain more power truck and stiff arm animations |
Tank | Break almost any hit-stick tackle attempts |
Reach For It | Frequently attempt to gain extra yards while being tackled |
RB Apprentice | Gain access to four additional hot routes during pre-play adjustments (when lined up at running back) |
Matchup Nightmare | Make sharper cuts and frequently win contested catches when covered by linebackers and linemen |
Route Technician | Have a high success rate when creating separation on the last cut of any route |
Outside Apprentice | Gain access to four additional hot routes during pre-play adjustments (when lined up at wide receiver, excludes slot) |
Route Apprentice | Gain access to four additional hot routes, regardless of line up |
Slot Apprentice | Gain access to four additional hot routes during pre-play adjustments (when lined up in the slot) |
WR Apprentice | Gain access to four additional hot routes during pre-play adjustments (when lined up at any wide receiver position) |
Hot Route Master | Gain access to four extra hot routes during pre-play adjustments |
Tip Drill | Increased chance to catch passes that have been tipped into the air |
Slot-O-Matic | Make faster cuts and have better hands on short routes (when lined up in the slot) |
Grab-N-Go | Quickly shift momentum, change direction, or turn the corner without sacrificing speed (after securing a RAC catch) |
Short Out Elite | Catch more consistently while catching short passes outside the numbers |
Short In Elite | Catch more consistently while catching short passes outside the numbers |
Short In Elite | Catch more consistently while catching short passes inside the numbers |
Mid Out Elite | Catch more consistently while catching medium passes outside the numbers |
Mid In Elite | Catch more consistently while catching medium passes inside the numbers |
Deep Out Elite | Catch more consistently while catching deep passes outside the numbers |
Deep In Elite | Catch more consistently while catching deep passes inside the numbers |
Backfield Master | Gain access to four additional hot routes, better route running, and improved catching against linebackers and linemen (when lined up in the backfield) |
Redzone Threat | Gain a better chance to win contested catches against single coverage (when in the red zone) |
Playmaker | Immediately and precisely react to a user’s playmaker inputs |
Second Wind | Gain a chance to replenish stamina once per play when stamina is half-depleted |
TEApprentice | Gain access to four additional hot routes during pre-play adjustments (when lined up at tight end) |
Fool Me Once | Gain blocker resistance points as a faster rate |
Natural Talent | Start every new blocking encounter with built-in resistance |
Quick Reflexes | Defend against non-engaged pass rush moves as if having an additional resistance point |
Matador | Stronger protection against dominant bull rush moves as if having an additional resistance point |
Post Up | Almost guaranteed to win any double team block |
Unspun | Defend against spin pass rush moves as if having an additional resistance point |
Secure Protector | Reduce a pass rusher’s chances of using a quick block shed move |
All Day | Allow less frequent shed attempts by block target |
Nasty Streak | Frequently attempt and win impact blocks against linebackers and defensive backs when playing as a lineman or fullback |
Puller Elite | Frequently attempt and win pull blocks |
Lifeguard | Defend against swim/club pass rush moves as if having an additional resistance point |
Quick Reflexes | Defend against non-engaged pass rush moves as if having an additional resistance point |
Tough Nut | Increased number of blocker resistance points |
Pick Artist | Higher chance to catch uncontested interceptions, and have unlimited stamina on the return (until a special move or broken a tackle) |
Short Route KO | Force more catch tackle knockouts in man-to-man versus short routes |
Edge Threat Elite | Use faster, more dominant pass rush moves and apply significant QB pressure while rushing from the edge of the defense. |
Bench Press | Apply bonus fatigue to man coverage target after a successful press win |
Run Stopper | Do not need to spend a point on shed attempts during a run play |
Edge Protector | Reduce an edge pass rusher’s chances of using a quick block shed move |
Edge Threat | Use faster, more dominant pass rush moves while rushing from the edge of the defense |
Flat Zone KO | Force more catch knockouts and react quicker in any flat zone coverage |
Midzone KO | Force more catch knockouts and react quicker in any mid-field zone coverage |
Deep Zone Out KO | Force more catch knockouts and react quicker in deep zone coverage outside the hash marks |
Deep in Zone KO | Force more catch knockouts and react quicker to deep zone coverage inside the numbers |
Deep Route KO | Force more catch tackle knockouts in man-to-man versus deep routes |
Medium Route KO | Force more catch tackle knockouts in man-to-man versus medium routes |
Tackle Supreme | Make better conservative/dive tackling, are rarely faked out by ball carrier moves, and cannot be faked out when user-controlled |
Under Pressure | Apply pressure to the quarterback from a greater distance |
Enforcer | Don’t allow broken tackles when hit-sticking ballcarriers, regardless of the runner’s size or power |
Secure Tackler | Increased success rate when using conservative or diving tackles |
Reach Elite | Reach out of engaged block to tackle or sack nearby ball carriers |
Unfakeable | Rarely faked out by ballcarrier moves (and cannot be faked out when user-controlled) |
Ripper | Ignore 1 bar of blocker resistance when attempting rip pass rush moves |
Acrobat | Dive for increased range on pass breakups and interceptions |
Strip Specialist | Can still tackle effectively while try to strip the football |
Identifier | Detect user-controlled defenders before the snap |
Lurker | Can jump in 180-degree interceptions while lurking in a zone in the middle of the field |
Extra Credit | Grants an additional maximum pass rush move point |
Goal Line Stuff | Use faster run shed moves for a better chance a shedding block within 5 yards of the goal line |
Inside Stuff | Use faster run shed moves for a better chance at shedding blocks against inside zone plays |
No Outsiders | Use faster run shed moves for a better chance at shedding blocks against outside zone plays |
Lumberjack | Does not allow broken tackles and causes more fumbles when cut-sticking ballcarriers |
Double or Nothing | Must spend double the pass rush points to perform a move but are granted dominant wins |
Instant Rebate | Refunded a pass rush point after successfully shedding blocks |
Unpredictable | Less likely to increase blocker’s resistance bars when performing she wins |
Defensive Rally | Grants a bonus pass rush point to all defensive linemen on any 3rd or 4th down |
B.O.G.O. | Grants a free pass rush move once per play after spending a pass rush point |
Mr. Big Stop | Start 3rd or 4th down with at least half maximum pass rush points |
Swim Club | Ignore 1 bar of blocker resistance when attempting swim/club pass rush moves |
Spinner | Ignore 1 bar of blocker resistance when attempting spin pass rush moves |
Speedster | Ignore 1 bar of blocker resistance when attempting speed rush moves |
El Toro | Receive dominant bull rush wins when pass rush points are full |
Adrenaline Rush | All of pass rush moves points are restored after sacking the QB |
Chuck Out | Apply bonus fatigue to target after a successful zone chuck |
Outmatched | Highly likely to win contested catches against running backs |
One Step Ahead | Generally react much faster to receiver cut moves when in man coverage |
Closer | Can easily enter the zone in the 2nd half |
Film Study | Have full vision of plays the offense has repeatedly run prior to the snap |
Stonewall | Frequently prevent additional yardage gains while tackling |
Indoor Baller | Easily enter the zone when playing in an indoor stadium |
Clutch | Easily enter (and remain in) the zone midway through the fourth quarter in close games |
Homer | Easily enter the zone when playing at home |
Comeback | Easily enter the zone when playing from behind |
Focused Kicker | Slower kicking meter, allows tor better power and accuracy |
Clutch Kicker | Immune to the ‘Ice the Kicker’ effect, which occurs after opponents call timeouts in critical situations |