WoW Dragonflight Death Knight Blood Talents

Base Abilities Class Talents Blood Talents Frost Talents Unholy Talents

Blood Death Knight Talents. [NNF] denotes a talent that has a temporary, not yet final name.

Blood Row 1

Heart Strike: Instantly strike the target and 1 other nearby enemy, causing Physical damage, and reducing enemies’ movement speed by 20% for 8 sec.

Blood Row 2

Marrowrend: Smash the target, dealing Physical damage and generating 3 charges of Bone Shield.

Blood Boil: Deals Shadow damage and infects all enemies within 10 yds with Blood Plague.

Blood Row 3

Foul Bulwark: Each charge of Bone Shield increases your maximum health by 1%.

Crimson Scourge: Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.

Improved Blood Boil [NNF]: Increases the maximum number of Blood Boil charges by 1.

Blood Row 4

Improved Boneshield [NNF]: Bone Shield increases your Haste by [5/10]%. Two Rank Talent.

Improved Heart Strike: [NNF] Heart Strike damage increased by [10/20/30]%. Two Rank Talent.

Blood Fortification: Stamina increased by [10/20/30]%. Damage taken reduced by [3/6/10]%. Three Rank Talent.

Rune Tap: Reduces all damage taken by 20% for 4 sec.

Blood Row 5

Blood Tap: Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.

Reinforced Bones: Increases Armor gained from Bone Shield by 10%.

Leeching Strike: Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.

Vampiric Blood: Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.

Hasty Bargain: When Crimson Scourge activates, you gain [3/6]% Haste for 6 sec. Two Rank Talent.

Death’s Caress: Reach out with necrotic tendrils, dealing Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. 6 second cooldown.

Blood Row 6

Choice Node:

  • Blooddrinker: Drains health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.
  • Consumption: Strikes all enemies in front of you with a hungering attack that deals Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.

Choice Node:

  • Mark of Blood: Places a Mark of Blood on an enemy for 15 sec. The enemy’s damaging auto attacks will also heal their victim for 3% of the victim’s maximum health.
  • Tombstone: Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.

Choice Node:

  • Voracious: Death Strike’s healing is increased by 20% and grants you 15% Leech for 8 sec.
  • Bloodworms: Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Relish in Blood: While Crimson Scourge is active, your next Death and Decay heals you for a small amount of health per Bone Shield charge and you immediately gain 10 Runic Power.

Blood Row 7

Ossuary: While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

Improved Vampiric Blood [NNF]: Increases all healing and absorbs by [5/10]% and duration by [2/4] sec. Two Rank Talent.

Hemostasis: Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by [4/8]%, stacking up to 5 times. Two Rank Talent.

Heartbreaker: Heart Strike generates [1/2] additional Runic Power per target hit. Two Rank Talent.

Blood Row 8

Rapid Decomposition: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.

Dancing Rune Weapon: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance.

Gorefiend’s Grasp: Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target’s location.

Blood Row 9

Shattering Bone: When Bone Shield is consumed it shatters dealing damage to nearby enemies. This damage is tripled to enemies affected by Death and Decay. Two Rank Talent.

Heartrend: Heart Strike has a chance to reduce the Runic Power cost of your next Death Strike by 10 and deal an additional [20/40]% damage based on your missing health. Two Rank Talent.

Crimson Rune Weapon: Dancing Rune Weapon generates 5 Bone Shield Charges and whenever a charge of Bone Shield is consumed, the cooldown Dancing Rune Weapon is reduced by 5 sec.

Tightening Grasp: Enemies hit by Gorefiend’s Grasp take [5/10]% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend’s Grasp by 30 sec. Two Rank Talent.

Red Thirst: Reduces the cooldown on Vampiric Blood by [1/2] sec per 10 Runic Power spent. Two Rank Talent.

Blood Row 10

Bonestorm: A whirl of bone and gore batters all nearby enemies, dealing Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.

Everlasting Bond: Summons 1 additional copy of Dancing Rune Weapon. Additionally, each rune spent increases its duration by 0.5 sec.

Purgatory: An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 minutes.

Unquenchable Thirst: While Vampiric Blood is active store a portion of of your Death Strike healing. When Vampiric Blood expires splatter nearby enemies dealing 100% of the stored healing as Shadow damage.

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