WoW Dragonflight Death Knight Base Abilities

Base Abilities Class Talents Blood Talents Frost Talents Unholy Talents

As we move toward Dragonflight talents we are exploring ways for the Death Knight to express themselves based on their class talent choices. Each branch of the class tree is thematically tied to a specialization and the further you invest down a path the more you unlock talents that may have been previously unavailable to your spec such as Empower Rune Weapon, Will of the Necropolis, and Soul Reaper. Our goal is to create new and exciting options for you to explore and play around with allowing for a rich and engaging core tree that you can customize based on your own goals.

Baseline Death Knight Abilities

All maximum level Death Knights will have access to these abilities. They are earned through leveling and do not require you to spend talent points to have them.

Death Coil: Fires a blast of unholy energy at the target, causing Shadow damage to an enemy or healing an Undead ally for health.

Death Grip: Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

Runeforging: Allows the Death Knight to emblazon their weapon with runes.

Dark Command: Command the target to attack you.

Death Gate: Opens a gate which you can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return you back to near your departure point.

On a Pale Horse: You are as hard to stop as death itself, increasing your mounted speed by 20%.

Path of Frost: Activates a freezing aura for 10 min that creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water. Usable while mounted, but being attacked or damaged will cancel the effect.

Death and Decay: Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

Rune Strike: Strike the target for Physical damage. This attack cannot be dodged, blocked, or parried.

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