Base Abilities | Class Talents | Blood Talents | Frost Talents | Unholy Talents |
Festering Strike: Strikes for Physical damage and infects the target with 2-3 Festering Wounds.
Scourge Strike: An unholy strike that deals Physical damage and Shadow damage, and causes 1 Festering Wound to burst.
Improved Raise Dead [NNF]: Your Raise Dead ghoul becomes permanent.
Sudden Doom: Your auto attacks have a chance to make your next Death Coil cost no Runic Power.
Outbreak: Deals Shadow damage to the target and infects all nearby enemies with Virulent Plague.
Replenishing Wounds: When Festering Wound pops it generates an additional 3 Runic Power.
Improved Festering Strike [NNF]: Festering Strike damage increased by [10/20/30]%. Three Rank Talent.
Infectious Wound: Festering Strike has a 20% increased chance of applying [1/2/3] additional Festering Wounds. Three Rank Talent.
Epidemic: Causes each of your Virulent Plagues to flare up, dealing Shadow damage to the infected enemy, and an additional Shadow damage to all other enemies near them.
Improved Scourge Strike [NNF]: Scourge Strike damage increased by [10/20]%. Two Rank Talent.
Harbinger of Doom: Sudden Doom triggers 15% more often and can accumulate up to 2 charges.
Dark Transformation: Your ghoul deals Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 seconds. The ghoul’s abilities are empowered and take on new functions while the transformation is active.
Deadly Coil: Reduces the Runic Power cost of Death Coil by [5/10]. Two Rank Talent.
Clawing Shadows (Replaces Scourge Strike): Deals Shadow damage and causes 1 Festering Wound to burst.
Pestilence: Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Choice Node:
Choice Node:
Infected Claws: Your ghoul’s Claw attack has a 30% chance to cause a Festering Wound on the target.
All Will Serve: Your Raise Dead spell summons an additional skeletal minion.
Pestilent Pustules: Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
Unholy Command: Damage Dealt by Death Coil reduces the cooldown of Dark Transformation by [0.5/1] seconds. Two Rank Talent.
Army of the Dead: Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 seconds.
Improved Death Coil: Death Coil deals [20/40]% additional damage and seeks out 1 additional nearby enemy.
Reaping: Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 20% additional damage to enemies below 35% health.
Death Rot: Sudden Doom causes your Death Coil to burst up to 2 additional Festering Wounds and increases the Shadow damage the target takes from you by 4% per wound popped for 6 seconds.
Apocalypse: Bring doom upon the enemy, dealing Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Unholy Blight: Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 sec, stacking up to 4 times.
Festermight: Popping a Festering Wound increases your Strength by [1/2]% for 20 sec, stacking. Does not refresh duration. Two Rank Talent.
Frenzied Monstrosity: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by [4/8]%. Two Rank Talent.
Morbidity: Diseased enemies take [3/6]% increased damage per disease they are affected by. Two Rank Talent.
Unholy Aura: All enemies within 8 yards take [10/20]% increased damage from your minions. Two Rank Talent.
Unholy Assault: Strike your target dealing Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 seconds.
Army of the Damned: Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 seconds. Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
Summon Gargoyle: Summon a Gargoyle into the area to bombard the target for 30 seconds. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.