1 |
Contested Development |
- Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect’s Room
|
1 |
Resource Reallocation |
- Killing non-resident Architects in your Maps has 40% chance to add
- an additional Upgrade Tier to the surviving Architect’s Room
|
3 |
Incursion Pack Size |
- Incursions in your Maps have 5% increased Pack Size
|
1 |
Incursion Upgrade Chance |
- Killing non-resident Architects in your Maps has 10% chance to add
- an additional Upgrade Tier to the surviving Architect’s Room
|