WoW Dragonflight Death Knight Talent Tree

Base Abilities Class Talents Blood Talents Frost Talents Unholy Talents

Death Knight Class Talents. [NNF] denotes a talent that has a temporary, not yet final name.


Row 1

Chains of Ice: Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.

  • Granted by default when selecting Frost Specialization.

Death Strike: Focuses dark power into a strike that deals Physical damage and heals you for a percentage of all damage taken in the last 5 seconds.

  • Granted by default when selecting Blood Specialization.

Raise Dead: Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 minute.

  • Granted by default when selecting Unholy Specialization.

Row 2

Mind Freeze: Smash the target’s mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 seconds.

Anti-Magic Shell: Surrounds you in an Anti-Magic Shell for 5 sec, absorbing a large amount of magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.

Improved Death and Decay [NNF]:

  • Blood: Heart Strike hits 3 additional enemies while you remain in Death and Decay.
  • Frost: Obliterate hits 1 additional enemy while you remain in Death and Decay.
  • Unholy: Scourge Strike hits 5 additional enemies while you remain in Death and Decay.

Row 3

Icebound Fortitude: Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 seconds.

Blood Scent: Increases Leech by 3%.

Veteran of the Third War:

  • Blood: Stamina increased by [10/20]%. Two Rank Talent
  • Frost & Unholy: Stamina increased by [5/10] % Rank Two Talent. Two Rank Talent

Suppression: Increases Avoidance by 3%.

Brittle: Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 seconds.


Row 4

Blinding Sleet: Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.

Permafrost: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Death Pact: Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 seconds.

Wraith Walk: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 seconds. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

Sacrificial Pact: Sacrifice your ghoul to deal Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.

Unholy Ground: Gain 5% Haste while you remain within your Death and Decay.


Row 5

Merciless Strikes: Increases Critical Strike chance by [2/4]%. Two Rank Talent.

Anti-Magic Zone: Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs a large amount of damage.

Might of Thassarian: Increases Strength by [2/4]%. Two Rank Talent.


Row 6

Proliferating Chill: Chains of Ice affects 1 additional nearby enemy.

Choice Node:

  • Runic Empowerment: Each Runic Power you spend has a 2.0% chance to instantly grant you a Rune.
  • Runic Corruption: Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by 100% for 3 seconds.

Anticipation: Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 seconds.

Asphyxiate: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 seconds.

Death’s Advance:For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Passive: You cannot be slowed below 70% of normal speed.

Anti-Magic Barrier: Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Control Undead: Dominates the target undead creature up to level 61, forcing it to do your bidding for 5 minutes.

Choice Node:

  • Death’s Reach: Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
  • Grip of the Dead: Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every seconds.

Enfeeble: Your ghoul’s attacks have a chance to apply Enfeeble, reducing the target’s movement speed by 30% and the damage they deal to you by 15% for 6 seconds.


Row 7

Acclimation: Icebound Fortitude’s cooldown is reduced by 60 seconds.

Assimilation: The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.

Lichborne: Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.


Row 8

Icy Talons: Your Runic Power spending abilities increase your melee attack speed by [2/4/6]% for 6 sec, stacking up to 3 times. Three Rank Talent.

Horn of Winter: Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.

Improved Death Strike [NNF]: Death Strike’s cost is reduced by 10, and its healing is increased by [3/6/10]% for Blood specialization and [20/40/60]% for Frost and Unholy specialization. Three Rank Talent.

Will of the Necropolis: Damage taken below 30% Health is reduced by 30%.

Unholy Bond: Increases the effectiveness of your Runeforge effects by [10/20/30]%. Three Rank Talent.


Row 9

Runic Attenuation: Auto attacks have a chance to generate 5 Runic Power.

Rune Mastery: Consuming a Rune has a chance to increase your Strength by 6% for 6 seconds.

Blood Draw: When you fall below 30% health you drain health from nearby enemies. Can only occur every 3 minutes.

Death’s Echo: Death’s Advance, Death and Decay, and Death Grip have 1 additional charge.


Row 10

Empower Rune Weapon: Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds. If Empower Rune Weapon is not talented elsewhere on the tree, this grants 1 charge of Empower Rune Weapon.

Abomination Limb: Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 seconds. Gain Runic Corruption instantly, and again every 6 seconds.

Soul Reaper: Strike an enemy for Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing additional Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.

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