Base Abilities | Class Talents | Blood Talents | Frost Talents | Unholy Talents |
Chains of Ice: Shackles the target with frozen chains, reducing movement speed by 70% for 8 seconds.
Death Strike: Focuses dark power into a strike that deals Physical damage and heals you for a percentage of all damage taken in the last 5 seconds.
Raise Dead: Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 minute.
Mind Freeze: Smash the target’s mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 seconds.
Anti-Magic Shell: Surrounds you in an Anti-Magic Shell for 5 sec, absorbing a large amount of magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Improved Death and Decay [NNF]:
Icebound Fortitude: Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 seconds.
Blood Scent: Increases Leech by 3%.
Veteran of the Third War:
Suppression: Increases Avoidance by 3%.
Brittle: Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 seconds.
Blinding Sleet: Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 seconds. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 seconds.
Permafrost: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Death Pact: Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 seconds.
Wraith Walk: Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 seconds. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.
Sacrificial Pact: Sacrifice your ghoul to deal Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Unholy Ground: Gain 5% Haste while you remain within your Death and Decay.
Merciless Strikes: Increases Critical Strike chance by [2/4]%. Two Rank Talent.
Anti-Magic Zone: Places an Anti-Magic Zone that reduces spell damage taken by party or raid members by 20%. The Anti-Magic Zone lasts for 8 sec or until it absorbs a large amount of damage.
Might of Thassarian: Increases Strength by [2/4]%. Two Rank Talent.
Proliferating Chill: Chains of Ice affects 1 additional nearby enemy.
Choice Node:
Anticipation: Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 seconds.
Asphyxiate: Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 seconds.
Death’s Advance:For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Passive: You cannot be slowed below 70% of normal speed.
Anti-Magic Barrier: Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Control Undead: Dominates the target undead creature up to level 61, forcing it to do your bidding for 5 minutes.
Choice Node:
Enfeeble: Your ghoul’s attacks have a chance to apply Enfeeble, reducing the target’s movement speed by 30% and the damage they deal to you by 15% for 6 seconds.
Acclimation: Icebound Fortitude’s cooldown is reduced by 60 seconds.
Assimilation: The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed.
Lichborne: Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
Icy Talons: Your Runic Power spending abilities increase your melee attack speed by [2/4/6]% for 6 sec, stacking up to 3 times. Three Rank Talent.
Horn of Winter: Blow the Horn of Winter, gaining 2 Runes and generating 25 Runic Power.
Improved Death Strike [NNF]: Death Strike’s cost is reduced by 10, and its healing is increased by [3/6/10]% for Blood specialization and [20/40/60]% for Frost and Unholy specialization. Three Rank Talent.
Will of the Necropolis: Damage taken below 30% Health is reduced by 30%.
Unholy Bond: Increases the effectiveness of your Runeforge effects by [10/20/30]%. Three Rank Talent.
Runic Attenuation: Auto attacks have a chance to generate 5 Runic Power.
Rune Mastery: Consuming a Rune has a chance to increase your Strength by 6% for 6 seconds.
Blood Draw: When you fall below 30% health you drain health from nearby enemies. Can only occur every 3 minutes.
Death’s Echo: Death’s Advance, Death and Decay, and Death Grip have 1 additional charge.
Empower Rune Weapon: Empower your rune weapon, gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 seconds. If Empower Rune Weapon is not talented elsewhere on the tree, this grants 1 charge of Empower Rune Weapon.
Abomination Limb: Sprout an additional limb, dealing Shadow damage over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 seconds. Gain Runic Corruption instantly, and again every 6 seconds.
Soul Reaper: Strike an enemy for Shadowfrost damage and afflict the enemy with Soul Reaper. After 5 sec, if the target is below 35% health this effect will explode dealing additional Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.