Defeat Act 4: Malachai, The Nightmare

In the nightmarish realm of Act 4 in Path of Exile, Malachai, the Nightmare, awaits as the final boss. This twisted adversary stands between you and uncovering the mysteries of the Labyrinth. Malachai was once a powerful warrior who succumbed to the corrupting influence of the Beast. This entity twisted him into a monstrous embodiment of nightmare, fueled by chaos and destruction. Malachai now resides within the Black Core, a heart of darkness at the core of the Labyrinth.

Malachai, The Nightmare is the final boss of Act 4, located in the Harvest's Black Core's final area: The Black Heart. Defeating him allows the player access to Act 5.
  • Location: Travel to The Harvest, then go to The Black Core, finally open The Black Heart and kill Malachai.

Defeat Malachai, The Nightmare

The battle against Malachai is a multi-stage fight, testing your combat prowess and endurance. To reach him, you'll need to defeat his three generals: Piety, Doedre Darktongue, and Maligaro, the Inquisitor. Each general possesses unique abilities and requires specific strategies.

1. Kill three unique bosses to open The Black Core

  • kill Doedre Stamatis(location: The Harvest)
  • kill Maligaro, The Inquisitor(location: The Harvest)
  • kill Shavronne of Umbra(location: The Harvest)

open The Black Core

2. Kill Piety in The Black Core

3. Kill Malachai in The Black Heart

Facing the Nightmare

  • Malachai's arsenal includes a blend of brutal attacks and devastating spells:

    • Crushing slams: He unleashes powerful slams that deal heavy physical damage.
    • Firestorms: He erupts in flames, engulfing the arena in burning ground.
    • Tentacle portals: He summons portals that spawn tentacles and unleash additional attacks.
    • Empowered minions: He summons waves of nightmarish creatures to overwhelm players.
  • The arena itself presents challenges. Environmental hazards like explosive mines and desecrated ground add another layer of complexity to the fight.

Kill Malachai

Strategies for Conquering the Nightmare

  • Defense is Key: High armor and resistances, especially physical and fire resistance, are crucial to survive Malachai's onslaught.
  • Movement Matters: The ability to dodge quickly and strategically is essential to avoid his devastating attacks.
  • Focus Fire: Coordinate with teammates (if applicable) to concentrate damage on Malachai during vulnerable phases.
  • Mind the Minions: Clear minion waves efficiently to avoid being surrounded and overwhelmed.
  • Learn the Phases: Understanding the tells and mechanics of each phase is key to anticipating his attacks.

Reaping the Rewards

  • Conquering Malachai grants access to Act 5: The Epilogue.
  • You'll be showered with valuable loot, including experience points, currency, and potentially powerful unique items.

By preparing your defenses, honing your reflexes, and understanding Malachai's tactics, you'll be well-equipped to vanquish the Nightmare and progress to the final chapter of Path of Exile's Act 4.

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Malachai, The Nightmare

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: The Harvest

monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
Cannot be Knocked Back
Traps cannot be Damaged for +40 seconds after being Thrown
Mines cannot be Damaged for +40 seconds after being thrown
Can have up to 6 additional Traps placed at a time
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cant touch this [1]
cant possess this [1]
monster no talismans [1]
SpectreN
AreaThe Harvest
Tagsbludgeoning_weapon, bone_armour, caster, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood
  • Life: 2210%
  • Armour: +25%
  • Ailment Threshold: 2210%
  • Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
  • Damage: 198%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 15
  • Attack Time: 1.995 Second
  • Damage Spread: ±30%
  • Experience: 260%
  • Model Size: 100%
  • Type: Malachai
  • Metadata: MalachaiBoss

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 780,021
  • Armour: 20,331
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 1,887
  • Spell Damage: 1,887
  • Accuracy: 538
  • Attack Time: 1.995
  • Experience: 34,450
  • Ailment Threshold: 780,021
  • Chill: 2,466
  • Shock: 2,466
  • Brittle: 13,954
  • Scorch: 2,466
  • Sap: 6,814

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [3049]
malachai elemental cone spell minimum damage [2022]
monster penalty against minions damage +% final vs player minions [-50]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 1321–2454
Critical Strike Chance: 5%
Attack Damage: 228%
Attack Damage: 227.5%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 127.5% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [100]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2102 to 3154 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 1321–2454
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 150% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [100]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 38 seconds
Deals 3942 to 5913 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1321–2454
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Level 82

  • Life: 631,209
  • Armour: 18,031
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,684
  • Spell Damage: 1,684
  • Accuracy: 499
  • Attack Time: 1.995
  • Experience: 33,816
  • Ailment Threshold: 631,209
  • Chill: 1,996
  • Shock: 1,996
  • Brittle: 11,292
  • Scorch: 1,996
  • Sap: 5,514

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [2702]
malachai elemental cone spell minimum damage [1791]
monster penalty against minions damage +% final vs player minions [-50]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 1179–2189
Critical Strike Chance: 5%
Attack Damage: 228%
Attack Damage: 227.5%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 127.5% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [100]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1902 to 2853 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 1179–2189
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 150% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [100]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 38 seconds
Deals 3533 to 5299 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1179–2189
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Level 78

  • Life: 403,062
  • Armour: 14,160
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,337
  • Spell Damage: 1,337
  • Accuracy: 428
  • Attack Time: 1.995
  • Experience: 32,180
  • Ailment Threshold: 403,062
  • Chill: 1,274
  • Shock: 1,274
  • Brittle: 7,210
  • Scorch: 1,274
  • Sap: 3,521

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [2118]
malachai elemental cone spell minimum damage [1404]
monster penalty against minions damage +% final vs player minions [-50]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 936–1738
Critical Strike Chance: 5%
Attack Damage: 228%
Attack Damage: 227.5%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 127.5% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [100]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1555 to 2333 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 936–1738
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 150% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [100]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 38 seconds
Deals 2833 to 4250 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 936–1738
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Level 73

  • Life: 239,838
  • Armour: 10,435
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 997
  • Spell Damage: 997
  • Accuracy: 352
  • Attack Time: 1.995
  • Experience: 29,609
  • Ailment Threshold: 239,838
  • Chill: 758
  • Shock: 758
  • Brittle: 4,290
  • Scorch: 758
  • Sap: 2,095

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [1557]
malachai elemental cone spell minimum damage [1033]
monster penalty against minions damage +% final vs player minions [-50]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 698–1296
Critical Strike Chance: 5%
Attack Damage: 228%
Attack Damage: 227.5%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 127.5% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [100]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1205 to 1808 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 698–1296
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 150% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [100]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 38 seconds
Deals 2144 to 3216 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 698–1296
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Level 68

  • Life: 142,177
  • Armour: 7,659
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 740
  • Spell Damage: 740
  • Accuracy: 290
  • Attack Time: 1.995
  • Experience: 26,663
  • Ailment Threshold: 142,177
  • Chill: 450
  • Shock: 450
  • Brittle: 2,543
  • Scorch: 450
  • Sap: 1,242

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [1488]
malachai elemental cone spell minimum damage [992.3]
monster penalty against minions damage +% final vs player minions [-50]
monster penalty against minions damage +% final vs player minions [0]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 518–962
Critical Strike Chance: 5%
Attack Damage: 228%
Attack Damage: 227.5%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 127.5% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [100]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 931 to 1396 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 518–962
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 150% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [100]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 38 seconds
Deals 1902 to 2853 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 518–962
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Level 40

  • Life: 21,481
  • Armour: 1,215
  • Evasion: 1,597
  • Energy Shield: 0
  • Damage: 167
  • Spell Damage: 167
  • Accuracy: 92
  • Attack Time: 1.995
  • Experience: 8,858
  • Ailment Threshold: 21,481
  • Chill: 68
  • Shock: 68
  • Brittle: 384
  • Scorch: 68
  • Sap: 188

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MalachaiElementalCone


Spell
Critical Strike Chance: 0%
Cast Time: 3.5 Second
Cooldown Time: 8 Second
Your Hits cannot Stun Enemies
is area damage [1]
malachai elemental cone spell maximum damage [189.3]
malachai elemental cone spell minimum damage [126.2]
monster penalty against minions damage +% final vs player minions [-40]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-15]

MalachaiTeleportSlam


Attack
Base Damage: 117–217
Critical Strike Chance: 5%
Attack Damage: 136%
Attack Damage: 136%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 36% more Attack Damage
41% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
voll slam damage +% final at centre [75]

MalachaiMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 129.2 to 193.7 Physical Damage
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
spell maximum action distance +% [-33]

MalachaiSlam


Attack, Area
Base Damage: 117–217
Critical Strike Chance: 5%
Attack Damage: 136%
Attack Damage: 136%
Attack Time: 1.995 Second
Cooldown Time: 8 Second
Deals 36% more Attack Damage
41% less Attack Speed
active skill area of effect radius +% final [-14]
is area damage [1]
voll slam damage +% final at centre [75]

MalachaiRuneTrap


Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Fire Trap
Critical Strike Chance: 10%
Cast Time: 1 Second
Cooldown Time: 5 Second
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trap lasts 19 seconds
Deals 354.9 to 532.4 Fire Damage
60% reduced Trap Throwing Speed
active skill area of effect radius +% final [50]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [6]

MalachaiMeleeAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 117–217
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Damage: 75%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage

MalachaiTransformPiety


MalachaiShield


Spell, Buff, Duration, Totemable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
Base duration is 5 seconds
base deal no damage [1]

MalachaiImpale


skill cannot be interrupted [1]
skill cannot be stunned [1]

MalachaiSpawnTriBomb


Cooldown Time: 5 Second

Abilities

Malachai has two stages with small changes in the spells he uses.

Stage 1

In this stage, Malachai is initially protected by a red shield that prevents all damage. Piety helps the player by disabling Malachai's shield with the Piety Beam. Standing in the lightning beam shocks the player.

When Malachai's health first drops to 75% and 50%, he transforms Piety into an abomination and regains his shield (and invulnerability). Piety will become an enemy that uses Vaal Ball Lightning and Melee Attacks. You must attack Piety in order to transform her back into an ally. Doing so will let her disable Malachai's shield again. When you "save" Piety the second time, Malachai will permanently kill Piety and moves to his second phase.

  • Melee: If you stand adjacent to Malachai, he attacks you with moderately strong melee strikes.
  • VollSlam: Malachai lifts his weapon and smashes in front of him dealing large amounts of damage. This attack is similar to Vaal Oversoul's smash, but is faster and more powerful.
  • Summon Blood Worms: Small blood worms pour into the arena at regular intervals. They deal moderate damage, but have low life. Their corpses explode after a short delay, dealing moderate damage.
  • Teleport: Malachai teleports to another location. Deals no damage.
  • Teleport Slam: Malachai slowly sinks into the ground and emerges in another location. When he finishes emerging, a large explosion occurs that deals massive damage. This is similar to Dominus' Touch of God attack, but slower, easier to predict, and much larger and more powerful. He aims this attack on players, so as long as keep moving, you will be safe.
  • Tentacle Portal: Malachai channels for 2 seconds, dealing many weaker hits and chilling in a large cone in front of him. It is possible to walk or teleport out of the cone, and getting behind Malachai during this attack is a good way to get in safe damage while he channels.
  • Monster Mortar: Malachai throws balls of blood that create damaging patches on the ground. The balls deal moderate damage if they hit you, and the ground AoE deals heavy damage over time if you stand in it.
  • Fire Trap: Malachai creates 1 to 3 blood-colored circles on the ground. Stepping on one causes it to explode for a large amount of damage. The traps last 9 seconds before expiring.
  • TriBomb: Malachai conjures three energy orbs in an equilateral triangle. After a short delay, the orbs explode into three smaller orbs that shoot through the arena. The orbs do not seek you, and their trajectories appear to be random. Moderate damage.

Stage 2

In this stage, Malachai is surrounded by three Hearts of the Beast. The Hearts are protected by Malachai's red shield. At 75%, 50% and 25% hp, Malachai teleports to one of these hearts and opens it, allowing you to damage and kill it. Until the Heart is killed, Malachai is protected by his shield and is immune to all damage.

Malachai retains most of his attacks from the first stage, with a few exceptions noted below. He starts using more AoEs and teleporting more often as his health gets lower.

  • Smash: Malachai no longer uses the Smash attack.
  • Summon: Instead of blood worms, Malachai summons Primordial Creations. They have more health and damage than the blood worms, but are still not very threatening individually.
  • Ring of Fire: At 25% HP, Malachai creates a persistent circle of fire that slowly moves around the arena, dealing moderate fire damage over time to anyone inside it. The circle seeks out players.

Strategy

Most of Malachai's attacks are well-telegraphed. Watch him and learn what the animations for each attack look like, and you should be able to avoid most of his damage. Learning what the attacks look like and how to avoid them is the key to victory in this fight.

In general, fight cautiously - avoid his attacks and only damage him when you can do so relatively safely. Malachai has no energy shield or health regen, so all of your damage will add up.

Malachai's tentacle portal provides the best opportunity to damage him, assuming you can avoid the other AoEs he throws out. He is stationary for the entire time he channels, and maneuvering just to one side of the portal will let you attack him without taking any damage.

For the entire fight, but especially the end of the second phase, pay very close attention to the ground in the arena. Malachai's rune traps, blood pools, and the ring of fire are all very dangerous in the chaos of the fight.

The explosive teleport is easily recognized and gives you plenty of time to react, but don't mess around with it. The explosion can easily one-shot you. Get far away from Malachai and go back in after the explosion has gone off.

His Smash in stage 1 is quite quick, so if you are melee and are using slow melee attacks like two handed ice crash or any skill with multistrike, you might not have time to dodge. This attack deals a large amount of damage, so melee characters should play especially defensively during the first phase.

Transformed Piety is extraordinarily dangerous, and will require lots of dodging. She does not have the chaos beam attack from her boss version, but the chaos spheres she throws deal very high damage. An Amethyst Flask or some other source of chaos resistance will help immensely.

Related items

  • Malachai's Artifice
  • Malachai's Loop
  • Malachai's Simula
  • Malachai's Awakening
  • Malachai's Vision
  • Malachai's Lungs
  • Malachai's Heart
  • Malachai's Entrails

Lore

Malachai was Chitus's thaumaturgist in Wraeclast and the creator of Gemlings, humans augmented with powerful virtue gems. He courted Lady Dialla and turned her into the Gemling Queen. After the Purity Rebellion Malachai's life was spared, and he built the Rapture Device to "purge Wraeclast of its otherworldly vices".

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