In the nightmarish realm of Act 4 in Path of Exile, Malachai, the Nightmare, awaits as the final boss. This twisted adversary stands between you and uncovering the mysteries of the Labyrinth. Malachai was once a powerful warrior who succumbed to the corrupting influence of the Beast. This entity twisted him into a monstrous embodiment of nightmare, fueled by chaos and destruction. Malachai now resides within the Black Core, a heart of darkness at the core of the Labyrinth.
Malachai, The Nightmare is the final boss of Act 4, located in the Harvest's Black Core's final area: The Black Heart. Defeating him allows the player access to Act 5.The battle against Malachai is a multi-stage fight, testing your combat prowess and endurance. To reach him, you'll need to defeat his three generals: Piety, Doedre Darktongue, and Maligaro, the Inquisitor. Each general possesses unique abilities and requires specific strategies.
Facing the Nightmare
Malachai's arsenal includes a blend of brutal attacks and devastating spells:
The arena itself presents challenges. Environmental hazards like explosive mines and desecrated ground add another layer of complexity to the fight.
Strategies for Conquering the Nightmare
Reaping the Rewards
By preparing your defenses, honing your reflexes, and understanding Malachai's tactics, you'll be well-equipped to vanquish the Nightmare and progress to the final chapter of Path of Exile's Act 4.
Stats | Resists Fire. Resists Cold. Resists Lightning. Resists Chaos. Area: The Harvest monster base type attack cast speed +% and damage -% final [33] cannot be taunted when taunted ms [0] Cannot be Knocked Back Traps cannot be Damaged for +40 seconds after being Thrown Mines cannot be Damaged for +40 seconds after being thrown Can have up to 6 additional Traps placed at a time monster penalty against minions damage +% final vs player minions [-20] level 1 to 40 life +% final [-43] level 41 to 57 life +% final [-29] kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster no drops or experience [1] heal aura owner % max life on death [0] cant touch this [1] cant possess this [1] monster no talismans [1] |
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Spectre | N |
Area | The Harvest |
Tags | bludgeoning_weapon, bone_armour, caster, demon, extra_large_height, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [3049] malachai elemental cone spell minimum damage [2022] monster penalty against minions damage +% final vs player minions [-50] monster penalty against minions damage +% final vs player minions [0] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 1321–2454 Critical Strike Chance: 5% Attack Damage: 228% Attack Damage: 227.5% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 127.5% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [100] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 2102 to 3154 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 1321–2454 Critical Strike Chance: 5% Attack Damage: 250% Attack Damage: 250% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 150% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [100] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 38 seconds Deals 3942 to 5913 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 1321–2454 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [2702] malachai elemental cone spell minimum damage [1791] monster penalty against minions damage +% final vs player minions [-50] monster penalty against minions damage +% final vs player minions [0] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 1179–2189 Critical Strike Chance: 5% Attack Damage: 228% Attack Damage: 227.5% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 127.5% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [100] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 1902 to 2853 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 1179–2189 Critical Strike Chance: 5% Attack Damage: 250% Attack Damage: 250% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 150% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [100] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 38 seconds Deals 3533 to 5299 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 1179–2189 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [2118] malachai elemental cone spell minimum damage [1404] monster penalty against minions damage +% final vs player minions [-50] monster penalty against minions damage +% final vs player minions [0] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 936–1738 Critical Strike Chance: 5% Attack Damage: 228% Attack Damage: 227.5% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 127.5% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [100] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 1555 to 2333 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 936–1738 Critical Strike Chance: 5% Attack Damage: 250% Attack Damage: 250% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 150% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [100] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 38 seconds Deals 2833 to 4250 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 936–1738 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [1557] malachai elemental cone spell minimum damage [1033] monster penalty against minions damage +% final vs player minions [-50] monster penalty against minions damage +% final vs player minions [0] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 698–1296 Critical Strike Chance: 5% Attack Damage: 228% Attack Damage: 227.5% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 127.5% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [100] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 1205 to 1808 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 698–1296 Critical Strike Chance: 5% Attack Damage: 250% Attack Damage: 250% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 150% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [100] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 38 seconds Deals 2144 to 3216 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 698–1296 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [1488] malachai elemental cone spell minimum damage [992.3] monster penalty against minions damage +% final vs player minions [-50] monster penalty against minions damage +% final vs player minions [0] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 518–962 Critical Strike Chance: 5% Attack Damage: 228% Attack Damage: 227.5% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 127.5% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [100] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 931 to 1396 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 518–962 Critical Strike Chance: 5% Attack Damage: 250% Attack Damage: 250% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 150% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [100] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 38 seconds Deals 1902 to 2853 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 518–962 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MalachaiElementalConeCritical Strike Chance: 0% Cast Time: 3.5 Second Cooldown Time: 8 Second Your Hits cannot Stun Enemies is area damage [1] malachai elemental cone spell maximum damage [189.3] malachai elemental cone spell minimum damage [126.2] monster penalty against minions damage +% final vs player minions [-40] monster penalty against minions damage +% final vs player minions [-50] spell maximum action distance +% [-15] | MalachaiTeleportSlamBase Damage: 117–217 Critical Strike Chance: 5% Attack Damage: 136% Attack Damage: 136% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 36% more Attack Damage 41% less Attack Speed is area damage [1] monster penalty against minions damage +% final vs player minions [-50] voll slam damage +% final at centre [75] |
MalachaiMortarCritical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 129.2 to 193.7 Physical Damage active skill area of effect radius +% final [30] base is projectile [1] is area damage [1] projectile spread radius [10] spell maximum action distance +% [-33] , , , , , , , , , , | MalachaiSlamBase Damage: 117–217 Critical Strike Chance: 5% Attack Damage: 136% Attack Damage: 136% Attack Time: 1.995 Second Cooldown Time: 8 Second Deals 36% more Attack Damage 41% less Attack Speed active skill area of effect radius +% final [-14] is area damage [1] voll slam damage +% final at centre [75] , |
MalachaiRuneTrapFire Trap Critical Strike Chance: 10% Cast Time: 1 Second Cooldown Time: 5 Second Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. Trap lasts 19 seconds Deals 354.9 to 532.4 Fire Damage 60% reduced Trap Throwing Speed active skill area of effect radius +% final [50] base skill is trapped [1] create trap at target location [1] ignores trap and mine cooldown limit [1] is area damage [1] trap variation [6] , , , , , , , , , | MalachaiMeleeAttackDefault Attack Base Damage: 117–217 Critical Strike Chance: 5% Attack Damage: 75% Attack Damage: 75% Attack Time: 1.995 Second Strike your foes down with a powerful blow. Deals 25% less Attack Damage , , , , , , , |
MalachaiTransformPiety | MalachaiShieldCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 8 Second Base duration is 5 seconds base deal no damage [1] , , , , |
MalachaiImpaleskill cannot be interrupted [1] skill cannot be stunned [1] | MalachaiSpawnTriBombCooldown Time: 5 Second |
Malachai has two stages with small changes in the spells he uses.
In this stage, Malachai is initially protected by a red shield that prevents all damage. Piety helps the player by disabling Malachai's shield with the Piety Beam. Standing in the lightning beam shocks the player.
When Malachai's health first drops to 75% and 50%, he transforms Piety into an abomination and regains his shield (and invulnerability). Piety will become an enemy that uses Vaal Ball Lightning and Melee Attacks. You must attack Piety in order to transform her back into an ally. Doing so will let her disable Malachai's shield again. When you "save" Piety the second time, Malachai will permanently kill Piety and moves to his second phase.
In this stage, Malachai is surrounded by three Hearts of the Beast. The Hearts are protected by Malachai's red shield. At 75%, 50% and 25% hp, Malachai teleports to one of these hearts and opens it, allowing you to damage and kill it. Until the Heart is killed, Malachai is protected by his shield and is immune to all damage.
Malachai retains most of his attacks from the first stage, with a few exceptions noted below. He starts using more AoEs and teleporting more often as his health gets lower.
Most of Malachai's attacks are well-telegraphed. Watch him and learn what the animations for each attack look like, and you should be able to avoid most of his damage. Learning what the attacks look like and how to avoid them is the key to victory in this fight.
In general, fight cautiously - avoid his attacks and only damage him when you can do so relatively safely. Malachai has no energy shield or health regen, so all of your damage will add up.
Malachai's tentacle portal provides the best opportunity to damage him, assuming you can avoid the other AoEs he throws out. He is stationary for the entire time he channels, and maneuvering just to one side of the portal will let you attack him without taking any damage.
For the entire fight, but especially the end of the second phase, pay very close attention to the ground in the arena. Malachai's rune traps, blood pools, and the ring of fire are all very dangerous in the chaos of the fight.
The explosive teleport is easily recognized and gives you plenty of time to react, but don't mess around with it. The explosion can easily one-shot you. Get far away from Malachai and go back in after the explosion has gone off.
His Smash in stage 1 is quite quick, so if you are melee and are using slow melee attacks like two handed ice crash or any skill with multistrike, you might not have time to dodge. This attack deals a large amount of damage, so melee characters should play especially defensively during the first phase.
Transformed Piety is extraordinarily dangerous, and will require lots of dodging. She does not have the chaos beam attack from her boss version, but the chaos spheres she throws deal very high damage. An Amethyst Flask or some other source of chaos resistance will help immensely.
Malachai was Chitus's thaumaturgist in Wraeclast and the creator of Gemlings, humans augmented with powerful virtue gems. He courted Lady Dialla and turned her into the Gemling Queen. After the Purity Rebellion Malachai's life was spared, and he built the Rapture Device to "purge Wraeclast of its otherworldly vices".