Dominus, Ascendant is the final boss of act 3, located in The Upper Sceptre of God, on the Tower Rooftop (after climbing 3 or 4 staircases in the Upper Sceptre of God). Opon defeating him, Lady Dialla appears to congratulate the player and opens the way to act 4.
Stats | Resists Fire. Resists Cold. Resists Lightning. Resists Chaos. Area: The Upper Sceptre of God cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Cannot be Knocked Back |
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Spectre | N |
Area | The Upper Sceptre of God |
Tags | demon, dominus_monster_story, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 1535–2850 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 316.3 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 1535–2850 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 20% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 1535–2850 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 299.1 Base Physical Damage per second Base duration is 12 seconds skill art variation [1] , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 1535–2850 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 1369–2542 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 286.2 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 1369–2542 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 20% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 1369–2542 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 299.1 Base Physical Damage per second Base duration is 12 seconds skill art variation [1] , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 1369–2542 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 1087–2019 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 234 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 1087–2019 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 20% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 1087–2019 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 245.2 Base Physical Damage per second Base duration is 12 seconds skill art variation [1] , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 1087–2019 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 811–1506 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 181.4 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 811–1506 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 20% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 811–1506 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 177.8 Base Physical Damage per second Base duration is 12 seconds skill art variation [1] , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 811–1506 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 601–1117 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 113.1 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 601–1117 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 20% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 601–1117 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 114 Base Physical Damage per second Base duration is 12 seconds skill art variation [1] , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 601–1117 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleaveBase Damage: 90–167 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 3 Second Deals 22.5 Base Physical Damage per second 50% reduced Attack Speed corrupted blood cleave stacks to add [2] is area damage [1] , , , | DominusDemonProjectileBase Damage: 90–167 Critical Strike Chance: 5% Attack Time: 1.245 Second Deals 30% less Damage 40% reduced Attack Speed base is projectile [1] , , , |
DominusDemonChargeBase Damage: 90–167 Critical Strike Chance: 5% Attack Time: 1.245 Second Cooldown Time: 5 Second Never deal Critical Strikes 200% increased Movement Speed | DominusBloodRainCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 30 Second Deals 17.7 Base Physical Damage per second Base duration is 12 seconds , |
DominusGrabCritical Strike Chance: 0% Cast Time: 1 Second Cooldown Time: 2 Second | MeleeDefault Attack Base Damage: 90–167 Critical Strike Chance: 5% Attack Time: 1.245 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] , , , , , , , |
unofficial Skill name | Effect |
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Lightning stream (id: DominusLightningSouls) | Shoots out a straight line of rapid-fire projectiles that deal lightning damage as they pass through the player. |
Lightning fist (id: DominusLightningSlam) | A slow powerful strike to the ground dealing AoE lightning and physical damage. |
Chilling Bond | Casts multiple totems linked to each other with Cold Beam that chill and deal cold damage over time. |
Ground lightning teleport (id: DominusDash) | Teleports to the player, leaving behind a wide streak of shocking ground between the start and end locations. |
Summoning | Summons melee miscreations from the devices. |
Mark of Dominus | Inflicts the player with "Mark of Dominus" directing miscreations to chase the player and explode. |
Skill | Effect |
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Rain of Blood | A rain of blood washes on the area, causing players to receive stacks of corrupted blood approximately at the rate of one stack per second. Dominus also casts a large stationary shield around him that protects from the rain. |
Melee | A regular melee attack. |
Charge | A fast charging move towards the target with a heavy blow at the end. |
Grab | When moving far away from Dominus, a demonic hand emerges from the ground and attempts to grab the player and teleport him back to Dominus. |
Cleave | Cleaves the target adding 2 stacks of corrupted blood per hit. |
Blood Projectiles | Shoots a volley of gory/blood projectiles in the air that land dealing physical(?) AoE damage. |
Summoning | Summons melee and ranged miscreations from the portals on the ground. |
The Dominus fight can be a tough and complicated encounter, and it is important to have capped resistances, most importantly lightning resistance. Instant-healing (seething/bubbling) life potions, resistance flasks and granite/jade flasks are extremely helpful during this fight. There are various stages to this encounter, each of which has different mechanics and strategies. If you are playing on a hardcore league, it is advisable to bring Portal Scrolls to this fight to replenish your potions during the fight, and to allow a quick escape should that be necessary.
Initially, Dominus himself will not fight. Instead, he will send three unique Legionnaires to fight for him:
During this period, regular legionnaires will also enter the fray alongside the uniques, until all three uniques are dealt with. This phase should not be too difficult if the player isolates the uniques from each other and deals with them one by one. None of the uniques is particularly formidable on their own.
After these three bosses are defeated, the next three minibosses will enter the arena. Each one is a unique Miscreation, similar to the ones found in The Lunaris Temple:
Combined, these three uniques might pose a threat, but again, isolating them and dealing with them one by one should allow the player to complete this phase with minimal risk.
After all minibosses have been defeated, Dominus will descend to the arena and fight alongside the miscreations from the previous phase which will continue spawning until the very end of the fight. If the miscreations annoy you, you can lure Dominus to a relatively quiet spot on the roof and deal with him there, though he will still move around a bit, possibly causing you to attract some of the miscreations anyway. He has both a sizable life pool and a comparatively small energy shield. He has various attacks, each of which is quite dangerous in its own right and can be anticipated through various things Dominus says before using them. The attacks are:
Once Dominus has lost all his life on the first phase, he will move to the center of the arena and turn into a bloodred insect-like being called Dominus, Ascendant. During this phase, he will have no energy shield left, but still a sizable life pool. It is important to stay close to him during this phase due to the nature of his attacks during this phase:
He is the High Templar, the highest rank of the order of the Templar, which appear to be the rulers of the theocracy of Oriath. Dominus also controls the Ebony Legion. His name is Latin for "Lord" or "Master".