D2R New Season

D2R New Season Start Date Season 4

The new season of D2R is season 4. The release date of D2R New Season is May 4, 2023(official source: Diablo IV Developer Update Live Stream - April 2023). At the same time, D2R Season 3 will end.

Release Date Description
May 4, 2023 The start date of D2R season four.

D2R New Season 4 Start Date

D2R Ladder Season four will begin on May 4, 2023, ushering in a new opportunity for brave adventurers to race to level 99 and amass powerful loot along the way. We cannot wait to see how the new Rune Words will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

Cheap Diablo II: Resurrected Items


D2R Season 3 Start Date

Update: D2R Ladder Season Three Now Live. Ladder Season Three has risen. Journey into Sanctuary, slay Hell's demonic foot soldiers, and make a name for yourself on the Season Three leaderboard. With the rankings reset, now is the time for you to slaughter the competition and prove your might—this time with 8 new Rune Words and expanded, offline Terror Zones.

The start date of D2R Season 3 is February 16, 2023. The stench of Hell grows in intensity, crazed snarls can be heard from afar, demons birthed straight from your nightmares surge toward you. Meet them axe first on February 16 when Ladder Season Three starts.

North America

February 16, 5:00 p.m. PST

Europe

February 17, 2:00 a.m. CET

Asia

February 17, 10:00 a.m. KST

Ladder Season Three will begin on February 16, ushering in a new opportunity for brave adventurers to race to level 99 and amass powerful loot along the way. We cannot wait to see how the eight new Rune Words will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

We’re also introducing changes to the availability of Sundering Charms, existing Rune Words, and new Horadric Cube Recipes with the start of Ladder Season Three.


D2R Season 2 Runewords

Season One Runewords Remain Craftable in Ladder Only in Diablo II: Resurrected Season Two.

The new Runewords introduced in Season One will remain craftable ONLY by Ladder characters. Flickering Flame, Wisdom, Unbending Will, Mist, Plague, and Obsession were all generally useful Runewords, but they will remain primarily Ladder only for now.

There is no new Runeword introduced in Season two.

D2R Ladder Season 2 Terror Zones

Act I

  1. Blood Moor and Den of Evil
  2. Cold Plains and The Cave
  3. Burial Grounds, The Crypt, and the Mausoleum
  4. Stony Field
  5. Dark Wood
  6. The Forgotten Tower
  7. Jail
  8. Cathedral and Catacombs
  9. The Pit
  10. Tristram
  11. Moo Moo Farm

Act II

  1. Sewers
  2. Rocky Waste and Stony Tomb
  3. Dry Hills and Halls of the Dead
  4. Far Oasis
  5. Lost City, Valley of Snakes, and Claw Viper Temple
  6. Arcane Sanctuary
  7. Tal Rasha's Tombs

Act III

  1. Spider Forest and Spider Cavern
  2. Flayer Jungle and Flayer Dungeon
  3. Kurast Bazaar, Ruined Temple, and Disused Fane
  4. Kurast Sewers
  5. Travincal
  6. Durance of Hate

Act IV

  1. Outer Steppes and Plains of Despair
  2. River of Flame/City of the Damned
  3. Chaos Sanctuary

Act V

  1. Bloody Foothills
  2. Frigid Highlands
  3. Glacial Trail
  4. Crystalline Passage and Frozen River
  5. Arreat Plateau
  6. Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
  7. Ancient's Way and Icy Cellar
  8. Worldstone Keep, Throne of Destruction, and Worldstone Chamber

Terror Zone Difficulty

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

To unlock the Terror Zones feature, you must defeat Baal per character, per difficulty using any expansion character—existing characters that have already fulfilled the requirements will automatically have this feature unlocked. Once Ladder Season Two begins, players will need to meet the aforementioned requirements to unlock Terror Zones for their new ladder characters.

D2R Ladder Season 2 New Items New Unique Grand Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Unique Grand Charms Description
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

Why introduced these new unique Charm items?

If a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

How to get New Unique Grand Charms?

These new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty.

Ladder Season 2 Rank Play Modes

We are excited to invite you the Diablo II: Resurrected Season 2 competitive Ladder system. The Ladder launch represents an optional ranked competitive system of the game through a series of modes available to select from with a fresh Ladder-specific character. Each mode will have their own leaderboard where players compete to strategically gain experience within a limited timeframe while having access to Ladder-specific content. When the Ladder season ends, leaderboard rankings will reset, transitioning characters to non-ladder mode, giving players an opportunity to store their hard-earned treasured loot as a new Ladder season awaits them.

As it was with the previous season, Ladder Season Two will feature four different modes:

Version Description
Pre-Expansion Ladder The standard version of Ladder play that encompasses playing only with the original four acts.
Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing only with the original four acts.
Ladder The standard version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

Once Ladder Season One ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's shared stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. You will have all of Ladder Season Two to withdraw any items you would like to keep. When Ladder Season Two ends, this withdraw only set of stash tabs will be overridden with any items in the Ladder Season Two Shared Stash. Be sure to get any items out before then or they will be forever lost!

Feature details:

  • Select Diablo II: Resurrected content will be exclusively for Ladder modes
  • Players can use /ladder and /helpladder chat commands to retrieve season start and end information
  • Ladder information is made available in the leaderboard UI, and for console, players will be updated upon loading into each game
  • At the end of a season, your Ladder character will be converted to a non- Ladder character, along with any Ladder -exclusive items your character has equipped or in their inventory
  • Once a season ends, you will have until the start of the season after next to retrieve items from your seasonal Ladder shared stash tab to bring into your normal online play
    • For example, once Season 1 ends, you have until Season 3 begins to retrieve items from your Season 1 stash. Any items not retrieved will be lost forever

New Runewords in Season 1

New Rune Word Allowed Items Rune Order Completed Stats

Plague

Sword, Claws, Daggers

Cham + Shael + Um

  • 20% Chance to cast level 12 Lower Resist when struck
  • 25% Chance to cast level 15 Poison Nova on striking
  • Level 13-17 Cleansing Aura When Equipped (varies)
  • +1-2 All Skills
  • +20% Increased Attack Speed
  • +220-320% Enhanced Damage (varies)
  • -23% To Enemy Poison Resistance
  • 0.3% (0-29.7) Deadly Strike (Based on Character Level)
  • +25% Chance of Open Wounds
  • Freezes Target +3

Pattern

Claw

Tal + Ort + Thul

  • +30% Faster Block Rate
  • +40-80% Enhanced Damage (varies)
  • 10% Bonus to Attack Rating
  • Adds 17-62 Fire Damage
  • Adds 1-50 Lightning Damage
  • Adds 3-14 Cold Damage
  • +75 Poison Damage Over 5 Seconds
  • +6 to Strength
  • +6 to Dexterity
  • All Resistances +15

Unbending Will

Sword

Fal + Io + Ith + Eld + El + Hel

  • 18% Chance to cast Level 18 Taunt on striking
  • +3 To Combat Skills (Barbarian Only)
  • +20-30% Increased Attack Speed (varies)
  • +300-350% Enhanced Damage (varies)
  • +9 To Maximum Damage
  • +50 To Attack Rating
  • +75% Damage to Undead
  • +50 Attack Rating Against Undead
  • 8-10% Life Stolen Per Hit (varies)
  • Prevent Monster Heal
  • +10 To Strength
  • +10 To Vitality
  • Damage Reduced By 8
  • +1 Light Radius
  • Requirements -20%

Wisdom

Helm

Pul + Ith + Eld

  • +33% Piercing Attack
  • +15-25% Bonus to Attack Rating (varies)
  • 4-8% Mana Stolen Per Hit (varies)
  • +30% Enhanced Defense
  • +10 Energy
  • 15% Slower Stamina Drain
  • Cannot Be Frozen
  • +5 Mana After Each Kill
  • 15% Damage Taken Goes to Mana

Obsession

Staff

Zod + Ist + Lem + Lum + Io + Nef

  • Indestructible
  • 24% Chance to cast level 10 Weaken when struck
  • +4 To All Skills
  • +65% Faster Cast Rate
  • +60% Faster Hit Recovery
  • Knockback
  • +10 To Vitality
  • +10 To Energy
  • Increase Maximum Life 15-25% (varies)
  • Regenerate Mana 15-30% (varies)
  • All Resistances +60-70 (varies)
  • 75% Extra Gold from Monsters
  • 30% Better Chance of Getting Magic Items

Flickering Flame

Helm

Nef + Pul + Vex

  • Level 4-8 Resist Fire Aura When Equipped (varies)
  • +3 To Fire Skills
  • -10-15% to Enemy Fire Resistance (varies)
  • +30% Enhanced Defense
  • +30 Defense Vs. Missile
  • +50-75 To Mana (varies)
  • Half Freeze Duration
  • +5% To Maximum Fire Resist
  • Poison Length Reduced by 50%

Mist

Bow & Crossbow

Cham + Shael + Gul + Thul + Ith

  • Level 8-12 Concentration Aura When Equipped (varies)
  • +3 To All Skills
  • 20% Increased Attack Speed
  • +100% Piercing Attack
  • +325-375% Enhanced Damage (varies)
  • +9 To Maximum Damage
  • 20% Bonus to Attack Rating
  • Adds 3-14 Cold Damage
  • Freeze Target +3
  • +24 Vitality
  • All Resistances +40

D2R Season 2 Start Date

The start date of D2R Season 2 is October 6, 2022. Ladder Season Two will begin on October 6, ushering in a new opportunity for brave heroes to race to level 99 and amass powerful loot along the way. This will also be the first Ladder Season with Terror Zones! Can you handle the increased ferocity of the Burning Hells, or will you perish under their amplified might? We cannot wait to see how Terror Zones will influence the leaderboard, or hopefully, allow new players the opportunity to see their name on it for the first time.

Ladder Season Two Launch Timing:

North America

October 6, 5:00 p.m. PDT

Europe

October 6, 2:00 a.m. CEST

Asia

October 6, 9:00 a.m. KST


How To Join D2R PTR 2.5

To participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.

  1. Step 1: Restart the Battle.net desktop app.
  2. Step 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu.
  3. Step 3:On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo II: Resurrected currently installed). Select "PTR: Diablo II: Resurrected" from this drop-down menu before proceeding.
  4. Step 4: Click Install to begin the installation process.

Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

PTR Focus And Details

To support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.

There will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. Alternatively, you can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.

New PTR Character Templates

Starting today, September 15, all characters made during the PTR until now will be removed and replaced with 13 Level 85-character template options for players to use during the PTR's duration. Each character template is equipped with one of the new Sundered Charms so players may experience how they work firsthand. Here is a complete list of the character templates you can use:

  • Freezing Arrow Amazon - Cold Sunder
  • Fire Arrow Amazon - Fire Sunder
  • Frenzy Barbarian - Physical Sunder
  • Fire Claw Druid - Fire Sunder
  • Fire Druid - Fire Sunder
  • Bone Necromancer - Magic Sunder
  • Poison Necromancer - Poison Sunder
  • Hammerdin (Blessed Hammer Paladin) - Magic Sunder
  • Holy Fire Paladin - Fire Sunder
  • Tessladin (Holy Shock Paladin) - Lightning Sunder
  • Cold Sorceress - Cold Sunder
  • Fire Sorceress - Fire Sunder
  • Lightning Sorceress - Lightning Sunder

Gameplay/Quality of Life

#Name
1Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.
2Damage value for the Paladin’s Thorns aura is now present on the character menu.
3Dead Finger Mages now reset correctly to their original state when revived by Necromancers.
4Fixed an issue where casting delays could desync at very high ping.
5Fixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).
6Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.
7Fixed an issue where players and monsters were able to walk through doors that visually looked closed.
8Fixed an issue where certain Rune Words could not be repaired in the same game session they were created.
9Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.
10Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.
11Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.
12Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available.
13Fixed an issue where hardcore character names were not displaying in red text on the character list.
14Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.
15Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.
16Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.
17Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab.
18Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.
19Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.
20Chosen game settings now persist in lobby game creation and filtering rather than being reset.
21Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.
22Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game.
23Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.
24Fixed an issue where environmental screen-space VFX were not playing.
25Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.
26Fixed an issue where Iron Golems created by a charged skill would not save between games.
27Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.
28Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.
29Fixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.
30Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.
31Fixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.
32Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.
33Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.
34Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.
35Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.
36Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.
37Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.
38Fixed an issue where pets summoned by "chance to cast" skills on items would disappear after performing an inventory update.
39Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds.
40Necromancer:Difficulty penalties for life drain now apply to the Blood Golem's attacks. Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.
41Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal.

Localization

  • Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.”
  • Added a prefix for online Uber Diablo messages received in offline games.
  • Added localization translations for the automap tooltip.
  • Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.
  • Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.
  • Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.
  • Changed the date formatting for Japan to be displayed as Year / Month / Day.
  • Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.

PC-Specific Fixes

  • Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection.
  • Fixed an issue where the "/friends list" chat command was being truncated after 256 characters.
  • Removed the ability to bind the Print Screen key.
  • Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.
  • Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.
  • Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.
  • Removed the scroll bar and buttons from the autosuggest menu for chat commands.
  • Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.
  • Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.
  • Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.”
  • Fixed an issue where the latency indicator visual in the lobby was off center.
  • Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.
  • Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.
  • Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.
  • M+KB can now quick-equip and quick-unequip items to and from their character and mercenary.
  • Fixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.
  • Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).
  • Text-to-speech option reads out all chat commands regardless of channel.
  • Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.

Stability

  • Fixed a crash on PC that occurred when resizing the client window while in the lobby.
  • Improved game join and game create backend request for a smoother player experience.
  • Various game stability improvements.

D2R Season 2 Delay

Hey all - Apologies for the silence on the PTR front. But wanted to provide a few updates here.

The team was spending the last week going through the survey information and community reports from PTR. There may be another iteration of PTR as the team wants to implement some items based off of the feedback but that is still being determined. We are running up against some scheduling timelines and want to make sure we can get 2.5 out the door sooner rather than later and get Season 2 kicked off for ladder. Extending PTR to continue to test and iterate will of course hold those two dates back. We are going to see if we can fit something in the existing timeline for right now, but if we can’t we may use some of the buffer between Patch 2.5 hitting and Season 2 starting to ensure we can get some additional game time from players on some of the Terror Zone items.

Some top level items from the feedback:

  • Players were noticing some zones were kind of not great for Terror Zones so expect some to be moved out and some others be moved in.
  • Players found some of the TZ content to be easy but we also can determine what characters played on PTR who offered that specific feedback and we noticed a lot of this came from Hammerdin players. The team has some ideas on this and we will be sharing that soon. I expect it to create a bit of a shift in build/class opportunities for players.
  • We will have more info on unlock conditions for TZ and how long each zone will be terrorized as well. We appreciate those who offered their thoughts on this.
  • Lastly, I know there were a lot of voices wanting this in SP. I can say that it is being looked into but for now, I would expect this to be a Ladder S2 feature as we are able to make tweaks to online numbers on the fly while SP has diff values for XP and needs to be tuned differently. The desire is high, but we want to get this nailed down for ladder play first and will move into looking at it for offline afterwards.

Lastly, I wanted to clear up on the S2 timing as there is a bunch of confusion on this and honestly it is 100% understandable why there is confusion. Before S1 began, we had noted that we were aiming to have seasons last 4 months. We are obviously past that timeline and to be 100% honest, we kind of didn’t plan very well on our end for that date. Terror Zones was a cool feature we wanted to nail correctly as it teetered back and forth on the line of “Should we do this or not?” many times throughout development and with that it caused a little bit of a delay on the Season transition. I just wanted to state that and apologize for that murkiness around when that season transition would occur. We are looking at mitigating this issue for future seasons in D2R.

The current order of operation is that we will end PTR here soon and start submission for final builds on 2.5 and get out that to everyone on the live environment. Season 1 to Season 2 will happen fairly immediately. We expect S2 to start a week or two after 2.5 hits so we have a date that everyone is aligned on and knows about. S1 will literally end the second we transition to S2.

For example: Season 1 will go to 4:59:59pm Pacific Time and Season 2 will begin at 5:00:00pm Pacific Time.

As more dates become aligned here in the coming week, we will provide updates to give a better window on 2.5 and S2 for the community.

D2R PTR News Next Week

Hi all -

I know it has been a bit quiet on the D2R front especially this week as all other Diablo titles have had some sort of news.

But fear not, we are hoping to share some news about PTR next week. A bit late I know and a bit outside of our windows we were aiming for with ladder seasons but the team is working on a feature that they would like to test in PTR that is pretty big and they want to make sure we can get accurate feedback on it before it goes live in the PTR.

Hoping we can share more next week and if not, it surely will be the week after.

Source: An update regarding D2R

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