D2R Black Cleft: Monster Magic Immunity if Sundered

D2R Black Cleft Grand Charm

The Black Cleft is a new unique Grand Charm in Diablo II: Resurrected patch 2.5. Keep in inventory to gain bonus. Required Level: 75.

  • Monster Magic Immunity if Sundered
  • Magic Resist –50%

Some higher level monsters will have the bonus of Immune to X, with X being a type of damage. These creatures have total immunity to that damage, meaning they will take no damage if hit with that type of attack.

Monster Magic Immunity if Sundered

If a monster has immunity to a Magic damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

How to get The Black Cleft?

The Black Cleft new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. Here is the list of D2R Terror Zones.

D2R The Black Cleft

Cheap Diablo II: Resurrected Items

Magic Resistant

Magic Resistant is one of the attributes that Unique Monsters can spawn with in Diablo II. This attribute is the elemental mirror of the Stone Skin attribute. If a monster spawns with both, it will be incredibly resistant to most types of attacks.

A Magic Resistant monster will be given 40 more resistance to Fire, Lightning, and Cold damage only if it is below 100%.

  • Elemental attacks will be quite ineffective against these monsters. Seek out physical, poisonous, or pure magic attacks (such as Bone Spear or Bone Spirit).
  • Oddly, this attribute does not render the monster resistant to actual magic. So your pure magic attacks will still work. (Necromancers rejoice!)
  • The monster will not be completely immune to your elemental attacks, so you can still use them if you have no alternative.

List of D2R 2.5 New Unique Grand Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Unique Grand Charms Description
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

How to cause damage to these Immunity monsters?

Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.

Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.

For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.

All resist lowering skills work with 1/5 effectiveness when breaking an immunity.

Another important information is: Most monster immunities are above 100%.

Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.

Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.

Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.

Open Wounds will work against physical immune monsters once they have taken damage of any kind.

Magic Immunity in Normal

None.

Magic Immunity in Nightmare

None.

Magic Immunity in Normal

Species Monster Resist Act
Wendigo Wailing Beast 100 III
Greater Mummy Guardian 100 II
Greater Mummy Unraveler 100 II
Greater Mummy Horadrim Ancient 100 III
Megademon Pit Lord* 145 V
Zombie Plague Bearer 100 II

*Appears in Chaos Tristram.

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