D2R Sunder Charms Drop Rate Stats

D2R Sunder Charms Drop Rate & Farming

It will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. This includes Uber monsters.

It seems like Sunder Charms drop rate will be guaranteed if things aren't changed

No. They are not. Real drop rates aren't in client data. Drop rates are determined by the server.

This is just reflecting QA ensuring that the items do drop by setting them to 100% in terrorized zones, expansion only, etc.

D2R Sunder Charms Drop Rate

Cheap Diablo II: Resurrected Items

Hotfixes added on October 7

  • Fixed an issue where the Find Item skill was always dropping a Sundering Charm when used on an eligible monster's corpse.
  • Fixed an issue where the Assassin's Lightning Traps were not receiving benefits from Sundering Charms.

List of D2R Sunder Charms Stats

Name Stats
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

Sundered Mechanics

If a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

Sundering Charms

  • Conviction and Lower Resist effectiveness will be 1/5 effective even after a Sundering Charm's applied effects. (This change will go into effect on October 6 once Ladder Season Two begins).

Why introduced Sundered items?

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Sunder Charms Ladder Only

  • These are Grand Charms and take up 3 inventory slots.
  • These charms will “break specific monster immunity”.
  • The tradeoff to using the six new charms when breaking a monster’s resistance is that they also reduce your own resistance to the same element.
  • Sunder Charm monster resistance reduction effects are applied before effects such as Amplify Damage or Lower Resist.
  • Sunder Charms work with minions such as Hydras and traps. This was not the case when they were first revealed.
  • Sunder Charms can only be dropped by Rare, Unique, Super Unique, or Champion terrorized monster types in Terror Zones. This includes Uber monsters.
  • Carrying more than one of the same charm does not stack the resistance reduction effect on monsters but does stack the player’s negative resistances.
  • Players can also carry multiple different charms but will suffer from each charm’s resistance penalty.

D2R Sunder Charms Non Ladder

Sunder charms found on Ladder will stay when those Ladder characters move to non-Ladder. So you can at least trade for them.

Will Sunder charms start dropping in non-Ladder after Season 2 ends? Maybe. Who knows.

D2R Sunder Charms Nightmare, Normal, Hell

It onlys drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. List of Terror Zone Difficulty:

Normal

  • Base: +2 levels up to level 45
  • Champion: +4 levels up to level 47
  • Unique: +5 levels up to level 48

Nightmare

  • Base: +2 levels up to level 71
  • Champion: +4 levels up to level 73
  • Unique: +5 levels up to level 74

Hell

  • Base: +2 levels up to level 96
  • Champion: +4 levels up to level 98
  • Unique: +5 levels up to level 99

D2R Sunder Charms Single Player

Not at the time when ladder starts. Since they are tied to Terror Zones. And Terror Zones will probably added later to Single Player. When will that be, no one knows yet.

D2R Sunder Charms Offline

With D2RMM mods of course
For those who complain that they can only play with sunder charm until after season 2, here’s an option for you. Authentic gameplay with nothing strange if you only use these 2 mods:

  • Singleplayer Sundering Charms for D2RMM
  • Singleplayer Runewords for D2RMM

Not for online singleplayer of course, only offline.

MM mod is a mod manager that allows you to combine many mods into 1, for example if you want to have loot filter, shortened items names, showing map, items level and so on

How to cause damage to these Immunity monsters?

Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.

Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.

For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.

All resist lowering skills work with 1/5 effectiveness when breaking an immunity.

Another important information is: Most monster immunities are above 100%.

Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.

Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.

Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.

Open Wounds will work against physical immune monsters once they have taken damage of any kind.

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