The Crack of The Heavens is a new unique Grand Charm in Diablo II: Resurrected patch 2.5. Keep in inventory to gain bonus. Required Level: 75.
Some higher level monsters will have the bonus of Immune to X, with X being a type of damage. These creatures have total immunity to that damage, meaning they will take no damage if hit with that type of attack. Monster Lightning Immunity is SunderedIf a monster has immunity to a Lightning damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. How to get The Crack of The Heavens?The Crack of The Heavens new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. Here is the list of D2R Terror Zones. |
In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.
To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.
Unique Grand Charms | Description |
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The Black Cleft |
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The Bone Break |
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The Cold Rupture |
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The Crack of the Heavens |
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The Flame Rift |
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The Rotting Fissure |
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Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.
Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.
For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.
All resist lowering skills work with 1/5 effectiveness when breaking an immunity.
Another important information is: Most monster immunities are above 100%.
Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.
Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.
Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.
Open Wounds will work against physical immune monsters once they have taken damage of any kind.
None.
Species | Monster | Resist | Breaks with LR | Breaks with C | Breaks with LR & C | Act |
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Blood Hawk | Cloud Stalker | 100 | Yes | Yes | Yes | V |
Flying Scimitar | Flying Scimitar | 100 | Yes | Yes | Yes | II |
Goatman | Moon Clan | 100 | Yes | Yes | Yes | V |
Lightning Spire | Lightning Spire | 100 | Yes | Yes | Yes | II |
Tainted | Afflicted | 100 | Yes | Yes | Yes | V |
Tainted | Tainted | 100 | Yes | Yes | Yes | V |
Tainted | Misshapen | 100 | Yes | Yes | Yes | V |
Tainted | Disfigured | 100 | Yes | Yes | Yes | V |
Tainted | Damned | 100 | Yes | Yes | Yes | IV |
Tainted | Damned | 100 | Yes | Yes | Yes | V |
Willowisp | Gloam | 100 | Yes | Yes | Yes | V |
Willowisp | Burning Soul | 100 | Yes | Yes | Yes | V |
Willowisp | Black Soul | 100 | Yes | Yes | Yes | V |
Species | Monster | Resist | Breaks with LR | Breaks with C | Breaks with LR & C | Act |
---|---|---|---|---|---|---|
Blood Hawk | Cloud Stalker | 100 | Yes | Yes | Yes | III |
Blood Hawk | Cloud Stalker | 100 | Yes | Yes | Yes | V |
Baboon Demon | Dune Beast | 100 | Yes | Yes | Yes | ii |
Baboon Demon | Rock Dweller | 100 | Yes | Yes | Yes | – |
Baboon Demon | Junglee Hunter | 105 | Yes | Yes | Yes | III |
Baboon Demon | Doom Ape | 105 | Yes | Yes | Yes | III |
Baboon Demon | Temple Guardian | 110 | Yes | Yes | Yes | III |
Bat Demon | Fiend | 110 | Yes | Yes | Yes | III |
Bat Demon | Dark Familiar | 120 | No | Yes | Yes | IV |
Blood Lord | Night Lord | 100 | Yes | Yes | Yes | V |
Blunderbore | Mauler | 100 | Yes | Yes | Yes | III |
Claw Viper | Tomb Viper | 100 | Yes | Yes | Yes | V |
Corrupt Rogue Archer | Dark Ranger | 100 | Yes | Yes | Yes | I |
Corrupt Rogue Archer | Dark Archer | 110 | Yes | Yes | Yes | I |
Corrupt Rogue Archer | Black Archer | 115 | No | Yes | Yes | I |
Corrupt Rogue Spearwoman | Dark Spearwoman | 100 | Yes | Yes | Yes | I |
Corrupt Rogue Spearwoman | Vile Lancer | 100 | Yes | Yes | Yes | V |
Corrupt Rogue Spearwoman | Dark Lancer | 110 | Yes | Yes | Yes | I |
Corrupt Rogue Spearwoman | Dark Lancer | 100 | Yes | Yes | Yes | V |
Corrupt Rogue Spearwoman | Black Lancer | 115 | No | Yes | Yes | I |
Corrupt Rogue Spearwoman | Black Lancer | 100 | Yes | Yes | Yes | V |
Council Member | Lightning Council Member | 100 | Yes | Yes | Yes | III |
Death Mauler | Death Mauler | 100 | Yes | Yes | Yes | V |
Death Mauler | Death Brawler | 100 | Yes | Yes | Yes | V |
Fetish | Fetish | 100 | Yes | Yes | Yes | III |
Fetish | Fetish (Shooting) | 100 | Yes | Yes | Yes | III |
Fetish | Soul Killer | 110 | Yes | Yes | Yes | III |
Finger Mage | Doom Caster | 100 | Yes | Yes | Yes | IV |
Finger Mage | Strangler | 100 | Yes | Yes | Yes | IV |
Finger Mage | Storm Caster | 100 | Yes | Yes | Yes | IV |
Flying Scimitar | Flying Scimitar | 100 | Yes | Yes | Yes | II |
Greater Mummy | Hollow One | 100 | Yes | Yes | Yes | II |
Leaper | Tree Lurker | 100 | Yes | Yes | Yes | III |
Leaper | Cliff Lurker | 100 | Yes | Yes | Yes | Iv |
Lightning Spire | Lightning Spire | 100 | Yes | Yes | Yes | II |
Megademon | Pit Lord* | 145 | No | No | No | V |
Oblivion Knight | Abyss Knight | 100 | Yes | Yes | Yes | IV |
Pain Worm | Torment Worm | 100 | Yes | Yes | Yes | V |
Skeleton | Skeleton | 100 | Yes | Yes | Yes | I |
Sabre Cat | Night Tiger | 100 | Yes | Yes | Yes | II |
Scarab Demon | Dung Soldier | 100 | Yes | Yes | Yes | II |
Scarab Demon | Death Beetle | 105 | Yes | Yes | Yes | II |
Scarab Demon | Scarab | 110 | Yes | Yes | Yes | II |
Scarab Demon | Scarab | 100 | Yes | Yes | Yes | V |
Scarab Demon | Steel Scarab | 115 | No | Yes | Yes | II |
Scarab Demon | Steel Scarab | 100 | Yes | Yes | Yes | V |
Scarab Demon | Bone Scarab | 120 | No | Yes | Yes | III |
Skeleton | Horror | 120 | No | Yes | Yes | II |
Skeleton Mage | Returned Lightning Mage | 100 | Yes | Yes | Yes | I |
Skeleton Mage | Returned Lightning Mage | 120 | No | Yes | Yes | V |
Skeleton Mage | Bone Lightning Mage | 105 | Yes | Yes | Yes | I |
Skeleton Mage | Burning Dead Lightning Mage | 110 | Yes | Yes | Yes | II |
Skeleton Mage | Horror Lightning Mage | 115 | No | Yes | Yes | II |
Skeleton Mage | Horror Lightning Mage | 130 | No | No | Yes | V |
Slinger | Night Slinger | 100 | Yes | Yes | Yes | II |
Spike Fiend | Razor Spine | 100 | Yes | Yes | Yes | V |
Succubus | Stygian Hag | 100 | Yes | Yes | Yes | V |
Tainted | Misshapen | 110 | Yes | Yes | Yes | I |
Tainted | Misshapen | 100 | Yes | Yes | Yes | V |
Tainted | Disfigured | 115 | No | Yes | Yes | I |
Tainted | Disfigured | 100 | Yes | Yes | Yes | V |
Tainted | Tainted | 105 | Yes | Yes | Yes | I |
Tainted | Tainted | 100 | Yes | Yes | Yes | V |
Tainted | Afflicted | 100 | Yes | Yes | Yes | I |
Tainted | Afflicted | 100 | Yes | Yes | Yes | V |
Tainted | Damned | 120 | No | Yes | Yes | IV |
Tainted | Damned | 100 | Yes | Yes | Yes | V |
Vulture Demon | Undead Scavenger | 100 | Yes | Yes | Yes | II |
Vulture Demon | Winged Nightmare | 100 | Yes | Yes | Yes | III |
Willowisp | Gloam | 100 | Yes | Yes | Yes | III |
Willowisp | Burning Soul | 100 | Yes | Yes | Yes | V |
Willowisp | Black Soul | 100 | Yes | Yes | Yes | V |
Zakarum Priest | Cantor | 100 | Yes | Yes | Yes | III |
Zakarum Zealot | Zealot | 100 | Yes | Yes | Yes | III |
Zombie | Hungry Dead | 100 | Yes | Yes | Yes | I |