The Flame Rift is a new unique Grand Charm in Diablo II: Resurrected patch 2.5. Keep in inventory to gain bonus. Required Level: 75.
Some higher level monsters will have the bonus of Immune to X, with X being a type of damage. These creatures have total immunity to that damage, meaning they will take no damage if hit with that type of attack. Monster Fire Immunity is SunderedIf a monster has immunity to a Fire damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. How to get The Flame Rift?The Flame Rift new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. Here is the list of D2R Terror Zones. |
In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.
To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.
Unique Grand Charms | Description |
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The Black Cleft |
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The Bone Break |
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The Cold Rupture |
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The Crack of the Heavens |
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The Flame Rift |
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The Rotting Fissure |
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Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.
Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.
For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.
All resist lowering skills work with 1/5 effectiveness when breaking an immunity.
Another important information is: Most monster immunities are above 100%.
Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.
Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.
Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.
Open Wounds will work against physical immune monsters once they have taken damage of any kind.
None.
Species | Monster | Resist | Breaks with LR | Breaks with C | Breaks with LR & C | Act |
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Claw Viper | Salamander | 100 | Yes | Yes | Yes | V |
Fallen Shaman | Warped Shaman | 100 | Yes | Yes | Yes | V |
Goatman | Blood Clan | 100 | Yes | Yes | Yes | V |
Oblivion Knight | Doom Knight | 100 | Yes | Yes | Yes | IV |
Skeleton Mage | Burning Dead Fire Mage | 100 | Yes | Yes | Yes | II |
Suicide Minion | Frenzied Hell Spawn | 100 | Yes | Yes | Yes | V |
Suicide Minion | Insane Greater Ice Spawn | 100 | Yes | Yes | Yes | V |
Sand Raider | Marauder | 100 | Yes | Yes | Yes | V |
Species | Monster | Resist | Breaks with LR | Breaks with C | Breaks with LR & C | Act |
---|---|---|---|---|---|---|
Baal’s Minion | Slayer | 105 | Yes | Yes | Yes | V |
Baal’s Minion | Fire Boar | 110 | Yes | Yes | Yes | V |
Baal’s Minion | Hell Spawn | 115 | No | Yes | Yes | V |
Baal’s Minion | Hell Spawn | 110 | Yes | Yes | Yes | ? |
Baal’s Minion | Greater Hell Spawn | 120 | No | Yes | Yes | V |
Bat Demon | Desert Wing | 100 | Yes | Yes | Yes | II |
Bat Demon | Blood Diver | 100 | Yes | Yes | Yes | ? |
Blood Hawk | Blood Hawk | 100 | Yes | Yes | Yes | V |
Blood Lord | Moon Lord | 110 | Yes | Yes | Yes | V |
Blood Lord | Moon Lord | 140 | No | No | Yes | V |
Blood Lord | Death Lord | 120 | No | Yes | Yes | V |
Blunderbore | Blunderbore | 100 | Yes | Yes | Yes | II |
Claw Viper | Salamander | 115 | No | Yes | Yes | V |
Corrupt Rogue Archer | Vile Archer | 110 | Yes | Yes | Yes | I |
Corrupt Rogue Archer | Vile Archer | 115 | No | Yes | Yes | V |
Corrupt Rogue Spearwoman | Vile Lancer | 110 | Yes | Yes | Yes | I |
Council Member | Fire Council Member | 120 | No | Yes | Yes | III |
Demon Imp | Demon Imp | 100 | Yes | Yes | Yes | V |
Demon Imp | Demon Imp | 110 | Yes | Yes | Yes | ? |
Demon Imp | Demon Rascal | 105 | Yes | Yes | Yes | V |
Demon Imp | Demon Gremlin | 110 | Yes | Yes | Yes | V |
Demon Imp | Demon Trickster | 115 | No | Yes | Yes | V |
Demon Imp | Demon Sprite | 120 | No | Yes | Yes | V |
Fallen | Fallen | 100 | Yes | Yes | Yes | I |
Fallen | Carver | 110 | Yes | Yes | Yes | I |
Fallen | Devilkin | 120 | No | Yes | Yes | I |
Fallen | Dark One | 125 | No | Yes | Yes | I |
Fallen Shaman | Fallen | 100 | Yes | Yes | Yes | I |
Fallen Shaman | Carver | 105 | Yes | Yes | Yes | I |
Fallen Shaman | Devilkin | 120 | No | Yes | Yes | I |
Fallen Shaman | Dark One | 115 | No | Yes | Yes | I |
Fallen Shaman | Warped One | 120 | No | Yes | Yes | V |
Fetish | Rat Man | 100 | Yes | Yes | Yes | I |
Fetish | Rat Man (Shooting) | 100 | Yes | Yes | Yes | – |
Fetish | Flayer | 105 | Yes | Yes | Yes | V |
Fetish | Flayer (Shooting) | 105 | Yes | Yes | Yes | V |
Fetish | Soul Killer | 115 | No | Yes | Yes | V |
Fetish | Soul Killer (Shooting) | 115 | No | Yes | Yes | V |
Fetish | Stygian Doll | 100 | Yes | Yes | Yes | III |
Fetish | Stygian Doll (Shooting) | 100 | Yes | Yes | Yes | – |
Fetish | Stygian Doll | 110 | Yes | Yes | Yes | V |
Fetish | Stygian Doll (Shooting) | 110 | Yes | Yes | Yes | – |
Fetish Shaman | Rat Man Shaman | 100 | Yes | Yes | Yes | III |
Fetish Shaman | Fetish Shaman | 105 | Yes | Yes | Yes | III |
Fetish Shaman | Flayer Shaman | 110 | Yes | Yes | Yes | III |
Fetish Shaman | Flayer Shaman | 120 | No | Yes | Yes | V |
Fetish Shaman | Soul Killer Shaman | 115 | No | Yes | Yes | III |
Fetish Shaman | Soul Killer Shaman | 130 | No | No | Yes | V |
Fetish Shaman | Stygian Doll Shaman | 120 | No | Yes | Yes | – |
Fetish Shaman | Stygian Doll Shaman | 125 | No | Yes | Yes | – |
Flying Scimitar | Flying Scimitar | 100 | Yes | Yes | Yes | II |
Frog Demon | Swamp Dweller | 100 | Yes | Yes | Yes | III |
Giant Spider | Arach | 110 | Yes | Yes | Yes | I |
Giant Spider | Arach | 120 | No | Yes | Yes | V |
Giant Spider | Flame Spider | 115 | No | Yes | Yes | III |
Giant Spider | Spider Magus | 120 | No | Yes | Yes | III |
Goatman | Blood Clan | 100 | Yes | Yes | Yes | ? |
Goatman | Blood Clan | 120 | No | Yes | Yes | V |
Goatman | Hell Clan | 110 | Yes | Yes | Yes | ? |
Greater Mummy | Guardian | 100 | Yes | Yes | Yes | ? |
Leaper | Sand Leaper | 100 | Yes | Yes | Yes | II |
Leaper | Tomb Creeper | 105 | Yes | Yes | Yes | II |
Megademon | Balrog | 110 | Yes | Yes | Yes | IV |
Megademon | Balrog | 140 | No | No | Yes | V |
Megademon | Pit Lord | 120 | No | Yes | Yes | IV |
Megademon | Pit Lord | 145 | No | No | No | V |
Megademon | Venom Lord | 130 | No | No | Yes | IV |
Minion of Destruction | Minion of Destruction | 120 | No | Yes | Yes | IV |
Oblivion Knight | Doom Knight | 110 | Yes | Yes | Yes | IV |
Oblivion Knight | Doom Knight | 130 | No | No | Yes | V |
Oblivion Knight | Doom Knight | 140 | No | No | Yes | V |
Pain Worm | Pain Worm | 100 | Yes | Yes | Yes | V |
Quill Rat | Quill Rat | 100 | Yes | Yes | Yes | V |
Sabre Cat | Sabre Cat | 100 | Yes | Yes | Yes | II |
Sand Raider | Sand Raider | 100 | Yes | Yes | Yes | II |
Sand Raider | Sand Raider | 125 | No | Yes | Yes | V |
Sand Raider | Marauder | 120 | No | Yes | Yes | V |
Sand Raider | Invader | 110 | Yes | Yes | Yes | ? |
Sand Raider | Assailant | 120 | No | Yes | Yes | ? |
Sand Raider | Assailant | 130 | No | No | Yes | V |
Siege Beast | Siege Beast | 110 | Yes | Yes | Yes | V |
Siege Beast | Crush Beast | 120 | No | Yes | Yes | V |
Skeleton | Burning Dead | 100 | Yes | Yes | Yes | I |
Skeleton Mage | Returned Fire Mage | 100 | Yes | Yes | Yes | II |
Skeleton Mage | Returned Fire Mage | 125 | No | Yes | Yes | V |
Skeleton Mage | Bone Fire Mage | 105 | Yes | Yes | Yes | II |
Skeleton Mage | Burning Dead Fire Mage | 110 | Yes | Yes | Yes | II |
Skeleton Mage | Burning Dead Fire Mage | 130 | No | No | Yes | V |
Skeleton Mage | Horror Fire Mage | 115 | No | Yes | Yes | II |
Slinger | Hell Slinger | 105 | Yes | Yes | Yes | ? |
Slinger | ? | 110 | Yes | Yes | Yes | V |
Stygian Fury | Vile Witch | 110 | Yes | Yes | Yes | ? |
Stygian Fury | Blood Witch | 120 | No | Yes | Yes | ? |
Succubus | Succubus | 120 | No | Yes | Yes | ? |
Suicide Minion | Berserker Slayer | 105 | Yes | Yes | Yes | V |
Suicide Minion | Consumed Fire Boar | 110 | Yes | Yes | Yes | V |
Suicide Minion | Frenzied Hell Spawn | 115 | No | Yes | Yes | V |
Suicide Minion | Insane Greater Hell Spawn | 120 | No | Yes | Yes | V |
Vulture Demon | Hell Buzzard | 100 | Yes | Yes | Yes | ? |
Zakarum Zealot | Zakarumite | 100 | Yes | Yes | Yes | III |
Zombie | Ghoul | 100 | Yes | Yes | Yes | I |
Zombie | Drowned Carcass | 110 | Yes | Yes | Yes | III |