D2R Flame Rift: Monster Fire Immunity is Sundered

D2R Flame Rift Grand Charm

The Flame Rift is a new unique Grand Charm in Diablo II: Resurrected patch 2.5. Keep in inventory to gain bonus. Required Level: 75.

  • Monster Fire Immunity is Sundered
  • Fire Resist –75%

Some higher level monsters will have the bonus of Immune to X, with X being a type of damage. These creatures have total immunity to that damage, meaning they will take no damage if hit with that type of attack.

Monster Fire Immunity is Sundered

If a monster has immunity to a Fire damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was—breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players.

There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.

How to get The Flame Rift?

The Flame Rift new unique charms will only drop from Terrorized monsters of Champion, Unique, Superunique, or Boss difficulty. Here is the list of D2R Terror Zones.

D2R Flame Rift

Cheap Diablo II: Resurrected Items

List of D2R 2.5 New Unique Grand Charms

In Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster’s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.

To promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.

Unique Grand Charms Description
The Black Cleft
  • Monster Magic Immunity if Sundered
  • Magic Resist –50%
The Bone Break
  • Monster Physical Immunity is Sundered
  • Physical Damage Received Increased by 25%
The Cold Rupture
  • Monster Cold Immunity is Sundered
  • Cold Resist –75%
The Crack of the Heavens
  • Monster Lightning Immunity is Sundered
  • Lightning Resist –75%
The Flame Rift
  • Monster Fire Immunity is Sundered
  • Fire Resist –75%
The Rotting Fissure
  • Monster Poison Immunity is Sundered
  • Poison Resist –75%

How to cause damage to these Immunity monsters?

Cold, Fire and Lightning immunity can be partially bypassed with the Necromancer’s Lower Resist curse and with the Paladin’s Conviction aura. Poison immunity can be broken only with using Lower Resist. Cold Mastery does not break Cold immunity, however.

Physical immunity can be removed by using the Necromancer’s Amplify Damage curse. This is a good reason for a melee/physical ranged character wanting an item that offers a chance to cast Amplify Damage on hit, as without it, they’re forced to either switch to a skill of a different element, or leave the foe alone altogether. Decrepify also has the same ability, but it is less effective due to its physical damage penalty being lower.

For Undead monsters, Physical Immunity may also be dealt away with using the Sanctuary aura.

All resist lowering skills work with 1/5 effectiveness when breaking an immunity.

Another important information is: Most monster immunities are above 100%.

Lightning Immune is the easiest to break, with its 100-110% resistance. With the conviction aura from infinity it can be pierced.

Fire Immune is a bit harder. It has normally about 110-130% resistance. The Conviction aura from Infinity can’t break these immunities normally, but a paladin with higher Conviction can break these.

Cold Immune is the worst of all. It is commonly over 150% resistance. It is nearly unbreakable with the lowered effectiveness of resistance lowering effects.

Open Wounds will work against physical immune monsters once they have taken damage of any kind.

Fire Immunity in Normal

None.

Fire Immunity in Nightmare

Species Monster Resist Breaks with LR Breaks with C Breaks with LR & C Act
Claw Viper Salamander 100 Yes Yes Yes V
Fallen Shaman Warped Shaman 100 Yes Yes Yes V
Goatman Blood Clan 100 Yes Yes Yes V
Oblivion Knight Doom Knight 100 Yes Yes Yes IV
Skeleton Mage Burning Dead Fire Mage 100 Yes Yes Yes II
Suicide Minion Frenzied Hell Spawn 100 Yes Yes Yes V
Suicide Minion Insane Greater Ice Spawn  100 Yes Yes Yes V
Sand Raider Marauder 100 Yes Yes Yes V

Fire Immunity in Normal

Species Monster Resist Breaks with LR Breaks with C Breaks with LR & C Act
Baal’s Minion Slayer 105 Yes Yes Yes V
Baal’s Minion Fire Boar 110 Yes Yes Yes V
Baal’s Minion Hell Spawn 115 No Yes Yes V
Baal’s Minion Hell Spawn 110 Yes Yes Yes ?
Baal’s Minion Greater Hell Spawn 120 No Yes Yes V
Bat Demon Desert Wing 100 Yes Yes Yes II
Bat Demon Blood Diver 100 Yes Yes Yes ?
Blood Hawk Blood Hawk 100 Yes Yes Yes V
Blood Lord Moon Lord 110 Yes Yes Yes V
Blood Lord Moon Lord 140 No No Yes V
Blood Lord Death Lord 120 No Yes Yes V
Blunderbore Blunderbore 100 Yes Yes Yes II
Claw Viper Salamander 115 No Yes Yes V
Corrupt Rogue Archer Vile Archer 110 Yes Yes Yes I
Corrupt Rogue Archer Vile Archer 115 No Yes Yes V
Corrupt Rogue Spearwoman Vile Lancer 110 Yes Yes Yes I
Council Member Fire Council Member 120 No Yes Yes III
Demon Imp Demon Imp 100 Yes Yes Yes V
Demon Imp Demon Imp 110 Yes Yes Yes ?
Demon Imp Demon Rascal 105 Yes Yes Yes V
Demon Imp Demon Gremlin 110 Yes Yes Yes V
Demon Imp Demon Trickster 115 No Yes Yes V
Demon Imp Demon Sprite 120 No Yes Yes V
Fallen Fallen 100 Yes Yes Yes I
Fallen Carver 110 Yes Yes Yes I
Fallen Devilkin 120 No Yes Yes I
Fallen Dark One 125 No Yes Yes I
Fallen Shaman Fallen 100 Yes Yes Yes I
Fallen Shaman Carver 105 Yes Yes Yes I
Fallen Shaman Devilkin 120 No Yes Yes I
Fallen Shaman Dark One 115 No Yes Yes I
Fallen Shaman Warped One 120 No Yes Yes V
Fetish Rat Man 100 Yes Yes Yes I
Fetish Rat Man (Shooting) 100 Yes Yes Yes
Fetish Flayer 105 Yes Yes Yes V
Fetish Flayer (Shooting) 105 Yes Yes Yes V
Fetish Soul Killer 115 No Yes Yes V
Fetish Soul Killer (Shooting) 115 No Yes Yes V
Fetish Stygian Doll 100 Yes Yes Yes III
Fetish Stygian Doll (Shooting) 100 Yes Yes Yes
Fetish Stygian Doll 110 Yes Yes Yes V
Fetish Stygian Doll (Shooting) 110 Yes Yes Yes
Fetish Shaman Rat Man Shaman 100 Yes Yes Yes III
Fetish Shaman Fetish Shaman 105 Yes Yes Yes III
Fetish Shaman Flayer Shaman 110 Yes Yes Yes III
Fetish Shaman Flayer Shaman 120 No Yes Yes V
Fetish Shaman Soul Killer Shaman 115 No Yes Yes III
Fetish Shaman Soul Killer Shaman 130 No No Yes V
Fetish Shaman Stygian Doll Shaman 120 No Yes Yes
Fetish Shaman Stygian Doll Shaman 125 No Yes Yes
Flying Scimitar Flying Scimitar 100 Yes Yes Yes II
Frog Demon Swamp Dweller 100 Yes Yes Yes III
Giant Spider Arach 110 Yes Yes Yes I
Giant Spider Arach 120 No Yes Yes V
Giant Spider Flame Spider 115 No Yes Yes III
Giant Spider Spider Magus 120 No Yes Yes III
Goatman Blood Clan 100 Yes Yes Yes ?
Goatman Blood Clan 120 No Yes Yes V
Goatman Hell Clan 110 Yes Yes Yes ?
Greater Mummy Guardian 100 Yes Yes Yes ?
Leaper Sand Leaper 100 Yes Yes Yes II
Leaper Tomb Creeper 105 Yes Yes Yes II
Megademon Balrog 110 Yes Yes Yes IV
Megademon Balrog 140 No No Yes V
Megademon Pit Lord 120 No Yes Yes IV
Megademon Pit Lord 145 No No No V
Megademon Venom Lord 130 No No Yes IV
Minion of Destruction Minion of Destruction 120 No Yes Yes IV
Oblivion Knight Doom Knight 110 Yes Yes Yes IV
Oblivion Knight Doom Knight 130 No No Yes V
Oblivion Knight Doom Knight 140 No No Yes V
Pain Worm Pain Worm 100 Yes Yes Yes V
Quill Rat Quill Rat 100 Yes Yes Yes V
Sabre Cat Sabre Cat 100 Yes Yes Yes II
Sand Raider Sand Raider 100 Yes Yes Yes II
Sand Raider Sand Raider 125 No Yes Yes V
Sand Raider Marauder 120 No Yes Yes V
Sand Raider Invader 110 Yes Yes Yes ?
Sand Raider Assailant 120 No Yes Yes ?
Sand Raider Assailant 130 No No Yes V
Siege Beast Siege Beast 110 Yes Yes Yes V
Siege Beast Crush Beast 120 No Yes Yes V
Skeleton Burning Dead 100 Yes Yes Yes I
Skeleton Mage Returned Fire Mage 100 Yes Yes Yes II
Skeleton Mage Returned Fire Mage 125 No Yes Yes V
Skeleton Mage Bone Fire Mage 105 Yes Yes Yes II
Skeleton Mage Burning Dead Fire Mage 110 Yes Yes Yes II
Skeleton Mage Burning Dead Fire Mage 130 No No Yes V
Skeleton Mage Horror Fire Mage 115 No Yes Yes II
Slinger Hell Slinger 105 Yes Yes Yes ?
Slinger ? 110 Yes Yes Yes V
Stygian Fury Vile Witch 110 Yes Yes Yes ?
Stygian Fury Blood Witch 120 No Yes Yes ?
Succubus Succubus 120 No Yes Yes ?
Suicide Minion Berserker Slayer 105 Yes Yes Yes V
Suicide Minion Consumed Fire Boar 110 Yes Yes Yes V
Suicide Minion Frenzied Hell Spawn 115 No Yes Yes V
Suicide Minion Insane Greater Hell Spawn 120 No Yes Yes V
Vulture Demon Hell Buzzard 100 Yes Yes Yes ?
Zakarum Zealot Zakarumite 100 Yes Yes Yes III
Zombie Ghoul 100 Yes Yes Yes I
Zombie Drowned Carcass 110 Yes Yes Yes III

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